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> [Suggestion] A few requests, Can we has...

 
post May 1 2011, 17:56
Post #1101
Ballistic9



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QUOTE(Koshinator @ May 1 2011, 22:09) *

You only just noticed it after 169 levels? (IMG:[invalid] style_emoticons/default/laugh.gif)
wow


I never use spirit attacks and I haven't had Spark long enough for it to trigger often. I'm assuming you're melee spec?
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post May 1 2011, 18:26
Post #1102
Koshinator



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QUOTE(Ballistic9 @ May 2 2011, 01:56) *

I never use spirit attacks and I haven't had Spark long enough for it to trigger often. I'm assuming you're melee spec?

nah.. i'm magic - but i have used spirit attacks before... plus i spark a fair bit when doing high difficulty arenas
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post May 1 2011, 21:17
Post #1103
Zeful



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I was wondering if we could get a summary of changes whenever an item levels up after completing an item world? I was thinking of something like: "Attack Damage multiplier up 0.03" similar to how we're informed of increasing our proficiency.
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post May 1 2011, 21:19
Post #1104
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QUOTE(Zeful @ May 1 2011, 12:17) *

I was wondering if we could get a summary of changes whenever an item levels up after completing an item world? I was thinking of something like: "Attack Damage multiplier up 0.03" similar to how we're informed of increasing our proficiency.

Or you could just use [www.starfleetplatoon.com] this. (not sure if ADM was updated after the patch or not.)
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post May 1 2011, 21:24
Post #1105
varst



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QUOTE(Boggyb @ May 2 2011, 03:19) *

Or you could just use [www.starfleetplatoon.com] this. (not sure if ADM was updated after the patch or not.)


Physical Attack Damage has been updated
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post May 2 2011, 19:33
Post #1106
Death Grunty



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Request: The Pokedex

A bestiary that lets you see all custom mobs' up-to-date stats. And for the fun of it, let it only give access to the mobs you have met and defeated. And while I'm on a roll.. then add the feature of uploading sprites to your monsters (small pics.. like 100x100) that show up in the bestiary.
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post May 3 2011, 01:04
Post #1107
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Balancing change:
Reduce all player magic damage by 25%
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post May 3 2011, 01:18
Post #1108
marcho



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I think spirit attacks might need a bit of a re-envisioning. Or maybe I'm just the odd man out... but I haven't used my spirit attack in about 80 levels.
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post May 3 2011, 08:16
Post #1109
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How about a Tab/Button that lets us only view our "locked" items in the equip screen?
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post May 3 2011, 08:32
Post #1110
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QUOTE(marcho @ May 2 2011, 18:18) *

I think spirit attacks might need a bit of a re-envisioning. Or maybe I'm just the odd man out... but I haven't used my spirit attack in about 80 levels.


Tenboro himself has said that spirit is due for some sort of overhaul, because ever since it didn't stack with PA, it became fairly useless.
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post May 3 2011, 20:54
Post #1111
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Option to interfere with others' Monsterlab. Nothing permanent (that would be unfair). But maybe give us the option to poison crystals, that when used reduce the power of the monster for 24h by 50% or something. I want to sell Bunko 'bad crystal'-s. Really.
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post May 3 2011, 20:58
Post #1112
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QUOTE(Death Grunty @ May 3 2011, 20:54) *

Option to interfere with others' Monsterlab. Nothing permanent (that would be unfair). But maybe give us the option to poison crystals, that when used reduce the power of the monster for 24h by 50% or something. I want to sell Bunko 'bad crystal'-s. Really.

Nah. This way thy monsters of Crystal Buyers would be perma weakened since there will be always one troll among sellers. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 3 2011, 21:28
Post #1113
marcho



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Rather than having buff - debuff battles over specific monsters, temporary or permanent, we could have anti-X creature charms that modify the chance to encounter a certain species of creature when trinkets/accessories come into play.

ie.

Talisman / Slot: Accessory / Type: Special - Effect: Reduce undead encounters.
Braaaaaains / Slot: Accessory / Type: Special - Effect: Increase undead encounters.

Good Luck Charm / Slot: Accessory / Type: Special - Effect: Reduce Daemon encounters.
Necromicon / Slot: Accessory / Type: Special - Effect: Increase Daemon encounters.

etc.
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post May 3 2011, 23:00
Post #1114
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How about increasing the trophy drop rate for the EoD+ arenas with difficulty?

Legendaries get significantly harder and more time consuming as the difficulty goes up, so I think it's fair.

Ex:
Normal - 10%
Hard - 15%
Heroic - 20%
Nightmare - 25%
Hell - 30%
Nintendo - 35%
Battletoads - 40%
IWBTH - 50%



and another spontaneous idea:

Ring of Blood Gauntlet - You'd fight all RoB enemies from Manbearpig to FSM in successive rounds, with a higher entry fee. Maybe 5-7 tokens.

This post has been edited by hitokiri84: May 3 2011, 23:23
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post May 4 2011, 01:45
Post #1115
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That Gauntlet idea sounds good... that's a +1 vote from me
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post May 4 2011, 02:20
Post #1116
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Maybe also have section gauntlets, like just the first 4 bosses, for the first tier, then the first 8, then all.
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post May 4 2011, 02:54
Post #1117
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How could you defeat IPU and FSM in the same gear?
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post May 4 2011, 02:59
Post #1118
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QUOTE(coredumperror @ May 3 2011, 19:54) *

How could you defeat IPU and FSM in the same gear?

That's part of the challenge. (IMG:[invalid] style_emoticons/default/smile.gif)


And it would be quite easy for me and a few others.
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post May 4 2011, 03:01
Post #1119
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QUOTE(coredumperror @ May 3 2011, 17:54) *

How could you defeat IPU and FSM in the same gear?


We'd use the same Fox gear we use anyway. It's somewhat less efficient against the bosses and such, but not enough to matter at all.

It wouldn't exactly be "challenging" for us super-high levels except at the highest difficulties.

This post has been edited by Conquest101: May 4 2011, 03:02
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post May 4 2011, 03:24
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marcho



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QUOTE
It wouldn't exactly be "challenging" for us super-high levels except at the highest difficulties


Lock it to IWTBTH difficulty

or

IWTBTH Hardcore Mode

100x Mod, if you die your character is wiped from the database. lol.
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