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[Suggestion] A few requests, Can we has... |
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Apr 1 2014, 18:32
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(DYasha @ Apr 1 2014, 02:02)  In monster lab "Feed max" should feed max and fill the hunger meter instead of stopping one notch below.
The way it is set up now is to prevent wasted food since you cant go over the max This post has been edited by skillchip: Apr 1 2014, 18:33
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Apr 1 2014, 19:01
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Pillowgirl
Group: Gold Star Club
Posts: 5,440
Joined: 2-December 12

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QUOTE(skillchip @ Apr 2 2014, 02:32)  The way it is set up now is to prevent wasted food since you cant go over the max
There is plenty of food.
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Apr 1 2014, 19:04
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Pillowgirl @ Apr 1 2014, 09:01)  There is plenty of food.
...for now.
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Apr 1 2014, 19:30
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randomletterjumble
Newcomer
 Group: Members
Posts: 35
Joined: 26-April 11

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QUOTE(Pillowgirl @ Apr 1 2014, 19:01)  There is plenty of food.
Some of us prefer not to waste food on a single hunger point. You can always just click it again.
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Apr 1 2014, 20:22
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Maximum_Joe @ Apr 1 2014, 17:04)  ...for now.
It's alomost forever...
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Apr 1 2014, 23:32
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DYasha
Group: Members
Posts: 1,562
Joined: 2-August 10

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QUOTE(randomletterjumble @ Apr 1 2014, 19:30)  Some of us prefer not to waste food on a single hunger point. You can always just click it again.
Wasting food? I prefer not to waste time clicking a second time for each monster. Maybe there should be another button that fills it right to the maximum.
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Apr 2 2014, 00:54
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Necromusume
Group: Catgirl Camarilla
Posts: 6,688
Joined: 17-May 12

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Add a "Better Scan" supportive ability that when maxed scans three monsters at once, and lists their special attacks as well.
Let Better Absorb decrease cooldown as well. As it is, there's not much point in getting it - on high difficulty, absorb triggers earlier in the cooldown period, but you still can't absorb more often, and on low difficulty it's not needed.
Have an integrated auto-feed in the monster lab that will just keep topping them up for as long as you have food.
This post has been edited by mechafujoshi: Apr 2 2014, 00:58
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Apr 2 2014, 01:52
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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I'd rather have "Better Drops".
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Apr 2 2014, 02:41
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dnbdave
Group: Gold Star Club
Posts: 2,010
Joined: 16-June 08

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Probably an easy request: "DO ALL" or equivalent for featherweight/infusions on armor in the forge enchantments.
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Apr 2 2014, 09:15
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ForgottenOne
Group: Members
Posts: 326
Joined: 22-September 10

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Suggest: Bleed should "tick" an addition time when proc-ed. At the moment, I think bleed is too weak compare with stun or PA.
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Apr 2 2014, 09:19
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(ForgottenOne @ Apr 2 2014, 13:15)  Suggest: Bleed should "tick" an addition time when proc-ed. At the moment, I think bleed is too weak compare with stun or PA.
Or maybe bleed should work like a debuff of a sort? Bleeding mobs becoming weaker etc. Athough I'm not sure if all kinds of monsters actually have blood.
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Apr 2 2014, 19:06
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(ForgottenOne @ Apr 2 2014, 07:15)  Suggest: Bleed should "tick" an addition time when proc-ed. At the moment, I think bleed is too weak compare with stun or PA.
Let bleeding do the first tick immediately when hits a monster, which makes it also useful when attack a Low-HP but High damage mob~ ( like celestial) Bleeding need to be a little faster compare to other two~ (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by gc00018: Apr 2 2014, 19:09
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Apr 2 2014, 19:11
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Laboq
Group: Members
Posts: 2,601
Joined: 16-November 10

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QUOTE(DYasha @ Apr 1 2014, 23:32)  Wasting food? I prefer not to waste time clicking a second time for each monster. Maybe there should be another button that fills it right to the maximum.
Yeah, "Feed em all" button. (IMG:[ invalid] style_emoticons/default/huh.gif)
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Apr 2 2014, 21:40
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(Maximum_Joe @ Apr 1 2014, 17:04)  ...for now.
Starvation patch inc!
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Apr 2 2014, 22:08
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dnbdave
Group: Gold Star Club
Posts: 2,010
Joined: 16-June 08

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QUOTE(something @ Mar 27 2014, 20:22)  perhaps beating PFUDOR DwD should unlock a new title with corresponding melee style: nudist. it would function like a monk from other games for the most part. *instead of weapons, you get a damage boost equal to (nude prof * 20) + (level/4) to make up for not having access to bleed/stun/PA/void damage *instead of armor, you get a 35% boost to evade + (nude prof *0.05) and END has double the effect on PMI/MMI formulas *formulas for resist and parry remain unchanged
lol'd hard at "nude proficiency". (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Apr 3 2014, 02:24
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Necromusume
Group: Catgirl Camarilla
Posts: 6,688
Joined: 17-May 12

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What about giving the Creators group on the Wiki the skipcaptcha ability - it would come in handy when editing external links to animu character databases and the MLP wiki.
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Apr 3 2014, 02:40
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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Killing a monster with concussive strike should also trigger ether tap.
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Apr 3 2014, 04:31
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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Replace Happy Pills with Amnesia Shards in the artifact rewards table.
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Apr 3 2014, 08:36
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(n125 @ Apr 3 2014, 13:31)  Replace Happy Pills with Amnesia Shards in the artifact rewards table.
+1 this (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Apr 7 2014, 12:20
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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QUOTE perhaps beating PFUDOR DwD should unlock a new title with corresponding melee style: nudist. it would function like a monk from other games for the most part. *instead of weapons, you get a damage boost equal to (nude prof * 20) + (level/4) to make up for not having access to bleed/stun/PA/void damage *instead of armor, you get a 35% boost to evade + (nude prof *0.05) and END has double the effect on PMI/MMI formulas *formulas for resist and parry remain unchanged Nud(e)-jitsu xD ?
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