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[Suggestion] A few requests, Can we has... |
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Nov 8 2014, 07:51
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kumosu
Group: Members
Posts: 428
Joined: 11-July 14

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QUOTE(Dead-ed @ Nov 8 2014, 12:43)  bleeding: 30% dot attack damage (any kind): 0 (immune) dot: 30%*0=0 genius! (IMG:[ invalid] style_emoticons/default/biggrin.gif) Actually, Bleed damage is consistent; it is not affected by difficulty, monster type, etc. (wiki) So if your base damage is 10k and with 5 stack then: Damage done = Bleeding % * base damage * Stack * 0.4 =30%*10000*5*0.4=6000 Not bad, but still too weak against Pfudor mobs at the current HV. Also, this make me remember one of my most epic battles: mage vs RL. Can you guess the out come? (IMG:[ invalid] style_emoticons/default/smile.gif) (hint: 268 turns)
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Nov 8 2014, 09:16
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(kumosu @ Nov 7 2014, 22:51)  Actually, Bleed damage is consistent; it is not affected by difficulty, monster type, etc. (wiki) So if your base damage is 10k and with 5 stack then: Damage done = Bleeding % * base damage * Stack * 0.4 =30%*10000*5*0.4=6000 Not bad, but still too weak against Pfudor mobs at the current HV. Also, this make me remember one of my most epic battles: mage vs RL. Can you guess the out come? (IMG:[ invalid] style_emoticons/default/smile.gif) (hint: 268 turns) i thought bw uses mitigated damage (damage applied to mob), not physical damage from stat. I'm wrong then. Wanna test. Btw, that 0.4 is suspicious, no wonder that bw weapons are such failure. This post has been edited by Dead-ed: Nov 8 2014, 09:30
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Nov 8 2014, 09:17
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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Twinpost
This post has been edited by Dead-ed: Nov 8 2014, 09:19
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Nov 8 2014, 09:51
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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Remove riddle master, And replace them with new riddle executor: An immortal Mob will appear in any battle, only way to defeat them is correctly answer the pony riddle or you will face your doom~ (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Nov 8 2014, 12:09
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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Add a way to transmute 2 crystals into 1 of one's choosing.
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Nov 8 2014, 16:05
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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Order the pieces of equipment in Equipment Shop by descending price (the highest price on top). Or by descending PXP.
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Nov 9 2014, 03:16
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(Dead-ed @ Nov 8 2014, 07:16)  i thought bw uses mitigated damage (damage applied to mob), not physical damage from stat. I'm wrong then. Wanna test.
Btw, that 0.4 is suspicious, no wonder that bw weapons are such failure.
Nope, no way to mitigate bleeds. It used to be 100% and only one stack, then became stackable up to 5 times, going 40/80/120/160/200%. Before that it was an integer that would scale with level and prof.
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Nov 9 2014, 15:13
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,472
Joined: 31-July 10

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QUOTE(skillchip @ Nov 8 2014, 15:16)  Nope, no way to mitigate bleeds.
It used to be 100% and only one stack, then became stackable up to 5 times, going 40/80/120/160/200%. Before that it was an integer that would scale with level and prof.
Isn't taking 5 turns to build to decent damage way too slow for a decent clear speed? It only does more dmg if you are taking five turns or more to kill a monster.
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Nov 9 2014, 15:18
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Yep, which is why many have proposed changes, such as 100/125/150/175/200, or less stacks needed. I just don't like how the first stack does not match what your weapon states.
1 stack of 30% bleed, is only 12% damage, not 30%. Misleading?
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Nov 10 2014, 00:23
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,472
Joined: 31-July 10

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QUOTE(skillchip @ Nov 9 2014, 03:18)  Yep, which is why many have proposed changes, such as 100/125/150/175/200, or less stacks needed. I just don't like how the first stack does not match what your weapon states.
1 stack of 30% bleed, is only 12% damage, not 30%. Misleading?
Buff bleeding or replace it with penetrated armour which is 100% better.
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Nov 10 2014, 02:59
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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In some of the simulations I made, bleed only came out on top in extreme cases, and only against monsters with infinite HP, but those simulations are VERY out of date
This post has been edited by skillchip: Nov 10 2014, 02:59
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Nov 10 2014, 05:15
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kumosu
Group: Members
Posts: 428
Joined: 11-July 14

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Hmm, it became a bit boring when we know all the tricks for playing HV. Now I switch to all kind of styles for fun... And how the hell did "a few requests" go up to 10k posts ?!?
This post has been edited by kumosu: Nov 10 2014, 05:17
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Nov 10 2014, 11:43
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(kumosu @ Nov 10 2014, 14:15)  Hmm, it became a bit boring when we know all the tricks for playing HV. Now I switch to all kind of styles for fun...
At your level, i doubt you know all of them, heck even in 1 style. Level 200, 300, and 400 are played out and built completely different with different game goal in mind. Typically 200 players would aim to do all non-sg on pfudor, 300 players would want to do pfudor DwD and/or clear hellfest, 400 players would want to do pfudorfest, and they will discover truckload of tricks to get through them. This post has been edited by holy_demon: Nov 10 2014, 11:45
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Nov 10 2014, 13:01
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(skillchip @ Nov 10 2014, 00:59)  In some of the simulations I made, bleed only came out on top in extreme cases, and only against monsters with infinite HP, but those simulations are VERY out of date
You are right, dark mages do have a 'bleeding' too. I use script to track the damage and it show ripened soul only deal 0.5%-1.5% of total damage commonly. Bleeding and DOT are not suit for HV, in most of the fight, they can only deal 0-3 times of damage. I suggest just remove bleeding and holy/dark DOT, and replace with ability that add a chance to do one-time instant damage, which works like cirtical attack. This post has been edited by gc00018: Nov 10 2014, 13:02
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Nov 10 2014, 17:03
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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I got the feeling that 10b will nerf pa instead, add 0.4 to the formula, lul.
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Nov 10 2014, 17:03
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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Twinpost
This post has been edited by Dead-ed: Nov 10 2014, 17:08
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