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[Suggestion] A few requests, Can we has... |
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Apr 12 2014, 10:17
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(千石 撫子 @ Apr 12 2014, 15:36)  Plz make "Ability Boost"training only 1h or 10sec...too hard to handle this.
ditto this, make it instant like pack rat (IMG:[ invalid] style_emoticons/default/happy.gif)
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Apr 12 2014, 10:57
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Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

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I want to have more equipment set... at least 10+.
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Apr 12 2014, 19:15
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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make gift chance tied to PL of monster + scavenger instead of kill rate so there's no point of creating a bunch of a particular monster(read: giant) anymore
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Apr 13 2014, 20:33
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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Have absorb not only negate a magical spell, but redirect it back to the mob that sent it. Or better yet, send the spell to all mobs.
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Apr 13 2014, 21:24
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Necromusume
Group: Catgirl Camarilla
Posts: 6,688
Joined: 17-May 12

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Hell, add a full-on Ring of Spell Storing, so you can choose when to unleash your stored specials. Also, Make being hit by the proper element cause your spike shield to explode. : 3 Would make it fun to fight an elec elemental while using storm spikes, especially since it grows back every round and you can't turn it off. That could be the balancing factor for making spike shields do a bit more damage. Want to run two spike shields at once? Well, you can, but...
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Apr 14 2014, 03:42
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F A E
Group: Gold Star Club
Posts: 1,321
Joined: 21-December 12

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Would it be possible to have the time of enchantments/infusions be based on in-game time instead of real time? If I used up 30min/60min, closed HV and came back later could the remaining time(30min) be available when I open HV again?
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Apr 14 2014, 06:47
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helloguy
Newcomer
 Group: Recruits
Posts: 18
Joined: 17-November 10

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An item that reduces training time?
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Apr 14 2014, 18:25
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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How about remove upgrade limit of 50 but make the the increasment beyond 50 low enough?
It will not break the game but let the players who has no enough luck to find a better piece or win the lottery to find a way become stronger (even very slight). Also it will benefit a little to warriors since the HG-leather and HG-metal are very cheap~
This post has been edited by gc00018: Apr 14 2014, 18:26
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Apr 14 2014, 18:52
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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QUOTE(holy_demon @ Apr 12 2014, 16:17)  ditto this, make it instant like pack rat (IMG:[ invalid] style_emoticons/default/happy.gif) +1
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Apr 14 2014, 21:37
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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I believe he said no instant trainings because of cheaters / multi account.
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Apr 15 2014, 06:15
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KaneTW
Newcomer
  Group: Gold Star Club
Posts: 57
Joined: 5-November 13

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Allow us to make a skill queue of up to one day or so.
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Apr 15 2014, 06:56
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J99814
Group: Members
Posts: 406
Joined: 25-January 13

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Could we have a quality view in the equipment shop?
That way, it would display only the selected quality of equipment, but all kinds of equipment of that quality.
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Apr 19 2014, 07:57
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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possible 2H buff suggestion:
make procs from rending blow and shatter strike last 50% longer
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Apr 19 2014, 08:21
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(something @ Apr 19 2014, 15:57)  possible 2H buff suggestion:
make procs from rending blow and shatter strike last 50% longer
I think lowering their overcharge cost to 25-25-25 would be better. 2H's overcharge gain isn't exactly healthy anyway. (IMG:[ invalid] style_emoticons/default/wacko.gif) Or just make 2H skills so that they can be used separately and don't have to be chained in combo That would make 2H a bit more viable in SG, since great cleave would be more spammable. Heck even estoc and longsword would become better since they can use skills more reliably to wreak havoc (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by holy_demon: Apr 19 2014, 08:26
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Apr 19 2014, 17:39
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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how about a "recently done" tab or like, for IW
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Apr 21 2014, 20:39
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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Not sure if anyone's recommended/requested this previously: Make Attack accuracy over some arbitrary % (say 180%?), add to Counter-parry, or augment Overpower potency.
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Apr 23 2014, 20:47
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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Can we has monster kills give the player exp?
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Apr 23 2014, 21:16
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(qw3rty67 @ Apr 23 2014, 18:47)  Can we has monster kills give the player exp?
And credit and drops
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Apr 23 2014, 21:55
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(skillchip @ Apr 23 2014, 19:16)  And credit and drops
Tenboro recives [Peerless Hollow Katalox of Destruction]. You drop [Peerless Hollow Katalox of Destruction]. You has been defeated. Orbital Friendship Cannon hits you for 999999. Princess Celestia casts Orbital Friendship Cannon. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by gc00018: Apr 23 2014, 21:55
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Apr 25 2014, 10:32
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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Would it be possible to Cure two successive turns, then inactive/cooldown for 1 turn? If you don't use Cure a second consecutive turn, cooldown will not take place. I only suggest this because curing for dark mage is too tough. Dark is slow, weak, and unable to cure. I spark too many times. (IMG:[ invalid] style_emoticons/default/sad.gif)
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