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[Suggestion] A few requests, Can we has... |
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Dec 18 2014, 03:37
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,475
Joined: 31-July 10

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Sustain is tricky to balance.
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Dec 18 2014, 12:05
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(EsotericSatire @ Dec 18 2014, 02:37)  Sustain is tricky to balance.
The balance of sustainment should be low real time speed, ie low attack damage (and that's the case). But ideally, the lower the drain effect & chance is, the higher the attack should be (and vice versa), and that's not how equipment stats are rolled. If we had one roll inversely proportional to the other, it would be easier to have a better balance. But then there is attack damage coming from armor... Maybe a better solution would be to change how the drain effect works, like reducing the global attack damage by a set percentage depending of the strength of the drain. It would allow for stronger drain effects without affecting the balance too much. And then there is how drain effects should work with 2H...
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Dec 18 2014, 15:13
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CapableScoutMan
Group: Members
Posts: 736
Joined: 30-November 09

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Poorly thought idea: What if -of the Vampire weapons temporarily increased maximum HP along with draining? It could be 20-30 HP per successful proc until the end of the round, or +10% for 10 turns, or something like that.
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Dec 18 2014, 15:43
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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Howabout chaning the Vampire suffix to Mosquito?
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Dec 18 2014, 16:24
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Colman @ Dec 18 2014, 14:43)  Howabout chaning the Vampire suffix to Mosquito?
Given the weak effect, that may be appropriate. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Dec 20 2014, 01:04
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SPoison
Group: Gold Star Club
Posts: 4,096
Joined: 20-July 10

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I was just thinking about it more and how the higher level you are the more you can crit so it can get really out of hand. So instead maybe double the chance for proc when you crit...so someone with 15% proc chance would go to 30% and someone with 25% would go to 50%.
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Dec 21 2014, 15:31
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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Suggestion: add new potencies for armor/shield. For example: - for raising cast speed, akin to Spellweaver (cloth only) - for raising attack speed, akin to Swift Strike (light only) - for raising all three specific melee mitigations a little, akin to the Reinforced prefix (heavy only) - for raising block chance, akin to the Shielding prefix/Barrier suffix (shield only)
Maybe make those lvl 10 potencies.
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Dec 21 2014, 17:18
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Dan31 @ Dec 21 2014, 21:31)  Suggestion: add new potencies for armor/shield. For example: - for raising cast speed, akin to Spellweaver (cloth only) - for raising attack speed, akin to Swift Strike (light only) - for raising all three specific melee mitigations a little, akin to the Reinforced prefix (heavy only) - for raising block chance, akin to the Shielding prefix/Barrier suffix (shield only)
Maybe make those lvl 10 potencies.
It seems the suggested potency for heavy is much weaker than the other 3. As it cannot cover the weak point of heavy nor strengthen its strong point. I would suggest adding STR or END for heavy. BTW, force shield is OP already. No reason to further increase its block. How about make it to increase all six elemental mitigation by 1% each level? This post has been edited by Colman: Dec 21 2014, 17:24
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Dec 21 2014, 18:24
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Colman @ Dec 21 2014, 16:18)  It seems the suggested potency for heavy is much weaker than the other 3. As it cannot cover the weak point of heavy nor strengthen its strong point. I would suggest adding STR or END for heavy. BTW, force shield is OP already. No reason to further increase its block. How about make it to increase all six elemental mitigation by 1% each level?
Adding END would certainly be a good idea. Yeah, Block is OP. Your idea looks okay, but what about giving parry or resist instead? I would certainly use resist with my 1H/power set.
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Dec 21 2014, 18:40
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Dan31 @ Dec 22 2014, 00:24)  Adding END would certainly be a good idea. Yeah, Block is OP. Your idea looks okay, but what about giving parry or resist instead? I would certainly use resist with my 1H/power set.
IMO, parry is too weak for 1H. 1H do not need parry, even if you are using buckler. The reasons that I prefer elemental mitigation instead of resist are: - Elemental mitigation also reduce damage from elemental physical attack, which can be useful to 1H light.
- Increasing resist, even if there is only 1% @ lv5, will make 1H power too powerful as it greatly reduce the 1-shot chance from void magic. It also make force shield of warding meaningless.
This post has been edited by Colman: Dec 21 2014, 18:44
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Dec 25 2014, 14:17
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Asariborn
Group: Catgirl Camarilla
Posts: 2,596
Joined: 31-October 09

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One issue which constantly bugging me is Mithril kind of gear. [Even if melee is for me only distraction] What is the point of Mithril if a gear without that particular prefix can be better than with it? Recently seen Mag power piece without ANY prefix and compared it to Leg Mithril I have. Both have 9.80. Where is logic in that? Mithril need serious upgrade over current version. By definition base roll on Burden (&Interference) should be much, much lower, so it will never hit levels of non-Mithril gear (not to mention difference in class between quality like in example I described). Furthermore IMHO Mithril should be applied to both Burden and Interference in same fashion. How many times I saw Mithril armor with ridiculously high Interference - probably - because it was Mithril and bad roll moved from Burden to Interference to 'balance badness' (however funny it sounds).
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Dec 25 2014, 18:43
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Thrawnizator @ Dec 25 2014, 13:17)  One issue which constantly bugging me is Mithril kind of gear. [Even if melee is for me only distraction] What is the point of Mithril if a gear without that particular prefix can be better than with it? Recently seen Mag power piece without ANY prefix and compared it to Leg Mithril I have. Both have 9.80. Where is logic in that? Mithril need serious upgrade over current version. By definition base roll on Burden (&Interference) should be much, much lower, so it will never hit levels of non-Mithril gear (not to mention difference in class between quality like in example I described). Furthermore IMHO Mithril should be applied to both Burden and Interference in same fashion. How many times I saw Mithril armor with ridiculously high Interference - probably - because it was Mithril and bad roll moved from Burden to Interference to 'balance badness' (however funny it sounds). I support a change for mithril too. At least give mithril equipment the lowest possible burden on top of the -20% less burden. Maybe this possibly means slightly worse roll chances for the rest though. And remove mithril for buckler and force shield. They are already light. Or make mithril lower interference too, in which case only remove it for buckler.
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Dec 26 2014, 05:31
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Mithril is weak, nothing like the stories
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Dec 26 2014, 06:17
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kumosu
Group: Members
Posts: 428
Joined: 11-July 14

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QUOTE(skillchip @ Dec 26 2014, 12:31)  Mithril is weak, nothing like the stories
The Creator probably leave room for more awesome prefix, like orihalcon, adamantium, poniwatdahavisodium, magicallyimpossibliniumcatulum... and so on
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Dec 26 2014, 06:40
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Koaen
Group: Catgirl Camarilla
Posts: 2,225
Joined: 7-April 12

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QUOTE(skillchip @ Dec 25 2014, 22:31)  Mithril is weak, nothing like the stories
Its just that comparatively, human emotions are much stronk. Savagery, Agility, Stoicism... These trump all things.
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Dec 26 2014, 06:48
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Stoic was fun to be in a FFX Tidus only run, until Loner was earned.
We should have different earnable modes/stances/ect
This post has been edited by skillchip: Dec 26 2014, 06:49
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Dec 26 2014, 09:01
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nirvarin21
Group: Gold Star Club
Posts: 6,448
Joined: 24-September 14

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 I think this is not needed. If posted in the wrong thread, I'm sorry.
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Dec 26 2014, 09:34
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(nirvarin21 @ Dec 26 2014, 15:01)   I think this is not needed. If posted in the wrong thread, I'm sorry. It was not free when it just introduced. And it may not free in the future.
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Dec 26 2014, 11:12
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nirvarin21
Group: Gold Star Club
Posts: 6,448
Joined: 24-September 14

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QUOTE(Colman @ Dec 26 2014, 16:34)  It was not free when it just introduced. And it may not free in the future.
Thank you for answering my suggestions. I hope that it is a free forever (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Dec 26 2014, 13:05
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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'Charged' prefix sucks hard. 27.3% cast speed as dark mage and monsters still can attack me twice in one turn?? which monster you ask? Why, my own shitty monster with a low attack speed, 'Yersinia Pestis.'
As of now Radiant > Frugal > Mystic >>> Charged
Dear Tenboro, please buff 'Charged' by allowing cast speed to reduce offensive spells' cooldown times.
~10% is the base cast speed. 0 reduction
~18% cast speed, reduce T3 cooldown to 1 turn (I chose 18% because it can most likely be had with Spellweaver x5) ~24%% cast speed, reduce T3 cooldown to 2 turns, T2 cooldown to 1 turn (~3 charged gears + 5x SW) ~27% cast speed, reduce T3 cooldown to 1 turns, no T2 cooldown (~4 charged gears + 5x SW) ~30% cast speed, no T3 cooldown (probably all Lmax cast speed bonus + 5x SW)
This post has been edited by treesloth: Dec 26 2014, 13:06
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