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> [Suggestion] A few requests, Can we has...

 
post Jan 11 2015, 16:34
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QUOTE(Tenboro @ Jan 11 2015, 06:18) *

You could, but..
The equipment's level will fix its stats to that level.


So that means everyone below the max level will have to make frequent equipment upgrades, since the stats are going to be fixed to the level you first got/equipped the equipment. (IMG:[invalid] style_emoticons/default/sad.gif)

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post Jan 11 2015, 17:00
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QUOTE(ShatteredWings @ Jan 11 2015, 22:34) *

So that means everyone below the max level will have to make frequent equipment upgrades, since the stats are going to be fixed to the level you first got/equipped the equipment. (IMG:[invalid] style_emoticons/default/sad.gif)

It's not like we can level up once per week (IMG:[invalid] style_emoticons/default/heh.gif) .
It will kill the market though. And credits will just for training in the future.

Lower level players (in 300~350 range) have no reason to play school girl arena as the rich players will not buy low level Peerless/Legendary items.

Low to mid level player can never use tier-2 armor as they have no way to collect a full set (or even a single piece).

FreeSHop will become a FreePotionSHop.

This post has been edited by Colman: Jan 11 2015, 17:01
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post Jan 11 2015, 17:52
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QUOTE(Colman @ Jan 12 2015, 02:00) *

It's not like we can level up once per week (IMG:[invalid] style_emoticons/default/heh.gif) .
It will kill the market though. And credits will just for training in the future


It would certainly be fun to see leg and peerless everywhere in the equipment shop and nobody picks them up

On the other hand, forging market will be more lively, as people keep updating their equipments. Crystal might become expensive again (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 11 2015, 17:53
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QUOTE(ShatteredWings @ Jan 11 2015, 15:34) *

So that means everyone below the max level will have to make frequent equipment upgrades, since the stats are going to be fixed to the level you first got/equipped the equipment. (IMG:[invalid] style_emoticons/default/sad.gif)


If by "frequent" you mean "will occasionally find upgrades", then yes.
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post Jan 11 2015, 18:05
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QUOTE(holy_demon @ Jan 11 2015, 17:52) *

It would certainly be fun to see leg and peerless everywhere in the equipment shop and nobody picks them up

On the other hand, forging market will be more lively, as people keep updating their equipments. Crystal might become expensive again (IMG:[invalid] style_emoticons/default/tongue.gif)


Yeah forging probably will be dominant again for the higher levels (probably >350). But the way I am seeing it, this is another case of rich getting richer again because low to mid levels won't have that many monsters to bring forging gifts. So established players with huge monster base will likely benefit from this alot.

Not to mention now low to mid levels have no means to get lucky and obtain an equipment that will be bought by higher levels anymore. There goes another source of income for lower levels. With this new update, lower levels can only sell forging materials to higher levels since equipment is out of the picture. I seriously wonder what can lower levels do to make money anymore (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jan 11 2015, 18:17
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QUOTE(Tenboro @ Jan 11 2015, 13:53) *

Not entirely similar. Equipment will drop with a level corresponding to the player similar to before, but you won't be able to equip gear with a higher level than you, and it's not something you can increase in the item world.

Does that mean that danixxx won't be able to sell anything he drops as long as noone gets to his level? Or will you lower the level limit a bit (to player level minus 50~100 for example)?
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post Jan 11 2015, 18:17
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The important question is. Will High grade metal be of some worth again? (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE
Does that mean that danixxx won't be able to sell anything he drops as long as noone gets to his level? Or will you lower the level limit a bit (to player level minus 50~100 for example)?

Faily sure it will be something like guys ~25 levels below can equip it

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post Jan 11 2015, 18:19
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QUOTE(Ichy @ Jan 11 2015, 09:17) *

The important question is. Will High grade metal be of some worth again? (IMG:[invalid] style_emoticons/default/laugh.gif)

If I'm reading 10b correctly then HGs will skyrocket in value due to increased demand from high-level players who will have more/better upgrade-worthy equips.
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post Jan 11 2015, 18:37
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QUOTE(Maximum_Joe @ Jan 11 2015, 18:19) *

If I'm reading 10b correctly then HGs will skyrocket in value due to increased demand from high-level players who will have more/better upgrade-worthy equips.

But will anyone upgrade the ever useless heavy armors?
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post Jan 11 2015, 18:51
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QUOTE(Ichy @ Jan 11 2015, 17:17) *

Faily sure it will be something like guys ~25 levels below can equip it

IMHO it should depends on the level. The lower the level, the lower the actual limit. For example, items lvl 100 and under may be equipped by anyone, items lvl 200 by lvl 125+, items lvl 300 by lvl 250+, something like that. And I would keep the max level difference to be able to equip an item to 50. Also, stats should scale when under the level of the item to give an incentive to buy from people with a higher level.

Or maybe always fix the level of the item upon equipping it (and not just for pre-patch equipment).

QUOTE(Ichy @ Jan 11 2015, 17:37) *

But will anyone upgrade the ever useless heavy armors?

My Power armor of Slaughter is expressing outrage at being called useless.

This post has been edited by Dan31: Jan 11 2015, 18:52
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post Jan 11 2015, 18:58
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QUOTE(Ichy @ Jan 11 2015, 09:37) *

But will anyone upgrade the ever useless heavy armors?

Even if Heavy stinks that still leaves all non-staff weapons. I was under the impression that Power was good at end-game but I never bother checking these things.
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post Jan 11 2015, 19:04
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QUOTE(Tenboro @ Jan 11 2015, 07:53) *

If by "frequent" you mean "will occasionally find upgrades", then yes.


How often will "occasionally" be?

Also, will the stats on equipment obtained via trophies be fixed to the players current level, too?
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post Jan 11 2015, 19:12
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QUOTE(Maximum_Joe @ Jan 11 2015, 18:58) *

Even if Heavy stinks that still leaves all non-staff weapons. I was under the impression that Power was good at end-game but I never bother checking these things.

I was already 95% inactive when power became a thing so I can't be sure.
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post Jan 11 2015, 19:25
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QUOTE(Tenboro @ Jan 11 2015, 12:53) *

Not entirely similar. Equipment will drop with a level corresponding to the player similar to before, but you won't be able to equip gear with a higher level than you, and it's not something you can increase in the item world.
Gear that doesn't have a level will be bound to a level the first time it's equipped.


Hopefully you allow some leeway to people who have been loaning gear to lower level players so that the loaned gear doesnt get locked to a low level. Maybe have it bind to the highest level player that equips it in a 2-4 week period?
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post Jan 11 2015, 19:38
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QUOTE(Tenboro @ Jan 11 2015, 14:18) *

You could, but..
The equipment's level will fix its stats to that level.


What will happen to the equipment we are wearing now?

No level limit at first or a chance to choose its level?
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post Jan 11 2015, 19:48
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post Jan 11 2015, 20:30
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What about new trainings and special end-IW for staff/shield/armor? Also maybe increase max IW lvl? To 15-20 or something. More reforges thus credit sinks etc.
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post Jan 11 2015, 23:27
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QUOTE(ShatteredWings @ Jan 11 2015, 18:04) *
How often will "occasionally" be?
Also, will the stats on equipment obtained via trophies be fixed to the players current level, too?


Depends how much stuff you've already hoarded.

Whether shrine equipment will have a level from the get-go or get assigned a level on first equip, I haven't decided, but due to their nature I might go for the latter.

QUOTE(skillchip @ Jan 11 2015, 18:25) *
Hopefully you allow some leeway to people who have been loaning gear to lower level players so that the loaned gear doesnt get locked to a low level. Maybe have it bind to the highest level player that equips it in a 2-4 week period?


That would be quite hard to code. It will bind to the level of the first person equipping it after the patch. You should probably get it back (or make it a sale) before then.

QUOTE(gc00018 @ Jan 11 2015, 18:38) *
What will happen to the equipment we are wearing now?

No level limit at first or a chance to choose its level?


See above. There's some other stuff you'll have to redo after the patch as well (like primary stat assignments), so most likely everything will be unequipped.
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post Jan 11 2015, 23:50
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QUOTE(Tenboro @ Jan 10 2015, 14:37) *

It's not so much a "make all existing equipment obsolete" patch, it's more of a series of changes that should make drops less trolly overall and allow people to get meaningful upgrades. Good equipment for your level should be a lot easier to come by, but at the same time it will add a hard level restriction to at least somewhat alleviate the Auction House syndrome where the most common way to find an upgrade is to buy it.


QUOTE(Tenboro @ Jan 11 2015, 01:59) *

A level 200 player won't be able to use gear dropped by a level 400 player, no.


QUOTE(Tenboro @ Jan 11 2015, 05:53) *

Not entirely similar. Equipment will drop with a level corresponding to the player similar to before, but you won't be able to equip gear with a higher level than you, and it's not something you can increase in the item world.


QUOTE(Tenboro @ Jan 11 2015, 05:53) *

Gear that doesn't have a level will be bound to a level the first time it's equipped.


QUOTE(Tenboro @ Jan 11 2015, 07:18) *

The equipment's level will fix its stats to that level.


This honestly sounds like it's an attempt to make use of rare equipments impractical for anyone who doesn't do the daily grind, all day every day.

Also, it seems like those changes are designed to make it impractical for someone to donate to the site and use the resulting credits to get a leg up in the Hentaiverse. Or to undercut the Shared Free Shop entirely.

I don't see why you wouldn't allow item world grinding to increase the level of the item (say, to the grinder's current level) - unless you want to preserve item shop leveling services as a viable economic practice.

The main issue with Auction House Syndrome isn't that what you can buy is always so much better than what drops - it's that what drops is generally stuff you aren't using. If there were fewer choices, it would settle this matter, but at the same time, it would reduce or eliminate the player-side economy that has developed.

On the other hand, if drop frequency was based on current equips, that would flood the market with the wares people are using - which might do interesting things.
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post Jan 11 2015, 23:59
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QUOTE(Maximum_Joe @ Jan 12 2015, 03:58) *

Even if Heavy stinks that still leaves all non-staff weapons. I was under the impression that Power was good at end-game but I never bother checking these things.

You go to 1H (Power) for achievement (clearing pfudorfest), but you go to mage for income.
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