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> [Suggestion] A few requests, Can we has...

 
post May 6 2014, 03:00
Post #10761
something



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make infusions auto-generate in the shop.
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post May 6 2014, 03:08
Post #10762
Pickled_Cow



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QUOTE(eramosat @ May 5 2014, 23:18) *

Suspend mooglemail transfers of all items and equipment for 1 month, and let's see what happens. That would be some fun chaos...I think there would still be a buy and sell market for everything that drops still...right?

If 1 month is too much...let's try 1 day! (IMG:[invalid] style_emoticons/default/biggrin.gif)


Why would you want this? Could you at least make an actual argument for doing so?

""Hey everyone, let's remove the lead lining from the reactor and see what happens!"
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post May 6 2014, 04:05
Post #10763
holy_demon



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QUOTE(eramosat @ May 6 2014, 09:18) *

Suspend mooglemail transfers of all items and equipment for 1 month, and let's see what happens. That would be some fun chaos...I think there would still be a buy and sell market for everything that drops still...right?

If 1 month is too much...let's try 1 day! (IMG:[invalid] style_emoticons/default/biggrin.gif)


Then all the grinders come out and flush the market with credits they havent spent in 1 month. HV suffers the worst inflation in history (IMG:[invalid] style_emoticons/default/heh.gif)
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post May 6 2014, 05:53
Post #10764
malkatmp



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QUOTE(Pickled Cow @ May 6 2014, 03:08) *

Why would you want this? Could you at least make an actual argument for doing so?

""Hey everyone, let's remove the lead lining from the reactor and see what happens!"


some ppl just want to watch the world burn. (IMG:[invalid] style_emoticons/default/dry.gif)

(IMG:[i.imgur.com] http://i.imgur.com/JkCLs.jpg)
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post May 6 2014, 10:21
Post #10765
Tenboro

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QUOTE(treesloth16 @ May 6 2014, 00:26) *
Anyone know why it is the way it is right now?


Because the price shown is to tell people how much they have to bid to get an item, not to tell people how much they may or may not get (depending on various factors) when they sell something to the store.
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post May 6 2014, 10:51
Post #10766
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QUOTE(Tenboro @ May 4 2014, 07:39) *

If we stop creating credits, you'll just have a bunch of people who have hoarded tons of credits in the past, while most new people won't ever be able to obtain the riches of the previous generation.

Much like in the real world.

The only way to curb inflation in a fair way is to add additional taps, which is why I'm adding repair costs. Soon™

Oh, and people will complain about that too of course, but at least that's just whining and not genuine concern about making a stark divide between old and new players.


No, that thought process isn't the correct one. We know that this is not a closed or zero-sum system, it’s all inherently inflationary, that's it's identity. Changes against that or the “essence of the game” won’t bring results. All those attempts will fail.

You also won’t be able to balance the market effectively. Your attempts at balancing something will only be a temporary and not really useful fix, because much like in the real world, those interventions will create "non-intended consequences" and further unbalances in the future. Those measurements never worked, nor will they work. It cannot be done. This is known from real world economy. Trying to control inflationary consequences without actually controlling inflation is a naïve attempt at best.

And to make things worst you will lose players every time you make one "rebalancing". It’s a vicious cycle that’s very unstable for players, but always end in the same way: in a need of making radical changes again.

(Also on that comment about the real world, it also suffers highly from inflation with most of the new money going to the dominant group. This is much like hentaiverse. What they have hoarded in fact in the real world is power, key properties etc.)


What this game needs is:
- Stability. Stop with the radical or "crazy" changes. At every crazy change players quit. Some improvements of the equip that today is considered “garbage” would also be good.

-Further credits sink off the system (credits lottery, credits directly to monsters [?], etc)

Mainly to curb inflation and to promote continuity in the game this is the correct measurement (which is also fail proof, it has worked in many other places, situations and games):

-No level cap on trainings (or should I say in almost everything), but with costs rising a lot after the current maximums. Why? The current system works, players get their income and then spend it out of the system in trainings, hath perks etc. But then they reach a limit in what they can remove of the system, while their income potential is at the highest? The system works but then it's sabotaged to stop working?
Some may say that the guy with crystarium VI will be making too much income, but he will have to spend a lot to get there, and once there why wouldn't he want VII? He would, but getting it would cost a lot more. Positive incentives, not ineffective nerfs or "rebalances".
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post May 6 2014, 11:20
Post #10767
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QUOTE(ginjok @ May 5 2014, 22:51) *

fail proof


hmmm (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 6 2014, 12:01
Post #10768
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QUOTE(EsotericSatire @ May 6 2014, 09:20) *


Advertising (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/duck.gif)

No, but really it's just adding the continuation of something that exists and works, it's not something overtly inventive. It has been tested ad nauseum (or should I say found to work) in other games, there isn't a limit to where one can go. The limit would be when the system or the code can't handle such "big numbers" any more, but even so the limit should be far from the capacities of any player even if the game lasts for many decades.
The "next big thing" is what exists but better, not a revolution that changes the essence of everything, making a lot of people quit, and bringing other problems while not really serving as a solution.
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post May 6 2014, 12:36
Post #10769
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QUOTE(Pickled Cow @ May 6 2014, 05:08) *
""Hey everyone, let's remove the lead lining from the reactor and see what happens!"

Umm... We did it once already.
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post May 6 2014, 13:45
Post #10770
limitbreak



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QUOTE(Evil Scorpio @ May 6 2014, 20:36) *

Umm... We did it once already.


Wait, you serious?
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post May 6 2014, 13:54
Post #10771
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QUOTE(limitbreak @ May 6 2014, 15:45) *

Wait, you serious?

[attachembed=42116]
QUOTE
An aerial view of the Chernobyl nuclear power plant, the site of the world's worst nuclear accident, is shown in this May 1986 photo made a few days after the April 26 explosion in Chernobyl, Ukraine. In front of the chimney is the destroyed 4th reactor. Behind the chimney and very close to the 4th reactor is the 3rd reactor which was stopped on Dec. 6, 2000.


This post has been edited by Evil Scorpio: May 6 2014, 13:54
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post May 6 2014, 14:39
Post #10772
EsotericSatire



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QUOTE(Evil Scorpio @ May 6 2014, 00:36) *

Umm... We did it once already.



You haven't lived until you have been exposed to uranium. Pffft who needs shielding I haven't got cancer yet.
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post May 6 2014, 19:07
Post #10773
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QUOTE(Evil Scorpio @ May 6 2014, 11:54) *




Doesn't really count as removing the lead lining if the lining is blown off by an accidental explosion.
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post May 6 2014, 19:18
Post #10774
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QUOTE(Evil Scorpio @ May 6 2014, 11:54) *

[attachembed=42116]


Wonder if the person who took that picture got cancer
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post May 6 2014, 19:58
Post #10775
Evil Scorpio



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QUOTE(Pickled Cow @ May 6 2014, 21:07) *
Doesn't really count as removing the lead lining if the lining is blown off by an accidental explosion.

Well it does, if the explosion was caused by performing two incompatible nuclear experiments together.

QUOTE(skillchip @ May 6 2014, 21:18) *
Wonder if the person who took that picture got cancer.

Nah, the amount of radiation was too high for cancer - it just "burned" internal systems of people who came into this area during first weeks after the incident, they lived 3-5 days at max.
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post May 6 2014, 20:29
Post #10776
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QUOTE(ginjok @ May 6 2014, 11:01) *

...making a lot of people quit...


Well, this is a positive thing. All hail Tenboro for helping people off HV.
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post May 6 2014, 21:37
Post #10777
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QUOTE(Evil Scorpio @ May 6 2014, 19:58) *

Well it does, if the explosion was caused by performing two incompatible nuclear experiments together.

well, before that event they didn't know those events weren't compatible... it's like medicine, experience is done only when you see you burnt the cake...
anyway hopefully something similar won't happen again

QUOTE(Evil Scorpio @ May 6 2014, 19:58) *

Nah, the amount of radiation was too high for cancer - it just "burned" internal systems of people who came into this area during first weeks after the incident, they lived 3-5 days at max.

indeed, many decays in the first days.

may i ask you where all your knowledge come from?
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post May 6 2014, 21:47
Post #10778
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QUOTE(Scremaz @ May 6 2014, 19:37) *

may i ask you where all your knowledge come from?

(IMG:[upload.wikimedia.org] http://upload.wikimedia.org/wikipedia/commons/thumb/7/7a/Wikipe-tan_full_length.svg/180px-Wikipe-tan_full_length.svg.png)
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post May 7 2014, 14:37
Post #10779
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From the countless nuclear zombie movies around.
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post May 7 2014, 18:47
Post #10780
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How about let the cure also boost by supportive proficiency?

Cure is too weak for current warriors, especially high level.

This post has been edited by gc00018: May 7 2014, 18:48
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