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> [Suggestion] A few requests, Can we has...

 
post Jan 12 2015, 05:41
Post #11881
dracolich85



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QUOTE(Tenboro @ Jan 11 2015, 23:27) *

There's some other stuff you'll have to redo after the patch as well (like primary stat assignments), so most likely everything will be unequipped.



Patchday:
Many people don't know yet that the new patch is here, they enter battle only to find out they're naked. (IMG:[invalid] style_emoticons/default/laugh.gif)

Lots of rage and lulz to be had. (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jan 12 2015, 06:04
Post #11882
frankmelody



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QUOTE(Tenboro @ Jan 11 2015, 08:18) *

You could, but..
The equipment's level will fix its stats to that level.


(IMG:[invalid] style_emoticons/default/blink.gif) how can this happen? Currently, the equip stats is related with the player's level, that does make sense. Why change this? The rest change could be fine.

update:
is it likely to define a level interval, e.g lv300-350 or lv350-lv400, so that inside this lv interval the equip's stats is still related with the player's level but for lv out of the interval everything is fixed to a certain stats? This would make more sense to players/traders/auctioners.

This post has been edited by frankmelody: Jan 12 2015, 06:18
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post Jan 12 2015, 06:07
Post #11883
oblivion1989



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Wait...so...
the equipments sold by players with lower levels will have shit stats
the equipments sold by players with higher levels, you can't equip

same as Ichy said, I really hope he has the balls to do it and STICK with it.
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post Jan 12 2015, 06:36
Post #11884
skillchip



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QUOTE(Tenboro @ Jan 11 2015, 21:27) *

That would be quite hard to code. It will bind to the level of the first person equipping it after the patch. You should probably get it back (or make it a sale) before then.
See above. There's some other stuff you'll have to redo after the patch as well (like primary stat assignments), so most likely everything will be unequipped.


Please make sure everything is unequiped (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 12 2015, 06:42
Post #11885
piyin



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QUOTE(Dan31 @ Jan 12 2015, 04:16) *

Not only the Free Shop, I'm fearing it will be also much more complicated to sell equipment.


Take you a time to understand this? The fear is spreading faster... (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Jan 12 2015, 06:53
Post #11886
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CODE
<tenboro> I am planning a mechanism to bind equipment to a person's level, for a cost, but that would also make the equipment bound
<tenboro> not sure if that will make it into 0.82 though
<tenboro> basically I want to give people the option to have either level-bound or player-bound equipment.. but switching to the latter will require some kind of very rare item


Option for equipment to be either level-bound or player-bound. What would be the advantage to each option? Obviously one probable aspect of player-bound equipment is that it can't be moved to another player, but what's the upside?
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post Jan 12 2015, 07:51
Post #11887
Receptors



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There hasn't been any significant changes for long time.

Changes push ppl playing the game.

Though still kinda confused about what changes will come.
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post Jan 12 2015, 08:50
Post #11888
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QUOTE(huang2000 @ Jan 12 2015, 14:51) *

Though still kinda confused about what changes will come.


It means my 200m+ (before forging) Lmax Charged fenrir set is obsolete; my 350m+ (before forging) Lmax holy set is obsolete; my 75m+ freyr (before forging) is obsolete; my Leg power/Leg shadowdancer sets are obsolete. And my Lmax Ethereal Axe/katana/mace is obsolete; and all the other countless gears I spent time accumulating are useless. And since I don't play much and can't drop anything nice from any arena, I have to wait for a higher level player with FoS to drop their peerless gear, so I can buy their unwanteds at 200m+ each, which will then end up useless anyway.

Point is (like someone said above): fight with shit gear until you reach 500; then you can finally play with your prized possessions.
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post Jan 12 2015, 08:58
Post #11889
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QUOTE(n125 @ Jan 12 2015, 15:53) *

CODE
<tenboro> I am planning a mechanism to bind equipment to a person's level, for a cost, but that would also make the equipment bound
<tenboro> not sure if that will make it into 0.82 though
<tenboro> basically I want to give people the option to have either level-bound or player-bound equipment.. but switching to the latter will require some kind of very rare item


Option for equipment to be either level-bound or player-bound. What would be the advantage to each option? Obviously one probable aspect of player-bound equipment is that it can't be moved to another player, but what's the upside?


I suppose the idea is that you can keep it level-bound if you want to sell it to other players, who will make it player-bound so it scale to his level/becomes equip-able. Player-bound equips also scale with level, so you might want to bind them if you want to keep them for a long time

With all this complications, i'm expecting 100x loot drop quality (including peerless chance) to make sense of this upcoming patch, or else it will make it harder for everyone to acquire upgrades due to stagnant market

This post has been edited by holy_demon: Jan 12 2015, 09:10
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post Jan 12 2015, 09:16
Post #11890
Ichy



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If this change will come with some increase of good drops the game would be fun.
If you only get 'upgrades' because you outleveled your current gear it will be shit.
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post Jan 12 2015, 09:32
Post #11891
Dead-ed



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Nvm, misunderstood

This post has been edited by Dead-ed: Jan 12 2015, 09:51
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post Jan 12 2015, 09:37
Post #11892
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QUOTE(treesloth @ Jan 12 2015, 06:50) *

It means my 200m+ (before forging) Lmax Charged fenrir set is obsolete; my 350m+ (before forging) Lmax holy set is obsolete; my 75m+ freyr (before forging) is obsolete; my Leg power/Leg shadowdancer sets are obsolete. And my Lmax Ethereal Axe/katana/mace is obsolete; and all the other countless gears I spent time accumulating are useless. And since I don't play much and can't drop anything nice from any arena, I have to wait for a higher level player with FoS to drop their peerless gear, so I can buy their unwanteds at 200m+ each, which will then end up useless anyway.

Point is (like someone said above): fight with shit gear until you reach 500; then you can finally play with your prized possessions.


According to the IRC talk, looks like you can change your equipment into your level with some cost.

"
<tenboro> I am planning a mechanism to bind equipment to a person's level, for a cost, but that would also make the equipment bound
<tenboro> not sure if that will make it into 0.82 though
<tenboro> basically I want to give people the option to have either level-bound or player-bound equipment.. but switching to the latter will require some kind of very rare item
"


OR maybe we need a option or perk to stop getting EXP.

This post has been edited by gc00018: Jan 12 2015, 09:40
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post Jan 12 2015, 09:44
Post #11893
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QUOTE(holy_demon @ Jan 11 2015, 22:58) *

I suppose the idea is that you can keep it level-bound if you want to sell it to other players, who will make it player-bound so it scale to his level/becomes equip-able. Player-bound equips also scale with level, so you might want to bind them if you want to keep them for a long time

With all this complications, i'm expecting 100x loot drop quality (including peerless chance) to make sense of this upcoming patch, or else it will make it harder for everyone to acquire upgrades due to stagnant market


That makes sense, and I'd be okay with it as long as the item that makes equipment player-bound isn't ridiculously rare (although making it tradeable would be fine).

But doesn't it defeat the purpose of this revamp? People whined that it's practically impossible to upgrade their near-perfect gear with nearer-perfect gear through drops. These people will make their equipment player-bound so that it continues to scale with their levels, and things will be business as usual for them. What changes, aside from making trading harder? The only way to satisfy the whining is to force upgrading through gradual obsolescence, or make legendaries rain from the sky. The former sucks, and the latter probably isn't good for game balance. I don't know. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jan 12 2015, 10:11
Post #11894
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How about screw all that and instead bring some new toys:
Low bobs will have all the usual drops while with higher levels new drops will unlock.
300+ can find shiny new sword A
300+ can find shiny new sword B
...
...
....
Dani can Find Shiny new Sword F

Said gear can only be equipped if you are high enough. Do this for every weapon/armor and we will have plenty new things to find.

Or just enable new possible Rolls like 'Ethereal Vampire Shortsword of Slaughter' or 'Hallowed demonic Shortsword of Slaugher' or Ethereal Ox Shortsword of Slaughter'
There could be some awesome combinations possible.
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post Jan 12 2015, 10:41
Post #11895
helno



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QUOTE(n125 @ Jan 12 2015, 09:44) *

That makes sense, and I'd be okay with it as long as the item that makes equipment player-bound isn't ridiculously rare (although making it tradeable would be fine).

But doesn't it defeat the purpose of this revamp? People whined that it's practically impossible to upgrade their near-perfect gear with nearer-perfect gear through drops. These people will make their equipment player-bound so that it continues to scale with their levels, and things will be business as usual for them. What changes, aside from making trading harder? The only way to satisfy the whining is to force upgrading through gradual obsolescence, or make legendaries rain from the sky. The former sucks, and the latter probably isn't good for game balance. I don't know. (IMG:[invalid] style_emoticons/default/unsure.gif)

I concur it really doesn't have a purpose if that is the case. What I see is just adding more complexity and force everything to be relearned so that it feels like a new game again....oh wait (IMG:[invalid] style_emoticons/default/rolleyes.gif)

That aside, I feel like the equipment itself needs more revamp than having this new system in place because currently what equipment is considered useful is just a handful of them out of so many combinations. For example, currently for melee types <prefixed> rapier or slaughter is considered useful. Others like Ilithid, Vampire, etc. you would just rather bazaar/salvage it or just play around with it to experiment. And what do you really do with all those Legendary leathers really... (IMG:[invalid] style_emoticons/default/anime_cry.gif)

This post has been edited by helno: Jan 12 2015, 10:43
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post Jan 12 2015, 12:04
Post #11896
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I can forgive most of this if there were a reasonable chance of me ever dropping a good power slaughter piece once a year perhaps. Otherwise I'm not feeling it.

I will agree however that there's not much to do in the game after 350 or so.
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post Jan 12 2015, 12:11
Post #11897
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Suggestion thread have been totally derailed.
Also it's funny people seriously discuss supposed equipment changes like dev doesn't suck at game design and the game is not fundamentally broken (probably from the very beginning) anyway (IMG:[invalid] style_emoticons/default/smile.gif)

You also miss the fact that there's a similar and somewhat safer way to achieve the goal: don't lock but scalably penalize effectiveness depending on player and item levels difference.
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post Jan 12 2015, 12:19
Post #11898
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What about putting some level scaling depending on the weapon's quality?
Peerless would always have level scaling, Legendaries would have level scaling for 100 levels, Magnificent for 50, Exquisite for 25.
Or just get rid of the idea of not putting level scaling entirely, because it doesn't encourage to level up, to forge, to use the Item World, etc.

QUOTE(nekolor @ Jan 12 2015, 11:11) *

Don't lock but scalably penalize effectiveness depending on player and item levels difference.

So for a player lvl 200 using a lvl 250 item, the item would get scaled to (200 - abs(250-200)) = 150? It's already a bit better than the current proposal, but still not satisfactory at all.

This post has been edited by Dan31: Jan 12 2015, 12:26
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post Jan 12 2015, 13:01
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It appears that there is a gear problem on HV.

The problem is that everyone's gear level has risen. It has become exceptionally rare to find an upgrade. This is compounded by the fact that we have tools like auctioneers and the FreeSHop to redistribute gear efficiently.

Traditionally the solutions to this problem is there is an equipment sink (Leagues where all equipment/levels disappear at the end), constant power creep (New better gear, peerless plus), no trading (ie. Bind on Equip/Pickup).

10bro is starting to look at the no trading option. Many people dislike this, myself included, as that will kill equipment trading which is not only quite fun, it is pretty much the only multiplayer aspect of the game.

Before 10bro fully commits to this, can anyone think of an alternate solution to the current equipment 'problem'?
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post Jan 12 2015, 13:17
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QUOTE(m118w11 @ Jan 12 2015, 03:01) *

It appears that there is a gear problem on HV.

The problem is that everyone's gear level has risen. It has become exceptionally rare to find an upgrade. This is compounded by the fact that we have tools like auctioneers and the FreeSHop to redistribute gear efficiently.

Traditionally the solutions to this problem is there is an equipment sink (Leagues where all equipment/levels disappear at the end), constant power creep (New better gear, peerless plus), no trading (ie. Bind on Equip/Pickup).

10bro is starting to look at the no trading option. Many people dislike this, myself included, as that will kill equipment trading which is not only quite fun, it is pretty much the only multiplayer aspect of the game.

Before 10bro fully commits to this, can anyone think of an alternate solution to the current equipment 'problem'?


If he announced it, I think he is already set in his way.

But sure, there are always different ways. You could make a sort of secondary IW where you can level up your weapon even more but different. Or maybe a High Class forge, current one being low class, where only fully forged equips can be further forged and even forged differently. Hell, introduce new equips or new styles. Plenty of solutions, but like I said, I think it's already decided.
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