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> [Suggestion] A few requests, Can we has...

 
post May 22 2014, 19:19
Post #10821
Pillowgirl



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QUOTE(blue penguin @ May 22 2014, 11:37) *

No need to maintain a database, just make the quote do:
example:
Hell, this can be done with a script.

Ghost the vndb quotes for fun?
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post May 22 2014, 22:39
Post #10822
Dead-ed



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Make siphon points & chance upgradeable, so the value of vampire(.etc) weapons can raise.
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post May 23 2014, 01:03
Post #10823
EsotericSatire



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QUOTE(Dead-ed @ May 22 2014, 10:39) *

Make siphon points & chance upgradeable, so the value of vampire(.etc) weapons can raise.


The problem is that people have abused sustain in the past so all sustain is kind of gimped to an extent now.
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post May 23 2014, 05:42
Post #10824
skillchip



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Past abuse, gimping the future for everyone. Damn you past people for stealing our future!
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post May 23 2014, 06:00
Post #10825
Dead-ed



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Well, my terrific plan to monopolize siphon weapons was busted, I guess.
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post May 23 2014, 07:45
Post #10826
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This is just something that was stuck in my head, I don't know what to make of it.
Attached Image
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This post has been edited by Pickled Cow: May 23 2014, 08:32
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post May 23 2014, 18:51
Post #10827
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QUOTE(EsotericSatire @ May 23 2014, 09:03) *

The problem is that people have abused sustain in the past so all sustain is kind of gimped to an extent now.


When will maxing ADB/MDB/EDB playstyle ever be gimped? People have been abusing it since forever (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 23 2014, 18:53
Post #10828
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QUOTE(blue penguin @ May 22 2014, 11:37) *

No need to maintain a database, just make the quote do:
example:
Hell, this can be done with a script.


Not ecchi enough (IMG:[invalid] style_emoticons/default/duck.gif)
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post May 23 2014, 20:15
Post #10829
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We all have borrowed the present from the people of our future. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 25 2014, 03:53
Post #10830
skillchip



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Something needs to be done about Heavy Prof, its just so damn boring. Merge the three specific mits, and give it something special to make it more distinct.

Like:
More Cushion For the Pushin: at max level -0.5 burden per 10 prof.
Heavy Blows: 0.05% counter-parry per prof point, amounting to 25% @500 prof
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post May 25 2014, 04:22
Post #10831
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Ajax-based, please make it happen.
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post May 25 2014, 06:36
Post #10832
Pickled_Cow



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QUOTE(revsex @ May 25 2014, 02:22) *

Ajax-based, please make it happen.

https://forums.e-hentai.org/index.php?showt...p;#entry2891881
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post May 25 2014, 06:44
Post #10833
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QUOTE(Pickled Cow @ May 25 2014, 11:36) *

I've seen that post, that's why i hope it will be available very soon.
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post May 25 2014, 08:07
Post #10834
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QUOTE(revsex @ May 25 2014, 12:22) *

Ajax-based, please make it happen.

My experience with Ajax tells me that after 100000 turns, your browser will be slowed down heavily. Turns out that implementation of dynamic loading has terrible memory/cache management. I imagine it would be a huge pain in the ass for 10B to finetune it with each browser

Also, all battle script will stop working, so I don't really want it to happen (IMG:[invalid] style_emoticons/default/heh.gif)
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post May 26 2014, 06:05
Post #10835
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QUOTE(holy_demon @ May 25 2014, 07:07) *
My experience with Ajax tells me that after 100000 turns, your browser will be slowed down heavily. Turns out that implementation of dynamic loading has terrible memory/cache management. I imagine it would be a huge pain in the ass for 10B to finetune it with each browser

10b do not need to do the entire game in ajax. A trade off that every battle is in ajax but when you advance a round (i.e. press space on that annoying message or use a script to get rid of it) the entire page is reloaded. That would actually be a good way to add a hash to the battle state that is send with every ajax call and rehashed server side, this to prevent people from replaying ajax calls to double the battle drops phase for example.
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post May 29 2014, 08:40
Post #10836
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1. Reduce SS usage to 7%/strike for light users. Keep SS % usage the same for heavy, but increase damage to 75%.

2. Increase SS usage to 12.5%/strike for 2H, but increase damage 100% while doubling your counter-parry.

3. Or make some combination of 1&2...
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post May 29 2014, 08:47
Post #10837
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QUOTE(treesloth16 @ May 29 2014, 02:40) *

1. Reduce SS usage to 7%/strike for light users. Keep SS % usage the same for heavy, but increase damage to 75%.

2. Increase SS usage to 12.5%/strike for 2H, but increase damage 100% while doubling your counter-parry.

3. Or make some combination of 1&2...


Well that was a fast recovery, folks were wondering about you there Tree. There is no leaving.
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post May 29 2014, 08:57
Post #10838
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QUOTE(blue penguin @ May 26 2014, 00:05) *

10b do not need to do the entire game in ajax. A trade off that every battle is in ajax but when you advance a round (i.e. press space on that annoying message or use a script to get rid of it) the entire page is reloaded. That would actually be a good way to add a hash to the battle state that is send with every ajax call and rehashed server side, this to prevent people from replaying ajax calls to double the battle drops phase for example.


I would literally KILL (mobs) to abate the flickering. It's not constant either, seems to vary in intensity and duration either with server load or connection saturation. Positive it's not my system since it happens on several different boxes in different places.

By now I've tried every hackshit ducttape maneuver to fix it so whether it be ajax or whatnot I'm prepared to actually beg and plead for some relief.
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post May 29 2014, 09:49
Post #10839
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QUOTE(dnbdave @ May 29 2014, 15:47) *

Well that was a fast recovery, folks were wondering about you there Tree. There is no leaving.


Ever hear about the legend of Ricky Bobby?
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post May 29 2014, 11:40
Post #10840
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QUOTE(treesloth16 @ May 29 2014, 17:49) *

Ever hear about the legend of Ricky Bobby?

You escaped from prison?
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