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> [Suggestion] A few requests, Can we has...

 
post Apr 12 2014, 10:17
Post #10641
holy_demon



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QUOTE(千石 撫子 @ Apr 12 2014, 15:36) *

Plz make "Ability Boost"training only 1h or 10sec...too hard to handle this.


ditto this, make it instant like pack rat (IMG:[invalid] style_emoticons/default/happy.gif)
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post Apr 12 2014, 10:57
Post #10642
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I want to have more equipment set... at least 10+.
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post Apr 12 2014, 19:15
Post #10643
something



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make gift chance tied to PL of monster + scavenger instead of kill rate so there's no point of creating a bunch of a particular monster(read: giant) anymore
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post Apr 13 2014, 20:33
Post #10644
treesloth



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Have absorb not only negate a magical spell, but redirect it back to the mob that sent it. Or better yet, send the spell to all mobs.
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post Apr 13 2014, 21:24
Post #10645
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Hell, add a full-on Ring of Spell Storing, so you can choose when to unleash your stored specials.
Also,
Make being hit by the proper element cause your spike shield to explode. : 3
Would make it fun to fight an elec elemental while using storm spikes, especially since it grows back every round and you can't turn it off. That could be the balancing factor for making spike shields do a bit more damage.
Want to run two spike shields at once? Well, you can, but...
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post Apr 14 2014, 03:42
Post #10646
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Would it be possible to have the time of enchantments/infusions be based on in-game time instead of real time?
If I used up 30min/60min, closed HV and came back later could the remaining time(30min) be available when I open HV again?
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post Apr 14 2014, 06:47
Post #10647
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An item that reduces training time?
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post Apr 14 2014, 18:25
Post #10648
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How about remove upgrade limit of 50 but make the the increasment beyond 50 low enough?

It will not break the game but let the players who has no enough luck to find a better piece or win the lottery to find a way become stronger (even very slight).
Also it will benefit a little to warriors since the HG-leather and HG-metal are very cheap~

This post has been edited by gc00018: Apr 14 2014, 18:26
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post Apr 14 2014, 18:52
Post #10649
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QUOTE(holy_demon @ Apr 12 2014, 16:17) *

ditto this, make it instant like pack rat (IMG:[invalid] style_emoticons/default/happy.gif)


+1

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post Apr 14 2014, 21:37
Post #10650
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I believe he said no instant trainings because of cheaters / multi account.
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post Apr 15 2014, 06:15
Post #10651
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Allow us to make a skill queue of up to one day or so.
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post Apr 15 2014, 06:56
Post #10652
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Could we have a quality view in the equipment shop?

That way, it would display only the selected quality of equipment, but all kinds of equipment of that quality.
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post Apr 19 2014, 07:57
Post #10653
something



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possible 2H buff suggestion:

make procs from rending blow and shatter strike last 50% longer
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post Apr 19 2014, 08:21
Post #10654
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QUOTE(something @ Apr 19 2014, 15:57) *

possible 2H buff suggestion:

make procs from rending blow and shatter strike last 50% longer

I think lowering their overcharge cost to 25-25-25 would be better. 2H's overcharge gain isn't exactly healthy anyway. (IMG:[invalid] style_emoticons/default/wacko.gif) Or just make 2H skills so that they can be used separately and don't have to be chained in combo

That would make 2H a bit more viable in SG, since great cleave would be more spammable. Heck even estoc and longsword would become better since they can use skills more reliably to wreak havoc (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by holy_demon: Apr 19 2014, 08:26
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post Apr 19 2014, 17:39
Post #10655
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how about a "recently done" tab or like, for IW
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post Apr 21 2014, 20:39
Post #10656
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Not sure if anyone's recommended/requested this previously: Make Attack accuracy over some arbitrary % (say 180%?), add to Counter-parry, or augment Overpower potency.
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post Apr 23 2014, 20:47
Post #10657
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Can we has monster kills give the player exp?
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post Apr 23 2014, 21:16
Post #10658
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QUOTE(qw3rty67 @ Apr 23 2014, 18:47) *

Can we has monster kills give the player exp?

And credit and drops
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post Apr 23 2014, 21:55
Post #10659
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QUOTE(skillchip @ Apr 23 2014, 19:16) *

And credit and drops


Tenboro recives [Peerless Hollow Katalox of Destruction].
You drop [Peerless Hollow Katalox of Destruction].
You has been defeated.
Orbital Friendship Cannon hits you for 999999.
Princess Celestia casts Orbital Friendship Cannon.

(IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by gc00018: Apr 23 2014, 21:55
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post Apr 25 2014, 10:32
Post #10660
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Would it be possible to Cure two successive turns, then inactive/cooldown for 1 turn? If you don't use Cure a second consecutive turn, cooldown will not take place.

I only suggest this because curing for dark mage is too tough. Dark is slow, weak, and unable to cure. I spark too many times. (IMG:[invalid] style_emoticons/default/sad.gif)
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