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> [Suggestion] A few requests, Can we has...

 
post Aug 9 2014, 18:21
Post #11241
hitokiri84



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QUOTE(Colman @ Aug 9 2014, 08:50) *

It is common. In the old days each food add 2000 hunger so the script may set to feed food when hunger < 10,000 (I haven't looked into the codes).
But the pill for morale haven't used by the script so far, and I dunno the threshold.

I tried looking at the code to adjust this as well, but it looks like it determines monster hunger/morale by the pixel width of the bar graphics, so I didn't want to mess with them. It's a bit of a pain, but you could wait until the bar is at a point that you want to refill, check the bar's width by checking the graphic properties, and then editing the number in the script.
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post Aug 9 2014, 18:37
Post #11242
Colman



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QUOTE(hitokiri84 @ Aug 10 2014, 00:21) *

I tried looking at the code to adjust this as well, but it looks like it determines monster hunger/morale by the pixel width of the bar graphics, so I didn't want to mess with them. It's a bit of a pain, but you could wait until the bar is at a point that you want to refill, check the bar's width by checking the graphic properties, and then editing the number in the script.

It shouldn't be hard. I will have a look later™. (IMG:[invalid] style_emoticons/default/laugh.gif)
BTW, the author is still around. Ask for a newer version should be easier. He should be using the updated one anyway.

This post has been edited by Colman: Aug 9 2014, 18:38
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post Aug 9 2014, 19:45
Post #11243
hitokiri84



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QUOTE(Colman @ Aug 9 2014, 11:37) *

It shouldn't be hard. I will have a look later™. (IMG:[invalid] style_emoticons/default/laugh.gif)
BTW, the author is still around. Ask for a newer version should be easier. He should be using the updated one anyway.

If you want to adjust it yourself, the bar width for 1000 hunger looks to be about 110 px. So just open the code and look for the block of code with hungerbar.png and change BarWidth<100 to BarWidth<110. Then the script will feed a little after 1000 hunger instead of 2000 (so it will feed at width 109, which is actually a little more than 1000; not sure if 110px is precisely 1000 hunger or not.)
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post Aug 11 2014, 17:35
Post #11244
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Can we have different icons for 'Smite' and 'Banishment'? Smite looks like 'shock' and banishment, well I don't know what it's supposed to be. Also, I would like 'Disintegrate' to look kinda like this:

[gatherer.wizards.com] http://gatherer.wizards.com/Handlers/Image...6&type=card
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post Aug 14 2014, 07:25
Post #11245
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A lot of icons and ability names are placeholders. They're probably stuck in the same hell that pre-0.76 ability tool tips were in.

I think Tenboro once wrote that he is open to taking suggestions for ability names. The community probably could put something together if there was enough interest.

---

I didn't think it through thoroughly, but it would be cool if there were 1-2k hath perks that increased the stack limits of Ether Tap, Bleed, and maybe PA by one for greater effect.
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post Aug 14 2014, 11:11
Post #11246
LostLogia4



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Can we have the shards (especially Amnesia Shards) as staple items as well?
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post Aug 15 2014, 05:19
Post #11247
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QUOTE(LostLogia4 @ Aug 14 2014, 09:11) *

Can we have the shards (especially Amnesia Shards) as staple items as well?


Can't we just make credits the staple item and cut out the middleman in transactions that just slow things down?
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post Aug 15 2014, 05:46
Post #11248
LostLogia4



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QUOTE(skillchip @ Aug 15 2014, 11:19) *
Can't we just make credits the staple item and cut out the middleman in transactions that just slow things down?
There is Credits Transfer for that... and yeah, it is still around last I checked.
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post Aug 15 2014, 07:10
Post #11249
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QUOTE(skillchip @ Aug 14 2014, 22:19) *

Can't we just make credits the staple item and cut out the middleman in transactions that just slow things down?

EXP -> Credit Exchange?
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post Aug 15 2014, 07:15
Post #11250
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QUOTE(hitokiri84 @ Aug 15 2014, 05:10) *

EXP -> Credit Exchange?


Tenboro won't add this as I would just go down to level 0 to grind data
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post Aug 15 2014, 07:49
Post #11251
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I think that when the game asks how many items we want to attach, We should be able to use an @ sign to intricate that item's selling price, so that the game would calculate and automatically append a COD for us.

For example:
Attached Image

If I told the game to attach "29@7000" when it asked me how many units I would like to attach, it would attach 29 unit sand append a 203,000 credit COD for me.

This post has been edited by Pickled Cow: Aug 15 2014, 07:50
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post Aug 15 2014, 13:28
Post #11252
LostLogia4



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QUOTE(hitokiri84 @ Aug 15 2014, 13:10) *
Hath -> EXP Exchange?
Sounds more viable, if only that'll mean Stonycat would be the next Level 500 player lickety split.
And no, you can't have it the other way around. Too bad. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Aug 15 2014, 23:29
Post #11253
hitokiri84



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QUOTE(LostLogia4 @ Aug 15 2014, 06:28) *

Sounds more viable, if only that'll mean Stonycat would be the next Level 500 player lickety split.
And no, you can't have it the other way around. Too bad. (IMG:[invalid] style_emoticons/default/biggrin.gif)

Not if it's 1,000,000,000:1 ratio. Which would be about the only reasonable ratio given how much exp level 500 actually is.
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post Aug 17 2014, 18:30
Post #11254
hitokiri84



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Here are some suggestions:

1) Change Artifact Happy Pills reward to Amnesia Shards or Chaos/Blood Tokens. Why? Excluding arena clears, Happy Pills are already more common than shards or tokens. Why clutter up the artifact loot table with a fairly common drop? Similar to how they used to give Flower Vase / Bubblegum, yet no one wanted them.

2) On the Repair screen, when you click on an equipment to see the required materials, have it show your current stock as well. For convenience. Just like when you are forging/enchanting/reforging, it shows your stock of needed items.

3) Forging also repairs an equipment, partially or fully, based on cost. If you think about it practically, a blacksmith hammering on a weapon to improve its quality would not be able to do so without improving the condition the weapon is in. In other words, they are coupled together. We already have the reverse of this, where Condition below 50% degrades your stats. Catalyst costs would probably work, since those are constant and system defined costs. Forge Rank could improve this effect, or reduce the degradation as well.

4) Forge Rank gives bonus LG/MG/HG/Scrap when salvaging. Salvaging gives Forge Rank? Then it's only natural that you would become more efficient at salvaging. Not to mention, it would give incentive to people with low rank to improve their rewards and forge higher.
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post Aug 18 2014, 18:10
Post #11255
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Occulus Rift support when?
Pretty sure Tenb is already working on virtual reality HV?
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post Aug 19 2014, 16:02
Post #11256
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QUOTE(Ichy @ Aug 19 2014, 01:10) *

Occulus Rift support when?
Pretty sure Tenb is already working on virtual reality HV?

Well, like this? (IMG:[invalid] style_emoticons/default/laugh.gif)

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post Aug 19 2014, 20:10
Post #11257
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Image getting critically hit by Sperm Whales crushing Bukkake (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Aug 20 2014, 00:07
Post #11258
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I want to rename some of my mobs when a specified name is available. So my suggestion is any monster can be renamed but cost some chaos tokens.
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post Aug 20 2014, 00:35
Post #11259
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Equips sink. Make a chance that players may lose one of their current equips if defeated please.
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post Aug 20 2014, 09:31
Post #11260
malkatmp



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QUOTE(Ichy @ Aug 18 2014, 18:10) *

Occulus Rift support when?
Pretty sure Tenb is already working on virtual reality HV?



QUOTE(Cats Lover @ Aug 19 2014, 16:02) *

Well, like this? (IMG:[invalid] style_emoticons/default/laugh.gif)



i'd imagine something closer to this. though, it'll make SG arenas/fest a lot more difficult. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

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