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> [Suggestion] A few requests, Can we has...

 
post Mar 13 2015, 07:57
Post #12161
gc00018



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QUOTE(mozilla browser @ Mar 13 2015, 05:04) *

Rich players would probably not find repair bear necessary, unless condition degradation scales exponentially with item quality...


Rich never care the cost, they just don't want to click the button.
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post Mar 13 2015, 09:42
Post #12162
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As colman said, one-time boost using credits would be a good option. (IMG:[invalid] style_emoticons/default/smile.gif)

BTW lots of Japanese mobile games have a huge currency sink for the rich (generally they're RMT though) like Gashapon.
It's not so much different with shrining system, but current shrining in HV is not a credit sink.
How about another shrining system using credits, not trophies? Of course the output and probability should be discussed. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Mar 13 2015, 14:52
Post #12163
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There are no good credit/gold/whatever sinks in online games. Anything worth spending huge amounts of resources on in these games will have to provide a good enough benefit to make it worth it, or practically no one will spend resources on them. But, the sinks would then make resource gathering even easier. And these benefits will eventually be required in order to give the rich players something to do, with even greater rewards. Thus making the gap between them and the rest of the players even bigger.

This makes it extremely difficult to impossible for the casual players to get anywhere, since most of the game will now require more resources then they can acquire, due to the above-mentioned cycle. I've seen many games require more and more devotion just to play them and get anything done, since players with more real life resources (such as time) will always get more than the casual player. But any game that caters to the casual player will be over too quickly for the devoted players to enjoy.

Like most balance issues, there's no good compromise. No game I've seen has ever succeed in balancing the issue, just slowed it down for a while.
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post Mar 13 2015, 15:09
Post #12164
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Why do you want more credit sinks? Inflation has stalled.
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post Mar 13 2015, 22:33
Post #12165
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QUOTE(gc00018 @ Mar 13 2015, 01:57) *

Rich never care the cost, they just don't want to click the button.


Hah.. that's why I got repair bear (IMG:[invalid] style_emoticons/default/wink.gif)
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post Mar 14 2015, 10:53
Post #12166
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QUOTE(EsotericSatire @ Mar 13 2015, 22:09) *

Why do you want more credit sinks? Inflation has stalled.

TBH I don't want, but many ppl want it to make the rich have to use their credits a little bit more.
(IMG:[invalid] style_emoticons/default/duck.gif)

QUOTE(jenga201 @ Mar 14 2015, 05:33) *

Hah.. that's why I got repair bear (IMG:[invalid] style_emoticons/default/wink.gif)

Getting Repair Bear Mk. 2 is a pain... (IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by Cats Lover: Mar 14 2015, 10:54
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post Mar 14 2015, 11:13
Post #12167
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QUOTE(Cats Lover @ Mar 14 2015, 16:53) *

TBH I don't want, but many ppl want it to make the rich have to use their credits a little bit more.
(IMG:[invalid] style_emoticons/default/duck.gif)
Getting Repair Bear Mk. 2 is a pain... (IMG:[invalid] style_emoticons/default/cry.gif)

My idea is that credits sink should give benefit to player while reduce the credits in market.
Forcing players to repair is definitely not a good way.

e.g. 4M for better drop chance for 24 hours may be able to generate a lot of good gears (that worth 4m+) for sale. However, the trade among player will not generate credit from system. Just need to make sure the cost of the boost is much high than the credits it generate.
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post Mar 14 2015, 11:17
Post #12168
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QUOTE(Colman @ Mar 14 2015, 09:13) *

e.g. 4M for better drop chance for 24 hours may be able to generate a lot of good gears (that worth 4m+) for sale.


Evil-side: Make the drops from the buff untradable.
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post Mar 14 2015, 11:23
Post #12169
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QUOTE(Colman @ Mar 14 2015, 18:13) *

e.g. 4M for better drop chance for 24 hours may be able to generate a lot of good gears (that worth 4m+) for sale. However, the trade among player will not generate credit from system. Just need to make sure the cost of the boost is much high than the credits it generate.

Again, they would complain that only the rich can use the boost and it makes the rich-get-richer and the poor-get-poorer. (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(gc00018 @ Mar 14 2015, 18:17) *

Evil-side: Make the drops from the buff untradable.

That's the point what I wanted to say.
Account-bound always wins! (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Mar 14 2015, 12:34
Post #12170
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Time limited drop rate boosts? Deploy the bots!
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post Mar 14 2015, 13:21
Post #12171
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QUOTE(Colman @ Mar 14 2015, 12:13) *

My idea is that credits sink should give benefit to player while reduce the credits in market.
Forcing players to repair is definitely not a good way.

e.g. 4M for better drop chance for 24 hours may be able to generate a lot of good gears (that worth 4m+) for sale. However, the trade among player will not generate credit from system. Just need to make sure the cost of the boost is much high than the credits it generate.


Forcing players to repair isnt that bad of an idea, as long as the repair system "punishes" rich players way more than it does with poor players. I believe that the repair system cost based on item stats or how good is an item would do the job properly as it would end in better items being harder to maintain, which makes sense.

Credit sinks that in the long run offer a benefit(the earnings going over the costs) wont work because eventually you will be with the same problem(or even worse) than without having a single sink.

This post has been edited by ponsez2: Mar 14 2015, 13:27
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post Mar 14 2015, 13:25
Post #12172
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If you want to go that far, why not just have a pay-to-play arena?

You pony up as many credits as you want, and the monsters you face (and how many there are) increase based on the amount you pay. Pay enough, and you could even face 10 Flying Spaghetti Monsters.

Pay too much, and the FSM turn into Dragons.

No refunds.
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post Mar 14 2015, 15:16
Post #12173
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QUOTE(ponsez2 @ Mar 14 2015, 19:21) *

Forcing players to repair isnt that bad of an idea, as long as the repair system "punishes" rich players way more than it does with poor players. I believe that the repair system cost based on item stats or how good is an item would do the job properly as it would end in better items being harder to maintain, which makes sense.

Credit sinks that in the long run offer a benefit(the earnings going over the costs) wont work because eventually you will be with the same problem(or even worse) than without having a single sink.

I am not sure did you play enough to understand who pay more to repair, round-wisely.
Forged Leg set on IWBTH GF, or non-forged Mag/Leg mix on Hell GF.

The forged Leg set not only clear round faster but also get higher net credits income per round. On the other hand, the Mag/Leg mix on Hell GF barely make income, if you do not consider the items that sell to other players.

With my level and gears. Credits income is not a problem nor I am interested in it. I can download almost all of the gallery I am interested in anyway. I spend most the my time on HV to try different equipment set and see how good/bad they are.

My conclusion of repairing is that it is very bad to non-forged players and have no problem to top players.
Top players can clear a PF round in a few second anyway.
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post Mar 14 2015, 15:26
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QUOTE(Colman @ Mar 14 2015, 16:16) *

I am not sure did you play enough to understand who pay more to repair, round-wisely.
Forged Leg set on IWBTH GF, or non-forged Mag/Leg mix on Hell GF.

The forged Leg set not only clear round faster but also get higher net credits income per round. On the other hand, the Mag/Leg mix on Hell GF barely make income, if you do not consider the items that sell to other players.

With my level and gears. Credits income is not a problem nor I am interested in it. I can download almost all of the gallery I am interested in anyway. I spend most the my time on HV to try different equipment set and see how good/bad they are.

My conclusion of repairing is that it is very bad to non-forged players and have no problem to top players.
Top players can clear a PF round in a few second anyway.


That is why it has to be changed so that poor players arent affected by repair as much as they are now and players with very good gear have to pay higher amounts to repair. The idea of repair system as a credit sink is good but on the other hand the current implementation of it, isnt.

This post has been edited by ponsez2: Mar 14 2015, 15:30
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post Mar 15 2015, 07:15
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I don't think I would be considered a poor player or a lower-level player, but now that I've added it up, my repair costs are quite significant - around 50k for doing the arenas (which I really need for income). I imagine if I did any GF, it would be quite a lot more, especially on anything but PF. Maybe I should downgrade my equipment, but that would mean I wouldn't be able to handle as high a difficulty, which means even less income (IMG:[invalid] style_emoticons/default/anime_cry.gif)

QUOTE(Colman @ Mar 14 2015, 13:16) *
Forged Leg set on IWBTH GF, or non-forged Mag/Leg mix on Hell GF.
Mmm... why IWBTH GF as the example and not PF GF? They give same amount of credits (if wiki is right) but if you're doing GF you're doing it for the drops, not the credits, right?
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post Mar 15 2015, 09:02
Post #12176
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QUOTE(Superlatanium @ Mar 15 2015, 13:15) *

Mmm... why IWBTH GF as the example and not PF GF? They give same amount of credits (if wiki is right) but if you're doing GF you're doing it for the drops, not the credits, right?

Just an example. No specific meaning. I mostly do at either Nintendo or PF. Hell GF will give negative income (IMG:[invalid] style_emoticons/default/heh.gif)
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post Mar 15 2015, 10:16
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QUOTE(Superlatanium @ Mar 15 2015, 05:15) *

Mmm... why IWBTH GF as the example and not PF GF?


Measure the gain and pay.
X15 is commonly veiwed as the highest farming level.

X20 is simply used for challenging one's limit (too dampening and require more focus ).

This post has been edited by gc00018: Mar 15 2015, 10:17
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post Mar 15 2015, 11:06
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QUOTE(gc00018 @ Mar 15 2015, 08:16) *

Measure the gain and pay.
X15 is commonly veiwed as the highest farming level.

X20 is simply used for challenging one's limit (too dampening and require more focus ).
Huh. Good to know. I had thought PFUDOR-everywhere was the way to go at high levels. I guess I care more about the +25% XP than most others.
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post Mar 15 2015, 13:17
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QUOTE(gc00018 @ Mar 15 2015, 15:16) *

Measure the gain and pay.
X15 is commonly veiwed as the highest farming level.

X20 is simply used for challenging one's limit (too dampening and require more focus ).



QUOTE(Superlatanium @ Mar 15 2015, 16:06) *

Huh. Good to know. I had thought PFUDOR-everywhere was the way to go at high levels. I guess I care more about the +25% XP than most others.


Only babies play IWBTH!
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post Mar 15 2015, 13:38
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QUOTE(Mr. Buns @ Mar 15 2015, 01:17) *

Only babies play IWBTH!



Do you play pfudor for everything?
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