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[Suggestion] A few requests, Can we has... |
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Jun 20 2014, 17:44
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cruelsion
Group: Gold Star Club
Posts: 895
Joined: 13-September 12

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QUOTE(gc00018 @ Jun 20 2014, 21:27)  Let the monsters team up and compete other team to win the World Trophy? (IMG:[ invalid] style_emoticons/default/duck.gif) Something more easier like what happened at the Easter and Christmas - not too sure what happened then but there were some free stuff then '3 tbh I don't really care, just saying bs, cuz I still want the full dawn bonus >.< - gotta post whatever shit every day
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Jun 20 2014, 17:51
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(holy_demon @ Jun 20 2014, 15:29)  Nah it only nerfs hardcore trainers who only train 1-2 types of monsters. Casual trainers like me with all sorts of monsters at all tier of PL see a lot more gifts (IMG:[ invalid] style_emoticons/default/tongue.gif) The biggest benefit came from more affordable forging, not the slightly weaker monsters (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I havn't recorded if the materials is less or not (the change looks slight and I actually don't check monsters often), because it's not my point to creat monsters. I created monsters only aim to limit the might of mages. Without ganged up high-END monsters, maging are super easier now~ But I also realize it's not need to care the balance now, let's rock and burn the melee to the ground. (IMG:[ invalid] style_emoticons/default/cool.gif)
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Jun 20 2014, 18:14
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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QUOTE(gc00018 @ Jun 20 2014, 17:01)  Wasn't monster got a big nerf in 0.80? (IMG:[ invalid] style_emoticons/default/ohmy.gif) It may benefit 2h a little more.(well... benefit mages most (IMG:[ invalid] style_emoticons/default/rolleyes.gif) ) QUOTE(gc00018 @ Jun 20 2014, 17:51)  I havn't recorded if the materials is less or not (the change looks slight and I actually don't check monsters often), because it's not my point to creat monsters. I created monsters only aim to limit the might of mages. Without ganged up high-END monsters, maging are super easier now~ But I also realize it's not need to care the balance now, let's rock and burn the melee to the ground. (IMG:[ invalid] style_emoticons/default/cool.gif) Maging is still the same i am not seeing any changes in my clear times and most people still say that mage require a lot of stuff + forging + high level + perks. Aren't you jelly about your monsters?
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Jun 20 2014, 18:43
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(gc00018 @ Jun 21 2014, 01:51)  I havn't recorded if the materials is less or not (the change looks slight and I actually don't check monsters often), because it's not my point to creat monsters. I created monsters only aim to limit the might of mages.
Yeah, right. All bow before the altruistic gc and his endless endeavor for fairness (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE Without ganged up high-END monsters, maging are super easier now~
Not if you have to spend 20m+ to make it work (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by holy_demon: Jun 20 2014, 18:44
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Jun 20 2014, 18:51
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(danixxx @ Jun 20 2014, 16:14)  Maging is still the same i am not seeing any changes in my clear times and most people still say that mage require a lot of stuff + forging + high level + perks.
Aren't you jelly about your monsters?
I can go deeper about 50 round in PFU gf after 0.80 without any other change. And much less SP cost, I don't even need an SP potion now. About Clear times I don't know. it may effect by so many factors, not a very good way to estimate a style's change now. QUOTE(holy_demon @ Jun 20 2014, 16:43)  Yeah, right. All bow before the altruistic gc and his endless endeavor for fairness.
My 'former' endeavor for fairness. Who says I care fairness now? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I am very glad to see current change ~ Meleee are too OP now, the 1H are Overwhelming other style even though mages got so much buff. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by gc00018: Jun 20 2014, 18:56
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Jun 20 2014, 18:54
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Koaen
Group: Catgirl Camarilla
Posts: 2,225
Joined: 7-April 12

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QUOTE(gc00018 @ Jun 20 2014, 11:01)  Wasn't monster got a big nerf in 0.80? (IMG:[ invalid] style_emoticons/default/ohmy.gif) It may benefit 2h a little more.(well... benefit mages most (IMG:[ invalid] style_emoticons/default/rolleyes.gif) ) I meant monster changes since 1H became viable ( 2 patches ago? ). People have been complaining about 2h for a while now.
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Jun 20 2014, 19:01
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(jenga201 @ Jun 20 2014, 16:54)  I meant monster changes since 1H became viable ( 2 patches ago? ). People have been complaining about 2h for a while now.
When PFU and Anti-parry for 1H introuduced. A long time ago. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jun 20 2014, 19:02
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e-Stark
Group: Catgirl Camarilla
Posts: 1,773
Joined: 20-May 13

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QUOTE(danixxx @ Jun 20 2014, 13:14)  Maging is still the same i am not seeing any changes in my clear times and most people still say that mage require a lot of stuff + forging + high level + perks.
Aren't you jelly about your monsters?
Yeah... a lot of people saying mage is easier now and whatever... (IMG:[ invalid] style_emoticons/default/dry.gif) ...and here I didn't notice any difference, my clear time is exactly the same, I need the same number of potions, and continue sparking here and there... was thinking it was my shit equipment, but now that the Supreme Archmage said that, i'm more relaxed... (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jun 20 2014, 19:14
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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QUOTE(gc00018 @ Jun 20 2014, 18:51)  I can go deeper about 50 round in PFU gf after 0.80 without any other change. And much less SP cost, I don't even need an SP potion now.
If you play on PFUDOR, i assume you are playing holy now since you care so much about OP of one style? QUOTE About Clear times I don't know. it may effect by so many factors, not a very good way to estimate a style's change now.
Still it's the number one complaint of melee in regards to mage, speed = efficiency. If your appreciation of the mage buff is going 50 rounds deeper in gf then melee has been also buffed by going deeper. QUOTE My 'former' endeavor for fairness.
/sarcasm This post has been edited by danixxx: Jun 20 2014, 19:14
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Jun 20 2014, 19:19
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(holy_demon @ Jun 20 2014, 17:03)  You never do, not now, and not before (IMG:[ invalid] style_emoticons/default/rolleyes.gif) And your report is generally so full of bs that nobody should it take it seriously (IMG:[ invalid] style_emoticons/default/heh.gif) I think you can Dani may be right somehow: there is no need to tell turth sometime, people won't like it. I have collected all the data of my sudden death\spake trigger in gf since my thrid gaint built, so I come to the conclusion. But I respect your opinion it is no good to let do so, nerf is what people don't like to see not imbalance. This post has been edited by gc00018: Jun 20 2014, 19:25
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Jun 20 2014, 19:22
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(danixxx @ Jun 20 2014, 17:14) 
Still it's the number one complaint of melee in regards to mage, speed = efficiency.
QUOTE(gc00018 @ Jun 20 2014, 16:51) 
it may effect by so many factors, not a very good way to estimate a style's change now.
I think I have mentioned 'a style's change'. Not to compare between melee and mage. This post has been edited by gc00018: Jun 20 2014, 19:22
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Jun 22 2014, 17:21
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,466
Joined: 31-July 10

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Is it possible to request to change mjolnir's elemental debuff.
10% counter resist and 10% counter evade used to be good eons ago.
10% counter resist now adds between 1.8-4.8% dmg unless you cast magnet then it adds 0%.
10% counter evade used to be worthwhile before monster changes ages ago, so it can add up 2.7% unless you have 200% magic accuracy then it adds 0%.
Now adds at max near 5% and least 0%. I'd prefer even if it just added 5% damage flat like a shit version of holy, even though fire gets the full 10% dmg reduction like dark. What does anyone else think?
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Jun 23 2014, 07:32
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

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Can we please make Health Gems worth more than just a single cast of Cure? I feel that since Health Gems only heal for 100% of your base HP- which is exactly how Cure works- the result is that Health Gems are literally only saving you the amount of mana you use to cast Cure. Maybe we could either add a healing buff after usage, or have it spread its healing over a period of time (with increased numbers pl0x)?
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Jun 23 2014, 08:08
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(EsotericSatire @ Jun 22 2014, 15:21)  What does anyone else think?
I think just half the effect of Anti-evade from AC and add a anti-resist bonus equal to half of current Anti-evade. Evade is almost useless for mob but resist & parry are superior,now. Maybe also let the cap of AC up to 300% not 200%to make Void shard more useful. This post has been edited by gc00018: Jun 23 2014, 08:09
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Jun 23 2014, 17:44
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Since people are complaining about 2H being a pain to use skills on since OC charges up slowly, and DW only being useful for Schoolgirls, Niten's skill is useful but why does it have only one?
Make skills proc based instead of use on demand. IE when above 50OC give a %chance of doing the Tier 1 skill for no OC cost, when above 100OC T2, and above 150OC T3. Damage on skills will need to be adjusted of course, and the OC levels may need to be adjusted to something like 50/75/100 or whatever is reasonable.
Could also introduce another suffix that increases proc chances of weapon procs such as bleed/PA and the Skill proc chance.
Also it would not be a bad idea to introduce more enchantments, like one that would increase proc chances.
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Jun 23 2014, 17:51
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(skillchip @ Jun 23 2014, 23:44)  Since people are complaining about 2H being a pain to use skills on since OC charges up slowly, and DW only being useful for Schoolgirls, Niten's skill is useful but why does it have only one?
Make skills proc based instead of use on demand. IE when above 50OC give a %chance of doing the Tier 1 skill for no OC cost, when above 100OC T2, and above 150OC T3. Damage on skills will need to be adjusted of course, and the OC levels may need to be adjusted to something like 50/75/100 or whatever is reasonable.
Could also introduce another suffix that increases proc chances of weapon procs such as bleed/PA and the Skill proc chance.
Also it would not be a bad idea to introduce more enchantments, like one that would increase proc chances.
It seems a good idea. However, the current skill chain require heavy modification. And what about staff? BTW, I still think 2H need more defense. 2H player are too easy to die, and I do not see much buff in their offensive power in your suggestion. This post has been edited by Colman: Jun 23 2014, 17:51
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Jun 23 2014, 18:50
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(skillchip @ Jun 23 2014, 17:44)  Since people are complaining about 2H being a pain to use skills on since OC charges up slowly, and DW only being useful for Schoolgirls, Niten's skill is useful but why does it have only one?
Make skills proc based instead of use on demand. IE when above 50OC give a %chance of doing the Tier 1 skill for no OC cost, when above 100OC T2, and above 150OC T3. Damage on skills will need to be adjusted of course, and the OC levels may need to be adjusted to something like 50/75/100 or whatever is reasonable.
Could also introduce another suffix that increases proc chances of weapon procs such as bleed/PA and the Skill proc chance.
Also it would not be a bad idea to introduce more enchantments, like one that would increase proc chances.
not bad.
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Jun 23 2014, 20:49
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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half cost of great cleave. remove skill chain from 2H so we can use skills as we please. then, give shatter strike a 50% chance to proc stun as long as the target has bleed/PA/whatever on it instead of it needing to be chained off rending blow.
more offense from rending blow and great cleave, more defense from a useful shatter strike.
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Jun 24 2014, 01:49
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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QUOTE(skillchip @ Jun 23 2014, 11:44)  Make skills proc based Absolutely not. Two-handed skills are already overpowered as they are. Who's doing the complaining?
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