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	 |  [Suggestion] A few requests , Can we has... |  |  
  
     
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           May 22 2014, 19:19 |  
		| Pillowgirl 
 
 
 
 Group: Gold Star Club Posts: 5,458 Joined: 2-December 12 
  
 | QUOTE(blue penguin @ May 22 2014, 11:37)  No need to maintain a database, just make the quote do:
 example:
 Hell, this can be done with a script.
 
 Ghost the vndb quotes for fun? |  
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           May 22 2014, 22:39 |  
		| Dead-ed 
 
 
 
 Group: Members Posts: 3,578 Joined: 4-March 14 
  
 | Make siphon points & chance upgradeable, so the value of vampire(.etc) weapons can raise. |  
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           May 23 2014, 01:03 |  
		| EsotericSatire 
 
 
 
 Group: Catgirl Camarilla Posts: 12,940 Joined: 31-July 10 
  
 | QUOTE(Dead-ed @ May 22 2014, 10:39)  Make siphon points & chance upgradeable, so the value of vampire(.etc) weapons can raise.
 
 The problem is that people have abused sustain in the past so all sustain is kind of gimped to an extent now. |  
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           May 23 2014, 05:42 |  
		| skillchip 
 
 
 
 Group: Catgirl Camarilla Posts: 5,757 Joined: 31-December 06 
  
 | Past abuse, gimping the future for everyone. Damn you past people for stealing our future! |  
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           May 23 2014, 06:00 |  
		| Dead-ed 
 
 
 
 Group: Members Posts: 3,578 Joined: 4-March 14 
  
 | Well, my terrific plan to monopolize siphon weapons was busted, I guess. |  
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           May 23 2014, 07:45 |  
		| Pickled_Cow 
 
 
 
 Group: Gold Star Club Posts: 6,377 Joined: 22-November 06 
  
 | This is just something that was stuck in my head, I don't know what to make of it.   This post has been edited by Pickled Cow: May 23 2014, 08:32 |  
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           May 23 2014, 18:51 |  
		| holy_demon 
 
 
 
 Group: Gold Star Club Posts: 5,417 Joined: 2-April 10 
  
 | QUOTE(EsotericSatire @ May 23 2014, 09:03)  The problem is that people have abused sustain in the past so all sustain is kind of gimped to an extent now.
 
 When will maxing ADB/MDB/EDB playstyle ever be gimped?  People have been abusing it since forever (IMG:[invalid ] style_emoticons/default/rolleyes.gif ) |  
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           May 23 2014, 18:53 |  
		| holy_demon 
 
 
 
 Group: Gold Star Club Posts: 5,417 Joined: 2-April 10 
  
 | QUOTE(blue penguin @ May 22 2014, 11:37)  No need to maintain a database, just make the quote do:
 example:
 Hell, this can be done with a script.
 
 Not ecchi enough  (IMG:[invalid ] style_emoticons/default/duck.gif )  |  
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           May 25 2014, 03:53 |  
		| skillchip 
 
 
 
 Group: Catgirl Camarilla Posts: 5,757 Joined: 31-December 06 
  
 | Something needs to be done about Heavy Prof, its just so damn boring. Merge the three specific mits, and give it something special to make it more distinct.
 Like:
 More Cushion For the Pushin: at max level -0.5 burden per 10 prof.
 Heavy Blows: 0.05% counter-parry per prof point, amounting to 25% @500 prof
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           May 25 2014, 04:22 |  
		| revsex 
 
 
 
 Group: Members Posts: 896 Joined: 12-November 11 
  
 | Ajax-based, please make it happen. |  
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           May 25 2014, 06:44 |  
		| revsex 
 
 
 
 Group: Members Posts: 896 Joined: 12-November 11 
  
 | QUOTE(Pickled Cow @ May 25 2014, 11:36)  I've seen that post, that's why i hope it will be available very soon. |  
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           May 25 2014, 08:07 |  
		| holy_demon 
 
 
 
 Group: Gold Star Club Posts: 5,417 Joined: 2-April 10 
  
 | QUOTE(revsex @ May 25 2014, 12:22)  Ajax-based, please make it happen.
 
 My experience with Ajax tells me that after 100000 turns, your browser will be slowed down heavily. Turns out that implementation of dynamic loading has terrible memory/cache management. I imagine it would be a huge pain in the ass for 10B to finetune it with each browser Also, all battle script will stop working, so I don't really want it to happen  (IMG:[invalid ] style_emoticons/default/heh.gif ) |  
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           May 26 2014, 06:05 |  
		| blue penguin 
 
 
 
 Group: Gold Star Club Posts: 10,046 Joined: 24-March 12 
  
 | QUOTE(holy_demon @ May 25 2014, 07:07)  My experience with Ajax tells me that after 100000 turns, your browser will be slowed down heavily. Turns out that implementation of dynamic loading has terrible memory/cache management. I imagine it would be a huge pain in the ass for 10B to finetune it with each browser 10b do not need to do the entire game in ajax.  A trade off that every battle is in ajax but when you advance a round (i.e. press space on that annoying message or use a script to get rid of it) the entire page is reloaded.  That would actually be a good way to add a hash to the battle state that is send with every ajax call and rehashed server side, this to prevent people from replaying ajax calls to double the battle drops phase for example. |  
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           May 29 2014, 08:40 |  
		| treesloth 
 
 
 
 Group: Catgirl Camarilla Posts: 3,528 Joined: 6-January 13 
  
 | 1. Reduce SS usage to 7%/strike for light users. Keep SS % usage the same for heavy, but increase damage to 75%.
 2. Increase SS usage to 12.5%/strike for 2H, but increase damage 100% while doubling your counter-parry.
 
 3. Or make some combination of 1&2...
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           May 29 2014, 08:47 |  
		| dnbdave 
 
 
 
 Group: Gold Star Club Posts: 2,011 Joined: 16-June 08 
  
 | QUOTE(treesloth16 @ May 29 2014, 02:40)  1. Reduce SS usage to 7%/strike for light users. Keep SS % usage the same for heavy, but increase damage to 75%.
 
 2. Increase SS usage to 12.5%/strike for 2H, but increase damage 100% while doubling your counter-parry.
 
 3. Or make some combination of 1&2...
 
 Well that was a fast recovery, folks were wondering about you there Tree. There is no leaving. |  
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           May 29 2014, 08:57 |  
		| dnbdave 
 
 
 
 Group: Gold Star Club Posts: 2,011 Joined: 16-June 08 
  
 | QUOTE(blue penguin @ May 26 2014, 00:05)  10b do not need to do the entire game in ajax.  A trade off that every battle is in ajax but when you advance a round (i.e. press space on that annoying message or use a script to get rid of it) the entire page is reloaded.  That would actually be a good way to add a hash to the battle state that is send with every ajax call and rehashed server side, this to prevent people from replaying ajax calls to double the battle drops phase for example.
 
 I would literally KILL (mobs) to abate the flickering. It's not constant either, seems to vary in intensity and duration either with server load or connection saturation. Positive it's not my system since it happens on several different boxes in different places.  By now I've tried every hackshit ducttape maneuver to fix it so whether it be ajax or whatnot I'm prepared to actually beg and plead  for some relief. |  
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           May 29 2014, 09:49 |  
		| treesloth 
 
 
 
 Group: Catgirl Camarilla Posts: 3,528 Joined: 6-January 13 
  
 | QUOTE(dnbdave @ May 29 2014, 15:47)  Well that was a fast recovery, folks were wondering about you there Tree. There is no leaving.
 
 Ever hear about the legend of Ricky Bobby? |  
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           May 29 2014, 11:40 |  
		| Pillowgirl 
 
 
 
 Group: Gold Star Club Posts: 5,458 Joined: 2-December 12 
  
 | QUOTE(treesloth16 @ May 29 2014, 17:49)  Ever hear about the legend of Ricky Bobby?
 
 You escaped from prison? |  
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