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> [Suggestion] A few requests, Can we has...

 
post Mar 28 2014, 03:10
Post #10521
holy_demon



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QUOTE(something @ Mar 28 2014, 00:28) *

don't sweat it. in the end no one escapes the banhammer


If people can get away with breaking irl laws, they sure as hell could evade virtual laws :/
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post Mar 28 2014, 06:04
Post #10522
qw3rty67



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QUOTE(something @ Mar 27 2014, 19:22) *
perhaps beating PFUDOR DwD should unlock a new title with corresponding melee style: nudist. it would function like a monk from other games for the most part.
*instead of weapons, you get a damage boost equal to (nude prof * 20) + (level/4) to make up for not having access to bleed/stun/PA/void damage
*instead of armor, you get a 35% boost to evade + (nude prof *0.05) and END has double the effect on PMI/MMI formulas
*formulas for resist and parry remain unchanged

An actual nudist fighting style and proficiency would be amazing.
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post Mar 28 2014, 08:33
Post #10523
elda88



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Instead of elemental specific mitigation, how about potency based on armor/shield prefix?

Agile - raises attack speed
Savage - raises crit damage & crit. chance
Frugal - mana conservation
Reinforced - raises an equip's all existing specific mitigation (incl. elemental mitigation)

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post Mar 29 2014, 13:37
Post #10524
ChosenUno



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Simple suggestion:

Since we play using number keys already, why not make pony answers also number keys? Instead of ABC we should have 123, so that it's easier for everyone.
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post Mar 30 2014, 04:15
Post #10525
ChosenUno



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Suggestion resurrection:

Why not make deprecating spells follow the resist structure of damage spells, but instead reducing turn count?
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post Mar 30 2014, 09:07
Post #10526
elda88



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QUOTE(kserox @ Mar 30 2014, 13:54) *

For the first time in my life, I missed the Reforge button. Goodbye, Leg Shade, hello, mid-grade leather. (IMG:[invalid] style_emoticons/default/mellow.gif)

What in the... I think it's time for a vacation.

Seriously, I'm sooo mad right now.

To prevent another disaster like that, I suggest one of the following:

A. Add a confirmation prompt when salvaging an equipment, or
B. Allow the ability to reforge a locked equipment, or
C. Reposition the "Salvage Item" option far, far away from the other three options.


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post Mar 30 2014, 09:52
Post #10527
runedscope



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What would be nice would be an option for when you mouseover equipment in the shop, or anywhere outside of your equipment screen to pop up a comparison screen.
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post Mar 30 2014, 09:53
Post #10528
holy_demon



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QUOTE(hujan86 @ Mar 30 2014, 18:07) *

To prevent another disaster like that, I suggest one of the following:

A. Add a confirmation prompt when salvaging an equipment, or
B. Allow the ability to reforge a locked equipment, or
C. Reposition the "Salvage Item" option far, far away from the other three options.


B. Then there will be a bunch of complaint about missing "Enchant/Upgrade" and get Reforge instead
A,C. Can be done with scripts (IMG:[invalid] style_emoticons/default/duck.gif) (B technically can be scripted too, but it's annoying to do)

This post has been edited by holy_demon: Mar 30 2014, 10:33
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post Mar 30 2014, 10:14
Post #10529
something



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hath perk suggestion

Self-destruct button: unlocks skill "self destruct button", which kills everyone in battle including yourself (costs 0% OC). death occurs before spark of life/sprit shield activates.

because sometimes you don't feel like giving certain monsters a win by fleeing

This post has been edited by something: Mar 30 2014, 10:17
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post Mar 30 2014, 14:47
Post #10530
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How about we just remove credits and have GP drop from battle?

Let's also remove equipment drop and replace it by more GP drop. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Mar 31 2014, 02:34
Post #10531
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This has probably been suggested multiple times, but... Make it so monsters belonging to accounts that have been banned don't show up anymore.
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post Mar 31 2014, 13:47
Post #10532
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Make parry contribution a direction addition, instead of multiplicative. At the moment 'of the nimble' doesn't provide much more parry than non-nimble weapons or shields.
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post Mar 31 2014, 14:11
Post #10533
Colman



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QUOTE(treesloth16 @ Mar 31 2014, 19:47) *

Make parry contribution a direction addition, instead of multiplicative. At the moment 'of the nimble' doesn't provide much more parry than non-nimble weapons or shields.

Why don't just ask for higher value of parry for numble gear?
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post Mar 31 2014, 14:18
Post #10534
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QUOTE(Colman @ Mar 31 2014, 21:11) *

Why don't just ask for higher value of parry for numble gear?


Cuz I already have 'of the Nimble' gear. Giving higher value would make mine obsolete. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Mar 31 2014, 21:13
Post #10535
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Could always make the factor bigger so all parry from weapons is greater without having to worry about "Pre-Buff" items getting obsolete
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post Apr 1 2014, 04:02
Post #10536
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In monster lab "Feed max" should feed max and fill the hunger meter instead of stopping one notch below.
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post Apr 1 2014, 04:12
Post #10537
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QUOTE(treesloth16 @ Mar 31 2014, 02:18) *

Cuz I already have 'of the Nimble' gear. Giving higher value would make mine obsolete. (IMG:[invalid] style_emoticons/default/biggrin.gif)


Making old items obsolete is like making a whole new set of items for people to collect.
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post Apr 1 2014, 05:42
Post #10538
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QUOTE(skillchip @ Apr 1 2014, 04:13) *

Could always make the factor bigger so all parry from weapons is greater without having to worry about "Pre-Buff" items getting obsolete


Wait, how can you do that?

Unless you change this formula?:
Parry = 1 - (1 - equip_bonus) * (1 - DEX * 0.04%) * (1 - prof_bonus?)


QUOTE(EsotericSatire @ Apr 1 2014, 11:12) *

Making old items obsolete is like making a whole new set of items for people to collect.


I only suggest this because this (Lmax block% and Lmax parry%):
Legendary Mithril Buckler of the Nimble

has lower total counter chance, only increases parry by 5% when compared to this:

Legendary Jade Force Shield of Warding

I thought buckler of the nimble (parry and block) would be the closer to match the counter chance of a Leg force shield, but I don't think there's a difference between barrier and nimble, when fully forged.

This post has been edited by treesloth16: Apr 1 2014, 05:47
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post Apr 1 2014, 14:20
Post #10539
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How about an achievement system, like cred bonuses for collecting full sets of certain types of gear
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post Apr 1 2014, 14:57
Post #10540
Colman



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QUOTE(treesloth16 @ Apr 1 2014, 11:42) *

Wait, how can you do that?

Unless you change this formula?:
Parry = 1 - (1 - equip_bonus) * (1 - DEX * 0.04%) * (1 - prof_bonus?)
I only suggest this because this (Lmax block% and Lmax parry%):
Legendary Mithril Buckler of the Nimble

has lower total counter chance, only increases parry by 5% when compared to this:

Legendary Jade Force Shield of Warding

I thought buckler of the nimble (parry and block) would be the closer to match the counter chance of a Leg force shield, but I don't think there's a difference between barrier and nimble, when fully forged.

There is a scale factor between the roll of the item (integer) and the base stat (float). I think he means changing that value so that the parry can be re-scaled without changing the roll range.
However, it would make the parry of rapier far too high.

This post has been edited by Colman: Apr 1 2014, 14:58
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