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[Suggestion] A few requests, Can we has... |
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Feb 27 2015, 08:49
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Dead-ed @ Feb 26 2015, 12:43)  Niten relies on skyward sword for damage buff & it will be slower because pa becomes less useful. In short, if you want to convert mitigation to hp, please make it gimped or buff the skill.
Convert mitigation to hp will reduce the necessity of PA or Imp and make other thing more useful, like bleeding. It should benefit Niten finally. This post has been edited by gc00018: Feb 27 2015, 08:52
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Feb 27 2015, 15:14
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(Ichy @ Feb 26 2015, 13:57)  Buff Humanoids!
You humanoids have already occupied whole Sol-3 god damnit. What else do you need? This post has been edited by kserox: Feb 27 2015, 15:14
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Mar 1 2015, 01:24
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DoctorDove
Group: Members
Posts: 121
Joined: 28-November 13

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QUOTE(kserox @ Feb 27 2015, 15:14)  You humanoids have already occupied whole Sol-3 god damnit. What else do you need?
Why are the most pious citizens of Jesus Christ Odin Ra Celestia The God Emperor of Mankind whoever so weak to Dark spells? QUOTE(clarkiest @ Feb 26 2015, 12:13)  It would be neat if monster gift from delivering fatal blow to also announce which player it kills. And it would be super if some jokes added into it. There would be a feeling of pride whenever you read simple announcement like: "!your monster 'Tony Stark of Winterfell' sends 'Ichy (464)' to his/her demise at round 995 of Grindfest" or it's more playful variant: "!your monster 'Alexander the Pretty Good' steps on 'danixx (500)' feet causing spell casting mishap at round 94 of Item World" It would get old after somewhile, but if contest being held for bindings in return of fresh joke (in the same manner as e-hentai banner), I think it can be super fun. Also, a birth of new spam thread (IMG:[ invalid] style_emoticons/default/biggrin.gif) Being able to make custom kill message would be the best way to deal with that. This post has been edited by DoctorDove: Mar 1 2015, 01:38
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Mar 1 2015, 10:17
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arialinnoc
Group: Gold Star Club
Posts: 7,704
Joined: 6-April 10

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I suggest to add special bonus to specified element like holy gives better cure
fire better protection cold better ??? elec better haste wind better shadow veil dark better debuff
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Mar 1 2015, 11:48
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,480
Joined: 31-July 10

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yeah there have been a couple of good ideas.
The next three patches will probably smooth things out.
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Mar 1 2015, 12:25
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(arialinnoc @ Mar 1 2015, 16:17)  I suggest to add special bonus to specified element like holy gives better cure
fire better protection cold better ??? elec better haste wind better shadow veil dark better debuff
How about.... - Fire get higher damage, or one turn of extremely high burn damage
- Cold can sometimes make your opponent's next attack used double time
- Electric could sometimes give triple damage (low chance)
- Wind have very fast action speed. But the damage should be lowed accordingly.
- Dark ignore some of the MMI, but not specific mit.
And the strength of the bonus should be related to EDB as holy's heal bonus. This post has been edited by Colman: Mar 1 2015, 12:27
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Mar 1 2015, 13:10
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DoctorDove
Group: Members
Posts: 121
Joined: 28-November 13

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QUOTE(Colman @ Mar 1 2015, 12:25)  How about.... - Fire get higher damage, or one turn of extremely high burn damage
- Cold can sometimes make your opponent's next attack used double time
- Electric could sometimes give triple damage (low chance)
- Wind have very fast action speed. But the damage should be lowed accordingly.
- Dark ignore some of the MMI, but not specific mit.
And the strength of the bonus should be related to EDB as holy's heal bonus. Fire and Electric are essentially the same. Stunning people would be better for Electric, but that would make cold useless.
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Mar 1 2015, 13:18
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(DoctorDove @ Mar 1 2015, 19:10)  Fire and Electric are essentially the same. Stunning people would be better for Electric, but that would make cold useless.
My concept about fire vs electric is constant high damage vs random high damage.
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Mar 1 2015, 13:49
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,480
Joined: 31-July 10

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If you triple the current counter resist electric would be alright.
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Mar 4 2015, 09:49
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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I would laugh my ass off if mages really got buffed because people couldn't figure out how to make it work.
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Mar 4 2015, 11:09
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(holy_demon @ Mar 4 2015, 09:49)  I would laugh my ass off if mages really got buffed because people couldn't figure out how to make it work.
i hope 2h or DW or Niten getting buff and everything else pretty much stays the same.
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Mar 4 2015, 11:36
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(malkatmp @ Mar 4 2015, 17:09)  i hope 2h or DW or Niten getting buff and everything else pretty much stays the same.
It is almost impossible. Reasons: - The problem of 2H/DW is defense, but not attack. If 2H/DW can use full power slaughter, their speed can be as fast as, or even faster then 1H.
- If weapon and armors are changed. It also affect 1H.
- Some simple estimation by me to make 2H/DW having similar killing speed as 1H while using full leather/plate/shade require 10/12 (2H/DW) ADB from weapon prof, which is currently 3/5. Then, is there any reason to collect godly weapon if the ADB gain from prof is much greater than the equipment itself? Consider how 10B did the job. I think he will just remove the 1H damage ability. And may also remove the heavy armor specific mitigation ability as well.
- 10B may change the mit/hp ratio. It will make PA/imperil/prof factor less important. It looked nice on the surface. In fact, increase in HP is almost a must and making everyone take more turns to kill something off after PA/imperil.
- I am thinking prof related PMI/MMI/spec mitigation reduction is a better idea. 10B can just copy those idea from mage to melee. Making ethereal/PA not a must. In addition, leather/plate should give 2H/DW prof like cotton. 1H prof should be provided by shield btw.
This post has been edited by Colman: Mar 4 2015, 11:39
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Mar 5 2015, 10:56
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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Random suggestion: Remove void attack type for melee. Instead, make critical hit - ignore target's specific mitigation if it is >=0; remain unchanged if < 0
- ignore target's PMI by 50%. e.g. from 60% to 30%; not 60% to 10%.
The idea of this suggestion is to make each damage style, as well as monsters' physical specific mitigation some more useful. Physical weapon should have physical base attack type. The void attack type should be available for the additional strike only. IW a weapon to level 10 should only give void strike. Perhaps also reduce some burden/interference in the future. So, if someone want to keep using PA weapon, he can enjoy the -25% mitigation against certain target, but also need to deal with the +25% mitigation. To reduce the disadvantage against some type of opponent, he need to increase his crit chance. i.e. use balance weapon. And the crit hit and void strike become important in the boss fights. BTW, I think it provide a huge boost to DW and small boost to niten due to their naturally high crit chance. edited. This post has been edited by Colman: Mar 6 2015, 07:05
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Mar 5 2015, 19:41
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(Colman @ Mar 5 2015, 13:56)  Instead, make critical hit ignore specific mitigation
There are "-" spec.mitigations.
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Mar 6 2015, 00:58
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DoctorDove
Group: Members
Posts: 121
Joined: 28-November 13

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QUOTE(kserox @ Mar 5 2015, 19:41)  There are "-" spec.mitigations.
Double it. -25 to -50, You know the drill.
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Mar 6 2015, 01:01
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(DoctorDove @ Mar 5 2015, 15:58)  Double it. -25 to -50, You know the drill.
There are "+" spec.mitigations.
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Mar 6 2015, 01:08
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DoctorDove
Group: Members
Posts: 121
Joined: 28-November 13

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QUOTE(Dead-ed @ Mar 6 2015, 01:01)  There are "+" spec.mitigations.
You're being silly now.
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Mar 6 2015, 01:37
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(DoctorDove @ Mar 5 2015, 16:08)  You're being silly now.
there are mobs with +50 spec mit. That would make crit seems unfair. What's your smart suggestion to deal with that? Ignored 50 vs doubled -25. This post has been edited by Dead-ed: Mar 6 2015, 01:40
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Mar 6 2015, 06:59
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Dead-ed @ Mar 6 2015, 07:37)  there are mobs with +50 spec mit. That would make crit seems unfair. What's your smart suggestion to deal with that?
Ignored 50 vs doubled -25.
Players' monsters are all having -25/0/25 physical specific mitigation. Only boss+ class monster have 50/75. BTW, I edit my post. QUOTE(Colman @ Mar 5 2015, 16:56)  link
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Mar 7 2015, 02:15
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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2H & heavy should get some buff for next patch (IMG:[ invalid] style_emoticons/default/cry.gif) This post has been edited by nobody_xxx: Mar 7 2015, 02:15
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