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[Suggestion] A few requests, Can we has... |
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Sep 30 2014, 07:25
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Ichigo1100 @ Sep 30 2014, 01:43)  Wait ... does that mean that the riddlemaster was introduced as an anti-bot measure? If so then my suggestion can be ignored, although based on the wiki entry a bot could be made to enter "asdf" for the riddlemaster and there would be no penalty.
Yes, we need a more Ponyworshiped way to anti-bot, so be it. This post has been edited by gc00018: Sep 30 2014, 07:26
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Sep 30 2014, 19:10
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Ichigo1100 @ Sep 30 2014, 03:43)  Wait ... does that mean that the riddlemaster was introduced as an anti-bot measure? If so then my suggestion can be ignored, although based on the wiki entry a bot could be made to enter "asdf" for the riddlemaster and there would be no penalty.
You read the wiki wrong. Entering anything besides A/B/C gives you an error message and does not result in automatic failure, but you still have to answer within the time limit, or else lose your stamina.
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Oct 1 2014, 05:37
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Ichigo1100
Group: Members
Posts: 226
Joined: 10-August 12

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QUOTE(Dan31 @ Sep 30 2014, 11:10)  You read the wiki wrong. Entering anything besides A/B/C gives you an error message and does not result in automatic failure, but you still have to answer within the time limit, or else lose your stamina.
I see, then yeah my suggestion can be ignored. As an anti-bot measure RM is just fine.
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Oct 2 2014, 19:32
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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Suggestion: add a mooglemail when we win something from the lottery.
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Oct 2 2014, 19:33
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Dan31 @ Oct 2 2014, 17:32)  Suggestion: add a mooglemail when we win something from the lottery.
Locked & account bound is not enough?
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Oct 2 2014, 19:39
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(gc00018 @ Oct 2 2014, 19:33)  Locked & account bound is not enough?
Locked means a lottery win will be stealthy until you either look at the previous lottery pages or randomly stumble upon your item while browsing your inventory.
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Oct 2 2014, 20:08
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Dan31 @ Oct 2 2014, 17:39)  Locked means a lottery win will be stealthy until you either look at the previous lottery pages or randomly stumble upon your item while browsing your inventory.
So you are worrying about the cooked duck would fly away? (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Oct 2 2014, 20:47
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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HV could really use some quality of life improvements.
all dat micromanagement...
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Oct 2 2014, 21:26
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Necromusume
Group: Catgirl Camarilla
Posts: 6,690
Joined: 17-May 12

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the idea is to give people something to do that doesn't cause problems by actually giving them anything.
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Oct 3 2014, 00:25
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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Real time trading platform for each materials, consumables, etc, similar to hath and GP exchange. Bot takes 10% from each transaction. Didn't someone suggest this already? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Oct 3 2014, 09:22
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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After log on, hentaiverse.org
System Message: You won a lottery! Received: Peerless whatever.
This post has been edited by Dead-ed: Oct 3 2014, 09:25
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Oct 3 2014, 13:34
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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DW and 2H can also build overcharge via parry. Have high attack speed build overcharge, independent of parry/block, though I don't know how mechanics would be implemented.
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Oct 3 2014, 19:41
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(treesloth @ Oct 3 2014, 11:34)  DW and 2H can also build overcharge via parry. Have high attack speed build overcharge, independent of parry/block, though I don't know how mechanics would be implemented.
Give melee a skill, cost your 80% health to recover some SP & OC. And Add new IW to Melee equipment to increase 2% OC too. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Oct 3 2014, 19:59
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(treesloth @ Oct 3 2014, 13:34)  Have high attack speed build overcharge, independent of parry/block, though I don't know how mechanics would be implemented.
If you attack faster, you already build overcharge faster. I find it kinda frustrating that having a high attack speed changes nothing regarding the throttling btw.
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Oct 3 2014, 21:53
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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QUOTE(gc00018 @ Oct 4 2014, 02:41)  Give melee a skill, cost your 80% health to recover some SP & OC.
thats like suicide bomber style. (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(Dan31 @ Oct 4 2014, 02:59)  If you attack faster, you already build overcharge faster.
I think you mean that you build OC faster relative to HV-time/turns? but I was hoping for additional OC benefit beyond this. (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Oct 3 2014, 23:27
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gynew
Group: Members
Posts: 2,019
Joined: 27-December 08

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QUOTE(Dan31 @ Oct 2 2014, 12:32)  Suggestion: add a mooglemail when we win something from the lottery.
QUOTE(Dead-ed @ Oct 3 2014, 02:22)  After log on, hentaiverse.org
System Message: You won a lottery! Received: Peerless whatever.
Agreed. I like the idea.
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Oct 4 2014, 09:55
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KOR DayDream
Group: Members
Posts: 146
Joined: 21-November 12

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Nothing serious but I think HV should make player automatically use the gem when the arena/grindfest/whatever session is completed. Kinda annoying to see a last mob dropping gem and the round immediately ending.
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Oct 4 2014, 12:07
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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Suggestion: When using multi-targetting attacks, make it so that when we attack the monsters at the bottom it works like if we attack monsters at the top, ie with a shift of center target to target as many monsters as possible. It is just weird that is has been coded for one side and not the other.
An example to understand what I am talking about: There are 4 monsters. I have slotted abilities to make Imperil target 3 monsters. I target the monster at the very top, and it actually targets the 3 first monsters (shift). I target the monster at the very bottom, it will only target the last two (no shift).
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Oct 4 2014, 15:20
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,468
Joined: 31-July 10

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QUOTE(KOR DayDream @ Oct 3 2014, 21:55)  Nothing serious but I think HV should make player automatically use the gem when the arena/grindfest/whatever session is completed. Kinda annoying to see a last mob dropping gem and the round immediately ending.
I just consume gems automatically anyway.
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Oct 4 2014, 17:09
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Dan31 @ Oct 4 2014, 10:07)  Suggestion: When using multi-targetting attacks, make it so that when we attack the monsters at the bottom it works like if we attack monsters at the top, ie with a shift of center target to target as many monsters as possible. It is just weird that is has been coded for one side and not the other.
Maybe it is just a technical problem.
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