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[Suggestion] A few requests, Can we has... |
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May 12 2011, 18:39
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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QUOTE(cmdct @ May 12 2011, 11:16)  ... EDB stuff ...
Well, I guess the real question was if EDB gear will be ditched entirely along with ER. Since it's supposed to make gear easier to compare, and ER isnt on gear, does that mean the EDB suffix gear is being removed? and in that same vein, will existing EDB gear be removed or become useless?
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May 12 2011, 18:42
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(marcho @ May 12 2011, 17:39)  Well, I guess the real question was if EDB gear will be ditched entirely along with ER. Since it's supposed to make gear easier to compare, and ER isnt on gear, does that mean the EDB suffix gear is being removed? and in that same vein, will existing EDB gear be removed or become useless?
I don't think so, at least for now: QUOTE(Tenboro @ May 12 2011, 12:03)  Well, the next patch will drop *one* factor from the spell damage equation, and it will also make comparing equipment somewhat easier, but you'll probably have to balance proficiency and direct elemental damage bonuses for quite a few more patches.
This post has been edited by cmdct: May 12 2011, 18:43
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May 12 2011, 18:58
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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Hey, maybe the elemsomething damage he was talking about was MDM! (IMG:[ invalid] style_emoticons/default/tongue.gif) *joking* Though it will be a big lulzfest (which I'd love to see) if EDB gears become useless... I knew it probably won't going to happen; it doesn't make sense for Tend to do it.
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May 12 2011, 19:06
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Direct damage could just be referring to MDM and INT rather than EDB as well. But you;re probably right.
It is abit chaotic that theres currently 4 equipment based factors that effect damage (especially in regards to staffs) MDM, Proficiency bonus, Stat bonus and EDB bonus that all effect the damage, with minor benefits in other areas.
I think theres too many stats effecting the same end result. Say you want to be a fire mage. Between a Fox, Destuction, Surtr and Elementalist staff, theres no clear way to tell the difference in damage output. Each boosts a different damage factor.
Maybe take a page from the elder scrolls, and reduce the number of damage factors. Proficiency reduces mana cost rather than increasing damage, and INT effects mana pool while WIS effects mana regen.
That would leave only EDB and MDM, which is a lot easier to figure out. Might need to increase base MDM and EDB to make up for the lost factors.
This post has been edited by marcho: May 12 2011, 19:07
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May 12 2011, 20:17
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Koshinator
Group: Gold Star Club
Posts: 290
Joined: 9-November 10

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I'm kinda dreading the next update now, even though this is mainly all speculation (IMG:[ invalid] style_emoticons/default/wacko.gif)
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May 12 2011, 21:07
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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If it is the massive nerf to mages that it sounds like, it is deserved. If Tenboro decides to giveth as he taketh, you'll probably end up even.
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May 12 2011, 21:30
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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Oh yea. Request: Tenboro read pm I sent you, send me the donation instructions, profit. Then read new pm, give me Gold Aura, me profits too. (IMG:[ invalid] style_emoticons/default/wink.gif)
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May 12 2011, 21:56
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Tenboro

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QUOTE(marcho @ May 12 2011, 18:39)  Well, I guess the real question was if EDB gear will be ditched entirely along with ER. Since it's supposed to make gear easier to compare, and ER isnt on gear, does that mean the EDB suffix gear is being removed? and in that same vein, will existing EDB gear be removed or become useless? EDB gear isn't going anywhere. QUOTE(marcho @ May 12 2011, 19:06)  Maybe take a page from the elder scrolls, and reduce the number of damage factors. Proficiency reduces mana cost rather than increasing damage, and INT effects mana pool while WIS effects mana regen. In some far future patch, proficiency will likely no longer affect damage directly. It might affect stuff like cast time, interruption chance, target chaining, the width/length of column and cone AoEs, the diameter/range of targeted/self-centered AoEs, and stuff like that. But since we don't have any of that in today's system, it won't, yet. (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 12 2011, 22:27
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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May 12 2011, 22:29
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Tenboro

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QUOTE(Ichy @ May 12 2011, 22:27)  Maybe by 2014. Then again, the Monster Lab was supposed to be finished in April. Last year.
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May 12 2011, 22:41
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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People will go insane if that ever implement... some might mad enough to melee instead... wait ... that would be good, right? (IMG:[ invalid] style_emoticons/default/ph34r.gif) Seriously though, it will be a very difficult task to nerf mage enough and not turn the hoard of new player into a landslide of melee char.. which tend to happen if they are too equaled in power. The sweet spot would be for both camps (melee, mage) to whine equally about how suck their play style are and how OP of the opposite style, yet not switch to the other... and new kind of play style, which is not extreme like the pure one, to emerge successfully. Good luck with that. 2014? Isn't that a bit too optimistic? (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by buktore: May 12 2011, 23:46
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May 12 2011, 22:47
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Tenboro @ May 12 2011, 22:29)  Maybe by 2014. Then again, the Monster Lab was supposed to be finished in April. Last year.
Lets hope there will be level 400 skills (IMG:[ invalid] style_emoticons/default/happy.gif) QUOTE(buktore @ May 12 2011, 22:41)  People will go insane if that ever implement... some might mad enough to melee instead... wait ... that would be good, right? (IMG:[ invalid] style_emoticons/default/ph34r.gif) Seriously though, it will be a very difficult task to nerf mage enough and not turn the hoard of new player into a landslide of melee char.. which tend to happen if they are too equaled in power. The sweet spot would be for both camps (melee, mage) to whine about how sucks their play style are, yet not switch to the other... and new kind of play style, which is not extreme like the pure one, to emerge successfully. Good luck with that. 2014? Isn't that a bit too optimistic? (IMG:[ invalid] style_emoticons/default/tongue.gif) I would like it since because i could melee when bored of maging and mage when bored of meleeing (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 12 2011, 22:56
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Just let melee aoe a bit more to keep up with us pew pew mages.
e.g. 1-handers can occasionally hit 1 adjacent mob on each side of their target (similar to Domino Strikes). If you want you can bake it into Overwhelming Strikes proc.
2-handers can occasionally do a whirlwind attack that hits all mobs.
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May 12 2011, 23:00
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Tenboro @ May 12 2011, 12:56)  In some far future patch, proficiency will likely no longer affect damage directly. It might affect stuff like cast time, interruption chance, target chaining, the width/length of column and cone AoEs, the diameter/range of targeted/self-centered AoEs, and stuff like that. But since we don't have any of that in today's system, it won't, yet. (IMG:[ invalid] style_emoticons/default/smile.gif) People aren't going to like that.
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May 12 2011, 23:08
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(Maximum_Joe @ May 13 2011, 03:56)  Just let melee aoe a bit more to keep up with us pew pew mages. ... 1-handers can occasionally hit 1 adjacent mob on each side of their target (similar to Domino Strikes). If you want you can bake it into Overwhelming Strikes proc. 2-handers can occasionally do a whirlwind attack that hits all mobs.
Melee effectiveness were based way too much on these occasional, random thing already... Please, don't add more dices to the mix. (IMG:[ invalid] style_emoticons/default/sleep.gif) This post has been edited by buktore: May 12 2011, 23:30
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May 12 2011, 23:10
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Maximum_Joe @ May 12 2011, 22:56)  Just let melee aoe a bit more to keep up with us pew pew mages.
e.g. 1-handers can occasionally hit 1 adjacent mob on each side of their target (similar to Domino Strikes). If you want you can bake it into Overwhelming Strikes proc.
2-handers can occasionally do a whirlwind attack that hits all mobs.
Why not just make it possible to Domino 8 times at prof 300?
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May 13 2011, 00:38
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Sardion
Group: Members
Posts: 913
Joined: 4-November 09

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Maybe something like this for dualwield:
at prof 100-200 if offhand strike triggers player have 50% chance for followup with mainhand for 50% dmg
at prof 200-300 if above triggers player have 50% chance for second offhand strike
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May 13 2011, 01:01
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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I imagine there's eventually going to be a Skill that involves multiple strikes with both weapons. Whenever it is Skills finally get put in.
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May 13 2011, 16:42
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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* My opinion + request to Tenb *
- The way you changed how interference works to be what it is now, with the aim to attract mage to use Light armor, will not work. The only thing this change does is nerf melee by increasing their interference.
- Bring the armor prof bonus for avoidance/mitigation back... or at least, some of it, like the Cru-Sla-Pier mitigation. I'm not going to request this... if not for the fact that from what I've seen so far, the 'agitate' feature only agitate melee player, some are not 2H user...
- If you plan to boost some armor type, make it retroactive.
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May 13 2011, 21:55
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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Seems like a reasonable fix to battlecaster armor, kinda pointless to use when right off the bat the armor's interference knocks off 1-2% of the already low MDM bonus. Then again there's probably around 1% of us in the population that uses it.
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