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[Suggestion] A few requests, Can we has... |
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May 2 2014, 00:27
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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you know what would also be nice? reversing the order the monsters appear in the battle log so that they're inline with the monster pane. it's a pain in the ass trying to figure out which mobs to frenzied blows when everything is backwards. maybe i should make a request in script thread?
This post has been edited by something: May 2 2014, 00:31
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May 2 2014, 02:28
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Pickled_Cow
Group: Gold Star Club
Posts: 6,351
Joined: 22-November 06

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QUOTE(etothex @ May 1 2014, 22:04)  Monster pane on left would be nice. I think the self-buffs + quickslot should still be on the left too though. up down w/ mouse would be better than left right.
maybe health/mana/spirit too, layed out horizontally on top, then buffs/quickslots under, then monster pane. all the necessary info for battle in a tight box you can easily look at, w/o having to glance far left or right.
I think I proposed a layout similar to this at one point. (IMG:[ i480.photobucket.com] http://i480.photobucket.com/albums/rr163/anomtai/newUIidea.png)
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May 2 2014, 02:42
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AntiGod
Group: Gold Star Club
Posts: 587
Joined: 31-December 13

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QUOTE(Pickled Cow @ May 1 2014, 20:28)  I think I proposed a layout similar to this at one point.
I would personally prefer the other suggestion, this one's way too busy.
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May 2 2014, 03:03
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(AntiGod @ May 1 2014, 12:54)  I'm all for this change. Besides, it'll give the bot programmers a temporary bit of grief (IMG:[ invalid] style_emoticons/default/biggrin.gif) It will have the same effect on people making SpellSpam, MouseMelee, KeyBind, ie: 0s to change (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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May 2 2014, 03:07
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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I do something like this.  It works for me. Would be nice if we had a semi-customizeable since some people would like one style more then another
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May 2 2014, 07:38
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Pickled_Cow
Group: Gold Star Club
Posts: 6,351
Joined: 22-November 06

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LAYOUT A LAYOUT B(IMG:[ i480.photobucket.com] http://i480.photobucket.com/albums/rr163/anomtai/newUIidea.png) QUOTE(AntiGod @ May 2 2014, 00:42)  I would personally prefer (LAYOUT A), (LAYOUT B)'s way too busy.
Hm... I made B awhile ago, wanting to visually match mob location layout with the numpad. The monster specific battlelog I just threw in there to maximized the use the limited vertical space the battlelog ended up with by moving the mobs around. And while it drastically increases the number of quickbar slots, it does so at the cost of not solving "no room for seven mob aliments" problem. Although that could be solved by removing the primary player hud, which is made redundant by this battle layout... Also, the play command bar above the layout has a lot of unused room in this format. If my item icons were implemented, I would suggesting filling that space with a graphical representation of current battle item inventory .
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May 3 2014, 11:09
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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We should have a wand weapon with MDB and mage suffix (destruction, focus, etc...) but classify it as 1H so it could be equipped with shield (IMG:[ invalid] style_emoticons/default/tongue.gif)
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May 3 2014, 11:20
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(holy_demon @ May 3 2014, 17:09)  We should have a wand weapon with MDB and mage suffix (destruction, focus, etc...) but classify it as 1H so it could be equipped with shield (IMG:[ invalid] style_emoticons/default/tongue.gif) or DW (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 3 2014, 11:22
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Pillowgirl
Group: Gold Star Club
Posts: 5,438
Joined: 2-December 12

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QUOTE(holy_demon @ May 2 2014, 16:47)  My layout. The less to render, the better (IMG:[ invalid] style_emoticons/default/heh.gif) Give it to me.
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May 3 2014, 12:13
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,466
Joined: 31-July 10

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QUOTE(Colman @ May 2 2014, 23:20)  Lol DW wands.
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May 3 2014, 14:37
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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Maybe it is time to add more perks and trainnings?
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May 3 2014, 15:00
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(gc00018 @ May 3 2014, 22:37)  Maybe it is time to add more perks and trainnings?
Have you got Follower of Snowflake yet (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(Colman @ May 3 2014, 19:20)  Too OP (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(Pillowgirl @ May 3 2014, 19:22)  Give it to me.
CODE document.getElementById('leftpane').style.display='none' There you go (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by holy_demon: May 3 2014, 15:06
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May 3 2014, 15:21
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(holy_demon @ May 3 2014, 13:00)  Have you got Follower of Snowflake yet (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I just feel there are too much currency in the market now. Many equipment sold at the price 20m 30m 50m... Inflation? (IMG:[ invalid] style_emoticons/default/wink.gif)
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May 3 2014, 15:22
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11

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Double the Exp boost from Adept Learner to 2%. QUOTE(holy_demon @ May 3 2014, 17:09)  We should have a wand weapon with MDB and mage suffix (destruction, focus, etc...) but classify it as 1H so it could be equipped with shield (IMG:[ invalid] style_emoticons/default/tongue.gif) Wands goes for up to 40~45% of the MDB of a staff, and 60% EDB of a staff. The EDB from offhand is nerfed by half for an mainhand wand. QUOTE(gc00018 @ May 3 2014, 21:21)  This calls for HV credits equivalent of lotteries, preferably with loads of rare materials and bindings. This post has been edited by LostLogia4: May 3 2014, 15:30
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May 3 2014, 15:49
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catdrag0n
Group: Members
Posts: 826
Joined: 4-May 12

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Inflation also comes from H@H, too many guys litteraly flooded with GP and hath. Maybe decrease rewards a little... I mean, does it take into account that seedboxes are getting cheaper and connexions overall faster? Anyway, just some thoughts: New extremely rare bindings giving elementary strikes? A training increasing the length of infusion enchantments Holy and dark abilities equivalent to elemental spikes? Anything to nerf the monsters feeded by catgirls, because it's getting insane (IMG:[ invalid] style_emoticons/default/dry.gif)' (IDK, decrease minimum PL level so there's less chance to face five of them, or make it so there can't be more than 2 monsters made by the same player in the same round...)
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May 3 2014, 16:33
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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'Make more way to let people use their Credits,hath,materials, bindings or anything else. Make the market more interesting~' Like this~ (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 3 2014, 17:04
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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QUOTE(gc00018 @ May 3 2014, 22:21)  QUOTE(catdrag0n @ May 3 2014, 22:49)  Inflation also comes from H@H, too many guys litteraly flooded with GP and hath. Maybe decrease rewards a little...
WRONG. H@H gives hath and GP, not credits. Credits can only come from HV, which means a shit-ton of people are grinding credits. Likewise for GP. I can think of 5 simple ways to reduce inflation, but I think, no, I'm sure, people will HATE me. One option floated is to reduce rnds allowed per day.
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May 3 2014, 17:36
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catdrag0n
Group: Members
Posts: 826
Joined: 4-May 12

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QUOTE(treesloth16 @ May 3 2014, 17:04)  WRONG. H@H gives hath and GP, not credits. Credits can only come from HV, which means a shit-ton of people are grinding credits. Likewise for GP.
Both can be converted directly into credits (and you can pay with hath in WTS/WTB sections) and indirectly through lottery and over time through hath perks. But maybe I'm wrong and I'm overestimating the quantity of GP/hath actually converted.
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May 3 2014, 18:45
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Pillowgirl
Group: Gold Star Club
Posts: 5,438
Joined: 2-December 12

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QUOTE(holy_demon @ May 3 2014, 23:00)  CODE document.getElementById('leftpane').style.display='none' There you go (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Is is possible to use a script to force load graphics locally from a folder to decrease render time? And anything else on the page that's consistent? This post has been edited by Pillowgirl: May 3 2014, 18:54
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