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> [Suggestion] A few requests, Can we has...

 
post Dec 18 2014, 03:37
Post #11761
EsotericSatire



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Sustain is tricky to balance.
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post Dec 18 2014, 12:05
Post #11762
Dan31



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QUOTE(EsotericSatire @ Dec 18 2014, 02:37) *

Sustain is tricky to balance.

The balance of sustainment should be low real time speed, ie low attack damage (and that's the case). But ideally, the lower the drain effect & chance is, the higher the attack should be (and vice versa), and that's not how equipment stats are rolled. If we had one roll inversely proportional to the other, it would be easier to have a better balance. But then there is attack damage coming from armor...

Maybe a better solution would be to change how the drain effect works, like reducing the global attack damage by a set percentage depending of the strength of the drain. It would allow for stronger drain effects without affecting the balance too much.

And then there is how drain effects should work with 2H...
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post Dec 18 2014, 15:13
Post #11763
CapableScoutMan



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Poorly thought idea: What if -of the Vampire weapons temporarily increased maximum HP along with draining? It could be 20-30 HP per successful proc until the end of the round, or +10% for 10 turns, or something like that.
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post Dec 18 2014, 15:43
Post #11764
Colman



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Howabout chaning the Vampire suffix to Mosquito?
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post Dec 18 2014, 16:24
Post #11765
Dan31



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QUOTE(Colman @ Dec 18 2014, 14:43) *

Howabout chaning the Vampire suffix to Mosquito?

Given the weak effect, that may be appropriate. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 20 2014, 01:04
Post #11766
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I was just thinking about it more and how the higher level you are the more you can crit so it can get really out of hand. So instead maybe double the chance for proc when you crit...so someone with 15% proc chance would go to 30% and someone with 25% would go to 50%.
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post Dec 21 2014, 15:31
Post #11767
Dan31



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Suggestion: add new potencies for armor/shield. For example:
- for raising cast speed, akin to Spellweaver (cloth only)
- for raising attack speed, akin to Swift Strike (light only)
- for raising all three specific melee mitigations a little, akin to the Reinforced prefix (heavy only)
- for raising block chance, akin to the Shielding prefix/Barrier suffix (shield only)

Maybe make those lvl 10 potencies.
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post Dec 21 2014, 17:18
Post #11768
Colman



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QUOTE(Dan31 @ Dec 21 2014, 21:31) *

Suggestion: add new potencies for armor/shield. For example:
- for raising cast speed, akin to Spellweaver (cloth only)
- for raising attack speed, akin to Swift Strike (light only)
- for raising all three specific melee mitigations a little, akin to the Reinforced prefix (heavy only)
- for raising block chance, akin to the Shielding prefix/Barrier suffix (shield only)

Maybe make those lvl 10 potencies.

It seems the suggested potency for heavy is much weaker than the other 3. As it cannot cover the weak point of heavy nor strengthen its strong point. I would suggest adding STR or END for heavy.
BTW, force shield is OP already. No reason to further increase its block. How about make it to increase all six elemental mitigation by 1% each level?

This post has been edited by Colman: Dec 21 2014, 17:24
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post Dec 21 2014, 18:24
Post #11769
Dan31



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QUOTE(Colman @ Dec 21 2014, 16:18) *

It seems the suggested potency for heavy is much weaker than the other 3. As it cannot cover the weak point of heavy nor strengthen its strong point. I would suggest adding STR or END for heavy.
BTW, force shield is OP already. No reason to further increase its block. How about make it to increase all six elemental mitigation by 1% each level?

Adding END would certainly be a good idea.
Yeah, Block is OP. Your idea looks okay, but what about giving parry or resist instead? I would certainly use resist with my 1H/power set.
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post Dec 21 2014, 18:40
Post #11770
Colman



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QUOTE(Dan31 @ Dec 22 2014, 00:24) *

Adding END would certainly be a good idea.
Yeah, Block is OP. Your idea looks okay, but what about giving parry or resist instead? I would certainly use resist with my 1H/power set.

IMO, parry is too weak for 1H. 1H do not need parry, even if you are using buckler.
The reasons that I prefer elemental mitigation instead of resist are:
  1. Elemental mitigation also reduce damage from elemental physical attack, which can be useful to 1H light.
  2. Increasing resist, even if there is only 1% @ lv5, will make 1H power too powerful as it greatly reduce the 1-shot chance from void magic. It also make force shield of warding meaningless.


This post has been edited by Colman: Dec 21 2014, 18:44
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post Dec 25 2014, 14:17
Post #11771
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One issue which constantly bugging me is Mithril kind of gear. [Even if melee is for me only distraction]

What is the point of Mithril if a gear without that particular prefix can be better than with it? Recently seen Mag power piece without ANY prefix and compared it to Leg Mithril I have. Both have 9.80. Where is logic in that?

Mithril need serious upgrade over current version. By definition base roll on Burden (&Interference) should be much, much lower, so it will never hit levels of non-Mithril gear (not to mention difference in class between quality like in example I described).

Furthermore IMHO Mithril should be applied to both Burden and Interference in same fashion. How many times I saw Mithril armor with ridiculously high Interference - probably - because it was Mithril and bad roll moved from Burden to Interference to 'balance badness' (however funny it sounds).
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post Dec 25 2014, 18:43
Post #11772
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QUOTE(Thrawnizator @ Dec 25 2014, 13:17) *

One issue which constantly bugging me is Mithril kind of gear. [Even if melee is for me only distraction]

What is the point of Mithril if a gear without that particular prefix can be better than with it? Recently seen Mag power piece without ANY prefix and compared it to Leg Mithril I have. Both have 9.80. Where is logic in that?

Mithril need serious upgrade over current version. By definition base roll on Burden (&Interference) should be much, much lower, so it will never hit levels of non-Mithril gear (not to mention difference in class between quality like in example I described).

Furthermore IMHO Mithril should be applied to both Burden and Interference in same fashion. How many times I saw Mithril armor with ridiculously high Interference - probably - because it was Mithril and bad roll moved from Burden to Interference to 'balance badness' (however funny it sounds).

I support a change for mithril too. At least give mithril equipment the lowest possible burden on top of the -20% less burden. Maybe this possibly means slightly worse roll chances for the rest though.

And remove mithril for buckler and force shield. They are already light. Or make mithril lower interference too, in which case only remove it for buckler.
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post Dec 26 2014, 05:31
Post #11773
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Mithril is weak, nothing like the stories
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post Dec 26 2014, 06:17
Post #11774
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QUOTE(skillchip @ Dec 26 2014, 12:31) *

Mithril is weak, nothing like the stories

The Creator probably leave room for more awesome prefix, like orihalcon, adamantium, poniwatdahavisodium, magicallyimpossibliniumcatulum... and so on
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post Dec 26 2014, 06:40
Post #11775
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QUOTE(skillchip @ Dec 25 2014, 22:31) *

Mithril is weak, nothing like the stories


Its just that comparatively, human emotions are much stronk. Savagery, Agility, Stoicism... These trump all things.
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post Dec 26 2014, 06:48
Post #11776
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Stoic was fun to be in a FFX Tidus only run, until Loner was earned.

We should have different earnable modes/stances/ect

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post Dec 26 2014, 09:01
Post #11777
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Attached Image

I think this is not needed.
If posted in the wrong thread, I'm sorry.
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post Dec 26 2014, 09:34
Post #11778
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QUOTE(nirvarin21 @ Dec 26 2014, 15:01) *

Attached Image

I think this is not needed.
If posted in the wrong thread, I'm sorry.

It was not free when it just introduced. And it may not free in the future.
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post Dec 26 2014, 11:12
Post #11779
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QUOTE(Colman @ Dec 26 2014, 16:34) *

It was not free when it just introduced. And it may not free in the future.

Thank you for answering my suggestions.

I hope that it is a free forever (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 26 2014, 13:05
Post #11780
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'Charged' prefix sucks hard. 27.3% cast speed as dark mage and monsters still can attack me twice in one turn?? which monster you ask? Why, my own shitty monster with a low attack speed, 'Yersinia Pestis.'

As of now Radiant > Frugal > Mystic >>> Charged

Dear Tenboro, please buff 'Charged' by allowing cast speed to reduce offensive spells' cooldown times.

~10% is the base cast speed. 0 reduction

~18% cast speed, reduce T3 cooldown to 1 turn (I chose 18% because it can most likely be had with Spellweaver x5)
~24%% cast speed, reduce T3 cooldown to 2 turns, T2 cooldown to 1 turn (~3 charged gears + 5x SW)
~27% cast speed, reduce T3 cooldown to 1 turns, no T2 cooldown (~4 charged gears + 5x SW)
~30% cast speed, no T3 cooldown (probably all Lmax cast speed bonus + 5x SW)

This post has been edited by treesloth: Dec 26 2014, 13:06
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