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> [Suggestion] A few requests, Can we has...

 
post Mar 24 2014, 12:29
Post #10501
holy_demon



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QUOTE(Colman @ Mar 24 2014, 16:05) *

Anyway, vampire can not be heal (IMG:[invalid] style_emoticons/default/smile.gif) or he will be blinded, stunned, confused, bleeding ...etc. So, vampire are forced to bring health potions. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


That's more like a nerf to vampire (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Mar 24 2014, 12:34
Post #10502
Ichy



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QUOTE(holy_demon @ Mar 24 2014, 12:29) *

That's more like a nerf to vampire (IMG:[invalid] style_emoticons/default/rolleyes.gif)

The problem with Vampire is: it does no Damage (IMG:[invalid] style_emoticons/default/laugh.gif)
As long Slaughter exists there will hardy any Situation where you want to use non slaughter.

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post Mar 24 2014, 12:43
Post #10503
EsotericSatire



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Discussion has already nerfed the non-existent vampire class.
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post Mar 24 2014, 15:07
Post #10504
holy_demon



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QUOTE(Ichy @ Mar 24 2014, 21:34) *

The problem with Vampire is: it does no Damage (IMG:[invalid] style_emoticons/default/laugh.gif)
As long Slaughter exists there will hardy any Situation where you want to use non slaughter.


Well I suggested giving Vampire a 200% damage buff for 20 turns every time it receives damage equal to 100% its base HP
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post Mar 26 2014, 12:12
Post #10505
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QUOTE(holy_demon @ Mar 24 2014, 15:07) *

Well I suggested giving Vampire a 200% damage buff for 20 turns every time it receives damage equal to 100% its base HP


or do more damage (or drain more HP) from bleeding enemies?
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post Mar 26 2014, 16:01
Post #10506
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Having more than 100% hit chance will give you anti-evade. That's (IMG:[invalid] style_emoticons/default/cool.gif)

But what about having more than 200%?

Proposal 1.

Any % hit chance higher than 200% will give you extra crit damage, up to a maximum of 100%.

With the base crit damage being 150%, max crit damage being 200%, there's a 50% difference. Each % hit chance over 200% will reduce this 50% difference by said %.

Example: 250% hit chance will give you 150% + 50% * (100% - 50%) = 175% crit damage.

Proposal 2.

Any % hit chance higher than 200% will act as a multiplier for crit chance.

So having 300% hit chance will double your critical chance.

(IMG:[invalid] style_emoticons/default/laugh.gif)

I just got a savage power of balance, hence the suggestions (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Mar 27 2014, 02:26
Post #10507
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Is it too much to show the amount of tickets each winners of the lottery tickets bought.

Also a top 5 of the most tickets bought that day? Would really cuts down on bitching to see how much GP people actually waste
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post Mar 27 2014, 07:43
Post #10508
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QUOTE(watisthis @ Mar 27 2014, 10:26) *

Is it too much to show the amount of tickets each winners of the lottery tickets bought.

Also a top 5 of the most tickets bought that day? Would really cuts down on bitching to see how much GP people actually waste

Do you want people's bank account numbers and pin code too?
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post Mar 27 2014, 07:56
Post #10509
Teana Lanster



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Delete the 2-5 places of the lottery

As the lottery is designed as a GP sink,
if the first prize is good enough (such as today), then no matter there are 2-5 places or not,
players still will to pay for it.

Also multiple-account problem can be eliminated.
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post Mar 27 2014, 08:15
Post #10510
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QUOTE(Teana Lanster @ Mar 27 2014, 08:56) *

Delete the 2-5 places of the lottery

As the lottery is designed as a GP sink,
if the first prize is good enough (such as today), then no matter there are 2-5 places or not,
players still will to pay for it.

Also multiple-account problem can be eliminated.


Option 2: close the lottery

Option 3: make the weapon bind on account
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post Mar 27 2014, 08:31
Post #10511
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QUOTE
Option 3: make the weapon bind on account


This one good (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Mar 27 2014, 08:31
Post #10512
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QUOTE(Teana Lanster @ Mar 26 2014, 22:56) *

Delete the 2-5 places of the lottery

As the lottery is designed as a GP sink,
if the first prize is good enough (such as today), then no matter there are 2-5 places or not,
players still will to pay for it.

Also multiple-account problem can be eliminated.

I've suggested trash consolation prizes for 2-5, to rub it in (IMG:[invalid] style_emoticons/default/smile.gif) CRUDE AXE OF VAMPIRE for all yay!
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post Mar 27 2014, 09:04
Post #10513
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QUOTE(etothex @ Mar 27 2014, 06:31) *

I've suggested trash consolation prizes for 2-5, to rub it in (IMG:[invalid] style_emoticons/default/smile.gif) CRUDE AXE OF VAMPIRE for all yay!


Hah, the 2-5 will always generate Peerless of Vampier Peerless leather~

No 2-5 prize no multiple-account problem and more fun~ (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Mar 27 2014, 09:42
Post #10514
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QUOTE(Teana Lanster @ Mar 27 2014, 14:56) *

Delete the 2-5 places of the lottery


I suggested this a long time ago.

What I should have done is do what everyone else is doing: Multi-account and play lottery. This lottery has broken the game and made it a rat race. You either have to get ahead the legitimate way (contribute to the site) or cheat. And even if I run H@H 24/7 as much and as fast as I can, I still can't beat cheaters.

The rest of us have to fool around with janky ExqMax gear while cheaters play with Peerless. There's probably no way you can determine if multi-accounters are duping anyway.

This post has been edited by treesloth16: Mar 27 2014, 09:45
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post Mar 27 2014, 11:47
Post #10515
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Can we have creating link mechanism to the prize in the lottery ?

QUOTE
Option 3: make the weapon bind on account


+1

This post has been edited by HNTI: Mar 27 2014, 11:48
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post Mar 27 2014, 15:28
Post #10516
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QUOTE(treesloth16 @ Mar 27 2014, 03:42) *

What I should have done is do what everyone else is doing: Multi-account and play lottery. This lottery has broken the game and made it a rat race. You either have to get ahead the legitimate way (contribute to the site) or cheat. And even if I run H@H 24/7 as much and as fast as I can, I still can't beat cheaters.

The rest of us have to fool around with janky ExqMax gear while cheaters play with Peerless. There's probably no way you can determine if multi-accounters are duping anyway.


don't sweat it. in the end no one escapes the banhammer

QUOTE(Tenboro @ Mar 27 2014, 08:28) *

FWIW, there was plenty of evidence to close both accounts.


besides, the game has always been a broken rat race between cheaters, contributors, and regular people; lottery just changed the currency used.
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post Mar 27 2014, 18:32
Post #10517
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Left and right arrow keys switch monsters in the Monster Lab.
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post Mar 27 2014, 18:40
Post #10518
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QUOTE(qw3rty67 @ Mar 28 2014, 00:32) *

Left and right arrow keys switch monsters in the Monster Lab.

and "f" for feeding.
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post Mar 28 2014, 00:16
Post #10519
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QUOTE(Colman @ Mar 27 2014, 12:40) *

and "f" for feeding.


or fucking. THIS IS HENTAIVERSE DAMIT!
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post Mar 28 2014, 02:22
Post #10520
something



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QUOTE(watisthis @ Mar 27 2014, 18:16) *

or fucking. THIS IS HENTAIVERSE DAMIT!


perhaps beating PFUDOR DwD should unlock a new title with corresponding melee style: nudist. it would function like a monk from other games for the most part.
*instead of weapons, you get a damage boost equal to (nude prof * 20) + (level/4) to make up for not having access to bleed/stun/PA/void damage
*instead of armor, you get a 35% boost to evade + (nude prof *0.05) and END has double the effect on PMI/MMI formulas
*formulas for resist and parry remain unchanged



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