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> [Suggestion] A few requests, Can we has...

 
post Jun 24 2014, 04:16
Post #11061
someloser1



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Make any element-proof potency Lv 3 at max, with the only exception probably being the level 10 potency in the case of 3 element-proof potencies on a single item, thus having one gain a lv 4.

Element proof potencies are pretty much useless compared to juggernaut and capacitor. With 13 monster types and 52 different attacks, only 11 of them seem to be elemental. A two percent bonus in base health or mana will always be more useful than a 4 percent decrease in damage of a certain element, which in all probability will appear in 2 out of 52 attacks in the worst case. I mean celestial seems to be the only monster capable of using holy attacks, and thats only the 2nd mp skill and the sp skill.

However, to ensure the suffering of item world yet making it a bit more lenient, element-proof should gain 3 levels at most. Thus a player who has finally gotten juggernaut or capacitor on the first potency will get at least 4 levels into that rather than getting a situation where they gain only two levels at most and then 8 useless levels of element proofs.

I mean seriously, these element-proof potencies are pretty dang useless.
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post Jun 24 2014, 07:32
Post #11062
skillchip



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Bring back scythes as well as a 1H varient with the new REND proc. Does both Bleed and PA at the same time (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by skillchip: Jun 24 2014, 07:34
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post Jun 24 2014, 07:36
Post #11063
holy_demon



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QUOTE(skillchip @ Jun 24 2014, 15:32) *

Bring back scythes as well as a 1H varient with the new REND proc. Does both Bleed and PA at the same time (IMG:[invalid] style_emoticons/default/smile.gif)


1H scythe... Shouldn't it be sickle? (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Jun 24 2014, 08:02
Post #11064
Colman



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QUOTE(skillchip @ Jun 24 2014, 13:32) *

Bring back scythes as well as a 1H varient with the new REND proc. Does both Bleed and PA at the same time (IMG:[invalid] style_emoticons/default/smile.gif)

I do think it is better to remove both PA and imperil as the same time.
And rework the PMI/MMI/resist/resistance values (again) from base stat for both players and monsters.

Also change the burden/interference of ethereal weapons to non-0 values.
It is strange that a ethereal heavy (2H) weapon is lighter than a light (1H) weapon.
A 2H weapon should never have 0 burden without feather shard IMO.
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post Jun 25 2014, 05:31
Post #11065
cavecricket48



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QUOTE(Colman @ Jun 24 2014, 02:02) *

Also change the burden/interference of ethereal weapons to non-0 values.
It is strange that a ethereal heavy (2H) weapon is lighter than a light (1H) weapon.
A 2H weapon should never have 0 burden without feather shard IMO.


You're not salty about Jenga's super estoc, are you?
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post Jun 25 2014, 12:13
Post #11066
Colman



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QUOTE(cavecricket48 @ Jun 25 2014, 11:31) *

You're not salty about Jenga's super estoc, are you?

Estoc is useless anyway. The burden do not have any effect on it attack power.
2H players will die too easy making peerless ethereal estoc same as superior one.

This post has been edited by Colman: Jun 25 2014, 12:21
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post Jun 25 2014, 12:43
Post #11067
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QUOTE(holy_demon @ Jun 24 2014, 05:36) *

1H scythe... Shouldn't it be sickle? (IMG:[invalid] style_emoticons/default/ph34r.gif)


Death:'You call me?'
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post Jun 25 2014, 15:13
Post #11068
nobody_xxx



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I think it's time to buff heavy for the next patch (IMG:[invalid] style_emoticons/default/huh.gif)

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post Jun 25 2014, 16:22
Post #11069
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Implement turn-based arranged PVP fights between players and between players monsters with bids (IMG:[invalid] style_emoticons/default/biggrin.gif) bids both by PVP'ers and watched and take away 50% (or less...) of all watchers bids

you wanted a CREDIT SINK, - here it is!
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post Jun 26 2014, 04:32
Post #11070
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High level weapons for high level players. What do you guys think of this idea?
[attachembed=45578]
[attachembed=45579]
[attachembed=45580]
[attachembed=45581]
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post Jun 26 2014, 05:24
Post #11071
cruelsion



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QUOTE(DeadSoulXX @ Jun 26 2014, 12:32) *

High level weapons for high level players. What do you guys think of this idea?



Where is the dragon dildo XD

dildo owns them all!
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post Jun 26 2014, 05:24
Post #11072
skillchip



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QUOTE(DeadSoulXX @ Jun 26 2014, 02:32) *

High level weapons for high level players. What do you guys think of this idea?


Anything that adds depth and more mechanics without tedium is a +1 in my books
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post Jun 26 2014, 06:05
Post #11073
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QUOTE(DeadSoulXX @ Jun 26 2014, 02:32) *

*the text formating on image 1*


OH GOD! MY OCD! IT BURNS!
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post Jun 26 2014, 11:41
Post #11074
Necromusume



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I have CDO. It's like OCD. BUT IN ALPHABETICAL ORDER, LIKE IT SHOULD BE.
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post Jun 26 2014, 11:50
Post #11075
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QUOTE(mechafujoshi @ Jun 26 2014, 19:41) *

I have CDO. It's like OCD. BUT IN ALPHABETICAL ORDER, LIKE IT SHOULD BE.

[en.wikipedia.org] Collateralized debt obligation?
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post Jun 26 2014, 14:03
Post #11076
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Shun Goku Shatsu FTW (IMG:[invalid] style_emoticons/default/rolleyes.gif)

(IMG:[stream1.gifsoup.com] http://stream1.gifsoup.com/view7/2614426/sf-iv-shun-goku-satsu-o.gif)

[edit]: cosplay version of a single move too rather than a character... wow (IMG:[invalid] style_emoticons/default/blink.gif)

(IMG:[fc01.deviantart.net] http://fc01.deviantart.net/fs37/f/2008/266/b/2/Shun_Goku_Satsu_by_DynamiteBreakdown.jpg)

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post Jun 26 2014, 20:25
Post #11077
boulay



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QUOTE
1H scythe... Shouldn't it be sickle?


Why not go dual wield in that case?

(IMG:[upload.wikimedia.org] http://upload.wikimedia.org/wikipedia/commons/d/dc/Hammer_and_sickle.png)

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post Jun 26 2014, 20:54
Post #11078
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Boost stats in Oak staff for Arctic and Fire. Focus, Earth-Walker, Heimdall isn't good enough to use for those elements.
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post Jun 30 2014, 03:13
Post #11079
skillchip



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Make Mana and Spirit visible on monster spawn please, instead of requiring a scan. Since monster stats are still part of the quality formula right?

This post has been edited by skillchip: Jun 30 2014, 04:25
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post Jun 30 2014, 13:43
Post #11080
gc00018



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QUOTE(skillchip @ Jun 30 2014, 01:13) *

Make Mana and Spirit visible on monster spawn please, instead of requiring a scan. Since monster stats are still part of the quality formula right?


Add a new ability:
Continuous scanning,
turn scan into a buff, last XX turn, and you can get all the mob's scan result at the beginning of the round~
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