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> [Suggestion] A few requests, Can we has...

 
post May 3 2014, 22:53
Post #10701
blue penguin



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QUOTE(Pillowgirl @ May 3 2014, 17:45) *
Is is possible to use a script to force load graphics locally from a folder to decrease render time?
And anything else on the page that's consistent?

You could write a little proxy that will drop the entire <div id="leftpane"> and then connect to HV through localhost.
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post May 4 2014, 02:06
Post #10702
EsotericSatire



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QUOTE(catdrag0n @ May 3 2014, 03:49) *

Inflation


2013 had massive inflation, prices have been fairly stable except for peerless in 2014.


QUOTE(catdrag0n @ May 3 2014, 03:49) *

A training increasing the length of infusion enchantments


Yeah, infusion item's durations feel so low, they were great when they had the 25% boost to duration.

QUOTE(catdrag0n @ May 3 2014, 03:49) *

Holy and dark abilities equivalent to elemental spikes?


Burn + Mana and spirit drain?

QUOTE(catdrag0n @ May 3 2014, 03:49) *

Anything to nerf the monsters feeded by catgirls, because it's getting insane (IMG:[invalid] style_emoticons/default/dry.gif)' (IDK, decrease minimum PL level so there's less chance to face five of them, or make it so there can't be more than 2 monsters made by the same player in the same round...)


Sounds more like you mean GC lol.
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post May 4 2014, 02:41
Post #10703
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QUOTE(catdrag0n @ May 4 2014, 00:36) *

Both can be converted directly into credits (and you can pay with hath in WTS/WTB sections) and indirectly through lottery and over time through hath perks. But maybe I'm wrong and I'm overestimating the quantity of GP/hath actually converted.


What you are wrong about is suggesting that hath influences inflation. The increasing amount of credits circulating in HV is what is driving inflation. Hath is merely a form of transfer, like bitcoins. What HV needs is a way to eliminate credits from the system. ItemShopBot is the only impactful way right now to get rid of credits??. As of now, old and new credits just get passed around from player to player. The only way to stop inflation dead, is to stop creating credits, but everyone would complain.

edit. With tokenizer3, I get 30:1 chaos to blood. Can blood ratio be increased, say like 7:1 chaos to blood?
edit2. I changed my mind about tokenizer. TTT gave me nothing today. (IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by treesloth16: May 4 2014, 10:46
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post May 4 2014, 03:58
Post #10704
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QUOTE(Pillowgirl @ May 4 2014, 02:45) *

Is is possible to use a script to force load graphics locally from a folder to decrease render time?
And anything else on the page that's consistent?



QUOTE(blue penguin @ May 4 2014, 06:53) *

You could write a little proxy that will drop the entire <div id="leftpane"> and then connect to HV through localhost.


Or, you could use [developer.mozilla.org] ajax or [www.php.net] curl, or whatever tools that can create an HTTP session to retrieve HTML content, then trim the part you dont want or reorganise the layout, before actually putting it on display.

This post has been edited by holy_demon: May 4 2014, 05:04
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post May 4 2014, 04:44
Post #10705
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QUOTE(treesloth16 @ May 3 2014, 14:41) *

What you are wrong about is suggesting that hath influences inflation. The increasing amount of credits circulating in HV is what is driving inflation. Hath is merely a form of transfer, like bitcoins. What HV needs is a way to eliminate credits from the system. ItemShopBot is the only impactful way right now to get rid of credits??. As of now, old and new credits just get passed around from player to player. The only way to stop inflation dead, is to stop creating credits, but everyone would complain.


The lotto destroys credits, whilst GP can be considered a holder of value when they are destroyed the credits that purchased them effectively go too. The lotto has taken out billions as opposed to millions by the item shop bot. Its why inflation has decelerated for most goods, there has even been minor deflation.


QUOTE(treesloth16 @ May 3 2014, 14:41) *

edit. With tokenizer3, I get 30:1 chaos to blood. Can blood ratio be increased, say like 7:1 chaos to blood?



Its not that good is it? I'd want it if thats the case. Currently I get about 3:1 for Chaos tokens to blood. I want more chaos!.
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post May 4 2014, 05:06
Post #10706
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QUOTE(EsotericSatire @ May 4 2014, 10:44) *
The lotto destroys credits, whilst GP can be considered a holder of value when they are destroyed the credits that purchased them effectively go too. The lotto has taken out billions as opposed to millions by the item shop bot. Its why inflation has decelerated for most goods, there has even been minor deflation.
The lotto primarily destroys GP really. As for the credits, aside from the 1% or so that's lost in GP exchange (assuming te GP exchange have HV credit tax like Hath Exchange), they mostly gone to the hands of the GP providers really. This basically means the Credits have been loaded off from the riches.

QUOTE(EsotericSatire @ May 4 2014, 10:44) *
I want more CHAOS!!
不要
[www.geekosystem.com] DO. NOT. WANT!

This post has been edited by LostLogia4: May 4 2014, 05:16
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post May 4 2014, 05:38
Post #10707
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QUOTE(LostLogia4 @ May 4 2014, 13:06) *

The lotto primarily destroys GP really. As for the credits, aside from the 1% or so that's lost in GP exchange (assuming te GP exchange have HV credit tax like Hath Exchange), they mostly gone to the hands of the GP providers really. This basically means the Credits have been loaded off from the riches.


You know GP and Hath are mostly generated by 'the riches'. So you are just contributing to making them richer by buying Hath and GP (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 4 2014, 08:46
Post #10708
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QUOTE(LostLogia4 @ May 4 2014, 03:06) *

不要
[www.geekosystem.com] DO. NOT. WANT!


The correct version of 'Noooooo' in Chinese is '雅蠛蝶'.

Same word as a kind of butterfly. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Noooooooooooooooooooooot the turth
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post May 4 2014, 09:39
Post #10709
Tenboro

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QUOTE(treesloth16 @ May 4 2014, 02:41) *
The only way to stop inflation dead, is to stop creating credits, but everyone would complain.


If we stop creating credits, you'll just have a bunch of people who have hoarded tons of credits in the past, while most new people won't ever be able to obtain the riches of the previous generation.

Much like in the real world.

The only way to curb inflation in a fair way is to add additional taps, which is why I'm adding repair costs. Soon™

Oh, and people will complain about that too of course, but at least that's just whining and not genuine concern about making a stark divide between old and new players.
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post May 4 2014, 09:47
Post #10710
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QUOTE(Tenboro @ May 4 2014, 11:39) *
The only way to curb inflation in a fair way is to add additional taps, which is why I'm adding repair costs. Soon™

"Repair"? We'll get an equipment deterioration?

(IMG:https://forums.e-hentai.org/uploads/post-329682-1358784470.png)
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post May 4 2014, 09:49
Post #10711
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QUOTE(Tenboro @ May 4 2014, 15:39) *

repair costs

What is this again? It's not in the "To Be Added" wiki page.

This post has been edited by hujan86: May 4 2014, 09:50
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post May 4 2014, 10:12
Post #10712
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Repair cost...
Oh...
Oh......
Oh.........
(IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 4 2014, 10:24
Post #10713
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QUOTE(Tenboro @ May 4 2014, 15:39) *

If we stop creating credits, you'll just have a bunch of people who have hoarded tons of credits in the past, while most new people won't ever be able to obtain the riches of the previous generation.

Much like in the real world.

The only way to curb inflation in a fair way is to add additional taps, which is why I'm adding repair costs. Soon™

Oh, and people will complain about that too of course, but at least that's just whining and not genuine concern about making a stark divide between old and new players.

I think a better balance between 1H/2H/DW/different kind of mage is more important than credits sink atm.
Some inflation is due to the unbalance forcing people to go all in for a specific gear. If all gears are same, or at least work in some case, the bid in auction will not be that crazy.
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post May 4 2014, 10:24
Post #10714
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QUOTE(Tenboro @ May 4 2014, 17:39) *

If we stop creating credits, you'll just have a bunch of people who have hoarded tons of credits in the past, while most new people won't ever be able to obtain the riches of the previous generation.

Much like in the real world.

The only way to curb inflation in a fair way is to add additional taps, which is why I'm adding repair costs. Soon™

Oh, and people will complain about that too of course, but at least that's just whining and not genuine concern about making a stark divide between old and new players.


And, much like real world, middle class stuck between rich and poor will be punished the hardest (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Also, if repair cost punished rich, high level player too severely, it would actually encourage more multiaccounting (IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by holy_demon: May 4 2014, 10:37
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post May 4 2014, 10:25
Post #10715
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QUOTE(Tenboro @ May 3 2014, 21:39) *

The only way to curb inflation in a fair way is to add additional taps, which is why I'm adding repair costs. Soon™


Repair costs are one of the most hated sinks on the planet when not implemented properly, like the way D3 did it. It made 1/3rd of the player base quit because it made grinding credits quite difficult. I don't mind repair costs when they are reasonable but blizzard made them unfun.

I do my part for inflation by buying crystals from the item-shop bot which takes the credits out of circulation.
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post May 4 2014, 10:47
Post #10716
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QUOTE(gc00018 @ May 3 2014, 23:21) *

I just feel there are too much currency in the market now.

Many equipment sold at the price 20m 30m 50m...

Inflation? (IMG:[invalid] style_emoticons/default/wink.gif)



QUOTE(Tenboro @ May 4 2014, 17:39) *

If we stop creating credits, you'll just have a bunch of people who have hoarded tons of credits in the past, while most new people won't ever be able to obtain the riches of the previous generation.

Much like in the real world.

The only way to curb inflation in a fair way is to add additional taps, which is why I'm adding repair costs. Soon™

Oh, and people will complain about that too of course, but at least that's just whining and not genuine concern about making a stark divide between old and new players.


On a side note, seems like gc is shooting himself in the foot again

Any possibility for 'In Memory of Credit'? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 4 2014, 10:49
Post #10717
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QUOTE(Tenboro @ May 4 2014, 07:39) *


The only way to curb inflation in a fair way is to add additional taps, which is why I'm adding repair costs. Soon™



Not only repair costs.

I think we still need more way to deal with too much hath\ materials and so on.

Just like lottery for GP, trainning for credits, perk for hath.

More way to consume everything~ (IMG:[invalid] style_emoticons/default/smile.gif)


QUOTE(EsotericSatire @ May 4 2014, 08:25) *

I do my part for inflation by buying crystals from the item-shop bot which takes the credits out of circulation.


I do the same. (IMG:[invalid] style_emoticons/default/smile.gif)


QUOTE(holy_demon @ May 4 2014, 08:47) *

On a side note, seems like gc is shooting himself in the foot again

Any possibility for 'In Memory of Credit'? (IMG:[invalid] style_emoticons/default/rolleyes.gif)


If we can't have ways to spend them, what's the mean of holding tons of creidts as well as hath\materils or anything else?


This post has been edited by gc00018: May 4 2014, 10:56
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post May 4 2014, 10:57
Post #10718
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how about, just buff the drop rates & creating a centralize daily Peerless/Legendary auction (or slot machine) as a money sink. the riches will still get their Peerless/Legendary as usual, but Millions of credits are going back to the system instead of circulation among users. if you want a bigger credit sink, you can charge an entrance fee or a "service fee" for every bid.

also, maybe more cosmetic Hath perks?

This post has been edited by malkatmp: May 4 2014, 10:58
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post May 4 2014, 10:59
Post #10719
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QUOTE(gc00018 @ May 4 2014, 18:49) *

Not only repair costs.

I think we need more way to deal with too much hath\ materials and so on.

Just like lottery for GP, trainning for credits, perk for hath.

More way to consume everything~ (IMG:[invalid] style_emoticons/default/smile.gif)


So if theres too many credits, too many hath, and too many materials, what is really being inflated? Equipment? That's more a problem of the game being grossly imbalanced rather than inflation. When a rapier of slaughter can go for 1000x the price of a rapier of Illithid, you have to question why Illithid was even there in the first place.
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post May 4 2014, 11:24
Post #10720
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QUOTE(gc00018 @ May 3 2014, 22:49) *


too much hath\ materials and so on.




Too much hath and materials would have a deflationary effect on those commodities, I just assume all high end shop owners know supply and demand curves.
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