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[Suggestion] A few requests, Can we has... |
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Jul 3 2014, 04:04
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someloser1
Group: Gold Star Club
Posts: 1,085
Joined: 12-February 13

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I'm very much doubt once you get it as your first potency, you're guaranteed to get it at level 5. Once you get your first, it can go down many different paths. In the best case it would be trying to get 4 levels in 9 tries with a 1/2 chance. Which are relatively good odds, though the problem is that if you get a different potency at any of the other tries all other remaining chances become about 1/3.
Well I myself am just troubled at the moment with my horrendous luck, and I'm guessing I'm looking for something to take it out on. With lv 4 on most equipment, and after spending a bit of shards on most of them to get cap/jug on the first level, the helmet, ended up getting 3 levels of holyproof after, and the other 3 only got one additional level of the first level potency after 3 extra levels. The last equipment I'm now spending my 7th? 8th? 9th? shard on because it keeps getting these useless x-proof potencies. Either way. I kinda wish there was some buffer against the worst possible situation.
So anyways, with 4 items now, all with a cap/jug at level 1, I have 6 more tries to get 3 levels with a 1/3 chance each, which is pretty bad odds. (and the helmet being 4 levels with 6 tries). In short I very much doubt getting it on the first level guarantees anything.
This post has been edited by someloser1: Jul 3 2014, 04:15
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Jul 3 2014, 04:18
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(someloser1 @ Jul 3 2014, 12:04)  I'm very much doubt once you get it as your first potency, you're guaranteed to get it at level 5. Once you get your first, it can go down many different paths. In the best case it would be trying to get 4 levels in 9 tries with a 1/2 chance. Which are relatively good odds, though the problem is that if you get a different potency at any of the other tries all other remaining chances become about 1/3.
Well I myself am just troubled at the moment with my horrendous luck, and I'm guessing I'm looking for something to take it out on. With lv 4 on most equipment, and after spending a bit of shards on most of them to get cap/jug on the first level, the helmet, ended up getting 3 levels of holyproof after, and the other 3 only got one additional level of the first level potency after 3 extra levels. The last equipment I'm now spending my 7th? 8th? 9th? shard on because it keeps getting these useless x-proof potencies. Either way. I kinda wish there was some buffer against the worst possible situation.
pro-tip of the day: If you don't have Vigorous Vitality (250Hath ~ 2m), don't use Amnesia shard for Jug
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Jul 3 2014, 04:21
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(someloser1 @ Jul 3 2014, 10:04)  I'm very much doubt once you get it as your first potency, you're guaranteed to get it at level 5. Once you get your first, it can go down many different paths. In the best case it would be trying to get 4 levels in 9 tries with a 1/2 chance. Which are relatively good odds, though the problem is that if you get a different potency at any of the other tries all other remaining chances become about 1/3.
Well I myself am just troubled at the moment with my horrendous luck, and I'm guessing I'm looking for something to take it out on. With lv 4 on most equipment, and after spending a bit of shards on most of them to get cap/jug on the first level, the helmet, ended up getting 3 levels of holyproof after, and the other 3 only got one additional level of the first level potency after 3 extra levels. The last equipment I'm now spending my 7th? 8th? 9th? shard on because it keeps getting these useless x-proof potencies. Either way. I kinda wish there was some buffer against the worst possible situation.
So anyways, with 4 items now, all with a cap/jug at level 1, I have 6 more tries to get 3 levels with a 1/3 chance each, which is pretty bad odds. (and the helmet being 4 levels with 6 tries). In short I very much doubt getting it on the first level guarantees anything.
Too long , didn't read . There is no reason to IW your armor at your level. Because none of the armor potency incease killing speed. If you cannot do it fast , well ....... You better review your statement after you reach lv 350.
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Jul 3 2014, 05:42
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someloser1
Group: Gold Star Club
Posts: 1,085
Joined: 12-February 13

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QUOTE(Colman @ Jul 3 2014, 04:21)  Too long , didn't read .
There is no reason to IW your armor at your level. Because none of the armor potency incease killing speed. If you cannot do it fast , well ....... You better review your statement after you reach lv 350.
Wait, so will doing IW at a higher level increase my chances of getting the desired potencies?And doesnt that make IW completely pointless if its simply suited for higher levels? Also in my post I never complained about how fast it takes. This post has been edited by someloser1: Jul 3 2014, 05:45
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Jul 3 2014, 06:38
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(someloser1 @ Jul 2 2014, 17:15)  Oh boy, how bad was the original reforge then?
I pay 5M c and 1 month to get a 4mc. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Hardcore reforge is always designed for those who can not improve themselves by other ways. When you have to pay 10-50m for one equipment, reforge cost is nothing.
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Jul 3 2014, 06:57
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(gc00018 @ Jul 2 2014, 21:38)  I pay 5M c and 1 month to get a 4mc. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Yeah, something like that happened to me. In a month I only saw level 4 Economizer once. Decided to stop at that point. Oh, and you could get PABs as potencies too, instead of all the fancy ones we have now. Was always a blast getting a few levels of Economizer early on, only to have an Agility or Endurance potency unlock and ruin the day. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jul 3 2014, 07:00
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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It's easy to get 5x of the primary potency you want now.... The hard part is trying to get the secondary potency you want at only 4x. 5x Econo+4x penetrator; or 5x overpower + 4x butcher (not vice versa). etc
I've been trying to get 5x spellweaver and 4x annihilator on my fenrir focus staff... but I couldn't after 50 reforges, so I quit.
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Jul 3 2014, 07:25
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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QUOTE(someloser1 @ Jul 3 2014, 02:15)  Oh boy, how bad was the original reforge then?
As others said. I tried to get 5 Eco on a staff before the patch, and I got only 3 Eco at the best with 400+ amnesia used. And someday I used 200+ amnesia for 5 Jug on a gear. Now I get easily 5 Eco + 4 Penetrator (4 Penetrator was not intended, though) with just 8 amnesia and 5 Jug with 34 amnesia after the patch. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by Cats Lover: Jul 3 2014, 07:28
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Jul 3 2014, 07:43
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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Retired potencies should be rerolled, like what happened to Soul Strike.
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Jul 3 2014, 12:09
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(cavecricket48 @ Jul 3 2014, 02:42)  Abilities? Que?
the original playstyles' abilities you mentioned above (eg more attack power with DW) and the ones you have to unlock/slot on characters abilities page QUOTE(someloser1 @ Jul 3 2014, 05:42)  Wait, so will doing IW at a higher level increase my chances of getting the desired potencies?And doesnt that make IW completely pointless if its simply suited for higher levels?
Also in my post I never complained about how fast it takes.
no, but it will take less time and less efforts in general. also, you have more chance to build an amnesias supply (IMG:[ invalid] style_emoticons/default/cool.gif)
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Jul 3 2014, 19:12
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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Random suggestion of the month (IMG:[invalid] style_emoticons/default/smile.gif) We can train the Ability Boost many many time, but we do not have enough useful skill to spend the extra AP. How about adding an extra ability for each of the fighting type. And players can choose from 3 mutually exclusive choice, namely attack, defense and special. The required level for attack, defense and special are 250, 300 and 350 respectively. The AP required are 10, 15 and 20. 1H- Attack: Always bypass 25% of the monster's PMI. - Defense: Increase HP by 0.2% per each point of proficiency (will 1H player even die?) - Special: Increase maximum counter attack per turn to 4 times. Counter attack will not proc stun. 2H- Attack: Always bypass 25% of the monster's PMI. - Defense: Increase parry by 0.05% per each point of proficiency - Special: ABD from weapon x 3. Always ignore parry and evade. No Domino Strikes. (Single target strong attack; the skill remain the same so the skills are in fact stronger) DW- Attack: Always bypass 25% of the monster's PMI - Defense: Increase the parry bonus of the offhand weapon from 50% to 100% - Special: DW can do counter attack up on parry once per turn which can also increase OC by 1~5, no stun, half damage. Staff- Attack: Always bypass 10% of the monster's resist - Defense: Increase HP by 0.1% per each point of staff proficiency (mage can have more HP than melee (IMG:[ invalid] style_emoticons/default/smile.gif) ) - Special: ABD from weapon x 10, MBD = 0, Increase HP by 0.5% per each point of proficiency (melee staff + meat ball (IMG:[ invalid] style_emoticons/default/tongue.gif), better use with light/heavy armor and a holy staff for heal bonus) Fun? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Edit: some not so minor changes @holy demon: I think making mage stronger against single target require a re-introduce of single target spell, instead of making change to staff proficiency bonus. BTW, you think mage's attack power is not strong enough against boss? Perhaps next time will talk about skills for bleeding, stun and PA. This post has been edited by Colman: Jul 3 2014, 19:59
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Jul 3 2014, 19:46
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Colman @ Jul 4 2014, 03:12)  Random suggestion of the month (IMG:[invalid] style_emoticons/default/smile.gif) We can train the Ability Boost many many time, but we do not have enough useful skill to spend the extra AP. How about adding an extra ability for each of the fighting type. And players can choose from 3 mutually exclusive choice, namely attack, defense and special. The required level for attack, defense and special are 250, 300 and 350 respectively. The AP required are 10, 15 and 20. 1H- Attack: Always bypass 25% of the monster's PMI. - Defense: Increase HP by 0.2% per each point of proficiency - Special: Increase maximum counter attack per turn to 4 times. Counter attack will not proc stun. 2H- Attack: Always bypass 25% of the monster's PMI. - Defense: Increase parry by 0.05% per each point of proficiency - Special: Increase ABD by 10 per each point of proficiency. Always ignore parry and evade. No Domino Strikes. (Single target strong attack; the skill remain the same so the skills are in fact stronger) DW- Attack: Always bypass 25% of the monster's PMI - Defense: Increase the parry bonus of the offhand weapon from 50% to 100% - Special: DW can do counter attack up on parry once per turn which can also increase OC by 1~5, no stun. Staff- Attack: Always bypass 10% of the monster's resist - Defense: Increase HP by 0.1% per each point of staff proficiency - Special: Increase ABD by 10 per each point of proficiency, reduce MBD by 3 per each point of proficiency, Increase HP by 0.5% per each point of proficiency (melee staff + meat ball (IMG:[ invalid] style_emoticons/default/tongue.gif), better use with light/heavy armor) Fun? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Perhaps next time will talk about skills for bleeding, stun and PA. I think mage's special should be something similar to 2H. Strong single attack but weak aoe for SG run. Something like: T3 does double damage and cooldown reduced by 1. Only damage 1 target.
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Jul 3 2014, 20:01
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e-Stark
Group: Catgirl Camarilla
Posts: 1,773
Joined: 20-May 13

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QUOTE(Colman @ Jul 3 2014, 14:12)  Everything new added to the game that is not Nerf sounds Fun to me... (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jul 3 2014, 22:06
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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How about add a new forge for durability? Almost all the stat in equipment can be forged, why forget durability? (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jul 3 2014, 22:14
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pooofer
Group: Members
Posts: 308
Joined: 19-September 13

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quick request: display battles that a monster has participated in in monsterlab alongside battles won/killing blows, this to give oneself an idea of how effective the monster is being in battle, and for funzies.
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Jul 3 2014, 23:10
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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QUOTE(gc00018 @ Jul 3 2014, 13:06)  How about add a new forge for durability? Almost all the stat in equipment can be forged, why forget durability? (IMG:[ invalid] style_emoticons/default/laugh.gif) let's have a shard that lowers or stops durability loss for some hours too.
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Jul 4 2014, 00:23
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(pooofer @ Jul 3 2014, 22:14)  quick request: display battles that a monster has participated in in monsterlab alongside battles won/killing blows, this to give oneself an idea of how effective the monster is being in battle, and for funzies.
i think it would require a way bigger database, i don't see it very doable. on the other hand, we can reset potencies and abilities, why not chaos tokens and monsters PLs too? (IMG:[ invalid] style_emoticons/default/ph34r.gif)
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Jul 4 2014, 03:50
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pooofer
Group: Members
Posts: 308
Joined: 19-September 13

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another thing i just remembered. the quiz... you can answer 4 times correctly in a row and still get a penalty in stamina on the 5th if you accidentally miss. how about every x amount of quiz answered in a row in a day give you some stamina back.
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Jul 4 2014, 10:56
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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better search functionality for the WTS forum page.... such as checkbox option menu to search for Legendary or Magnificent, different prefixes, types (cloth, etc) and suffixes.
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