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> [Suggestion] A few requests, Can we has...

 
post May 5 2011, 06:56
Post #1141
Zero Angel



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Give the Maze the same effect as Second Wind and make it appear more often.
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post May 5 2011, 07:42
Post #1142
Ratio



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Since agitation changed back as a fractal form of its former self, can we get a way to discard specific gems (automatically if possible). I feel that I'm shooting myself in the leg every time I activate one just to get rid of it due to agitation.
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post May 5 2011, 07:59
Post #1143
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Agitation is fine the way it is. Now, I believe that the first incarnation of it was the best, but it seems highly unlikely that we're ever going to see that version of it again. At least mk.III is better than mk.II though.
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post May 5 2011, 08:00
Post #1144
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I thought using gems didn't use turns at all (like it didn't even have an action speed associated with it). If they don't then they should.
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post May 5 2011, 08:07
Post #1145
skillchip



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So As proficiency goes up
Two-hand gets increased # of aoe targets
Sword and bored lets you counter more times every round
What does/should Dual-Wield get when it hits the 100/200 ect benchmarks

How about alternating swings, or more offhand swings.

Just a thought.
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post May 5 2011, 13:45
Post #1146
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Can we has the system prevent us from entering a fight with 0 health.
OR
Can we has a chance to cast a cure before telling us we have been defeated as soon as we entered, since I'm the fastest thing alive anyway.

PROBLEM:
I can't see the items people sent using mooglemail, when check the READ mail...
Unles they said the amountof sent things in Subject.
I wanna be able to send the correct amount of items sent, to check whether they're lying or not...
should they accuse of me lying, hasn't happened yet.

This means: include attachments so I can see them in READ mail.

* Woot at my spelling (fixed)

This post has been edited by Bunko: May 5 2011, 16:00
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post May 5 2011, 16:15
Post #1147
Tenboro

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So why don't you just look at how many items were sent before you remove the attachment .....?
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post May 5 2011, 17:27
Post #1148
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QUOTE(Tenboro @ May 5 2011, 17:15) *

So why don't you just look at how many items were sent before you remove the attachment .....?


Oh I do, but later on, I come to thinking...
Did I count THIS sent mail ?
Though the problem hasn't come yet...
It's possible to someone say I didn't send enough credits..
Today, cmdt sent me cyrstals I hadn't asked for, so I wanted to check what I had done wrong, by checking the received items (not visible after accepting)
If I wuz a purple hedgehod, I could just say... BOOM ! Headshot.

This post has been edited by Bunko: May 5 2011, 19:26
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post May 5 2011, 17:53
Post #1149
Ratio



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QUOTE(Maximum_Joe @ May 5 2011, 08:00) *

I thought using gems didn't use turns at all (like it didn't even have an action speed associated with it). If they don't then they should.

Oh no that wasn't what I'm trying to get at. The elemental gems deal damage to enemies when they hit you so that makes them agitated (the same way how countering using a shield makes them agitated).

QUOTE(Grahf @ May 5 2011, 07:59) *

Agitation is fine the way it is. Now, I believe that the first incarnation of it was the best, but it seems highly unlikely that we're ever going to see that version of it again. At least mk.III is better than mk.II though.


Problem with Mk.I is that it makes two-handed wielding unusable. The moment you domino strike multiple targets, you're dead. I think Mk.III is the best compromise.
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post May 6 2011, 01:16
Post #1150
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Remove gems entirely and buff mazes.
Gems are not less random than winds. Maybe even more as gems can drop more various types of buffs. I get tones of spirit gems that give me nothing as I don't have spark yet.
QUOTE(Rei-Tenshi @ May 5 2011, 06:56) *

Give the Maze the same effect as Second Wind and make it appear more often.

This is pretty good idea to start, it would be only hp regen as we already have x2 mana regen and no hp reg left.
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post May 6 2011, 01:41
Post #1151
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Get rid of mp regen, gems, in-battle item restocking, and all the other buffs that were given without any game difficulty rebalancing.
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post May 6 2011, 04:09
Post #1152
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Let's continually regress the HV until we're back to the legacy system.
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post May 6 2011, 04:21
Post #1153
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QUOTE(hitokiri84 @ May 5 2011, 19:09) *

Let's continually regress the HV until we're back to the legacy system.

I was mainly commenting how people are complaining about being nerfed when there were serious buffs without an increase in difficulty, but your solution works as well.
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post May 6 2011, 18:56
Post #1154
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Can we get rid of the "Welcome to the Hentaiverse" image when we're in a challenge?
It's kinda obsolete having it (plus it's another thing to load too), and in small screens I find it more useful having the left side informations even closer to the top of screen.

This post has been edited by cmdct: May 6 2011, 18:56
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post May 6 2011, 19:21
Post #1155
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QUOTE(Boggyb @ May 5 2011, 18:21) *

I was mainly commenting how people are complaining about being nerfed when there were serious buffs without an increase in difficulty, but your solution works as well.


There is now a continuous increase in difficulty as a plethora of custom monsters are being churned out and buffed by players themselves. Even with the cap on which ones you can fight there are more of them in battles and they are harder to deal with than normal monsters.
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post May 7 2011, 18:56
Post #1156
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How about a way to trade trophies or pay credits to increase the level of items? IW takes way too long, even on high difficulties :/
Maybe 10 trophies per level?
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post May 7 2011, 19:10
Post #1157
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QUOTE(Namespoofer @ May 7 2011, 18:56) *

How about a way to trade trophies or pay credits to increase the level of items? IW takes way too long, even on high difficulties :/
Maybe 10 trophies per level?

Too hard to balance, i could get around +40 trophies/day if i did all my arenas. Also it would almost make IW obsolete.

This post has been edited by Eutopia: May 7 2011, 19:11
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post May 7 2011, 19:39
Post #1158
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QUOTE(Eutopia @ May 7 2011, 19:10) *

Too hard to balance, i could get around +40 trophies/day if i did all my arenas. Also it would almost make IW obsolete.


Scaling trophy-level cost could work. That in addition to a max amount of +5 or so a day?
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post May 7 2011, 21:13
Post #1159
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Hi there!

Please could you de-activate the agitating status or just give some abilities or something else
to prevent it-- its just not fair if evrytime you kill a monster they hit you with a devastating blow
- you just cant do anything against it - you can not calculate any damage - i am
playing melee double handed and if youre fighting napoleon,oars and chuck norris in one group
you know what i mean -- i am not that mighty that i can wave with the hand and all monsters
just de-atomize

Please think about it
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post May 7 2011, 22:02
Post #1160
Ichy



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Its Chuck Norris after all!
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