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> [Suggestion] A few requests, Can we has...

 
post Jun 1 2014, 11:57
Post #10881
n125



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QUOTE(gc00018 @ Jun 1 2014, 02:46) *

To get more choice when select equipment, no only to stack Holy EDB.

It largely limited my equipment setting plan.

Get more way to buff cure because it is one of essential spell and everyone need it.

It' will be a big buff for melee, and Holy mages won't get any nerf and cmay get something else like more powerful drain.


While I wouldn't mind seeing Curative proficiency make a return, I also wouldn't mind the cure bonus being moved to Divine proficiency as a compromise. This way the bonus becomes available to everyone, but holy mages still retain an advantage.
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post Jun 1 2014, 12:38
Post #10882
gc00018



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QUOTE(n125 @ Jun 1 2014, 09:57) *

While I wouldn't mind seeing Curative proficiency make a return, I also wouldn't mind the cure bonus being moved to Divine proficiency as a compromise. This way the bonus becomes available to everyone, but holy mages still retain an advantage.


Holy mages should get advantage from a special way only for holy, not from a basic spell which everyone need to use.

It limits other players's choice, because everyone need to cure.
And melee can only get them form weapon prefix...

So, I suggest every style should have a way to increase their cure power
or simply give every kind of equipment a holy edb
or let divine prof increase the cure amount.

This post has been edited by gc00018: Jun 1 2014, 12:39
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post Jun 1 2014, 14:44
Post #10883
Ichy



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Holy ---> increased cure power
Dark ---> weakening Effect
Fire ---> Dot Damage
Ice ---> Slow
Elec ---> Chance to stun
Wind ---> Blind

Proc Power based on EDB.
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post Jun 1 2014, 15:07
Post #10884
Scremaz



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QUOTE(Ichy @ Jun 1 2014, 14:44) *

Holy ---> increased cure power
Dark ---> weakening Effect
Fire ---> Dot Damage
Ice ---> Slow
Elec ---> Chance to stun
Wind ---> Blind

Proc Power based on EDB.

or something similar, it was something i was thinking myself for quite a few time!
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post Jun 1 2014, 15:25
Post #10885
Colman



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QUOTE(Ichy @ Jun 1 2014, 20:44) *

Holy ---> increased cure power
Dark ---> weakening Effect
Fire ---> Dot Damage
Ice ---> Slow
Elec ---> Chance to stun
Wind ---> Blind

Proc Power based on EDB.

1H ---> more damage
DW ---> even more damage
2H ---> omg alot of damage

Increase in damage base on mood. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 1 2014, 15:32
Post #10886
holy_demon



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QUOTE(Colman @ Jun 1 2014, 23:25) *

1H ---> more damage
DW ---> even more damage
2H ---> omg alot of damage

Increase in damage base on mood. (IMG:[invalid] style_emoticons/default/laugh.gif)


For the sake of variety we should have
1H -> more crit chance
DW -> more crit damag
2H -> more damage

increased by OC (IMG:[invalid] style_emoticons/default/tongue.gif)

to OFC or not to OFC (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by holy_demon: Jun 1 2014, 15:34
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post Jun 1 2014, 17:41
Post #10887
gc00018



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QUOTE(Ichy @ Jun 1 2014, 12:44) *

Holy ---> increased cure power
Dark ---> weakening Effect
Fire ---> Dot Damage
Ice ---> Slow
Elec ---> Chance to stun
Wind ---> Blind

Proc Power based on EDB.


nude ---> Super pony mode (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 1 2014, 18:21
Post #10888
Ichy



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QUOTE(gc00018 @ Jun 1 2014, 17:41) *

nude ---> Super pony mode (IMG:[invalid] style_emoticons/default/rolleyes.gif)

but you take anal Damage against 'penis' mobs?
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post Jun 1 2014, 18:29
Post #10889
Colman



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QUOTE(Ichy @ Jun 2 2014, 00:21) *

but you take anal Damage against 'penis' mobs?

but you can use penis to parry penis (IMG:[invalid] style_emoticons/default/cool.gif)
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post Jun 1 2014, 19:42
Post #10890
Scremaz



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QUOTE(Colman @ Jun 1 2014, 18:29) *

but you can use penis to parry penis (IMG:[invalid] style_emoticons/default/cool.gif)

i don't think that 'sword versus sword' applies in this case (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jun 1 2014, 20:04
Post #10891
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QUOTE(Scremaz @ Jun 1 2014, 19:42) *

i don't think that 'sword versus sword' applies in this case (IMG:[invalid] style_emoticons/default/unsure.gif)


So only effective against SGs? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 1 2014, 20:52
Post #10892
Scremaz



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QUOTE(malkatmp @ Jun 1 2014, 20:04) *

So only effective against SGs? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

[simg2.gelbooru.com] yes, sort of...

This post has been edited by Scremaz: Jun 1 2014, 20:56
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post Jun 1 2014, 21:57
Post #10893
Ichy



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And now the Question is if Sword and Bord refers to DFC Futas.
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post Jun 1 2014, 22:35
Post #10894
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QUOTE(malkatmp @ Jun 1 2014, 18:04) *

So only effective against SGs? (IMG:[invalid] style_emoticons/default/rolleyes.gif)


As well as FSM, it's got enough tentacle. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 2 2014, 03:17
Post #10895
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Now it's more like the "Hentaiverse". We need that. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 2 2014, 06:00
Post #10896
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QUOTE(holy_demon @ Jun 1 2014, 08:32) *

For the sake of variety we should have
1H -> more crit chance
DW -> more crit damag
2H -> more damage

increased by OC (IMG:[invalid] style_emoticons/default/tongue.gif)

to OFC or not to OFC (IMG:[invalid] style_emoticons/default/rolleyes.gif)

More like
1H -> We already have better block chances
DW -> Less block better damage
2H -> Should do more damage without a lot of penalties
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post Jun 2 2014, 22:10
Post #10897
yrch



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...bigger temples?
Maybe few entities under snowflake, who all adore her randomness, but are always quarreling with each other. Players can only worship one at a time, and this gives boosts in some attribs and worsens others [maybe this changes with time randomly, based on current god alliance].
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post Jun 2 2014, 23:36
Post #10898
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Regen on IA (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 3 2014, 00:48
Post #10899
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QUOTE(Mikey_Mike @ Jun 2 2014, 11:36) *

Regen on IA (IMG:[invalid] style_emoticons/default/smile.gif)


(IMG:[invalid] style_emoticons/default/anime_cry.gif) the magic 8 ball says chances unlikely.
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post Jun 3 2014, 01:29
Post #10900
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It would be nice if there was something you could do to stack effects higher (so instead of 5x penetrated armor, or 2x ether tap, you could increase that stack by 1, or 2, or...).

That would probably be best as a hath perk, though.
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