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[Suggestion] A few requests, Can we has... |
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Nov 5 2014, 00:14
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kainord
Group: Gold Star Club
Posts: 2,198
Joined: 10-July 10

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Was there a previous talk about sockets? Pony sockets (IMG:[ invalid] style_emoticons/default/smile.gif) Offering a figurine could get you a pony emblem that you could insert in the forge in the equipment that has sockets. Number of sockets depends on the quality of the item, like starting with magnificient 1, legendary 2, peerles 3. And different emblems could add different extras. (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by kainord: Nov 5 2014, 00:15
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Nov 5 2014, 07:46
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(kainord @ Nov 4 2014, 15:14)  Was there a previous talk about sockets? Pony sockets (IMG:[ invalid] style_emoticons/default/smile.gif) Offering a figurine could get you a pony emblem that you could insert in the forge in the equipment that has sockets. Number of sockets depends on the quality of the item, like starting with magnificient 1, legendary 2, peerles 3. And different emblems could add different extras. (IMG:[ invalid] style_emoticons/default/smile.gif) you mean by 'extras'? Innate arcana for scrolls please.
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Nov 5 2014, 09:58
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(kainord @ Nov 5 2014, 00:14)  Was there a previous talk about sockets? Pony sockets (IMG:[ invalid] style_emoticons/default/smile.gif) Offering a figurine could get you a pony emblem that you could insert in the forge in the equipment that has sockets. Number of sockets depends on the quality of the item, like starting with magnificient 1, legendary 2, peerles 3. And different emblems could add different extras. (IMG:[ invalid] style_emoticons/default/smile.gif) Tenb once said Pony figurines is all we get. If sockets (which is a good idea) please let it be more creative that diablo 3s gem system (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Nov 5 2014, 10:28
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Necromusume
Group: Catgirl Camarilla
Posts: 6,701
Joined: 17-May 12

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Rather, the pony figurines should have sockets. QUOTE(Rachnera @ Nov 2 2014, 07:00) 
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Nov 5 2014, 10:44
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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Lyra rulz!  BTW random suggestion again: Make more arenas or ring of bloods for high level users, like 350, 400, 450 level limit. Of course, NO MORE SGs there... (IMG:[ invalid] style_emoticons/default/rolleyes.gif) How about more token of bloods, say, 20, or even 50, are required to enter 350, 400, 450 RoBs for higher chance to get significantly better equipment (or better trophy than Noodly)? This post has been edited by Cats Lover: Nov 5 2014, 10:45
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Nov 5 2014, 11:10
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Cats Lover @ Nov 5 2014, 16:44)  Lyra rulz!  BTW random suggestion again: Make more arenas or ring of bloods for high level users, like 350, 400, 450 level limit. Of course, NO MORE SGs there... (IMG:[ invalid] style_emoticons/default/rolleyes.gif) How about more token of bloods, say, 20, or even 50, are required to enter 350, 400, 450 RoBs for higher chance to get significantly better equipment (or better trophy than Noodly)? I want to have more difficult fight, not longer fight.
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Nov 5 2014, 11:31
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(Colman @ Nov 5 2014, 18:10)  I want to have more difficult fight, not longer fight.
Yep, that's exactly what I wanted (IMG:[ invalid] style_emoticons/default/smile.gif)
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Nov 5 2014, 12:08
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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Although I agree with more difficult challenges, there isn't really that much scope for it in this game.
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Nov 5 2014, 14:05
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Add a hidden Counter to RoB: Every time you clear it the Difficulty and Quality Boost of Arena Clear Bonus will increase. If you fail or get Peerless it will reset. To make it more fun randomize the Difficulty Spike! One time they will gain Speed Boost. Next time STR Boost. Another time one may gain immunity to Dep spells Also a Chance to gain a random Spell. If one guy gets lucky to get a Mob immune to Dep spells and armed with Silence grab your Popcorn and enjoy the drama. (IMG:[ invalid] style_emoticons/default/duck.gif)
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Nov 5 2014, 14:11
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Ichy @ Nov 5 2014, 12:05)  Add a hidden Counter to RoB: Every time you clear it the Difficulty and Quality Boost of Arena Clear Bonus will increase. If you fail or get Peerless it will reset. To make it more fun randomize the Difficulty Spike! One time they will gain Speed Boost. Next time STR Boost. Another time one may gain immunity to Dep spells Also a Chance to gain a random Spell. If one guy gets lucky to get a Mob immune to Dep spells and armed with Silence grab your Popcorn and enjoy the drama. (IMG:[ invalid] style_emoticons/default/duck.gif) Nice! An really endless but not 'lengthless' play~ (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Nov 5 2014, 17:31
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Koaen
Group: Catgirl Camarilla
Posts: 2,225
Joined: 7-April 12

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QUOTE(Ichy @ Nov 5 2014, 07:05)  Add a hidden Counter to RoB: Every time you clear it the Difficulty and Quality Boost of Arena Clear Bonus will increase. If you fail or get Peerless it will reset. To make it more fun randomize the Difficulty Spike! One time they will gain Speed Boost. Next time STR Boost. Another time one may gain immunity to Dep spells Also a Chance to gain a random Spell. If one guy gets lucky to get a Mob immune to Dep spells and armed with Silence grab your Popcorn and enjoy the drama. (IMG:[ invalid] style_emoticons/default/duck.gif) +1 But make it a noticeable quality to difficulty boost. Too many mechanics in this game punish instead of reward.
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Nov 6 2014, 02:03
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(Ichy @ Nov 5 2014, 04:05)  To make it more fun randomize the Difficulty Spike! One time they will gain Speed Boost. Next time STR Boost. Another time one may gain immunity to Dep spells Also a Chance to gain a random Spell.
Something like this should be done with arenas too. I think I've posted this before, but there should be a new tier of arenas in the 300~400 range (or higher), and they should have special conditions (not necessarily randomized) that set them apart from the preceding arenas and make them more challenging and annoying, like agitation and various stat enhancements. The last thing I want to see is more schoolgirl marathons. (IMG:[ invalid] style_emoticons/default/faint.gif)
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Nov 6 2014, 04:18
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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Make the damage of waki stacks without penalty & offhand strike hits all 5 mobs then nineten will be happy (IMG:[ invalid] style_emoticons/default/smile.gif)
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Nov 6 2014, 12:54
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11

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QUOTE(n125 @ Nov 6 2014, 01:03)  Something like this should be done with arenas too. I think I've posted this before, but there should be a new tier of arenas in the 300~400 range (or higher), and they should have special conditions (not necessarily randomized) that set them apart from the preceding arenas and make them more challenging and annoying, like agitation and various stat enhancements.
Something like elemental procs then, since spike shields proc Searing Skin, Freezing Limbs, Turbulent Air and Deep Burns. Monster's MP and SP attacks should at least proc those on the player when they're elemental. This post has been edited by boulay: Nov 6 2014, 12:55
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Nov 6 2014, 16:14
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(boulay @ Nov 6 2014, 11:54)  Something like elemental procs then, since spike shields proc Searing Skin, Freezing Limbs, Turbulent Air and Deep Burns. Monster's MP and SP attacks should at least proc those on the player when they're elemental.
I'm okay with Monster's SP attacks inflicting debuffs, but in that case, make those attacks less powerful (let the breeder choose whether they want to go for pure damage or debuff). Make the available debuffs based on the monster class and attack type. The debuffs inflicted by monsters should be nerfed compared to those a player can inflict, given stacked debuffs from a large crowd of monsters can easily be deadly otherwise, especially the ones lowering mitigations. There needs to be a way to dispel debuffs. Cure/Full-Cure should dispel any debuff on top of healing, a new spell should just dispel debuffs, and maybe a new supportive spell partially protecting against debuffs should be introduced. Also, debuffs on the player should only become active 1 turn after procing, to leave a chance to dispel them before any harm is done. Or maybe introduce special boss monsters with weak attacks but able to cast buffs/debuffs, or have auras. For example, one boss monster per class, with the name "xxx Leader", xxx being the class. Imagine a Celestial Leader being able to cure other Celestial monsters for example, or an Avion Leader boosting Evade and Speed of other Avion monsters, or an Elemental Leader casting a nerfed Imperil, etc.
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Nov 6 2014, 16:25
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(kumosu @ Nov 6 2014, 12:26)  Talk of Mastery Points make me remember my stupid mistake before. I "tried" to open those Ability slots start from further right, and guess what? It's WORK. Best 5 MPs spent ever!!! (IMG:[ invalid] style_emoticons/default/laugh.gif) Reset all seem to be a tempting offer, but heck, I just leave it like that to remind me of the bloddy fun. lol. But really, it's a good credits trap that I didn't expert, so you guys better becareful with your mice if you still got plenty of MPs to spend. (IMG:[ invalid] style_emoticons/default/smile.gif) That shouldn't be possible. Make it so only the locked slot on the left can be unlocked (before locked slots on the right).
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Nov 6 2014, 17:29
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(EsotericSatire @ Nov 4 2014, 15:30)  nerfing one build isntead of buffing the other builds is the wrong approach. You might end up with a nerf creep like some games.
And yet this has occurred regularly since HV 0.4.x. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Nov 7 2014, 00:07
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(hitokiri84 @ Nov 6 2014, 17:29)  And yet this has occurred regularly since HV 0.4.x. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I still cant forgive him to start nerfing before i reached 100% one shotting the highest setting (IMG:[ invalid] style_emoticons/default/cry.gif)
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Nov 7 2014, 12:43
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11

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QUOTE(Dan31 @ Nov 6 2014, 15:14)  I'm okay with Monster's SP attacks inflicting debuffs, but in that case, make those attacks less powerful (let the breeder choose whether they want to go for pure damage or debuff). Make the available debuffs based on the monster class and attack type. The debuffs inflicted by monsters should be nerfed compared to those a player can inflict, given stacked debuffs from a large crowd of monsters can easily be deadly otherwise, especially the ones lowering mitigations. There needs to be a way to dispel debuffs. Cure/Full-Cure should dispel any debuff on top of healing, a new spell should just dispel debuffs, and maybe a new supportive spell partially protecting against debuffs should be introduced. Also, debuffs on the player should only become active 1 turn after procing, to leave a chance to dispel them before any harm is done.
Or maybe introduce special boss monsters with weak attacks but able to cast buffs/debuffs, or have auras. For example, one boss monster per class, with the name "xxx Leader", xxx being the class. Imagine a Celestial Leader being able to cure other Celestial monsters for example, or an Avion Leader boosting Evade and Speed of other Avion monsters, or an Elemental Leader casting a nerfed Imperil, etc.
Yggdrasil should be made as a debuff monster then, as a test run at least. Since it only heals other monsters and does not have a SP attack, it could be a nice change. To dispel debuffs, you could also add some abilities for elemental magics and associate another mastery point slot to make it effective, that would probably be faster. And agreed, the debuffs should be nerfed for monsters since our hp tanks aren't as big as theirs ^^ This post has been edited by boulay: Nov 7 2014, 12:44
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