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> [Suggestion] A few requests, Can we has...

 
post Nov 10 2014, 18:21
Post #11681
gc00018



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QUOTE(Dead-ed @ Nov 10 2014, 15:03) *

I got the feeling that 10b will nerf pa instead, add 0.4 to the formula, lul.


Detail number can be discussed, but this way is great~ (IMG:[invalid] style_emoticons/default/smile.gif)
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post Nov 10 2014, 18:28
Post #11682
Colman



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QUOTE(Dead-ed @ Nov 10 2014, 23:03) *

I got the feeling that 10b will nerf pa instead, add 0.4 to the formula, lul.

I think 10b will remove PA and imperil completely.
Magic can bypass some mitigation by high prof ratio. Not sure what will introduce for melee in the future .
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post Nov 10 2014, 18:41
Post #11683
elda88



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QUOTE(Colman @ Nov 11 2014, 00:28) *

I think 10b will remove PA and imperil completely.

If PA is removed, what will happen to rapiers and Rending Blow/Skyward Sword?

This post has been edited by hujan86: Nov 10 2014, 18:44
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post Nov 10 2014, 18:49
Post #11684
Ichy



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with PA remove he also has to remove the 5 actions/second limit or melee can only play like 3 Rounds per hour (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Nov 10 2014, 19:17
Post #11685
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QUOTE(EsotericSatire @ Nov 10 2014, 14:21) *

Change bleed to X% chance to do a second hit. Procs on crits.

(IMG:[invalid] style_emoticons/default/biggrin.gif)

Ninten and bleed weapons fixed.


One of the ways I got bleed to tie or win against PA in some cases was to have it deal the damage when applied, and still stack up to 5, so every time you put the proc on or triggered it it did the bleed damage in addition to doing damage every turn. Hemmorage!
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post Nov 10 2014, 19:43
Post #11686
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Add hidden counter.
After you proced bleed 50 times it will cause Blood destruction ---> everyone with bleeding stacks fucking explodes for much damage!
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post Nov 10 2014, 20:29
Post #11687
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Add ability sort by latest drop or show the last few 100 (can change) equipments that dropped.

Seem easy enough to sort all your equipments by EID
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post Nov 10 2014, 22:06
Post #11688
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Currently, the DOT damage based on Mob survival time, which make it useless when you become more powerful.

So change the way into:
Everytime you apply bleeding and DOT, they deal damage once.
May be better.

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post Nov 11 2014, 01:13
Post #11689
kumosu



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Usually, rare equips are better than common in every aspect, thus they cost more. But PA made rapier and estoc way better than wakizashi and katana, even if taken Niten in consideration.
So the best way is buff Niten, give Niten something like:

Berserk: every times a monster hit you successfully, you gain 5-10 OC.

While this seem weaker than 1H counter, you'll find Niten's OC charge the same or even faster than 1H, because 1H stun mobs but this buff don't, and the deeper you get into the enemy base, the faster OC will charge up for your favorite skyward sword, FRD, OFC, (although you'll find yourself buff and cure more often to prevent dead-er (IMG:[invalid] style_emoticons/default/smile.gif), that why I call it Berserk status)
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post Nov 11 2014, 02:05
Post #11690
Dead-ed



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QUOTE(gc00018 @ Nov 10 2014, 13:06) *

Currently, the DOT damage based on Mob survival time, which make it useless when you become more powerful.

So change the way into:
Everytime you apply bleeding and DOT, they deal damage once.
May be better.

Better to call it explosion rather than bleed. I like that 1 stack - 100% bleed.

QUOTE(kumosu @ Nov 10 2014, 16:13) *

Usually, rare equips are better than common in every aspect, thus they cost more.

Glad, other with the same thinking. Not only those, but all rare-tier equips, it's funny for equips sells higher in bazaar but being garbage in real market.
Another reason why i stick with this funny style other than the mechanics.
And poverty (IMG:[invalid] style_emoticons/default/duck.gif)
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post Nov 11 2014, 05:51
Post #11691
EsotericSatire



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QUOTE(skillchip @ Nov 10 2014, 07:17) *

One of the ways I got bleed to tie or win against PA in some cases was to have it deal the damage when applied, and still stack up to 5, so every time you put the proc on or triggered it it did the bleed damage in addition to doing damage every turn. Hemmorage!



I think thats pretty interesting. It also encourages different builds away from power armour. Its also better than just nerfing stronger builds.

+1
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post Nov 11 2014, 06:07
Post #11692
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QUOTE(skillchip @ Nov 11 2014, 02:17) *

One of the ways I got bleed to tie or win against PA in some cases was to have it deal the damage when applied, and still stack up to 5, so every time you put the proc on or triggered it it did the bleed damage in addition to doing damage every turn. Hemmorage!

+2 (IMG:[invalid] style_emoticons/default/smile.gif)
Buff bleeding please~
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post Nov 11 2014, 07:45
Post #11693
kumosu



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Whoa, seem like everyone agree that Niten need more love.
(time to hoard Waki and Katana (IMG:[invalid] style_emoticons/default/ph34r.gif) )
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post Nov 11 2014, 08:28
Post #11694
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QUOTE(kumosu @ Nov 11 2014, 13:45) *

Whoa, seem like everyone agree that Niten need more love.
(time to hoard Waki and Katana (IMG:[invalid] style_emoticons/default/ph34r.gif) )

Did you forget Longsword is better than Katara in most area?
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post Nov 11 2014, 09:53
Post #11695
gc00018



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QUOTE(kumosu @ Nov 11 2014, 05:45) *

Whoa, seem like everyone agree that Niten need more love.
(time to hoard Waki and Katana (IMG:[invalid] style_emoticons/default/ph34r.gif) )


Not only Niten, all the DOT and Bleeding need to be changed.

They can't adapt to current fast-pace gameplay mode.

At least DOT should share at least 10-30% of total damage, not 0.5%-1.5%...(only for mages, I haven't recorded melee data.)

This post has been edited by gc00018: Nov 11 2014, 09:58
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post Nov 11 2014, 10:22
Post #11696
Colman



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QUOTE(gc00018 @ Nov 11 2014, 15:53) *

Not only Niten, all the DOT and Bleeding need to be changed.

They can't adapt to current fast-pace gameplay mode.

At least DOT should share at least 10-30% of total damage, not 0.5%-1.5%...(only for mages, I haven't recorded melee data.)

For melee, it contribute 10%+ damage. However, lacking PA make its damage have a 3x different @ PF or boss fight.
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post Nov 11 2014, 10:46
Post #11697
gc00018



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QUOTE(Colman @ Nov 11 2014, 08:22) *

For melee, it contribute 10%+ damage. However, lacking PA make its damage have a 3x different @ PF or boss fight.


So I can summarised as followed?:

Precent of DOT Damage in tatol damage:

DOT for Mages:
Current 0.5-1.5%;
Target 10%-30%.

DOT for melee:
Current 10%-15%
Target 100%-200%

Then the DOT damage will be much more useful.

This post has been edited by gc00018: Nov 11 2014, 10:48
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post Nov 13 2014, 11:03
Post #11698
Colman



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QUOTE(gc00018 @ Nov 11 2014, 16:46) *

So I can summarised as followed?:

Precent of DOT Damage in tatol damage:

DOT for Mages:
Current 0.5-1.5%;
Target 10%-30%.

DOT for melee:
Current 10%-15%
Target 100%-200%

Then the DOT damage will be much more useful.

I do prefer changing the current anti-PMI/MMI/specific mitigation/resist mechanism. For mage, it is still alright IMO. For melee......it is broken.
It is just strange that 1H small weapon give higher damage output than 2H heavy weapon.
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post Nov 13 2014, 11:35
Post #11699
kumosu



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QUOTE(Colman @ Nov 13 2014, 18:03) *

I do prefer changing the current anti-PMI/MMI/specific mitigation/resist mechanism. For mage, it is still alright IMO. For melee......it is broken.
It is just strange that 1H small weapon give higher damage output than 2H heavy weapon.

Then vote mine (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE

Niten can have a chance to proc:
Berserk: every times a monster hit you successfully, you gain 5-10 OC once per turn.
Duration: ?
Proc chance: ??%

Simplest buff ever.
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post Nov 13 2014, 11:42
Post #11700
gc00018



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QUOTE(Colman @ Nov 13 2014, 09:03) *

I do prefer changing the current anti-PMI/MMI/specific mitigation/resist mechanism. For mage, it is still alright IMO. For melee......it is broken.
It is just strange that 1H small weapon give higher damage output than 2H heavy weapon.


Remove those anti-PMI/MMI and buff the damage.

The anti-xxx simply make the game unnecessarily bulk and hard to balance.
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