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[Suggestion] A few requests, Can we has... |
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Oct 27 2014, 04:39
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(danixxx @ Oct 27 2014, 05:29)  Buff mage!
Well should be buff entry-level mages, nerf top-level mage (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by holy_demon: Oct 27 2014, 04:39
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Oct 27 2014, 04:53
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(holy_demon @ Oct 27 2014, 02:39)  Well should be buff entry-level mages, nerf top-level mage (IMG:[ invalid] style_emoticons/default/heh.gif) It looks like the IMP is the key in both case...
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Oct 27 2014, 15:09
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,472
Joined: 31-July 10

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My suggestions:
Holy: good where it is currently.
Freyr: is good where it currently is.
1H + Shield: good where it is currently.
DW: Slower than 1H which is pretty weird, my suggestion would be to have passive 50% increase in counter parry bonus. So if you had over power +20 +20 then you could have 60% counter parry. Thats 2-5.4% increase in dmg and an increase in quality of life.
2H: Defense is the issue, maybe have the 2h parry bonus count towards resist and evade regardless of burden.
Niten: Needs an overhall and is on the soon list. Maybe fix bleed and have double bleed damage *shrugs*
Mjolnir: The elemental proc used to be good ages and ages ago. When most def was higher and monster evade was op. Now its kinda crap to sacrifice 10% defense for 2.8% dmg. Whilst I'd like holy's 10% mmi mitigation, that probably won't happen. Why not have 20% counter resist rather than the counter evade that does nothing! This would add approx 5-10% dmg.
Ice: No data. It should be in a good place but ice mages don't say. So no idea.
Fire: Fire has the best defensive elemental proc but then gets electric shield which does jack all. The most gear drops for fire but its the least popular.
Dark: I'd probably make Forbidden EDB count to depreciating proficiency.
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Oct 27 2014, 15:37
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(EsotericSatire @ Oct 27 2014, 21:09)  My suggestions:
Holy: good where it is currently.
Freyr: is good where it currently is.
1H + Shield: good where it is currently. DW: Slower than 1H which is pretty weird, my suggestion would be to have passive 50% increase in counter parry bonus. So if you had over power +20 +20 then you could have 60% counter parry. Thats 2-5.4% increase in dmg and an increase in quality of life.
2H: Defense is the issue, maybe have the 2h parry bonus count towards resist and evade regardless of burden.
Niten: Needs an overhall and is on the soon list. Maybe fix bleed and have double bleed damage *shrugs*
Mjolnir: The elemental proc used to be good ages and ages ago. When most def was higher and monster evade was op. Now its kinda crap to sacrifice 10% defense for 2.8% dmg. Whilst I'd like holy's 10% mmi mitigation, that probably won't happen. Why not have 20% counter resist rather than the counter evade that does nothing! This would add approx 5-10% dmg.
Ice: No data. It should be in a good place but ice mages don't say. So no idea.
Fire: Fire has the best defensive elemental proc but then gets electric shield which does jack all. The most gear drops for fire but its the least popular.
Dark: I'd probably make Forbidden EDB count to depreciating proficiency.
Let me make some adjustment. (IMG:[ invalid] style_emoticons/default/laugh.gif) 2H: Attack is the issue. We sacrifice everything for attack damage and AoE, but it is slower than 1H. (IMG:[ invalid] style_emoticons/default/sad.gif) Fire: The fewest useful staff drops for fire making it least popular. (although fire suffix is double the chance compare with other 3 elements, fire is limited to redwood while the others have 2 staffs to choose.) This post has been edited by Colman: Oct 27 2014, 17:03
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Oct 27 2014, 15:46
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Colman @ Oct 27 2014, 14:37)  fire is limited to redwood while the others have 2 staffs to choose
Cold is kinda limited to Redwood too. This post has been edited by Dan31: Oct 27 2014, 15:47
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Oct 27 2014, 16:39
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,472
Joined: 31-July 10

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QUOTE(Colman @ Oct 27 2014, 03:37)  The fewest useful staff drops for fire making it least popular. (although fire suffix is double the chance compare with other 3 elements, fire is limited to redwood while the others have 2 staffs to choose.)
Legenary redwood is more common and usually better than most willow. Its easier to get a redwood with better pabs, better EDB, better MDB and better proficiency which mean that the redword comes out to be better than willow most of the time. Redwood and Katolox ftw (though how come we don't see good katolox staffs anymore?)
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Oct 27 2014, 20:13
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(Colman @ Oct 27 2014, 13:37)  Fire: The fewest useful staff drops for fire making it least popular. (although fire suffix is double the chance compare with other 3 elements, fire is limited to redwood while the others have 2 staffs to choose.)
I talked to Tenboro, this issue has been fixed
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Oct 27 2014, 20:32
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(skillchip @ Oct 27 2014, 19:13)  I talked to Tenboro, this issue has been fixed
You mean the issue about Redwood rolling twice more Surtr than any other elemental suffixes? I thought that was on purpose, to troll everyone. This post has been edited by Dan31: Oct 27 2014, 20:33
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Oct 27 2014, 22:51
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(EsotericSatire @ Oct 26 2014, 16:40)  The first proficiency change nerfed a few different mage styles, the seocnd proficiency change nerfed certain builds like all phase, and nerfed all mages below 450. The resist mechanic change threw a spanner at mages as well. Then the fix for pfudor hit mages who had the least defense the hardest, some of the mechanics were balanced whilst pfudor action speed was broken, so it fish slapped mages pretty hard when it was fixed.
Mage clear times across the board were probably increased by 30%.
Nerfed more than expected but working as intended. 1H synergises well with the changes on the other hand.
Proficiency -> mitigation reduction was a buff for me. Damage up, clear speed improved. But that's because I'm special. (IMG:[ invalid] style_emoticons/default/duck.gif) <3 Tenboro (IMG:[ invalid] style_emoticons/default/wub.gif) Resist mechanic change is better than it was previously IMO. I never even played during this last thing you're talking about, or it was some marginal effect that I never noticed. This post has been edited by hitokiri84: Oct 27 2014, 22:51
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Oct 27 2014, 23:47
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,472
Joined: 31-July 10

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QUOTE(hitokiri84 @ Oct 27 2014, 10:51)  Proficiency -> mitigation reduction was a buff for me. Damage up, clear speed improved. But that's because I'm special. (IMG:[ invalid] style_emoticons/default/duck.gif) <3 Tenboro (IMG:[ invalid] style_emoticons/default/wub.gif) Resist mechanic change is better than it was previously IMO. I never even played during this last thing you're talking about, or it was some marginal effect that I never noticed. Are you a holy oak staff mage that was already wearing proficiency boots :X
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Oct 27 2014, 23:57
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(EsotericSatire @ Oct 27 2014, 22:47)  Are you a holy oak staff mage that was already wearing proficiency boots :X
You don't know yet about hito's staff? This post has been edited by Dan31: Oct 28 2014, 00:00
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Oct 28 2014, 04:40
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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we should bring down ancient staffs down to modern staffs levels so hito can enjoy nerfs as well (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Oct 28 2014, 04:49
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Ichy @ Oct 27 2014, 21:40)  we should bring down ancient staffs down to modern staffs levels so hito can enjoy nerfs as well (IMG:[ invalid] style_emoticons/default/tongue.gif) Get real, mage play has been nerfed half a dozen times since I bought this. About time a change actually benefited me (slightly.)
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Oct 28 2014, 05:41
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(Ichy @ Oct 28 2014, 02:40)  we should bring down ancient staffs down to modern staffs levels so hito can enjoy nerfs as well (IMG:[ invalid] style_emoticons/default/tongue.gif) Changing things in the database is hard
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Oct 28 2014, 08:13
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(skillchip @ Oct 28 2014, 11:41)  Changing things in the database is hard
remove thing is easy, btw.
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Oct 28 2014, 08:35
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Pickled_Cow
Group: Gold Star Club
Posts: 6,351
Joined: 22-November 06

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Anyone else getting malware warnings when they try to view this thread?
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Oct 28 2014, 09:04
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Pickled Cow @ Oct 28 2014, 06:35)  Anyone else getting malware warnings when they try to view this thread?
At least, I haven't.
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Oct 28 2014, 23:39
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,472
Joined: 31-July 10

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QUOTE(hitokiri84 @ Oct 27 2014, 16:49)  Get real, mage play has been nerfed half a dozen times since I bought this. About time a change actually benefited me (slightly.)
The change made that staff one of the top three in the game. Its got more counter resist than willow and more damage than most redwood.
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Oct 31 2014, 04:44
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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why is attack speed forgeable but not cast speed.
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Oct 31 2014, 05:32
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,472
Joined: 31-July 10

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QUOTE(skillchip @ Oct 30 2014, 16:44)  why is attack speed forgeable but not cast speed.
Cause mages (were) op. D: It only appears on charged phase but it would be good to be able to forge it but it would then be a buff for mages even if extremely minor for defense. This post has been edited by EsotericSatire: Oct 31 2014, 05:49
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