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[Suggestion] A few requests, Can we has... |
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May 13 2014, 09:12
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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Not gonna stick myself to all these economy talk but scarcity is why we're kept hooked up to HV in the first place. Especially since all the equips in HV is applicable to Sturgeon's law, namely: only 1-10% of it is worth shelling billions of credits for and the rest is hardly anything worthwhile, if not graded as shit equips and such.
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May 13 2014, 11:49
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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If item level will be reintroduce, I hope something are different: - Item stat will not down-scaled to player level if the item have higher level than the player. Instead, make the player take extra burden/interference for equipping gear of high level. Perhaps +1 burden and interference per level. - Item dropped should have level higher than the player level, otherwise the items are useless for the player himself. And low level player are forced to buy gears from high level player making the poor even poorer. - Item level should be increased by forge, but not IW.
This post has been edited by Colman: May 13 2014, 11:51
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May 13 2014, 11:51
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(skillchip @ May 12 2014, 20:34) 
Warding: Add Resist to it, and make more monsters normal and specials be magic
Since mages ruled everything, magical monsters have almost died out. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Only celestials survive because of its half Physical skill and void attack~
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May 13 2014, 12:19
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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QUOTE(Colman @ May 13 2014, 17:49)  If item level will be reintroduce, I hope something are different: - Item stat will not down-scaled to player level if the item have higher level than the player. Instead, make the player take extra burden/interference for equipping gear of high level. Perhaps +1 burden and interference per level. Wouldn't that mean high-level staves would eat their MP pool like no tomorrow if, say, the staff was 100 levels higher than the wielder, thus 107 Burden+100 Interference? Translation: all the best equips will be locked down to those of equally high levels, so none of us can touch Dani's equips. QUOTE(Colman @ May 13 2014, 17:49)  - Item dropped should have level higher than the player level, otherwise the items are useless for the player himself. And low level player are forced to buy gears from high level player making the poor even poorer.
Well, make it higher for lower-level players and lower for higher-level players. Marginally. QUOTE(Colman @ May 13 2014, 17:49)  - Item level should be increased by forge, but not IW.
To be forged using scraps perhaps? (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by LostLogia4: May 13 2014, 12:24
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May 14 2014, 18:53
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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I have some suggestions about the spirit stance system. As the current spirit stance making 1H having more attack power than 2H/DW, which is strange. Also, the skill chain is too weak for wasting 3 turn and all overcharge as well. Suggestion for spirit stance:- Make the spirit stance auto activated whenever overcharge gauge bar full (250/250). - Make spirit stance do not consume overcharge & SP. (So spirit stance will not wear off as long as you do not use skill/focus/defense) - Remove the overcharge from 1H counter. (1H player should not have more OC than 2H/DW) - Switch off spirit stance when SP < 25%.- remove the -25% mp consumption bonus. It mean the spirit stance is free whenever someone have maxed OC gauge to have double melee damage. Which is similar to the old OC system (+1% damage per 3 OC), but only actived when OC is full. Suggestion for skills:- Remove the skill chain. Instead, set a very long cooldown for T2/T3 skill. Perhaps 30/50 turn for T2/T3 skill. - Increase T2/T3 overcharge consumption. Perhaps 150/200 for T2/T3. - Increase T2/T3 skill damage. A 2H T3 skill in spirit stance should be able to kill most mobs in PF, or give a single monster very high damage. Otherwise, people will only use OFC, which do not require chain. My suggestions aiming to let melee players choose between higher average damage (normal attack), or to have burst damage (skill). For mage, as long as their overcharge is full, they can also enjoy the -25% MP usage, with the price of SP.Not like mage need spirit stance anyway. (IMG:[ invalid] style_emoticons/default/tongue.gif) Happy (IMG:[ invalid] style_emoticons/default/smile.gif) Edited: Make some change to make more people happy (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by Colman: May 15 2014, 08:21
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May 14 2014, 21:53
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J99814
Group: Members
Posts: 406
Joined: 25-January 13

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I think auto-activating spirit stance is a bad idea - what if I don't want to use spirit stance? What if I need some mana, and focusing is the only way to get it? Before anyone says "use a potion," maybe I run out. Maybe someone took them all. You never know.
Besides, when I'm using spirit stance, I like to time it so regen expires while I'm in spirit stance, so I can refresh it more cheaply. If you forget to take advantage of things, you don't get a cookie.
Also, one-handed is only considered a viable style because the counter generates overcharge - which makes it superb. Two-handed and dual wielding "suffer" from a lack of overcharge (in that you can, at some point, run out) largely by design.
I want to assure you that the T3 abilities do plenty of damage - but PFUDOR is SUPPOSED to be really hard. Lower the difficulty if you want it to get easier. "Flail ineffectually until the timer ends" is just tedious.
I'd like more variety in the various tiered abilities, though. If DW had a choice of debuffs to inflict, or 2H had choices in whether to make a heavy blow or a sweeping one, that might be fun. I can't say about 1H, as I don't use it.
Fuck concussive strike.
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May 14 2014, 22:47
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,466
Joined: 31-July 10

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QUOTE(Colman @ May 14 2014, 06:53)  For mage, as long as their overcharge is full, they can also enjoy the -25% MP usage, with the price of SP.
It would murder all the mages. We need spirit points for defense, nobody uses spirit stance for casting because focusing mana back is more effective.
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May 14 2014, 23:14
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Pickled_Cow
Group: Gold Star Club
Posts: 6,351
Joined: 22-November 06

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May 14 2014, 23:23
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SoraNoAki
Group: Gold Star Club
Posts: 1,188
Joined: 9-July 12

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QUOTE(Colman @ May 14 2014, 17:53)  - Remove the overcharge from 1H counter. - Switch off spirit stance when SP < 25%.
At least you're funny, awful suggestion.
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May 15 2014, 10:33
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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@Colman Good suggestion IMO. (IMG:[ invalid] style_emoticons/default/smile.gif) Current OC gain system is somewhat awkward, even though I'm also a 1H Heavy player. I think 2H/DW (especially 2H) should be more & more buffed in both offensive and defensive manner.
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May 15 2014, 20:26
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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April first was ages ago.
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May 20 2014, 19:15
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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Random suggestion (IMG:[ invalid] style_emoticons/default/laugh.gif) 1: Make critical hit bypass 10% of PMI/MMI and specific mitigation when Heartseeker/Arcane Focus is activated. It can reduce the dependence on PA and Imperil thus making non PA weapon a bit better. 2. Make accuracy above 150% having anti-parry, maxed at 250% accuracy. It not only make the balance weapons somewhat useful, but also allow DW player to have more useful combination when choosing weapons. This post has been edited by Colman: May 21 2014, 06:57
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May 21 2014, 08:46
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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Halve the anti-evade and add anti-parry & resist, and capped at 300% or higher~
It may balance the useless evade and super-useful parry & resist of mob, which will also make high-agi mob more useful again.
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May 21 2014, 15:52
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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buff DW offhand parry bonus to 75%
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May 21 2014, 18:07
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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Can we has a random hentai quote of the day added to the character screen?
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May 21 2014, 18:22
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(qw3rty67 @ May 21 2014, 08:07)  Can we has a random hentai quote of the day added to the character screen?

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May 21 2014, 19:47
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(Maximum_Joe @ May 21 2014, 22:22)  Yeah, like this. I actually like the idea.
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May 21 2014, 20:20
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SoraNoAki
Group: Gold Star Club
Posts: 1,188
Joined: 9-July 12

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QUOTE(qw3rty67 @ May 21 2014, 17:07)  Can we has a random hentai quote of the day added to the character screen?
QUOTE(Maximum_Joe @ May 21 2014, 17:22)  Please implement. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 22 2014, 03:20
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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The people hve spoken, tenbono. Should we start a thread for quotes and sources?
This post has been edited by qw3rty67: May 22 2014, 03:21
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May 22 2014, 03:37
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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No need to maintain a database, just make the quote do: QUOTE telnet electricbiscuit.org 17 example: QUOTE [me@applejack ~]$ telnet electricbiscuit.org 17 Trying 95.147.227.145... Connected to electricbiscuit.org. Escape character is '^]'.
>> Electric Biscuit quote server >> Potentially offensive, come with a thick skin
Remember, God could only create the world in 6 days because he didn't have an established user base.
Connection closed by foreign host. Hell, this can be done with a script.
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