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> [Suggestion] A few requests, Can we has...

 
post Apr 1 2014, 18:32
Post #10541
skillchip



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QUOTE(DYasha @ Apr 1 2014, 02:02) *

In monster lab "Feed max" should feed max and fill the hunger meter instead of stopping one notch below.


The way it is set up now is to prevent wasted food since you cant go over the max

This post has been edited by skillchip: Apr 1 2014, 18:33
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post Apr 1 2014, 19:01
Post #10542
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QUOTE(skillchip @ Apr 2 2014, 02:32) *

The way it is set up now is to prevent wasted food since you cant go over the max

There is plenty of food.
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post Apr 1 2014, 19:04
Post #10543
Maximum_Joe



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QUOTE(Pillowgirl @ Apr 1 2014, 09:01) *

There is plenty of food.

...for now.
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post Apr 1 2014, 19:30
Post #10544
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QUOTE(Pillowgirl @ Apr 1 2014, 19:01) *

There is plenty of food.


Some of us prefer not to waste food on a single hunger point. You can always just click it again.
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post Apr 1 2014, 20:22
Post #10545
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QUOTE(Maximum_Joe @ Apr 1 2014, 17:04) *

...for now.


It's alomost forever...
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post Apr 1 2014, 23:32
Post #10546
DYasha



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QUOTE(randomletterjumble @ Apr 1 2014, 19:30) *

Some of us prefer not to waste food on a single hunger point. You can always just click it again.

Wasting food? I prefer not to waste time clicking a second time for each monster. Maybe there should be another button that fills it right to the maximum.
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post Apr 2 2014, 00:54
Post #10547
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Add a "Better Scan" supportive ability that when maxed scans three monsters at once, and lists their special attacks as well.

Let Better Absorb decrease cooldown as well. As it is, there's not much point in getting it - on high difficulty, absorb triggers earlier in the cooldown period, but you still can't absorb more often, and on low difficulty it's not needed.

Have an integrated auto-feed in the monster lab that will just keep topping them up for as long as you have food.

This post has been edited by mechafujoshi: Apr 2 2014, 00:58
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post Apr 2 2014, 01:52
Post #10548
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I'd rather have "Better Drops".
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post Apr 2 2014, 02:41
Post #10549
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Probably an easy request: "DO ALL" or equivalent for featherweight/infusions on armor in the forge enchantments.
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post Apr 2 2014, 09:15
Post #10550
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Suggest: Bleed should "tick" an addition time when proc-ed.
At the moment, I think bleed is too weak compare with stun or PA.
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post Apr 2 2014, 09:19
Post #10551
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QUOTE(ForgottenOne @ Apr 2 2014, 13:15) *

Suggest: Bleed should "tick" an addition time when proc-ed.
At the moment, I think bleed is too weak compare with stun or PA.

Or maybe bleed should work like a debuff of a sort? Bleeding mobs becoming weaker etc. Athough I'm not sure if all kinds of monsters actually have blood.
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post Apr 2 2014, 19:06
Post #10552
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QUOTE(ForgottenOne @ Apr 2 2014, 07:15) *

Suggest: Bleed should "tick" an addition time when proc-ed.
At the moment, I think bleed is too weak compare with stun or PA.


Let bleeding do the first tick immediately when hits a monster, which
makes it also useful when attack a Low-HP but High damage mob~ ( like celestial)

Bleeding need to be a little faster compare to other two~ (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by gc00018: Apr 2 2014, 19:09
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post Apr 2 2014, 19:11
Post #10553
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QUOTE(DYasha @ Apr 1 2014, 23:32) *

Wasting food? I prefer not to waste time clicking a second time for each monster. Maybe there should be another button that fills it right to the maximum.

Yeah, "Feed em all" button. (IMG:[invalid] style_emoticons/default/huh.gif)
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post Apr 2 2014, 21:40
Post #10554
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QUOTE(Maximum_Joe @ Apr 1 2014, 17:04) *

...for now.


Starvation patch inc!
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post Apr 2 2014, 22:08
Post #10555
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QUOTE(something @ Mar 27 2014, 20:22) *

perhaps beating PFUDOR DwD should unlock a new title with corresponding melee style: nudist. it would function like a monk from other games for the most part.
*instead of weapons, you get a damage boost equal to (nude prof * 20) + (level/4) to make up for not having access to bleed/stun/PA/void damage
*instead of armor, you get a 35% boost to evade + (nude prof *0.05) and END has double the effect on PMI/MMI formulas
*formulas for resist and parry remain unchanged


lol'd hard at "nude proficiency". (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Apr 3 2014, 02:24
Post #10556
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What about giving the Creators group on the Wiki the skipcaptcha ability - it would come in handy when editing external links to animu character databases and the MLP wiki.
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post Apr 3 2014, 02:40
Post #10557
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Killing a monster with concussive strike should also trigger ether tap.
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post Apr 3 2014, 04:31
Post #10558
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Replace Happy Pills with Amnesia Shards in the artifact rewards table.
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post Apr 3 2014, 08:36
Post #10559
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QUOTE(n125 @ Apr 3 2014, 13:31) *

Replace Happy Pills with Amnesia Shards in the artifact rewards table.


+1 this (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 7 2014, 12:20
Post #10560
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QUOTE
perhaps beating PFUDOR DwD should unlock a new title with corresponding melee style: nudist. it would function like a monk from other games for the most part.
*instead of weapons, you get a damage boost equal to (nude prof * 20) + (level/4) to make up for not having access to bleed/stun/PA/void damage
*instead of armor, you get a 35% boost to evade + (nude prof *0.05) and END has double the effect on PMI/MMI formulas
*formulas for resist and parry remain unchanged


Nud(e)-jitsu xD ?
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