Welcome Guest ( Log In | Register )

696 Pages V « < 579 580 581 582 583 > »   
Closed TopicStart new topic
> [Suggestion] A few requests, Can we has...

 
post Oct 27 2014, 04:39
Post #11601
holy_demon



Osananajimi<3
*********
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
Level 500 (Godslayer)


QUOTE(danixxx @ Oct 27 2014, 05:29) *

Buff mage!


Well should be buff entry-level mages, nerf top-level mage (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by holy_demon: Oct 27 2014, 04:39
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 27 2014, 04:53
Post #11602
gc00018



A poor old monster trainer
********
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11
Level 500 (Ponyslayer)


QUOTE(holy_demon @ Oct 27 2014, 02:39) *

Well should be buff entry-level mages, nerf top-level mage (IMG:[invalid] style_emoticons/default/heh.gif)


It looks like the IMP is the key in both case...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 27 2014, 15:09
Post #11603
EsotericSatire



Look, Fat.
***********
Group: Catgirl Camarilla
Posts: 12,472
Joined: 31-July 10
Level 500 (Ponyslayer)


My suggestions:

Holy: good where it is currently.

Freyr: is good where it currently is.

1H + Shield: good where it is currently.


DW: Slower than 1H which is pretty weird, my suggestion would be to have passive 50% increase in counter parry bonus. So if you had over power +20 +20 then you could have 60% counter parry. Thats 2-5.4% increase in dmg and an increase in quality of life.

2H: Defense is the issue, maybe have the 2h parry bonus count towards resist and evade regardless of burden.

Niten: Needs an overhall and is on the soon™ list. Maybe fix bleed and have double bleed damage *shrugs*

Mjolnir: The elemental proc used to be good ages and ages ago. When most def was higher and monster evade was op. Now its kinda crap to sacrifice 10% defense for 2.8% dmg. Whilst I'd like holy's 10% mmi mitigation, that probably won't happen. Why not have 20% counter resist rather than the counter evade that does nothing! This would add approx 5-10% dmg.

Ice: No data. It should be in a good place but ice mages don't say. So no idea.

Fire: Fire has the best defensive elemental proc but then gets electric shield which does jack all. The most gear drops for fire but its the least popular.

Dark: I'd probably make Forbidden EDB count to depreciating proficiency.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 27 2014, 15:37
Post #11604
Colman



Where is the loli?
*********
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10
Level 500 (Ponyslayer)


QUOTE(EsotericSatire @ Oct 27 2014, 21:09) *

My suggestions:

Holy: good where it is currently.

Freyr: is good where it currently is.

1H + Shield: good where it is currently.
DW: Slower than 1H which is pretty weird, my suggestion would be to have passive 50% increase in counter parry bonus. So if you had over power +20 +20 then you could have 60% counter parry. Thats 2-5.4% increase in dmg and an increase in quality of life.

2H: Defense is the issue, maybe have the 2h parry bonus count towards resist and evade regardless of burden.

Niten: Needs an overhall and is on the soon™ list. Maybe fix bleed and have double bleed damage *shrugs*

Mjolnir: The elemental proc used to be good ages and ages ago. When most def was higher and monster evade was op. Now its kinda crap to sacrifice 10% defense for 2.8% dmg. Whilst I'd like holy's 10% mmi mitigation, that probably won't happen. Why not have 20% counter resist rather than the counter evade that does nothing! This would add approx 5-10% dmg.

Ice: No data. It should be in a good place but ice mages don't say. So no idea.

Fire: Fire has the best defensive elemental proc but then gets electric shield which does jack all. The most gear drops for fire but its the least popular.

Dark: I'd probably make Forbidden EDB count to depreciating proficiency.

Let me make some adjustment. (IMG:[invalid] style_emoticons/default/laugh.gif)

2H: Attack is the issue. We sacrifice everything for attack damage and AoE, but it is slower than 1H. (IMG:[invalid] style_emoticons/default/sad.gif)

Fire: The fewest useful staff drops for fire making it least popular. (although fire suffix is double the chance compare with other 3 elements, fire is limited to redwood while the others have 2 staffs to choose.)

This post has been edited by Colman: Oct 27 2014, 17:03
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 27 2014, 15:46
Post #11605
Dan31



Chilling around
********
Group: Members
Posts: 4,399
Joined: 26-March 12
Level 486 (Godslayer)


QUOTE(Colman @ Oct 27 2014, 14:37) *

fire is limited to redwood while the others have 2 staffs to choose

Cold is kinda limited to Redwood too.

This post has been edited by Dan31: Oct 27 2014, 15:47
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 27 2014, 16:39
Post #11606
EsotericSatire



Look, Fat.
***********
Group: Catgirl Camarilla
Posts: 12,472
Joined: 31-July 10
Level 500 (Ponyslayer)


QUOTE(Colman @ Oct 27 2014, 03:37) *

The fewest useful staff drops for fire making it least popular. (although fire suffix is double the chance compare with other 3 elements, fire is limited to redwood while the others have 2 staffs to choose.)


Legenary redwood is more common and usually better than most willow. Its easier to get a redwood with better pabs, better EDB, better MDB and better proficiency which mean that the redword comes out to be better than willow most of the time.

Redwood and Katolox ftw (though how come we don't see good katolox staffs anymore?)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 27 2014, 20:13
Post #11607
skillchip



Mathematical Trashcat
*********
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
Level 494 (Godslayer)


QUOTE(Colman @ Oct 27 2014, 13:37) *

Fire: The fewest useful staff drops for fire making it least popular. (although fire suffix is double the chance compare with other 3 elements, fire is limited to redwood while the others have 2 staffs to choose.)


I talked to Tenboro, this issue has been fixed
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 27 2014, 20:32
Post #11608
Dan31



Chilling around
********
Group: Members
Posts: 4,399
Joined: 26-March 12
Level 486 (Godslayer)


QUOTE(skillchip @ Oct 27 2014, 19:13) *

I talked to Tenboro, this issue has been fixed

You mean the issue about Redwood rolling twice more Surtr than any other elemental suffixes? I thought that was on purpose, to troll everyone.

This post has been edited by Dan31: Oct 27 2014, 20:33
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 27 2014, 22:51
Post #11609
hitokiri84



Legendary Poster
***********
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07
Level 496 (Godslayer)


QUOTE(EsotericSatire @ Oct 26 2014, 16:40) *

The first proficiency change nerfed a few different mage styles, the seocnd proficiency change nerfed certain builds like all phase, and nerfed all mages below 450. The resist mechanic change threw a spanner at mages as well. Then the fix for pfudor hit mages who had the least defense the hardest, some of the mechanics were balanced whilst pfudor action speed was broken, so it fish slapped mages pretty hard when it was fixed.

Mage clear times across the board were probably increased by 30%.

Nerfed more than expected but working as intended. 1H synergises well with the changes on the other hand.

Proficiency -> mitigation reduction was a buff for me. Damage up, clear speed improved. But that's because I'm special. (IMG:[invalid] style_emoticons/default/duck.gif) <3 Tenboro (IMG:[invalid] style_emoticons/default/wub.gif)

Resist mechanic change is better than it was previously IMO. I never even played during this last thing you're talking about, or it was some marginal effect that I never noticed.

This post has been edited by hitokiri84: Oct 27 2014, 22:51
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 27 2014, 23:47
Post #11610
EsotericSatire



Look, Fat.
***********
Group: Catgirl Camarilla
Posts: 12,472
Joined: 31-July 10
Level 500 (Ponyslayer)


QUOTE(hitokiri84 @ Oct 27 2014, 10:51) *

Proficiency -> mitigation reduction was a buff for me. Damage up, clear speed improved. But that's because I'm special. (IMG:[invalid] style_emoticons/default/duck.gif) <3 Tenboro (IMG:[invalid] style_emoticons/default/wub.gif)

Resist mechanic change is better than it was previously IMO. I never even played during this last thing you're talking about, or it was some marginal effect that I never noticed.


Are you a holy oak staff mage that was already wearing proficiency boots :X
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 27 2014, 23:57
Post #11611
Dan31



Chilling around
********
Group: Members
Posts: 4,399
Joined: 26-March 12
Level 486 (Godslayer)


QUOTE(EsotericSatire @ Oct 27 2014, 22:47) *

Are you a holy oak staff mage that was already wearing proficiency boots :X

You don't know yet about hito's staff?

This post has been edited by Dan31: Oct 28 2014, 00:00
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 28 2014, 04:40
Post #11612
Ichy



~ Loli Trainer ~
***********
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
Level 500 (Dovahkiin)


we should bring down ancient staffs down to modern staffs levels so hito can enjoy nerfs as well (IMG:[invalid] style_emoticons/default/tongue.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 28 2014, 04:49
Post #11613
hitokiri84



Legendary Poster
***********
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07
Level 496 (Godslayer)


QUOTE(Ichy @ Oct 27 2014, 21:40) *

we should bring down ancient staffs down to modern staffs levels so hito can enjoy nerfs as well (IMG:[invalid] style_emoticons/default/tongue.gif)

Get real, mage play has been nerfed half a dozen times since I bought this. About time a change actually benefited me (slightly.)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 28 2014, 05:41
Post #11614
skillchip



Mathematical Trashcat
*********
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
Level 494 (Godslayer)


QUOTE(Ichy @ Oct 28 2014, 02:40) *

we should bring down ancient staffs down to modern staffs levels so hito can enjoy nerfs as well (IMG:[invalid] style_emoticons/default/tongue.gif)


Changing things in the database is hard
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 28 2014, 08:13
Post #11615
Colman



Where is the loli?
*********
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10
Level 500 (Ponyslayer)


QUOTE(skillchip @ Oct 28 2014, 11:41) *

Changing things in the database is hard

remove thing is easy, btw.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 28 2014, 08:35
Post #11616
Pickled_Cow



My lid is stuck.
*********
Group: Gold Star Club
Posts: 6,351
Joined: 22-November 06
Level 500 (Ponyslayer)


Anyone else getting malware warnings when they try to view this thread?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 28 2014, 09:04
Post #11617
gc00018



A poor old monster trainer
********
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11
Level 500 (Ponyslayer)


QUOTE(Pickled Cow @ Oct 28 2014, 06:35) *

Anyone else getting malware warnings when they try to view this thread?


At least, I haven't.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 28 2014, 23:39
Post #11618
EsotericSatire



Look, Fat.
***********
Group: Catgirl Camarilla
Posts: 12,472
Joined: 31-July 10
Level 500 (Ponyslayer)


QUOTE(hitokiri84 @ Oct 27 2014, 16:49) *

Get real, mage play has been nerfed half a dozen times since I bought this. About time a change actually benefited me (slightly.)


The change made that staff one of the top three in the game. Its got more counter resist than willow and more damage than most redwood.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 31 2014, 04:44
Post #11619
skillchip



Mathematical Trashcat
*********
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
Level 494 (Godslayer)


why is attack speed forgeable but not cast speed.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 31 2014, 05:32
Post #11620
EsotericSatire



Look, Fat.
***********
Group: Catgirl Camarilla
Posts: 12,472
Joined: 31-July 10
Level 500 (Ponyslayer)


QUOTE(skillchip @ Oct 30 2014, 16:44) *

why is attack speed forgeable but not cast speed.



Cause mages (were) op. D:


It only appears on charged phase but it would be good to be able to forge it but it would then be a buff for mages even if extremely minor for defense.

This post has been edited by EsotericSatire: Oct 31 2014, 05:49
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


696 Pages V « < 579 580 581 582 583 > » 
Closed TopicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 17th March 2025 - 07:15