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[Suggestion] A few requests, Can we has... |
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Mar 28 2014, 03:10
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(something @ Mar 28 2014, 00:28)  don't sweat it. in the end no one escapes the banhammer
If people can get away with breaking irl laws, they sure as hell could evade virtual laws :/
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Mar 28 2014, 06:04
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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QUOTE(something @ Mar 27 2014, 19:22)  perhaps beating PFUDOR DwD should unlock a new title with corresponding melee style: nudist. it would function like a monk from other games for the most part. *instead of weapons, you get a damage boost equal to (nude prof * 20) + (level/4) to make up for not having access to bleed/stun/PA/void damage *instead of armor, you get a 35% boost to evade + (nude prof *0.05) and END has double the effect on PMI/MMI formulas *formulas for resist and parry remain unchanged An actual nudist fighting style and proficiency would be amazing.
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Mar 28 2014, 08:33
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elda88
Group: Gold Star Club
Posts: 15,849
Joined: 30-June 09

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Instead of elemental specific mitigation, how about potency based on armor/shield prefix?
Agile - raises attack speed Savage - raises crit damage & crit. chance Frugal - mana conservation Reinforced - raises an equip's all existing specific mitigation (incl. elemental mitigation)
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Mar 29 2014, 13:37
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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Simple suggestion:
Since we play using number keys already, why not make pony answers also number keys? Instead of ABC we should have 123, so that it's easier for everyone.
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Mar 30 2014, 04:15
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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Suggestion resurrection:
Why not make deprecating spells follow the resist structure of damage spells, but instead reducing turn count?
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Mar 30 2014, 09:07
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elda88
Group: Gold Star Club
Posts: 15,849
Joined: 30-June 09

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QUOTE(kserox @ Mar 30 2014, 13:54)  For the first time in my life, I missed the Reforge button. Goodbye, Leg Shade, hello, mid-grade leather. (IMG:[ invalid] style_emoticons/default/mellow.gif) What in the... I think it's time for a vacation. Seriously, I'm sooo mad right now. To prevent another disaster like that, I suggest one of the following: A. Add a confirmation prompt when salvaging an equipment, or B. Allow the ability to reforge a locked equipment, or C. Reposition the "Salvage Item" option far, far away from the other three options.
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Mar 30 2014, 09:52
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runedscope
Newcomer
  Group: Members
Posts: 82
Joined: 15-November 10

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What would be nice would be an option for when you mouseover equipment in the shop, or anywhere outside of your equipment screen to pop up a comparison screen.
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Mar 30 2014, 09:53
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(hujan86 @ Mar 30 2014, 18:07)  To prevent another disaster like that, I suggest one of the following:
A. Add a confirmation prompt when salvaging an equipment, or B. Allow the ability to reforge a locked equipment, or C. Reposition the "Salvage Item" option far, far away from the other three options.
B. Then there will be a bunch of complaint about missing "Enchant/Upgrade" and get Reforge instead A,C. Can be done with scripts (IMG:[ invalid] style_emoticons/default/duck.gif) (B technically can be scripted too, but it's annoying to do) This post has been edited by holy_demon: Mar 30 2014, 10:33
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Mar 30 2014, 10:14
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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hath perk suggestion
Self-destruct button: unlocks skill "self destruct button", which kills everyone in battle including yourself (costs 0% OC). death occurs before spark of life/sprit shield activates.
because sometimes you don't feel like giving certain monsters a win by fleeing
This post has been edited by something: Mar 30 2014, 10:17
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Mar 30 2014, 14:47
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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How about we just remove credits and have GP drop from battle? Let's also remove equipment drop and replace it by more GP drop. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Mar 31 2014, 02:34
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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This has probably been suggested multiple times, but... Make it so monsters belonging to accounts that have been banned don't show up anymore.
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Mar 31 2014, 13:47
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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Make parry contribution a direction addition, instead of multiplicative. At the moment 'of the nimble' doesn't provide much more parry than non-nimble weapons or shields.
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Mar 31 2014, 14:11
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(treesloth16 @ Mar 31 2014, 19:47)  Make parry contribution a direction addition, instead of multiplicative. At the moment 'of the nimble' doesn't provide much more parry than non-nimble weapons or shields.
Why don't just ask for higher value of parry for numble gear?
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Mar 31 2014, 14:18
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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QUOTE(Colman @ Mar 31 2014, 21:11)  Why don't just ask for higher value of parry for numble gear?
Cuz I already have 'of the Nimble' gear. Giving higher value would make mine obsolete. (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Mar 31 2014, 21:13
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Could always make the factor bigger so all parry from weapons is greater without having to worry about "Pre-Buff" items getting obsolete
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Apr 1 2014, 04:02
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DYasha
Group: Members
Posts: 1,562
Joined: 2-August 10

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In monster lab "Feed max" should feed max and fill the hunger meter instead of stopping one notch below.
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Apr 1 2014, 04:12
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,466
Joined: 31-July 10

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QUOTE(treesloth16 @ Mar 31 2014, 02:18)  Cuz I already have 'of the Nimble' gear. Giving higher value would make mine obsolete. (IMG:[ invalid] style_emoticons/default/biggrin.gif) Making old items obsolete is like making a whole new set of items for people to collect.
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Apr 1 2014, 05:42
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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QUOTE(skillchip @ Apr 1 2014, 04:13)  Could always make the factor bigger so all parry from weapons is greater without having to worry about "Pre-Buff" items getting obsolete
Wait, how can you do that? Unless you change this formula?: Parry = 1 - (1 - equip_bonus) * (1 - DEX * 0.04%) * (1 - prof_bonus?) QUOTE(EsotericSatire @ Apr 1 2014, 11:12)  Making old items obsolete is like making a whole new set of items for people to collect.
I only suggest this because this (Lmax block% and Lmax parry%): Legendary Mithril Buckler of the Nimblehas lower total counter chance, only increases parry by 5% when compared to this: Legendary Jade Force Shield of WardingI thought buckler of the nimble (parry and block) would be the closer to match the counter chance of a Leg force shield, but I don't think there's a difference between barrier and nimble, when fully forged. This post has been edited by treesloth16: Apr 1 2014, 05:47
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Apr 1 2014, 14:20
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harutoshi
Group: Members
Posts: 240
Joined: 18-September 13

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How about an achievement system, like cred bonuses for collecting full sets of certain types of gear
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Apr 1 2014, 14:57
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(treesloth16 @ Apr 1 2014, 11:42)  Wait, how can you do that? Unless you change this formula?: Parry = 1 - (1 - equip_bonus) * (1 - DEX * 0.04%) * (1 - prof_bonus?) I only suggest this because this (Lmax block% and Lmax parry%): Legendary Mithril Buckler of the Nimblehas lower total counter chance, only increases parry by 5% when compared to this: Legendary Jade Force Shield of WardingI thought buckler of the nimble (parry and block) would be the closer to match the counter chance of a Leg force shield, but I don't think there's a difference between barrier and nimble, when fully forged. There is a scale factor between the roll of the item (integer) and the base stat (float). I think he means changing that value so that the parry can be re-scaled without changing the roll range. However, it would make the parry of rapier far too high. This post has been edited by Colman: Apr 1 2014, 14:58
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