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> [Suggestion] A few requests, Can we has...

 
post Feb 27 2015, 08:49
Post #12121
gc00018



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QUOTE(Dead-ed @ Feb 26 2015, 12:43) *

Niten relies on skyward sword for damage buff & it will be slower because pa becomes less useful.
In short, if you want to convert mitigation to hp, please make it gimped or buff the skill.


Convert mitigation to hp will reduce the necessity of PA or Imp and make other thing more useful, like bleeding.

It should benefit Niten finally.

This post has been edited by gc00018: Feb 27 2015, 08:52
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post Feb 27 2015, 15:14
Post #12122
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QUOTE(Ichy @ Feb 26 2015, 13:57) *

Buff Humanoids!

You humanoids have already occupied whole Sol-3 god damnit. What else do you need?

This post has been edited by kserox: Feb 27 2015, 15:14
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post Mar 1 2015, 01:24
Post #12123
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QUOTE(kserox @ Feb 27 2015, 15:14) *

You humanoids have already occupied whole Sol-3 god damnit. What else do you need?

Why are the most pious citizens of Jesus Christ Odin Ra Celestia The God Emperor of Mankind whoever so weak to Dark spells?

QUOTE(clarkiest @ Feb 26 2015, 12:13) *

It would be neat if monster gift from delivering fatal blow to also announce which player it kills. And it would be super if some jokes added into it.
There would be a feeling of pride whenever you read simple announcement like:
"!your monster 'Tony Stark of Winterfell' sends 'Ichy (464)' to his/her demise at round 995 of Grindfest"
or it's more playful variant:
"!your monster 'Alexander the Pretty Good' steps on 'danixx (500)' feet causing spell casting mishap at round 94 of Item World"
It would get old after somewhile, but if contest being held for bindings in return of fresh joke (in the same manner as e-hentai banner), I think it can be super fun. Also, a birth of new spam thread (IMG:[invalid] style_emoticons/default/biggrin.gif)

Being able to make custom kill message would be the best way to deal with that.

This post has been edited by DoctorDove: Mar 1 2015, 01:38
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post Mar 1 2015, 10:17
Post #12124
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I suggest to add special bonus to specified element like holy gives better cure

fire better protection
cold better ???
elec better haste
wind better shadow veil
dark better debuff
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post Mar 1 2015, 11:48
Post #12125
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yeah there have been a couple of good ideas.


The next three patches will probably smooth things out.
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post Mar 1 2015, 12:25
Post #12126
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QUOTE(arialinnoc @ Mar 1 2015, 16:17) *

I suggest to add special bonus to specified element like holy gives better cure

fire better protection
cold better ???
elec better haste
wind better shadow veil
dark better debuff

How about....
  • Fire get higher damage, or one turn of extremely high burn damage
  • Cold can sometimes make your opponent's next attack used double time
  • Electric could sometimes give triple damage (low chance)
  • Wind have very fast action speed. But the damage should be lowed accordingly.
  • Dark ignore some of the MMI, but not specific mit.
And the strength of the bonus should be related to EDB as holy's heal bonus.

This post has been edited by Colman: Mar 1 2015, 12:27
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post Mar 1 2015, 13:10
Post #12127
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QUOTE(Colman @ Mar 1 2015, 12:25) *

How about....
  • Fire get higher damage, or one turn of extremely high burn damage
  • Cold can sometimes make your opponent's next attack used double time
  • Electric could sometimes give triple damage (low chance)
  • Wind have very fast action speed. But the damage should be lowed accordingly.
  • Dark ignore some of the MMI, but not specific mit.
And the strength of the bonus should be related to EDB as holy's heal bonus.

Fire and Electric are essentially the same. Stunning people would be better for Electric, but that would make cold useless.
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post Mar 1 2015, 13:18
Post #12128
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QUOTE(DoctorDove @ Mar 1 2015, 19:10) *

Fire and Electric are essentially the same. Stunning people would be better for Electric, but that would make cold useless.

My concept about fire vs electric is constant high damage vs random high damage.
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post Mar 1 2015, 13:49
Post #12129
EsotericSatire



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If you triple the current counter resist electric would be alright.
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post Mar 4 2015, 09:49
Post #12130
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I would laugh my ass off if mages really got buffed because people couldn't figure out how to make it work.
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post Mar 4 2015, 11:09
Post #12131
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QUOTE(holy_demon @ Mar 4 2015, 09:49) *

I would laugh my ass off if mages really got buffed because people couldn't figure out how to make it work.


i hope 2h or DW or Niten getting buff and everything else pretty much stays the same.

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post Mar 4 2015, 11:36
Post #12132
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QUOTE(malkatmp @ Mar 4 2015, 17:09) *

i hope 2h or DW or Niten getting buff and everything else pretty much stays the same.

It is almost impossible.

Reasons:
  • The problem of 2H/DW is defense, but not attack. If 2H/DW can use full power slaughter, their speed can be as fast as, or even faster then 1H.
    • If weapon and armors are changed. It also affect 1H.
    • Some simple estimation by me to make 2H/DW having similar killing speed as 1H while using full leather/plate/shade require 10/12 (2H/DW) ADB from weapon prof, which is currently 3/5. Then, is there any reason to collect godly weapon if the ADB gain from prof is much greater than the equipment itself? Consider how 10B did the job. I think he will just remove the 1H damage ability. And may also remove the heavy armor specific mitigation ability as well.
  • 10B may change the mit/hp ratio. It will make PA/imperil/prof factor less important. It looked nice on the surface. In fact, increase in HP is almost a must and making everyone take more turns to kill something off after PA/imperil.
    • I am thinking prof related PMI/MMI/spec mitigation reduction is a better idea. 10B can just copy those idea from mage to melee. Making ethereal/PA not a must. In addition, leather/plate should give 2H/DW prof like cotton. 1H prof should be provided by shield btw.


This post has been edited by Colman: Mar 4 2015, 11:39
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post Mar 5 2015, 10:56
Post #12133
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Random suggestion:

Remove void attack type for melee.
Instead, make critical hit
  • ignore target's specific mitigation if it is >=0; remain unchanged if < 0
  • ignore target's PMI by 50%. e.g. from 60% to 30%; not 60% to 10%.
The idea of this suggestion is to make each damage style, as well as monsters' physical specific mitigation some more useful.
Physical weapon should have physical base attack type.
The void attack type should be available for the additional strike only.
IW a weapon to level 10 should only give void strike. Perhaps also reduce some burden/interference in the future.

So, if someone want to keep using PA weapon, he can enjoy the -25% mitigation against certain target, but also need to deal with the +25% mitigation. To reduce the disadvantage against some type of opponent, he need to increase his crit chance. i.e. use balance weapon.
And the crit hit and void strike become important in the boss fights.

BTW, I think it provide a huge boost to DW and small boost to niten due to their naturally high crit chance.

edited.

This post has been edited by Colman: Mar 6 2015, 07:05
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post Mar 5 2015, 19:41
Post #12134
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QUOTE(Colman @ Mar 5 2015, 13:56) *

Instead, make critical hit ignore specific mitigation

There are "-" spec.mitigations.
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post Mar 6 2015, 00:58
Post #12135
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QUOTE(kserox @ Mar 5 2015, 19:41) *

There are "-" spec.mitigations.

Double it. -25 to -50, You know the drill.
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post Mar 6 2015, 01:01
Post #12136
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QUOTE(DoctorDove @ Mar 5 2015, 15:58) *

Double it. -25 to -50, You know the drill.

There are "+" spec.mitigations.
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post Mar 6 2015, 01:08
Post #12137
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QUOTE(Dead-ed @ Mar 6 2015, 01:01) *

There are "+" spec.mitigations.

You're being silly now.
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post Mar 6 2015, 01:37
Post #12138
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QUOTE(DoctorDove @ Mar 5 2015, 16:08) *

You're being silly now.

there are mobs with +50 spec mit. That would make crit seems unfair. What's your smart suggestion to deal with that?

Ignored 50 vs doubled -25.

This post has been edited by Dead-ed: Mar 6 2015, 01:40
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post Mar 6 2015, 06:59
Post #12139
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QUOTE(Dead-ed @ Mar 6 2015, 07:37) *

there are mobs with +50 spec mit. That would make crit seems unfair. What's your smart suggestion to deal with that?

Ignored 50 vs doubled -25.

Players' monsters are all having -25/0/25 physical specific mitigation. Only boss+ class monster have 50/75.

BTW, I edit my post.

QUOTE(Colman @ Mar 5 2015, 16:56) *

link


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post Mar 7 2015, 02:15
Post #12140
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2H & heavy should get some buff for next patch (IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by nobody_xxx: Mar 7 2015, 02:15
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