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> [Suggestion] A few requests, Can we has...

 
post Apr 25 2014, 10:46
Post #10661
danixxx



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QUOTE(treesloth16 @ Apr 25 2014, 10:32) *

Would it be possible to Cure two successive turns, then inactive/cooldown for 1 turn? If you don't use Cure a second consecutive turn, cooldown will not take place.

I only suggest this because curing for dark mage is too tough. Dark is slow, weak, and unable to cure. I spark too many times. (IMG:[invalid] style_emoticons/default/sad.gif)


Pro-tip: cure, full cure, defend, cure, use health pots

Alternative plan: give up dark mage (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Apr 25 2014, 12:21
Post #10662
gc00018



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QUOTE(treesloth16 @ Apr 25 2014, 08:32) *

I only suggest this because curing for dark mage is too tough. Dark is slow, weak, and unable to cure. I spark too many times. (IMG:[invalid] style_emoticons/default/sad.gif)


As a dark mage,you should NOT play in the difficult which you have to cure. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(danixxx @ Apr 25 2014, 08:46) *

Alternative plan: give up dark mage (IMG:[invalid] style_emoticons/default/laugh.gif)


+1, Slove the problem fundamentally. (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by gc00018: Apr 25 2014, 12:21
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post Apr 25 2014, 12:33
Post #10663
treesloth



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QUOTE(danixxx @ Apr 25 2014, 17:46) *

Alternative plan: give up dark mage (IMG:[invalid] style_emoticons/default/laugh.gif)


I feel everyone's given up on ol' darky.

QUOTE(gc00018 @ Apr 25 2014, 19:21) *

+1, Slove the problem fundamentally. (IMG:[invalid] style_emoticons/default/biggrin.gif)


Did you switch to elemental too?
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post Apr 25 2014, 19:38
Post #10664
gc00018



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QUOTE(treesloth16 @ Apr 25 2014, 10:33) *

I feel everyone's given up on ol' darky.
Did you switch to elemental too?


No. Because↓

QUOTE(gc00018 @ Apr 25 2014, 10:21) *

As a dark mage,you should NOT play in the difficult which you have to cure. (IMG:[invalid] style_emoticons/default/rolleyes.gif)



I do NOT play in the difficult which I have to cure or need more than 13 mana pot.

Prefect! (IMG:[invalid] style_emoticons/default/duck.gif)

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post Apr 26 2014, 16:03
Post #10665
something



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change the dark spell proc from 10% damage reduction to 10% health drain

only suggesting because it bothers me that there's 2 damage reduction procs
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post Apr 26 2014, 22:47
Post #10666
treesloth



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QUOTE(danixxx @ Apr 25 2014, 17:46) *

Alternative plan: give up dark mage (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(gc00018 @ Apr 25 2014, 19:21) *

+1, Slove the problem fundamentally. (IMG:[invalid] style_emoticons/default/biggrin.gif)

QUOTE(treesloth16 @ Apr 25 2014, 19:33) *

I feel everyone's given up on ol' darky.


yeeeeaahhhh.... okay, I finally give up. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Apr 27 2014, 16:23
Post #10667
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Make an option that lets spirit stance automatically activate when overcharge reaches maximum.
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post Apr 27 2014, 18:33
Post #10668
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Just do it with 1h gear on, treesloth.

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post Apr 27 2014, 21:15
Post #10669
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If possible implement multiple offerings/sacrifices at the shrine.

Click a trophy. Select how many want to shrine, pick equipment class, OK -> List appear with the result(s).
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post Apr 28 2014, 00:10
Post #10670
gc00018



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QUOTE(treesloth16 @ Apr 26 2014, 20:47) *

yeeeeaahhhh.... okay, I finally give up. (IMG:[invalid] style_emoticons/default/sad.gif)



(IMG:[invalid] style_emoticons/default/heh.gif)

This is life. XDDD
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post Apr 28 2014, 03:35
Post #10671
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QUOTE(Thrawnizator @ Apr 27 2014, 19:15) *

If possible implement multiple offerings/sacrifices at the shrine.

Click a trophy. Select how many want to shrine, pick equipment class, OK -> List appear with the result(s).


I believe there is a script for that somewhere, but like most things it would be better implemented on tenboro's side
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post May 1 2014, 04:39
Post #10672
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Just some notes regarding the battle screen.
Attached Image
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post May 1 2014, 04:54
Post #10673
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QUOTE(Pickled Cow @ Apr 30 2014, 22:39) *

Just some notes regarding the battle screen.
Attached Image

I'm all for this change. Besides, it'll give the bot programmers a temporary bit of grief (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post May 1 2014, 06:14
Post #10674
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QUOTE(Pickled Cow @ May 1 2014, 11:39) *

Just some notes regarding the battle screen.
Attached Image

Second this, as well, not only for switching player and monster panels, but also for widening the monster width so that 5+ more debuffs can be displayed at one time.
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post May 1 2014, 07:41
Post #10675
danixxx



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QUOTE(Pickled Cow @ May 1 2014, 04:39) *

Just some notes regarding the battle screen.
Attached Image


Approving this.
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post May 1 2014, 08:05
Post #10676
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QUOTE(danixxx @ May 1 2014, 01:41) *

Approving this.


Can a bunneh get some formatting up in this piece? Also yes, it would be lovely to have a revamp patch par excellence. Tenboro delivers?

rofl at autocorrect bunneh.

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post May 1 2014, 08:41
Post #10677
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QUOTE(dnbdave @ May 1 2014, 02:05) *

Can a bunneh get some formatting up in this piece? Also yes, it would be lovely to have a revamp patch par excellence. Tenboro delivers?

rofl at autocorrect bunneh.

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post May 1 2014, 20:08
Post #10678
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^ This bunneh gets it.
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post May 1 2014, 23:44
Post #10679
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Good to see others who also want the monster pane on the left. Come on, Tenbrero.
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post May 2 2014, 00:04
Post #10680
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Monster pane on left would be nice. I think the self-buffs + quickslot should still be on the left too though. up down w/ mouse would be better than left right.

maybe health/mana/spirit too, layed out horizontally on top, then buffs/quickslots under, then monster pane. all the necessary info for battle in a tight box you can easily look at, w/o having to glance far left or right.
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