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> [Suggestion] A few requests, Can we has...

 
post Nov 8 2014, 04:14
Post #11661
kumosu



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Make a new boss that immune to any kind of attacks, including void. The only way to damaging it is via constant damage type like Bleeding. Then Niten, follow by 2H and DW, will have the last laugh. (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Nov 8 2014, 05:28
Post #11662
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QUOTE(kumosu @ Nov 8 2014, 11:14) *

Make a new boss that immune to any kind of attacks, including void. The only way to damaging it is via constant damage type like Bleeding. Then Niten, follow by 2H and DW, will have the last laugh. (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif)

It may be interesting. (IMG:[invalid] style_emoticons/default/smile.gif)
BTW non-waki or non-axe 1H still can have bleeding effect by Vital Strike. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Nov 8 2014, 05:43
Post #11663
Dead-ed



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QUOTE(kumosu @ Nov 7 2014, 19:14) *

Make a new boss that immune to any kind of attacks, including void. The only way to damaging it is via constant damage type like Bleeding. Then Niten, follow by 2H and DW, will have the last laugh. (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif)

bleeding: 30% dot
attack damage (any kind): 0 (immune)
dot: 30%*0=0
genius! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Nov 8 2014, 07:51
Post #11664
kumosu



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QUOTE(Dead-ed @ Nov 8 2014, 12:43) *

bleeding: 30% dot
attack damage (any kind): 0 (immune)
dot: 30%*0=0
genius! (IMG:[invalid] style_emoticons/default/biggrin.gif)

Actually, Bleed damage is consistent; it is not affected by difficulty, monster type, etc. (wiki)
So if your base damage is 10k and with 5 stack then:
Damage done = Bleeding % * base damage * Stack * 0.4 =30%*10000*5*0.4=6000
Not bad, but still too weak against Pfudor mobs at the current HV.

Also, this make me remember one of my most epic battles: mage vs RL. Can you guess the out come? (IMG:[invalid] style_emoticons/default/smile.gif)
(hint: 268 turns)
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post Nov 8 2014, 09:16
Post #11665
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QUOTE(kumosu @ Nov 7 2014, 22:51) *

Actually, Bleed damage is consistent; it is not affected by difficulty, monster type, etc. (wiki)
So if your base damage is 10k and with 5 stack then:
Damage done = Bleeding % * base damage * Stack * 0.4 =30%*10000*5*0.4=6000
Not bad, but still too weak against Pfudor mobs at the current HV.

Also, this make me remember one of my most epic battles: mage vs RL. Can you guess the out come? (IMG:[invalid] style_emoticons/default/smile.gif)
(hint: 268 turns)

i thought bw uses mitigated damage (damage applied to mob), not physical damage from stat. I'm wrong then. Wanna test.

Btw, that 0.4 is suspicious, no wonder that bw weapons are such failure.

This post has been edited by Dead-ed: Nov 8 2014, 09:30
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post Nov 8 2014, 09:17
Post #11666
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Twinpost

This post has been edited by Dead-ed: Nov 8 2014, 09:19
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post Nov 8 2014, 09:51
Post #11667
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Remove riddle master, And replace them with new riddle executor:

An immortal Mob will appear in any battle, only way to defeat them is correctly answer the pony riddle or you will face your doom~ (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Nov 8 2014, 12:09
Post #11668
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Add a way to transmute 2 crystals into 1 of one's choosing.
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post Nov 8 2014, 16:05
Post #11669
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Order the pieces of equipment in Equipment Shop by descending price (the highest price on top). Or by descending PXP.
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post Nov 9 2014, 03:16
Post #11670
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QUOTE(Dead-ed @ Nov 8 2014, 07:16) *

i thought bw uses mitigated damage (damage applied to mob), not physical damage from stat. I'm wrong then. Wanna test.

Btw, that 0.4 is suspicious, no wonder that bw weapons are such failure.


Nope, no way to mitigate bleeds.

It used to be 100% and only one stack, then became stackable up to 5 times, going 40/80/120/160/200%. Before that it was an integer that would scale with level and prof.
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post Nov 9 2014, 15:13
Post #11671
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QUOTE(skillchip @ Nov 8 2014, 15:16) *

Nope, no way to mitigate bleeds.

It used to be 100% and only one stack, then became stackable up to 5 times, going 40/80/120/160/200%. Before that it was an integer that would scale with level and prof.


Isn't taking 5 turns to build to decent damage way too slow for a decent clear speed? It only does more dmg if you are taking five turns or more to kill a monster.

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post Nov 9 2014, 15:18
Post #11672
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Yep, which is why many have proposed changes, such as 100/125/150/175/200, or less stacks needed. I just don't like how the first stack does not match what your weapon states.

1 stack of 30% bleed, is only 12% damage, not 30%. Misleading?
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post Nov 10 2014, 00:23
Post #11673
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QUOTE(skillchip @ Nov 9 2014, 03:18) *

Yep, which is why many have proposed changes, such as 100/125/150/175/200, or less stacks needed. I just don't like how the first stack does not match what your weapon states.

1 stack of 30% bleed, is only 12% damage, not 30%. Misleading?



Buff bleeding or replace it with penetrated armour which is 100% better.
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post Nov 10 2014, 02:59
Post #11674
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In some of the simulations I made, bleed only came out on top in extreme cases, and only against monsters with infinite HP, but those simulations are VERY out of date

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post Nov 10 2014, 05:15
Post #11675
kumosu



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Hmm, it became a bit boring when we know all the tricks for playing HV. Now I switch to all kind of styles for fun...
And how the hell did "a few requests" go up to 10k posts ?!?

This post has been edited by kumosu: Nov 10 2014, 05:17
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post Nov 10 2014, 11:43
Post #11676
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QUOTE(kumosu @ Nov 10 2014, 14:15) *

Hmm, it became a bit boring when we know all the tricks for playing HV. Now I switch to all kind of styles for fun...


At your level, i doubt you know all of them, heck even in 1 style. Level 200, 300, and 400 are played out and built completely different with different game goal in mind. Typically 200 players would aim to do all non-sg on pfudor, 300 players would want to do pfudor DwD and/or clear hellfest, 400 players would want to do pfudorfest, and they will discover truckload of tricks to get through them.

This post has been edited by holy_demon: Nov 10 2014, 11:45
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post Nov 10 2014, 13:01
Post #11677
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QUOTE(skillchip @ Nov 10 2014, 00:59) *

In some of the simulations I made, bleed only came out on top in extreme cases, and only against monsters with infinite HP, but those simulations are VERY out of date


You are right, dark mages do have a 'bleeding' too. I use script to track the damage and it show ripened soul only deal 0.5%-1.5% of total damage commonly.

Bleeding and DOT are not suit for HV, in most of the fight, they can only deal 0-3 times of damage.

I suggest just remove bleeding and holy/dark DOT, and replace with ability that add a chance to do one-time instant damage, which works like cirtical attack.

This post has been edited by gc00018: Nov 10 2014, 13:02
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post Nov 10 2014, 16:21
Post #11678
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Change bleed to X% chance to do a second hit. Procs on crits.

(IMG:[invalid] style_emoticons/default/biggrin.gif)

Ninten and bleed weapons fixed.
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post Nov 10 2014, 17:03
Post #11679
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I got the feeling that 10b will nerf pa instead, add 0.4 to the formula, lul.
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post Nov 10 2014, 17:03
Post #11680
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This post has been edited by Dead-ed: Nov 10 2014, 17:08
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