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[Suggestion] A few requests, Can we has... |
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Dec 6 2014, 03:14
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Shielding sounds promising for Force since its a field right?
Maybe Savage for Buckler? Backhand to the face
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Dec 6 2014, 09:02
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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Any sign of bw buff? (seldom to the chat). Add the stack up to 10 at least, useful for bosses & useless in long run.
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Dec 6 2014, 09:54
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Dan31 @ Dec 6 2014, 01:48)  Suggestion: Remove Mithril from the list of available prefixes for Buckler and Force Shield. They are already light to begin with.
better suggestion: 1. make mithril unique the bucklers! 2. this one is pretty rare 3. mithril allows you to equip the shield even when using 2hand or mage style. If you do the shields stats are reduced by 75% (IMG:[ invalid] style_emoticons/default/duck.gif)
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Dec 6 2014, 11:03
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elda88
Group: Gold Star Club
Posts: 15,851
Joined: 30-June 09

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QUOTE(Dan31 @ Dec 6 2014, 07:48)  Suggestion: Remove Mithril from the list of available prefixes for Buckler and Force Shield. They are already light to begin with.
Or instead replace Mithril prefix with Ethereal.
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Dec 6 2014, 16:46
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hiryune
Lurker
Group: Recruits
Posts: 3
Joined: 24-November 14

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It would be nice, if log window would show damage done to me with different color than damage dealt to monsters. If it's available then sorry, but I can't find such option in settings.
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Dec 6 2014, 22:21
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(hiryune @ Dec 6 2014, 14:46)  It would be nice, if log window would show damage done to me with different color than damage dealt to monsters. If it's available then sorry, but I can't find such option in settings.
There are scripts out there that do this, can't recall which ones
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Dec 8 2014, 12:05
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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Suggestion: Remove the Vampire/Illith/Banshee suffixes for 2H. Or apply the effect to all targets hit (maybe with a weaker effect for secondary targets).
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Dec 9 2014, 01:19
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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Make Savage and Mystic forgeable.
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Dec 9 2014, 05:26
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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QUOTE(treesloth @ Dec 8 2014, 18:19)  Make Savage and Mystic forgeable.
And Agile, for that matter.
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Dec 9 2014, 07:44
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(Drksrpnt @ Dec 8 2014, 20:26)  And Agile, for that matter.
gotta love this with dual max swift strike in swiftness offhand niten.
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Dec 10 2014, 02:52
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watisthis
Group: Members
Posts: 1,310
Joined: 20-April 10

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QUOTE(Drksrpnt @ Dec 8 2014, 22:26)  And Agile, for that matter.
And ethereal and magnificent and legendary
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Dec 10 2014, 11:30
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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QUOTE(treesloth @ Dec 9 2014, 08:19)  Make Savage and Mystic forgeable.
QUOTE(Drksrpnt @ Dec 9 2014, 12:26)  And Agile, for that matter.
Make Savage, Mystic, Agile, Charged, Mithril, and Frugal forgeable.
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Dec 11 2014, 01:11
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teenyman45
Group: Gold Star Club
Posts: 1,585
Joined: 12-July 10

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QUOTE(treesloth @ Dec 10 2014, 04:30)  Make Savage, Mystic, Agile, Charged, Mithril, and Frugal forgeable.
If Charged was able to be forged, I think it would surpass Radiant in terms of value. I would rather have something that improved crit chance rather than crit damage like Mystic.
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Dec 11 2014, 05:44
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Larequirem
Group: Members
Posts: 314
Joined: 21-August 13

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"You mustn't be afraid to dream a little bigger, darling" Eames from inception Duel between player (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Dec 11 2014, 06:33
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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QUOTE(teenyman45 @ Dec 11 2014, 08:11)  If Charged was able to be forged, I think it would surpass Radiant in terms of value.
Oh? Why do you say that? I don't really have an opinion on this.... (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Dec 12 2014, 06:31
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jacksonville
Group: Gold Star Club
Posts: 545
Joined: 9-October 08

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Did someone already suggest adding search functions to MM and forum messages? Because that would be really helpful (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Dec 12 2014, 14:52
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,474
Joined: 31-July 10

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They would have to update the invisible power 'broads' or request new features which happens eventually.
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Dec 13 2014, 02:58
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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QUOTE(teenyman45 @ Dec 11 2014, 08:11)  If Charged was able to be forged, I think it would surpass Radiant in terms of value.
I would rather have something that improved crit chance rather than crit damage like Mystic.
Actually after some discussion with Dan31, I think Radiant>Charged (even if charged could be forged), at least for holy/dark, and in Pfudor. This post has been edited by treesloth: Dec 13 2014, 02:58
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Dec 13 2014, 03:41
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Damage trump all except when you already one shot
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Dec 17 2014, 11:38
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SPoison
Group: Gold Star Club
Posts: 4,096
Joined: 20-July 10

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Illithid, Banshee, Vampire
There has been some talk about ways to improve these and I really think they need to be improved. Why? Because they are instantly thought of as trash, mostly. So this is to at least make them viable so these are some small changes to start them off in the right direction.
For each I think a huge improvement would be if they proc with crits. This change might be a bit much for one-handed illithid and banshee but still not enough for vampire.
I think changing vampire is better, I was thinking of something along the lines of drain, where it deals damage and restores health. But more than that, I thought it should be percentage damage done, like 1-3 percent additional damage done, based on the mob's health and it restore the same amount to the player, but based off the player's effective health. (the idea was to be more effective against higher health monsters but keeping the range it restores to the player the same)
Now, all the above was meant only for one-handed weapons, but these suffix on two-handed weapons is completely useless and since you aren't removing them (at least so far) then how about a change.
So for two handed weapons I think they should have a chance at procing with the domino strikes but capped at 3 times per turn. Also, each monster further away from the first the proc chance would go down by half but the amount restored stays the same. So let's say you hit main and you have a 25% chance of procing and two next to the monster would have 12.5% chance at procing and the next furthest ones have 6.25% and finally 3.125%.
So no crit proc for 2h but utilizing the domino strike for procs.
Also, the change for vampire is for both 1h and 2h.
Finally, I have no idea how big of an impact these changes would have but they don't SEEM overly broken to me, so some more opinions would be helpful.
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