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> [Suggestion] A few requests, Can we has...

 
post Jun 5 2014, 05:59
Post #10921
holy_demon



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QUOTE(Colman @ Jun 5 2014, 13:52) *

May I know what is BJJ?
BTW, some people enjoy punch in the ass. Why cannot some people enjoy ass kicked? (IMG:[invalid] style_emoticons/default/cool.gif)


Brazillian Jiujitsu

Pretty much all ass kickers are major masochists. After all, getting beaten daily in practice, running 10+km/conditioning for hours in any weather, following stricter diet than swimsuit model's and receiving frequent muscle-brusing, bone-breaking, joint-twisting injuries requires a big passion for receving pain.

Also, the best fighting teacher is always the one who can kick your ass, so you either learn to enjoy getting your ass kicked, or quit. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by holy_demon: Jun 5 2014, 06:03
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post Jun 5 2014, 06:11
Post #10922
Colman



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QUOTE(holy_demon @ Jun 5 2014, 11:59) *

Brazillian Jiujitsu

Pretty much all ass kickers are major masochists. After all, getting beaten daily in practice, running 10+km/conditioning for hours in any weather, following stricter diet than swimsuit model's and receiving frequent muscle-brusing, bone-breaking, joint-twisting injuries requires a big passion for receving pain.

Also, the best fighting teacher is always the one who can kick your ass, so you either learn to enjoy getting your ass kicked, or quit. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

OK then (IMG:[invalid] style_emoticons/default/smile.gif)
BTW, 10km+ running a day is not harsh.
Attached ImageAttached Image

Let me suggest the followings:

- A complete reset of all items, including equipment, potions, scroll, bindings, etc.
- Make a daily tax on the credit, perhaps 1% of the current credit balance per day. So, if someone have a lot of un-used credits, he/she will have to pay high tax. So people are forced to used up all credits and there is no way to accumulate a large amount of credits.
- Further increase the HP of all mobs, perhaps a 10x increase. So the fights will be funner, and the debuff spell got real use.
- Make a HV-drop 3.0 ™. So the drop rate is further reduced and people really need to looked closely to each equipment drop.

This post has been edited by Colman: Jun 5 2014, 06:52
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post Jun 5 2014, 06:37
Post #10923
holy_demon



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QUOTE(Colman @ Jun 5 2014, 14:11) *

OK then (IMG:[invalid] style_emoticons/default/smile.gif)
BTW, 10km+ running a day is not harsh.


Well anymore than that then you should do HIT running instead (most common practice is 3m sprint + 30s break and repeat ad infinitum until you reach 10km). (IMG:[invalid] style_emoticons/default/rolleyes.gif)
You're training for burst, not consistency

Btw, the only sportsmen who are even more hardcore than martial artists are parkour's traceur. Ninja > Warrior (IMG:[invalid] style_emoticons/default/cool.gif)

This post has been edited by holy_demon: Jun 5 2014, 14:41
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post Jun 5 2014, 12:53
Post #10924
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I can run 10m does that count?
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post Jun 5 2014, 13:06
Post #10925
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QUOTE(J99814 @ Jun 4 2014, 15:45) *

Or, failing that, quality tabs in addition to category tabs?


Along these lines, I would love to be able to hide locked equipment in the Forge, just to make salvaging easier. The page refreshes every time you salvage, forcing you to scroll all the way through everything every time you want to salvage a few things near or at the bottom of the list. (e.g., willow staves (IMG:[invalid] style_emoticons/default/sleep.gif))
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post Jun 5 2014, 17:12
Post #10926
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I could run 10km in 45'ish~ minutes.
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post Jun 5 2014, 23:16
Post #10927
Tenboro

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QUOTE(n125 @ Jun 5 2014, 13:06) *

Along these lines, I would love to be able to hide locked equipment in the Forge, just to make salvaging easier. The page refreshes every time you salvage, forcing you to scroll all the way through everything every time you want to salvage a few things near or at the bottom of the list. (e.g., willow staves (IMG:[invalid] style_emoticons/default/sleep.gif))


Good news, everyone.
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post Jun 5 2014, 23:23
Post #10928
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QUOTE(Tenboro @ Jun 5 2014, 14:16) *

Good news, everyone.

"...The forge is being removed!"
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post Jun 6 2014, 02:37
Post #10929
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Forge is being split into The Forge, and The Salvage Yard for Good (Worn Out) Ponies
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post Jun 6 2014, 03:00
Post #10930
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QUOTE(skillchip @ Jun 5 2014, 20:37) *

... and The Salvage Yard for Good (Worn Out) Ponies

Wouldn't that be the glue factory? (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jun 6 2014, 04:16
Post #10931
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QUOTE(Tenboro @ Jun 6 2014, 05:16) *

Good news, everyone.

Finally decided to give up HV? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 6 2014, 08:04
Post #10932
holy_demon



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I suggest a new mode where we can trade away our level for drop chance. So I can fight level 380 monster, but with the scaling/stats/abilities/prof of level 300, with maybe 0.1% drop chance/level sacrificed => 8% bonus drop chance

So now people could stop complaining about "the game being too easy". If they think it's too easy, they're free to scale back to level 1 for whooping 40% drop bonus (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by holy_demon: Jun 6 2014, 08:06
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post Jun 6 2014, 08:17
Post #10933
Colman



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QUOTE(holy_demon @ Jun 6 2014, 14:04) *

I suggest a new mode where we can trade away our level for drop chance. So I can fight level 380 monster, but with the scaling/stats/abilities/prof of level 300, with maybe 0.1% drop chance/level sacrificed => 8% bonus drop chance

So now people could stop complaining about "the game being too easy". If they think it's too easy, they're free to scale back to level 1 for whooping 40% drop bonus (IMG:[invalid] style_emoticons/default/rolleyes.gif)

I think any method that can fix the game balance must involved a complete inventory wipe. Perhaps add a new mode that having separate inventory so that people can still have the old gear and play the new balanced HV (if it exist in the future).
However, it may make the database size so large that the server cannot handle.

This post has been edited by Colman: Jun 6 2014, 08:18
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post Jun 6 2014, 09:18
Post #10934
skillchip



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QUOTE(holy_demon @ Jun 6 2014, 06:04) *

I suggest a new mode where we can trade away our level for drop chance. So I can fight level 380 monster, but with the scaling/stats/abilities/prof of level 300, with maybe 0.1% drop chance/level sacrificed => 8% bonus drop chance

So now people could stop complaining about "the game being too easy". If they think it's too easy, they're free to scale back to level 1 for whooping 40% drop bonus (IMG:[invalid] style_emoticons/default/rolleyes.gif)


I'd drop back to level 0, as long as I could fight same level mobs. I miss Rabid Hamster

This post has been edited by skillchip: Jun 6 2014, 09:19
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post Jun 6 2014, 09:23
Post #10935
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QUOTE(Colman @ Jun 6 2014, 15:17) *

I think any method that can fix the game balance must involved a complete inventory wipe. Perhaps add a new mode that having separate inventory so that people can still have the old gear and play the new balanced HV (if it exist in the future).
However, it may make the database size so large that the server cannot handle.

Like the HARDCORE MODE!!
- You should raise a new character from level 0.
- Increased drop rate or better roll.
- Can't transfer any inventory including credit and Hath. Bazzar is the only place to buy and sell.
- The character can't get any bonus from donation, H@H, toplist, cookie, or whatever.
- Ladder ranking system based on level or something else.
- The character will be REMOVED once you died from battle.
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post Jun 6 2014, 10:33
Post #10936
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QUOTE(holy_demon @ Jun 6 2014, 06:04) *

So now people could stop complaining about "the game being too easy". If they think it's too easy, they're free to scale back to level 1 for whooping 40% drop bonus (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Give them X50 difficult (PONYHELL!), and legendary and peerless equipment can only be droped there.

Problem solved. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 7 2014, 12:24
Post #10937
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QUOTE(gc00018 @ Jun 6 2014, 10:33) *

Give them X50 difficult (PONYHELL!), and legendary and peerless equipment can only be droped there.

Problem solved. (IMG:[invalid] style_emoticons/default/rolleyes.gif)



Yes, and all mobs do ONLY void damage multiplied by factor of 5 and every 10 rounds get room full of [10x] FSMs... (IMG:[invalid] style_emoticons/default/laugh.gif)


---

On a side note

1. I always wonder why INT stat is so "weak" from a lack of better word.

I consider INT to be DEX of mage world. Shouldn't INT add some tiny incremental bonus to magic hit accuracy/chance with each level or invested 25/50 pts?

2. Any chance to see mobs packs expanded past 10 monsters? At least for Random Encounters it would be really fun dealing with (e.g.) 20.
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post Jun 7 2014, 12:47
Post #10938
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QUOTE(gc00018 @ Jun 6 2014, 10:33) *

Give them X50 difficult (PONYHELL!), and legendary and peerless equipment can only be droped there.

Problem solved. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


only available on Grindfest. you'll get a "good" chance in getting a legendary and peerless equipment from clearance bonus for grindfest on the Hardest difficulty.

imo, that 5000credits bonus is pretty irrelevant for 1000rds of grindfest.
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post Jun 7 2014, 13:49
Post #10939
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QUOTE(malkatmp @ Jun 7 2014, 12:47) *

imo, that 5000credits bonus is pretty irrelevant for 1000rds of grindfest.

actually it's only a bit outdated: consider that it was introduced when there weren't so many high-class mobs, but it's still more than you could gain by re-doing 150-round long arena, so at least there's a bit of logic behind it...
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post Jun 8 2014, 02:12
Post #10940
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Maybe a secret surprise in the lotteries on the Summer solstice?
[en.wikipedia.org] Lottery in June, Corn be heavy soon.
Good equips on offer. Buuuuut...
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