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> [Suggestion] A few requests, Can we has...

 
post Aug 17 2010, 02:26
Post #121
Death Grunty



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  • A click on an active status effect should recast spell.
  • Steal the Lucky Sevens status from Final Fantasy VII.
    QUOTE
    All Lucky 7's is a special status in the game. When a character's HP is reduced to 7777, he/she will receive the All Lucky 7's effect. The character will go into a super-attack mode, hitting the enemy around fifty times for 7777 points of damage each time. Obviously this means that your character's HP must be above 7777 to get this chance. After the battle, the character's HP is reduced to 1 (this is the game's way of avoiding a constant All Lucky 7's status).

    Of course this should be adjusted to maybe 777 HP (Though as far as I remember it also worked with 777 HP in FFVII) and be nerfed so it's not worth abusing. And thanks to the health regen in HV it's not even abusable in the first place since you wouldn't be able to keep the status up very long. But it would be a very nice rare occurrence.
  • Regen I as Innate Arcana for melee only. Since melee and mages are unbalanced adding Regen I (NOT II, cuz that might be too overpowering) could solve that.
    That said, some 'class' related innate arcana would be great.. eg. restrict Regen I and Heartseeker (as INNATE ARCANA) to melee type only and give the mages something else like Arcane Meditation.
    (Reasoning behind Regen I for melees is the following: mages have means other than powerups and items to recover mp. Ether Theft. And Channeling also helps to save some. As melee you don't have that luxury and you run out of mp alot faster. The difference is pretty huge. Giving melees Regen I as IA will help to SAVE some mp. Regen I isn't gamebreaking or anything. I think you should give it some thought.)


This post has been edited by Death Grunty: Aug 18 2010, 13:18
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post Aug 17 2010, 09:05
Post #122
Ichy



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My Suggestion: Fix dawn of a new day EXP.
At higher level it is not even noticeable any more (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Make it current dawn EXP x level x 0,1?
Level 1-10 Characters would be screwed but okay...

Still EXP below a random Battletoads but at least its noticeable.

This post has been edited by Ichy: Aug 17 2010, 09:07
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post Aug 17 2010, 18:46
Post #123
sekirei07



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I think a single handed wand type weapon would be nice to have for mage type users so they could offhand something as well.

There should also be a level cap on monsters in the arena challenges for there corresponding level of unlock. Because the arena challenges never get easier if your enemies are always the same level as you. Its kinda stupid that even at level 60 I still find a level 30 arena challenge to be difficult to beat

Some new trainer type things that should be added are ones that improve the rate of proficiency gained in Montage

Could also some kinda mini game like even a gambling mini game be added in order to get a chance to actually make money in the game?
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post Aug 17 2010, 21:43
Post #124
hgbdd



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QUOTE(sekirei07 @ Aug 17 2010, 17:46) *

I think a single handed wand type weapon would be nice to have for mage type users so they could offhand something as well.
Already exists: DW with battlecaster weapons.

QUOTE(sekirei07 @ Aug 17 2010, 17:46) *

There should also be a level cap on monsters in the arena challenges for there corresponding level of unlock. Because the arena challenges never get easier if your enemies are always the same level as you. Its kinda stupid that even at level 60 I still find a level 30 arena challenge to be difficult to beat
Level up more, and get better gear, the game gets easier as you level up.

QUOTE(sekirei07 @ Aug 17 2010, 17:46) *

Some new trainer type things that should be added are ones that improve the rate of proficiency gained in Montage
Not gonna happen, Tenboro already said that montage is only to bring profs until a reasonable level.

QUOTE(sekirei07 @ Aug 17 2010, 17:46) *

Could also some kinda mini game like even a gambling mini game be added in order to get a chance to actually make money in the game?
You mean getting real money from a free website? Nice dreams you're having (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by cmdct: Aug 17 2010, 21:43
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post Aug 17 2010, 22:49
Post #125
Ichy



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QUOTE(sekirei07 @ Aug 17 2010, 18:46) *

Could also some kinda mini game like even a gambling mini game be added in order to get a chance to actually make money in the game?

QUOTE(cmdct @ Aug 17 2010, 21:43) *


You mean getting real money from a free website? Nice dreams you're having (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Im fairly sure he meant credits.

QUOTE(sekirei07 @ Aug 17 2010, 18:46) *

There should also be a level cap on monsters in the arena challenges for there corresponding level of unlock. Because the arena challenges never get easier if your enemies are always the same level as you. Its kinda stupid that even at level 60 I still find a level 30 arena challenge to be difficult to beat


Would make me quit HV if I have to fight low level goons and hardy get any exp out of them (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by Ichy: Aug 17 2010, 22:49
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post Aug 18 2010, 00:23
Post #126
grumpymal



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QUOTE(sekirei07 @ Aug 17 2010, 12:46) *

I think a single handed wand type weapon would be nice to have for mage type users so they could offhand something as well.

Been suggested and shot down already.

QUOTE(sekirei07 @ Aug 17 2010, 12:46) *

There should also be a level cap on monsters in the arena challenges for there corresponding level of unlock. Because the arena challenges never get easier if your enemies are always the same level as you. Its kinda stupid that even at level 60 I still find a level 30 arena challenge to be difficult to beat

LOL no.

QUOTE(sekirei07 @ Aug 17 2010, 12:46) *

Could also some kinda mini game like even a gambling mini game be added in order to get a chance to actually make money in the game?

The site is supposed to be credit neutral. Some people are still able to make ludicrous amounts of credits despite this.
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post Aug 19 2010, 17:28
Post #127
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What about a option allowing 20 dairy IWs instead of the current 10, but half the XP modifier for IW?
Of course the option would only "trigger" after 00:00 UTC, instead of being instantly.

Edit: Bdw why not a skill that could "recast" a infusion? They're useless because of the limit they last.

This post has been edited by cmdct: Aug 19 2010, 17:43
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post Aug 23 2010, 22:46
Post #128
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QUOTE(Death Grunty @ Aug 17 2010, 02:26) *
  • A click on an active status effect should recast spell.
  • Steal the Lucky Sevens status from Final Fantasy VII.
    QUOTE
    All Lucky 7's is a special status in the game. When a character's HP is reduced to 7777, he/she will receive the All Lucky 7's effect. The character will go into a super-attack mode, hitting the enemy around fifty times for 7777 points of damage each time. Obviously this means that your character's HP must be above 7777 to get this chance. After the battle, the character's HP is reduced to 1 (this is the game's way of avoiding a constant All Lucky 7's status).

    Of course this should be adjusted to maybe 777 HP (Though as far as I remember it also worked with 777 HP in FFVII) and be nerfed so it's not worth abusing. And thanks to the health regen in HV it's not even abusable in the first place since you wouldn't be able to keep the status up very long. But it would be a very nice rare occurrence.
  • Regen I as Innate Arcana for melee only. Since melee and mages are unbalanced adding Regen I (NOT II, cuz that might be too overpowering) could solve that.
    That said, some 'class' related innate arcana would be great.. eg. restrict Regen I and Heartseeker (as INNATE ARCANA) to melee type only and give the mages something else like Arcane Meditation.
    (Reasoning behind Regen I for melees is the following: mages have means other than powerups and items to recover mp. Ether Theft. And Channeling also helps to save some. As melee you don't have that luxury and you run out of mp alot faster. The difference is pretty huge. Giving melees Regen I as IA will help to SAVE some mp. Regen I isn't gamebreaking or anything. I think you should give it some thought.)


some more:
  • A (rare) random battle round that appears in the Arena battles. It's what happens in every rpg that has an Arena. There's always some bonus battle, new challenger that jumps in.
  • Aura Reset. Bad choices leave you with long-term consequences. Sucks.
  • Improve Montage. It's fucking useless. I can start a quick battle (ANY) and earn more proficiency than with 8 hours montage. I'm not saying you should increase the prof. gain.. but at the very least increase the cap of 75% to 90% so it's a little bit useful. Anyways the montage gains are too insignificant right now.


This post has been edited by Death Grunty: Aug 24 2010, 00:20
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post Aug 24 2010, 15:16
Post #129
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(self-explanatory) Holy Gem and Dark Gem?
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post Aug 24 2010, 17:55
Post #130
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QUOTE(HybridGuardian @ Aug 24 2010, 06:16) *

(self-explanatory) Holy Gem and Dark Gem?


That would actually be bad. It would just further dilute the drop-rate of the actually useful gems (mana/channeling).

As of right now, all the "shield" effects are kinda worthless.

I'm sure this has been mentioned a million times by now, but an improved inventory system would make me jizz in my pants. Even just the option of throwing items into a seperate "storage bin" like area that doesn't show up in the item world or shop lists would be awesome.
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post Aug 24 2010, 22:07
Post #131
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QUOTE(HybridGuardian @ Aug 24 2010, 14:16) *

(self-explanatory) Holy Gem and Dark Gem?
Because doesn't exist the spell version, and because of IPU/FSM, it would make them easier to kill.

QUOTE
As of right now, all the "shield" effects are kinda worthless.

They aren't worthless, just for normal diary things, their affect is better when you get strong hits. i.e. If holy spike exist, it would protect more than shield against IPU, and it's MP cheaper, even with IA IV.

This post has been edited by cmdct: Aug 24 2010, 22:07
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post Aug 31 2010, 16:20
Post #132
Death Grunty



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I have some ideas for new skills. Here are some of the least gamebreaking ones:
  • GIL Throw: A skill that allows to throw credits at an enemy. 1C = 1 point of damage.
    I believe this isn't gamebreaking because enemies at higher levels have ridiculously high hp. So nobody would spend all their credits on an enemy. However it's a nice last resort kind of thing. For example you're in a position where you can't win with one last opponent left with barely 10000 hp. In that situation you could consider throwing 10k credits at the enemy.
  • 24h Limits: A skill that is only usable once a day with a 20h cooldown (just like IW). A skill that allows to force your fighting style proc for a fixed number of turns. Eg someone with 1h style would force Overwhelming Strikes for 20 turns or so. Two-handed & Domino Strikes, Dual Wielding & Offhand Strike, Staff & Coalesced Mana. Niten is tricky though. Maybe giving it a random proc... using the skill will force EITHER Domino Strikes OR Offhand Strikes. That's interesting I think.
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post Sep 1 2010, 23:09
Post #133
sekirei07



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How about a montage type style of making Credits?

Like you go work at say like an armor shop or magic shop and earn Credits depending upon how long you work there for. Also a factor to curve amount of credits earn for higher level players would be to also base the credits earned on both time and proficiency.

Like the more time you spend + more prof you have in magic prof = more Credits earned.

Even a small amount I think would be beneficiary
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post Sep 1 2010, 23:13
Post #134
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QUOTE(sekirei07 @ Sep 1 2010, 14:09) *

How about a montage type style of making Credits?

No.
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post Sep 1 2010, 23:23
Post #135
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QUOTE(sekirei07 @ Sep 1 2010, 22:09) *

How about a montage type style of making Credits?
I would support if it was spending credits for bigger proficiency gain rate, but Tenb already said montage is only to make prof high enough to be become usable (IMG:[invalid] style_emoticons/default/sad.gif)
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post Sep 1 2010, 23:26
Post #136
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QUOTE(Death Grunty @ Aug 31 2010, 16:20) *

I have some ideas for new skills. Here are some of the least gamebreaking ones:
  • GIL Throw: A skill that allows to throw credits at an enemy. 1C = 1 point of damage.
    I believe this isn't gamebreaking because enemies at higher levels have ridiculously high hp. So nobody would spend all their credits on an enemy. However it's a nice last resort kind of thing. For example you're in a position where you can't win with one last opponent left with barely 10000 hp. In that situation you could consider throwing 10k credits at the enemy.

I like that, reminds me of the old FinalFantasy days...
I remember a very hard boss battle... when I smahed all my gil into that bastard and won... (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 2 2010, 00:37
Post #137
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Credits are tooo precious to throw at any boss. Since there is no guarantee of a reward that justifies the cost
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post Sep 2 2010, 17:06
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QUOTE(sekirei07 @ Sep 2 2010, 00:37) *

Credits are tooo precious to throw at any boss. Since there is no guarantee of a reward that justifies the cost


I know. That's why it's not gamebreaking or too overpowered.
And it's also a good trump card. Let's say you're trying FSM and it's down to 10~20k HP but you're out of MP, Items and have no way of winning. In that situation I'd definitely throw 10k right in its face. Not to mention the first time reward is definitely worth it. And by then you'd have wasted 5 or 6 Mana Elixers already. So it's either lose this chance including 3 Blood Tokens, 6 Mana Elixers and try again... or pay 10k.
Anyways point is it's a skill that can't be abused, but can be useful in some rare situations. In the end it's your choice to use it or not.
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post Sep 2 2010, 21:18
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Or rather, a "Token Throw", but tokens are valuable too.
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post Sep 2 2010, 23:12
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QUOTE(EvolutionKing @ Sep 2 2010, 20:18) *

Or rather, a "Token Throw", but tokens are valuable too.


Tokens of Blood, maybe. But I would quite happily throw 20 Tokens of Healing at Real Life if that's what it took to defeat it.

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