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> [Suggestion] A few requests, Can we has...

 
post May 2 2014, 00:27
Post #10681
something



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you know what would also be nice? reversing the order the monsters appear in the battle log so that they're inline with the monster pane.
it's a pain in the ass trying to figure out which mobs to frenzied blows when everything is backwards. maybe i should make a request in script thread?


This post has been edited by something: May 2 2014, 00:31
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post May 2 2014, 02:28
Post #10682
Pickled_Cow



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QUOTE(etothex @ May 1 2014, 22:04) *

Monster pane on left would be nice. I think the self-buffs + quickslot should still be on the left too though. up down w/ mouse would be better than left right.

maybe health/mana/spirit too, layed out horizontally on top, then buffs/quickslots under, then monster pane. all the necessary info for battle in a tight box you can easily look at, w/o having to glance far left or right.


I think I proposed a layout similar to this at one point.
(IMG:[i480.photobucket.com] http://i480.photobucket.com/albums/rr163/anomtai/newUIidea.png)
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post May 2 2014, 02:42
Post #10683
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QUOTE(Pickled Cow @ May 1 2014, 20:28) *

I think I proposed a layout similar to this at one point.

I would personally prefer the other suggestion, this one's way too busy.
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post May 2 2014, 03:03
Post #10684
holy_demon



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QUOTE(AntiGod @ May 1 2014, 12:54) *

I'm all for this change. Besides, it'll give the bot programmers a temporary bit of grief (IMG:[invalid] style_emoticons/default/biggrin.gif)


It will have the same effect on people making SpellSpam, MouseMelee, KeyBind, ie: 0s to change (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 2 2014, 03:07
Post #10685
skillchip



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I do something like this.

Attached Image

It works for me. Would be nice if we had a semi-customizeable since some people would like one style more then another
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post May 2 2014, 07:38
Post #10686
Pickled_Cow



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LAYOUT A
Attached Image

LAYOUT B
(IMG:[i480.photobucket.com] http://i480.photobucket.com/albums/rr163/anomtai/newUIidea.png)

QUOTE(AntiGod @ May 2 2014, 00:42) *

I would personally prefer (LAYOUT A), (LAYOUT B)'s way too busy.


Hm... I made B awhile ago, wanting to visually match mob location layout with the numpad. The monster specific battlelog I just threw in there to maximized the use the limited vertical space the battlelog ended up with by moving the mobs around. And while it drastically increases the number of quickbar slots, it does so at the cost of not solving "no room for seven mob aliments" problem. Although that could be solved by removing the primary player hud, which is made redundant by this battle layout...

Also, the play command bar above the layout has a lot of unused room in this format. If my item icons were implemented, I would suggesting filling that space with a graphical representation of current battle item inventory .
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post May 2 2014, 08:47
Post #10687
holy_demon



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My layout.

The less to render, the better (IMG:[invalid] style_emoticons/default/heh.gif)

Attached Image
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post May 3 2014, 11:09
Post #10688
holy_demon



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We should have a wand weapon with MDB and mage suffix (destruction, focus, etc...) but classify it as 1H so it could be equipped with shield (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 3 2014, 11:20
Post #10689
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QUOTE(holy_demon @ May 3 2014, 17:09) *

We should have a wand weapon with MDB and mage suffix (destruction, focus, etc...) but classify it as 1H so it could be equipped with shield (IMG:[invalid] style_emoticons/default/tongue.gif)

or DW (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 3 2014, 11:22
Post #10690
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QUOTE(holy_demon @ May 2 2014, 16:47) *

My layout.

The less to render, the better (IMG:[invalid] style_emoticons/default/heh.gif)


Give it to me.
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post May 3 2014, 12:13
Post #10691
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QUOTE(Colman @ May 2 2014, 23:20) *

or DW (IMG:[invalid] style_emoticons/default/smile.gif)



Lol DW wands.
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post May 3 2014, 14:37
Post #10692
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Maybe it is time to add more perks and trainnings?


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post May 3 2014, 15:00
Post #10693
holy_demon



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QUOTE(gc00018 @ May 3 2014, 22:37) *

Maybe it is time to add more perks and trainnings?

Have you got Follower of Snowflake yet (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(Colman @ May 3 2014, 19:20) *

or DW (IMG:[invalid] style_emoticons/default/smile.gif)


Too OP (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(Pillowgirl @ May 3 2014, 19:22) *

Give it to me.


CODE
document.getElementById('leftpane').style.display='none'


There you go (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by holy_demon: May 3 2014, 15:06
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post May 3 2014, 15:21
Post #10694
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QUOTE(holy_demon @ May 3 2014, 13:00) *

Have you got Follower of Snowflake yet (IMG:[invalid] style_emoticons/default/rolleyes.gif)


I just feel there are too much currency in the market now.

Many equipment sold at the price 20m 30m 50m...

Inflation? (IMG:[invalid] style_emoticons/default/wink.gif)
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post May 3 2014, 15:22
Post #10695
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Double the Exp boost from Adept Learner to 2%.

QUOTE(holy_demon @ May 3 2014, 17:09) *
We should have a wand weapon with MDB and mage suffix (destruction, focus, etc...) but classify it as 1H so it could be equipped with shield (IMG:[invalid] style_emoticons/default/tongue.gif)

Wands goes for up to 40~45% of the MDB of a staff, and 60% EDB of a staff. The EDB from offhand is nerfed by half for an mainhand wand.

QUOTE(gc00018 @ May 3 2014, 21:21) *
Inflation? (IMG:[invalid] style_emoticons/default/wink.gif)
This calls for HV credits equivalent of lotteries, preferably with loads of rare materials and bindings.

This post has been edited by LostLogia4: May 3 2014, 15:30
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post May 3 2014, 15:49
Post #10696
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Inflation also comes from H@H, too many guys litteraly flooded with GP and hath. Maybe decrease rewards a little... I mean, does it take into account that seedboxes are getting cheaper and connexions overall faster?

Anyway, just some thoughts:

New extremely rare bindings giving elementary strikes?

A training increasing the length of infusion enchantments

Holy and dark abilities equivalent to elemental spikes?

Anything to nerf the monsters feeded by catgirls, because it's getting insane (IMG:[invalid] style_emoticons/default/dry.gif)' (IDK, decrease minimum PL level so there's less chance to face five of them, or make it so there can't be more than 2 monsters made by the same player in the same round...)
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post May 3 2014, 16:33
Post #10697
gc00018



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'Make more way to let people use their Credits,hath,materials, bindings or anything else.
Make the market more interesting~'

Like this~ (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 3 2014, 17:04
Post #10698
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QUOTE(gc00018 @ May 3 2014, 22:21) *

Inflation? (IMG:[invalid] style_emoticons/default/wink.gif)


QUOTE(catdrag0n @ May 3 2014, 22:49) *

Inflation also comes from H@H, too many guys litteraly flooded with GP and hath. Maybe decrease rewards a little...


WRONG. H@H gives hath and GP, not credits. Credits can only come from HV, which means a shit-ton of people are grinding credits. Likewise for GP.

I can think of 5 simple ways to reduce inflation, but I think, no, I'm sure, people will HATE me. One option floated is to reduce rnds allowed per day.
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post May 3 2014, 17:36
Post #10699
catdrag0n



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QUOTE(treesloth16 @ May 3 2014, 17:04) *

WRONG. H@H gives hath and GP, not credits. Credits can only come from HV, which means a shit-ton of people are grinding credits. Likewise for GP.

Both can be converted directly into credits (and you can pay with hath in WTS/WTB sections) and indirectly through lottery and over time through hath perks. But maybe I'm wrong and I'm overestimating the quantity of GP/hath actually converted.
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post May 3 2014, 18:45
Post #10700
Pillowgirl



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QUOTE(holy_demon @ May 3 2014, 23:00) *

CODE
document.getElementById('leftpane').style.display='none'


There you go (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Is is possible to use a script to force load graphics locally from a folder to decrease render time?
And anything else on the page that's consistent?

This post has been edited by Pillowgirl: May 3 2014, 18:54
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