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[Suggestion] A few requests, Can we has... |
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Dec 26 2014, 13:40
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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A new hath Perk: Auto imperil: At the start of each round you auto imperil everything. (IMG:[ invalid] style_emoticons/default/duck.gif)
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Dec 26 2014, 15:27
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,480
Joined: 31-July 10

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QUOTE(skillchip @ Dec 25 2014, 18:48)  Stoic was fun to be in a FFX Tidus only run, until Loner was earned.
We should have different earnable modes/stances/ect
I bought the HD remake but I played FFX so much I haven't gotten around to playing the new version.
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Dec 26 2014, 16:38
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(treesloth @ Dec 26 2014, 11:05)  'Yersinia Pestis.'
It spreads too fast. Change its name into 'HIV', So you have severals years to defeat it before it reactivates~ (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(Ichy @ Dec 26 2014, 11:40)  A new hath Perk: Auto imperil: At the start of each round you auto imperil everything. (IMG:[ invalid] style_emoticons/default/duck.gif) Then the hath price will rocket to the moon~ This post has been edited by gc00018: Dec 26 2014, 16:42
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Dec 26 2014, 16:57
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Ichy @ Dec 26 2014, 19:40)  A new hath Perk: Auto imperil: At the start of each round you auto imperil everything. (IMG:[ invalid] style_emoticons/default/duck.gif) I am thinking your idea is impossible as it is too OP. How about making hath perks that randomly infect M+1 debuff on N monsters. Where M and N are the hath perk level, both max at lv3. MP consumption using the same equation as the IA slots.
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Dec 26 2014, 17:01
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,480
Joined: 31-July 10

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Or level 2 and 3 proficiency perks rather than auto imperil.
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Dec 27 2014, 01:00
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(reinz springfield @ Dec 26 2014, 23:22)  At the start of each round you got imperil as buff
I would be totally okay with that if it allowed me to imperil all monsters automatically. I would just need to kill them before they kill me, which is already what maging is all about, and Imperil speeds things up. A big part of a mage's defense is Evade anyway.
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Dec 27 2014, 14:32
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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Have Crit chance increase your counter-parry. Would make shadowdancer even better. But also 'of Balance' heavy armor and weapons, which would make for some interesting builds.
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Dec 27 2014, 14:38
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(treesloth @ Dec 27 2014, 13:32)  Have Crit chance increase your counter-parry. Would make shadowdancer even better. But also 'of Balance' heavy armor and weapons, which would make for some interesting builds.
I've already suggested to put counter-parry on Balance gear, but increasing it with crit would be interesting as well. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Dec 27 2014, 15:33
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uareader
Group: Catgirl Camarilla
Posts: 5,590
Joined: 1-September 14

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I wish there was a "player chest" or a "bank" to store items away from the shops, to not sell them accidentally.
Less importantly, it would be good if health/mana/spirit gem was automatically used at the end of a battle (not round) if there's one available (but I feel like I may already have said that...if that's the case sorry)
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Dec 27 2014, 16:01
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(uareader @ Dec 27 2014, 14:33)  I wish there was a "player chest" or a "bank" to store items away from the shops, to not sell them accidentally.
You can lock a piece of equipment by clicking on the lock at the left of it. QUOTE(uareader @ Dec 27 2014, 14:33)  Less importantly, it would be good if health/mana/spirit gem was automatically used at the end of a battle (not round) if there's one available (but I feel like I may already have said that...if that's the case sorry)
Potions are cheap anyway. There is even a script to automatically use "Recover all" after a battle.Have you switched to shade of the arcanist gear yet? Using 1H/cloth is a terrible idea.
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Dec 27 2014, 18:57
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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More shards maybe? Imperiled Shard, on weapon gives a chance to Imperil on hit. On armor a chance when a monster hit is taken, parried, or blocked. Other shards could be weapon procs, bleed, stun, penetrated armor, or debuffs like slow, weaken, ect. Lots of potential utility and fun here
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Dec 27 2014, 19:45
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(skillchip @ Dec 27 2014, 17:57)  More shards maybe? Imperiled Shard, on weapon gives a chance to Imperil on hit. On armor a chance when a monster hit is taken, parried, or blocked. Other shards could be weapon procs, bleed, stun, penetrated armor, or debuffs like slow, weaken, ect. Lots of potential utility and fun here
The weapon version would allow really crazy things in 2H style, starting with multi Stun & PA/Imperil (without OC). With a longsword of slaughter. The armor version would be mainly a buff for 1H/Heavy armor (because it's not OP enough (IMG:[ invalid] style_emoticons/default/rolleyes.gif) ). In general, I feel like a PA/Imperil shard would be too strong. Same for a Stun shard.
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Dec 27 2014, 20:59
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(Dan31 @ Dec 27 2014, 17:45)  The weapon version would allow really crazy things in 2H style, starting with multi Stun & PA/Imperil (without OC). With a longsword of slaughter. The armor version would be mainly a buff for 1H/Heavy armor (because it's not OP enough (IMG:[ invalid] style_emoticons/default/rolleyes.gif) ). In general, I feel like a PA/Imperil shard would be too strong. Same for a Stun shard. Or it could be like most sp3cial things lik3 siphon, main target only, or BigT could make it have reduced chance on off targets
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Dec 27 2014, 22:52
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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QUOTE(Dan31 @ Dec 27 2014, 21:38)  I've already suggested to put counter-parry on Balance gear, but increasing it with crit would be interesting as well. (IMG:[ invalid] style_emoticons/default/smile.gif) That would make my gears obsolete, and make me very sad.. (IMG:[ invalid] style_emoticons/default/cry.gif) QUOTE(skillchip @ Dec 28 2014, 01:57)  Other shards could be weapon procs, bleed, stun, penetrated armor, or debuffs like slow, weaken, ect. Lots of potential utility and fun here
Oh bleed is terrible.... How about having maxed stacks of bleed slows down monster action by 35% (7turns). and lower bleed stacks reduced by 5,10,15, 20, 25, 30% action reduce speed respectively (1-6 turns).
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Dec 28 2014, 00:53
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(treesloth @ Dec 27 2014, 21:52)  Oh bleed is terrible.... How about having maxed stacks of bleed slows down monster action by 35% (7turns). and lower bleed stacks reduced by 5,10,15, 20, 25, 30% action reduce speed respectively (1-6 turns).
Sounds nice. Bleed would become a middle ground between offense and defense relatively to PA and stun. It should work well with (Agile) Light Armor and Swift Strike. It would notably be a buff to Longsword as well as Katana (and in Niten style, waki gives +attack speed). For DW, it's a buff to Axe + Rapier, Shortword + Rapier, and Rapier + Waki. I think the strength of the slowdown effect should be in relation with the DOT rather than just the number of stacks though. Suggestion: When dual-wielding two slashing weapons (DW or Niten), the bleed effects of the two should stack somehow. Maybe just allow two different bleed effects on the same monster, with their respective stacks and DOT (including when both DOT are the same). And a completely different suggestion: in 1H style, instead of inflicting stun with counters, make it inflict the proc of the equipped weapon (with the proc chance depending on the proc chance of the weapon). Rapier would be less safe but faster (counter damage would be buffed and it would still be safer than estoc thanks to the shield's block), Club would feel like the current 1H but without PA, so Imperil would be needed, and Axe/Shortsword would inflict bleed everywhere (only handy if bleed gets a buff). Maybe it would make 1H look too much like 2H though. Also, rapier looks even more OP like that. This post has been edited by Dan31: Dec 28 2014, 03:17
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Dec 28 2014, 03:04
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kumosu
Group: Members
Posts: 428
Joined: 11-July 14

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Suggest: Allow player to bring one of their pets and use its skills in battle (IMG:[ invalid] style_emoticons/default/smile.gif)
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