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[Suggestion] A few requests, Can we has... |
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Jun 24 2014, 04:16
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someloser1
Group: Gold Star Club
Posts: 1,085
Joined: 12-February 13

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Make any element-proof potency Lv 3 at max, with the only exception probably being the level 10 potency in the case of 3 element-proof potencies on a single item, thus having one gain a lv 4.
Element proof potencies are pretty much useless compared to juggernaut and capacitor. With 13 monster types and 52 different attacks, only 11 of them seem to be elemental. A two percent bonus in base health or mana will always be more useful than a 4 percent decrease in damage of a certain element, which in all probability will appear in 2 out of 52 attacks in the worst case. I mean celestial seems to be the only monster capable of using holy attacks, and thats only the 2nd mp skill and the sp skill.
However, to ensure the suffering of item world yet making it a bit more lenient, element-proof should gain 3 levels at most. Thus a player who has finally gotten juggernaut or capacitor on the first potency will get at least 4 levels into that rather than getting a situation where they gain only two levels at most and then 8 useless levels of element proofs.
I mean seriously, these element-proof potencies are pretty dang useless.
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Jun 24 2014, 07:32
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Bring back scythes as well as a 1H varient with the new REND proc. Does both Bleed and PA at the same time (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by skillchip: Jun 24 2014, 07:34
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Jun 24 2014, 08:02
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(skillchip @ Jun 24 2014, 13:32)  Bring back scythes as well as a 1H varient with the new REND proc. Does both Bleed and PA at the same time (IMG:[ invalid] style_emoticons/default/smile.gif) I do think it is better to remove both PA and imperil as the same time. And rework the PMI/MMI/resist/resistance values (again) from base stat for both players and monsters. Also change the burden/interference of ethereal weapons to non-0 values. It is strange that a ethereal heavy (2H) weapon is lighter than a light (1H) weapon. A 2H weapon should never have 0 burden without feather shard IMO.
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Jun 25 2014, 05:31
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

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QUOTE(Colman @ Jun 24 2014, 02:02)  Also change the burden/interference of ethereal weapons to non-0 values. It is strange that a ethereal heavy (2H) weapon is lighter than a light (1H) weapon. A 2H weapon should never have 0 burden without feather shard IMO.
You're not salty about Jenga's super estoc, are you?
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Jun 25 2014, 12:13
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(cavecricket48 @ Jun 25 2014, 11:31)  You're not salty about Jenga's super estoc, are you?
Estoc is useless anyway. The burden do not have any effect on it attack power. 2H players will die too easy making peerless ethereal estoc same as superior one. This post has been edited by Colman: Jun 25 2014, 12:21
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Jun 25 2014, 12:43
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(holy_demon @ Jun 24 2014, 05:36)  1H scythe... Shouldn't it be sickle? (IMG:[ invalid] style_emoticons/default/ph34r.gif) Death:'You call me?' 
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Jun 25 2014, 15:13
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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I think it's time to buff heavy for the next patch (IMG:[ invalid] style_emoticons/default/huh.gif) This post has been edited by nobody_xxx: Jun 25 2014, 15:13
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Jun 25 2014, 16:22
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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Implement turn-based arranged PVP fights between players and between players monsters with bids (IMG:[ invalid] style_emoticons/default/biggrin.gif) bids both by PVP'ers and watched and take away 50% (or less...) of all watchers bids you wanted a CREDIT SINK, - here it is!
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Jun 26 2014, 04:32
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DeadSoulXX
Group: Members
Posts: 3,372
Joined: 30-September 09

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High level weapons for high level players. What do you guys think of this idea? [attachembed=45578] [attachembed=45579] [attachembed=45580] [attachembed=45581]
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Jun 26 2014, 05:24
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cruelsion
Group: Gold Star Club
Posts: 895
Joined: 13-September 12

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QUOTE(DeadSoulXX @ Jun 26 2014, 12:32)  High level weapons for high level players. What do you guys think of this idea?
Where is the dragon dildo XD dildo owns them all!
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Jun 26 2014, 05:24
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(DeadSoulXX @ Jun 26 2014, 02:32)  High level weapons for high level players. What do you guys think of this idea?
Anything that adds depth and more mechanics without tedium is a +1 in my books
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Jun 26 2014, 06:05
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Pickled_Cow
Group: Gold Star Club
Posts: 6,351
Joined: 22-November 06

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QUOTE(DeadSoulXX @ Jun 26 2014, 02:32)  *the text formating on image 1*
OH GOD! MY OCD! IT BURNS!
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Jun 26 2014, 11:41
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Necromusume
Group: Catgirl Camarilla
Posts: 6,688
Joined: 17-May 12

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I have CDO. It's like OCD. BUT IN ALPHABETICAL ORDER, LIKE IT SHOULD BE.
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Jun 26 2014, 11:50
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(mechafujoshi @ Jun 26 2014, 19:41)  I have CDO. It's like OCD. BUT IN ALPHABETICAL ORDER, LIKE IT SHOULD BE.
[ en.wikipedia.org] Collateralized debt obligation?
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Jun 26 2014, 20:54
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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Boost stats in Oak staff for Arctic and Fire. Focus, Earth-Walker, Heimdall isn't good enough to use for those elements.
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Jun 30 2014, 03:13
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Make Mana and Spirit visible on monster spawn please, instead of requiring a scan. Since monster stats are still part of the quality formula right?
This post has been edited by skillchip: Jun 30 2014, 04:25
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Jun 30 2014, 13:43
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(skillchip @ Jun 30 2014, 01:13)  Make Mana and Spirit visible on monster spawn please, instead of requiring a scan. Since monster stats are still part of the quality formula right?
Add a new ability: Continuous scanning, turn scan into a buff, last XX turn, and you can get all the mob's scan result at the beginning of the round~
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