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[Suggestion] A few requests, Can we has... |
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Sep 28 2014, 14:49
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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QUOTE(Ichy @ Sep 28 2014, 12:53)  Add new Forge mechanism: Forge one chosen stat to maximum value. Cost depends on how far from maximum your stat is. Make it super expensive so it is a massive gold sink for Players who want to get the maximum out of their gear.
I would love something like this (even though I am pretty far from doing it). Something like max forge your equipment, then you can reset it with better base stats (maybe add some ridiculous time sink like IW it to 20*). *which would actually take 260 IW runs.
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Sep 28 2014, 15:06
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(m118w11 @ Sep 28 2014, 12:49)  Something like max forge your equipment, then you can reset it with better base stats
It will make those materials more useful~ nice! (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Sep 28 2014, 15:19
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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also fix heavy armor! How am I supposed to sell HG metal if all heavy gear sucks?
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Sep 28 2014, 15:23
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,468
Joined: 31-July 10

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QUOTE(CapableScoutMan @ Sep 28 2014, 02:38)  How about hath perks like the ones that increase effective magic proficiency by 10%, but for melee proficiencies?
Yeah except the effective profficiency perk was to partly counter balance all the mages that got an epic nerf bat to the face with the resist mechanic changes. The changes even with the perks don't benefit mages until you are above level 450.
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Sep 28 2014, 15:37
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Ichy @ Sep 28 2014, 13:19)  also fix heavy armor! How am I supposed to sell HG metal if all heavy gear sucks?
Add new feature, change the materials into other type. Like 3 HG metal into 1 HG wood~ (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Sep 28 2014, 17:35
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(treesloth @ Sep 28 2014, 17:11)  Allow forging beyond the 50x/100x for gears. However, make it incredibly expensive for each additional forge. E.g. 1 binding of destructions and 8 hg wood for 101-105, 1 binding of dest and 10 hg wood for 106-110, 2 binding of dest and 12 hg for 111-115, and so on.
I do prefer using forge material to create new stuff. E.g. 100HG Wood to create a staff of PxP320+ staff. Use other additional rare materials and expensive catalyst to choose the type, prefix and suffix. This post has been edited by Colman: Sep 28 2014, 18:55
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Sep 28 2014, 17:51
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(treesloth @ Sep 28 2014, 09:11)  Allow forging beyond the 50x/100x for gears. However, make it incredibly expensive for each additional forge. E.g. 1 binding of destructions and 8 hg wood for 101-105, 1 binding of dest and 10 hg wood for 106-110, 2 binding of dest and 12 hg for 111-115, and so on.
Dont even need scaling costs like that. The logarithmic curves that gear gets upgraded along will make each upgrade less and less efficient. Unless of course you are trying to make it hilariously inefficient and at the same time prop up material prices
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Sep 28 2014, 18:29
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(gc00018 @ Sep 28 2014, 06:37)  Add new feature, change the materials into other type. Like 3 HG metal into 1 HG wood~ (IMG:[ invalid] style_emoticons/default/laugh.gif) Even if 10b does implement it, the amounts will be unfair i guess. Buff resist for heavy armor please, as a new ability maybe?
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Sep 28 2014, 19:11
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Ichy @ Sep 28 2014, 05:53)  Add new Forge mechanism: Forge one chosen stat to maximum value. Cost depends on how far from maximum your stat is. Make it super expensive so it is a massive gold sink for Players who want to get the maximum out of their gear.
Also Tier Up forge. Pay a lot of Credits and Materials to make your gear jump one tier higher. Also silly cost for exquisite and above.
So... just pay lots of money to artificially bump all your gear to peerless, one stat at a time? Yeah that won't happen.
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Sep 28 2014, 19:46
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(hitokiri84 @ Sep 28 2014, 19:11)  So... just pay lots of money to artificially bump all your gear to peerless, one stat at a time? Yeah that won't happen.
Forge one chosen stat to maximum value. This post has been edited by Ichy: Sep 28 2014, 19:46
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Sep 28 2014, 20:57
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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QUOTE(skillchip @ Sep 29 2014, 00:51)  Unless of course you are trying to make it hilariously inefficient and at the same time prop up material prices
yep, you caught me red handed. (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by treesloth: Sep 28 2014, 20:58
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Sep 28 2014, 21:12
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(treesloth @ Sep 28 2014, 18:57)  yep, you caught me red handed. (IMG:[ invalid] style_emoticons/default/laugh.gif) Knew it. Good thing my stockpiles are huge
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Sep 28 2014, 21:23
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Ichigo1100
Group: Members
Posts: 226
Joined: 10-August 12

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QUOTE(gc00018 @ Sep 21 2014, 04:17)  Add A new perk: repair robot, Acquire a new skill when clicked it will auto-repair all player's equipment <50% condition in battle. Cost player1 turn's action, 50 turns colddown. Only work when player has enough materials.
Didn't realize this at the time when this was posted but what about the hath perk: Repair Bear? I don't have it myself but that seems like the answer to the complaint about repairing ... by the sound of it, it should greatly reduce the amount of repairing. But like I said I don't have the perk and am going on its description (Also I don't have full set Legendary/Peerless so my personal repair costs aren't that high ...). QUOTE(Ichy @ Sep 27 2014, 13:27)  you can very easy farm a million per day. And even if not you will only buy a ticket if you want something really hard.
Care to share your secret to this money farming noob? My guess is its something most people can't do like visit 100+ monsters in the lab and sell the materials. This post has been edited by Ichigo1100: Sep 28 2014, 21:28
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Sep 28 2014, 21:31
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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Suggestion: make Snowflake bless you with an effect (like +1% Loot Quality Bonus *_*) that lasts till the next dawn if you gave her at least one trophy that day (or the previous day?). Maybe make the effect vary depending on the trophy tier.
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Sep 28 2014, 21:36
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Ichigo1100 @ Sep 28 2014, 19:23)  (Also I don't have full set Legendary/Peerless so my personal repair costs aren't that high ...).
It also make repairing easier, at least you wouldn't need to repair so often and even if you forgot it, you won't break down so easily in battle~ If the 3rd or 4st tier can remove the repair need, I guess ton of rich beast will get the perk~ (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Sep 28 2014, 21:40
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Dan31 @ Sep 28 2014, 19:31)  Suggestion: make Snowflake bless you with an effect (like +1% Loot Quality Bonus *_*) that lasts till the next dawn if you gave her at least one trophy that day (or the previous day?). Maybe make the effect vary depending on the trophy tier.
It just give us another daily labor. Just make it harder will be fun. Like, reduce your 25% damage & defense to gain a buff of LOTD for an hour, you can choice if you want the deal that day. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Sep 28 2014, 22:33
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Ichigo1100
Group: Members
Posts: 226
Joined: 10-August 12

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This will sound a bit random, but I think the riddle master question should be more varied, like a large set of anime questions or something. TBH anyone who plays HV for more than a couple of days will never get the question wrong.
If the problem is generating a large sampling of questions there could be a forum topic where everyone can post multiple choice questions open for say a month or so and then those questions can be the new set of RM questions (although someone will have to filter through troll questions).
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Sep 28 2014, 22:55
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Ichigo1100 @ Sep 28 2014, 22:33)  This will sound a bit random, but I think the riddle master question should be more varied, like a large set of anime questions or something. TBH anyone who plays HV for more than a couple of days will never get the question wrong.
If the problem is generating a large sampling of questions there could be a forum topic where everyone can post multiple choice questions open for say a month or so and then those questions can be the new set of RM questions (although someone will have to filter through troll questions).
Humans would have a harder time learning the answers than bots, so this would make a very bad captcha system. The Pony system on the other hand is an object recognition problem, which is hard for computers but easy for humans. [ xkcd.com] xkcd says it well:QUOTE In the 60s, Marvin Minsky assigned a couple of undergrads to spend the summer programming a computer to use a camera to identify objects in a scene. He figured they'd have the problem solved by the end of the summer. Half a century later, we're still working on it.
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Sep 30 2014, 03:43
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Ichigo1100
Group: Members
Posts: 226
Joined: 10-August 12

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QUOTE(Dan31 @ Sep 28 2014, 14:55)  Humans would have a harder time learning the answers than bots, so this would make a very bad captcha system. The Pony system on the other hand is an object recognition problem, which is hard for computers but easy for humans. [ xkcd.com] xkcd says it well:Wait ... does that mean that the riddlemaster was introduced as an anti-bot measure? If so then my suggestion can be ignored, although based on the wiki entry a bot could be made to enter "asdf" for the riddlemaster and there would be no penalty.
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