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> [Suggestion] A few requests, Can we has...

 
post Dec 26 2014, 13:40
Post #11781
Ichy



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A new hath Perk: Auto imperil:
At the start of each round you auto imperil everything.
(IMG:[invalid] style_emoticons/default/duck.gif)
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post Dec 26 2014, 14:14
Post #11782
Colman



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QUOTE(Ichy @ Dec 26 2014, 19:40) *

A new hath Perk: Auto imperil:
At the start of each round you auto imperil everything.
(IMG:[invalid] style_emoticons/default/duck.gif)

I also want to have auto attack and idle mode (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 26 2014, 15:27
Post #11783
EsotericSatire



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QUOTE(skillchip @ Dec 25 2014, 18:48) *

Stoic was fun to be in a FFX Tidus only run, until Loner was earned.

We should have different earnable modes/stances/ect


I bought the HD remake but I played FFX so much I haven't gotten around to playing the new version.
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post Dec 26 2014, 16:38
Post #11784
gc00018



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QUOTE(treesloth @ Dec 26 2014, 11:05) *

'Yersinia Pestis.'


It spreads too fast. Change its name into 'HIV', So you have severals years to defeat it before it reactivates~ (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(Ichy @ Dec 26 2014, 11:40) *

A new hath Perk: Auto imperil:
At the start of each round you auto imperil everything.
(IMG:[invalid] style_emoticons/default/duck.gif)


Then the hath price will rocket to the moon~

This post has been edited by gc00018: Dec 26 2014, 16:42
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post Dec 26 2014, 16:57
Post #11785
Colman



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QUOTE(Ichy @ Dec 26 2014, 19:40) *

A new hath Perk: Auto imperil:
At the start of each round you auto imperil everything.
(IMG:[invalid] style_emoticons/default/duck.gif)

I am thinking your idea is impossible as it is too OP.

How about making hath perks that randomly infect M+1 debuff on N monsters. Where M and N are the hath perk level, both max at lv3.
MP consumption using the same equation as the IA slots.
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post Dec 26 2014, 17:01
Post #11786
EsotericSatire



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Or level 2 and 3 proficiency perks rather than auto imperil.
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post Dec 27 2014, 00:22
Post #11787
reinz springfield




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QUOTE(Ichy @ Dec 26 2014, 11:40) *

A new hath Perk: Auto imperil:
At the start of each round you auto imperil everything.
(IMG:[invalid] style_emoticons/default/duck.gif)


At the start of each round you got imperil as buff (IMG:[i600.photobucket.com] http://i600.photobucket.com/albums/tt86/bejosakit/hammer.gif)

This post has been edited by reinz springfield: Dec 27 2014, 00:27
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post Dec 27 2014, 01:00
Post #11788
Dan31



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QUOTE(reinz springfield @ Dec 26 2014, 23:22) *

At the start of each round you got imperil as buff

I would be totally okay with that if it allowed me to imperil all monsters automatically. I would just need to kill them before they kill me, which is already what maging is all about, and Imperil speeds things up. A big part of a mage's defense is Evade anyway.
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post Dec 27 2014, 04:45
Post #11789
Ichy



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QUOTE(Colman @ Dec 26 2014, 14:14) *

I also want to have auto attack and idle mode (IMG:[invalid] style_emoticons/default/laugh.gif)

Sounds great. please let it come in bundle with no riddle perk (IMG:[invalid] style_emoticons/default/duck.gif)
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post Dec 27 2014, 12:10
Post #11790
Asariborn



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QUOTE(Ichy @ Dec 26 2014, 12:40) *

A new hath Perk: Auto imperil:
At the start of each round you auto imperil everything.
(IMG:[invalid] style_emoticons/default/duck.gif)


Everything?

Player too?! Rather counter-productive. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 27 2014, 14:32
Post #11791
treesloth



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Have Crit chance increase your counter-parry. Would make shadowdancer even better. But also 'of Balance' heavy armor and weapons, which would make for some interesting builds.
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post Dec 27 2014, 14:38
Post #11792
Dan31



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QUOTE(treesloth @ Dec 27 2014, 13:32) *

Have Crit chance increase your counter-parry. Would make shadowdancer even better. But also 'of Balance' heavy armor and weapons, which would make for some interesting builds.

I've already suggested to put counter-parry on Balance gear, but increasing it with crit would be interesting as well. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 27 2014, 15:33
Post #11793
uareader



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I wish there was a "player chest" or a "bank" to store items away from the shops, to not sell them accidentally.

Less importantly, it would be good if health/mana/spirit gem was automatically used at the end of a battle (not round) if there's one available (but I feel like I may already have said that...if that's the case sorry)
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post Dec 27 2014, 16:01
Post #11794
Dan31



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QUOTE(uareader @ Dec 27 2014, 14:33) *

I wish there was a "player chest" or a "bank" to store items away from the shops, to not sell them accidentally.

You can lock a piece of equipment by clicking on the lock at the left of it.

QUOTE(uareader @ Dec 27 2014, 14:33) *

Less importantly, it would be good if health/mana/spirit gem was automatically used at the end of a battle (not round) if there's one available (but I feel like I may already have said that...if that's the case sorry)

Potions are cheap anyway. There is even a script to automatically use "Recover all" after a battle.

Have you switched to shade of the arcanist gear yet? Using 1H/cloth is a terrible idea.
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post Dec 27 2014, 18:57
Post #11795
skillchip



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More shards maybe?
Imperiled Shard, on weapon gives a chance to Imperil on hit. On armor a chance when a monster hit is taken, parried, or blocked.
Other shards could be weapon procs, bleed, stun, penetrated armor, or debuffs like slow, weaken, ect. Lots of potential utility and fun here
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post Dec 27 2014, 19:45
Post #11796
Dan31



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QUOTE(skillchip @ Dec 27 2014, 17:57) *

More shards maybe?
Imperiled Shard, on weapon gives a chance to Imperil on hit. On armor a chance when a monster hit is taken, parried, or blocked.
Other shards could be weapon procs, bleed, stun, penetrated armor, or debuffs like slow, weaken, ect. Lots of potential utility and fun here

The weapon version would allow really crazy things in 2H style, starting with multi Stun & PA/Imperil (without OC). With a longsword of slaughter.
The armor version would be mainly a buff for 1H/Heavy armor (because it's not OP enough (IMG:[invalid] style_emoticons/default/rolleyes.gif) ).
In general, I feel like a PA/Imperil shard would be too strong. Same for a Stun shard.
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post Dec 27 2014, 20:59
Post #11797
skillchip



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QUOTE(Dan31 @ Dec 27 2014, 17:45) *

The weapon version would allow really crazy things in 2H style, starting with multi Stun & PA/Imperil (without OC). With a longsword of slaughter.
The armor version would be mainly a buff for 1H/Heavy armor (because it's not OP enough (IMG:[invalid] style_emoticons/default/rolleyes.gif) ).
In general, I feel like a PA/Imperil shard would be too strong. Same for a Stun shard.


Or it could be like most sp3cial things lik3 siphon, main target only, or BigT could make it have reduced chance on off targets
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post Dec 27 2014, 22:52
Post #11798
treesloth



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QUOTE(Dan31 @ Dec 27 2014, 21:38) *

I've already suggested to put counter-parry on Balance gear, but increasing it with crit would be interesting as well. (IMG:[invalid] style_emoticons/default/smile.gif)


That would make my gears obsolete, and make me very sad.. (IMG:[invalid] style_emoticons/default/cry.gif)

QUOTE(skillchip @ Dec 28 2014, 01:57) *

Other shards could be weapon procs, bleed, stun, penetrated armor, or debuffs like slow, weaken, ect. Lots of potential utility and fun here


Oh bleed is terrible.... How about having maxed stacks of bleed slows down monster action by 35% (7turns). and lower bleed stacks reduced by 5,10,15, 20, 25, 30% action reduce speed respectively (1-6 turns).
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post Dec 28 2014, 00:53
Post #11799
Dan31



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QUOTE(treesloth @ Dec 27 2014, 21:52) *

Oh bleed is terrible.... How about having maxed stacks of bleed slows down monster action by 35% (7turns). and lower bleed stacks reduced by 5,10,15, 20, 25, 30% action reduce speed respectively (1-6 turns).

Sounds nice. Bleed would become a middle ground between offense and defense relatively to PA and stun. It should work well with (Agile) Light Armor and Swift Strike. It would notably be a buff to Longsword as well as Katana (and in Niten style, waki gives +attack speed). For DW, it's a buff to Axe + Rapier, Shortword + Rapier, and Rapier + Waki. I think the strength of the slowdown effect should be in relation with the DOT rather than just the number of stacks though.

Suggestion: When dual-wielding two slashing weapons (DW or Niten), the bleed effects of the two should stack somehow. Maybe just allow two different bleed effects on the same monster, with their respective stacks and DOT (including when both DOT are the same).

And a completely different suggestion: in 1H style, instead of inflicting stun with counters, make it inflict the proc of the equipped weapon (with the proc chance depending on the proc chance of the weapon). Rapier would be less safe but faster (counter damage would be buffed and it would still be safer than estoc thanks to the shield's block), Club would feel like the current 1H but without PA, so Imperil would be needed, and Axe/Shortsword would inflict bleed everywhere (only handy if bleed gets a buff). Maybe it would make 1H look too much like 2H though. Also, rapier looks even more OP like that.

This post has been edited by Dan31: Dec 28 2014, 03:17
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post Dec 28 2014, 03:04
Post #11800
kumosu



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Suggest:
Allow player to bring one of their pets and use its skills in battle (IMG:[invalid] style_emoticons/default/smile.gif)
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