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[Suggestion] A few requests, Can we has... |
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Mar 15 2014, 18:13
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(danixxx @ Mar 15 2014, 16:11)  nerf monster's swiftness chaos upgrade and give monsters atack speed depending on agi => Nerf of END monsters successful !
So... everything turn back to the old time. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Mar 15 2014, 18:30
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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QUOTE(gc00018 @ Mar 15 2014, 19:13)  So... everything turn back to the old time. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I don't remember anyone crying over sprites and avions ...
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Mar 15 2014, 20:30
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(danixxx @ Mar 15 2014, 16:30)  I don't remember anyone crying over sprites and avions ...
When warriors were popular, around 0.70-0.72?, Http's sprites used to be powerful. About avions,sorry for them. their time haven't come yet... or will never come... (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Mar 15 2014, 20:35
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Pillowgirl
Group: Gold Star Club
Posts: 5,440
Joined: 2-December 12

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QUOTE(Lement @ Mar 14 2014, 00:45)  6 Mechanoid is no longer possible. The max you can have is 4.
I CAN'T HAVE FINAL DANCOUGAR?
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Mar 15 2014, 22:08
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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QUOTE(holy_demon @ Mar 15 2014, 05:47)  Fortitude Chaos upgrade should only increase monster HP by 2.5%. Interception/Dissipation/Evasion should increases monster parry/resist/evade by 1% Atm the whole chaos upgrade heavily reward END monster, whereas DEX, AGI, and WIS monsters are pretty much weak sauce, since the chaos upgrade adds pretty much nothing to their main stats. In general, monsters got half as much HP, but twice as much in its evasive stats, so clear speed shouldn't be affected, but all those "memory of" mobs are finally nerfed (IMG:[ invalid] style_emoticons/default/tongue.gif) The problem with that plan is that monsters with lowest DEX, AGI and WIS benefit from chaosing evasion just as much as the ones with highest DEX, AGI, WIS. If only the chaosing of evade/parry/resist was a multiplier on what monster already had....
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Mar 17 2014, 16:41
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Lement @ Mar 15 2014, 20:08)  The problem with that plan is that monsters with lowest DEX, AGI and WIS benefit from chaosing evasion just as much as the ones with highest DEX, AGI, WIS.
If only the chaosing of evade/parry/resist was a multiplier on what monster already had....
Even if buffed, evade is still useless... anti-evade is so strong compare with anti-resist & anti-parry.
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Mar 19 2014, 03:52
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zhukovd
Newcomer
  Group: Members
Posts: 69
Joined: 6-April 12

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Please!! put a list that serves a a quick level changer on the left
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Mar 20 2014, 01:08
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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Nobody wants 'of Battlecaster'........... Not sure how Tenboro can add this to the game without changing the weapon itself, but have a random proc chance for battecaster users, where the weapon casts a free T3 spell respective of the weapon's prefix. For example, if it is 'Shocking,' like today's lottery, at random times the weapon can cast 'Wrath of Thor.' If it is an ethereal battlecaster, it can cast magical void damage. (IMG:[ invalid] style_emoticons/default/ohmy.gif) If it is not prefixed.... then oh well tough luck. You can have all sorts of combos, e.g. battlecaster in mainhand AND offhand.... Along with various different spike shields for different elemental weapons. Also, why doesn't an elemental weapon proc elemental debuffs? That would be neat for DW and Niten users.......
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Mar 20 2014, 03:11
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(treesloth16 @ Mar 20 2014, 10:08)  If it is an ethereal battlecaster, it can cast magical void damage. (IMG:[ invalid] style_emoticons/default/ohmy.gif) If it is not prefixed.... then oh well tough luck. Too OP (IMG:[ invalid] style_emoticons/default/ohmy.gif) though your suggestion would make battlemage viable... 1H phase anyone? (IMG:[ invalid] style_emoticons/default/tongue.gif) I also suggest a new weapon: Wand. It uses 1H proficiency, and can be used with shield. It should have the same kind of stats as Staff, but inferior in numbers, for obvious reason (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by holy_demon: Mar 20 2014, 03:18
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Mar 21 2014, 14:11
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SoraNoAki
Group: Gold Star Club
Posts: 1,188
Joined: 9-July 12

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Isn't it a thing to make it forbidden to post topics in HVchat, until you're a member (20 posts)? I think this will surely decrease the amount of topics.
If it's possible, make a pop-up that asks if they have checked the Ask the experts topic? (after they tried to make a topic)
This post has been edited by SoraNoAki: Mar 21 2014, 14:12
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Mar 22 2014, 04:29
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Azru
Group: Members
Posts: 1,247
Joined: 12-October 11

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I'd like to see the HentaiVerse actually have some real difficulty or in other words straight up fighting.
For example a challenge level is real difficulty while the frequencies that monsters parry and evade are artificial.
Another would be that the reason for having high damage is to kill the monsters before they kill you that's another example of 'real difficulty,' therefore when all your high damage is rendered moot by a parry, evade and resist what's the point of having high damage? Even in spirit stance (which is what I imagine to be a kind of 'sure-kill') you can still have your attack blocked and then lose 10% of your overdrive.
This coupled with Spark of Life's 1 HP or you die (which as I understood it is how it was originally supposed to work) makes players extremely weak.
So in short I'd like to see more balance. Lower the percentages of Parry/Evade/Resist/Anti-Resist/Anti-Parry/Anti-Evade while boosting monsters straight defense, the frequency that they use magic/spirit attacks (similar to PFUDOR challenge), health and power and that to me would be a straight up well-balanced fight of generally equal chances to parry/evade/resist for both player and monster and where gear and damage would generally define defeat or victory.
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Mar 22 2014, 05:58
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Azru @ Mar 22 2014, 13:29) 
So in short I'd like to see more balance. Lower the percentages of Parry/Evade/Resist/Anti-Resist/Anti-Parry/Anti-Evade while boosting monsters straight defense, the frequency that they use magic/spirit attacks (similar to PFUDOR challenge), health and power and that to me would be a straight up well-balanced fight of generally equal chances to parry/evade/resist for both player and monster and where gear and damage would generally define defeat or victory.
Uhm no, END monsters are already annoyingly dangerous as they are. Giving buff to monster defence is just going to make them even harder to kill. Not to mention, buffing defence will make rapiers even more popular than they already are. If you want a "well-balanced" fight, don't forge your weapons. The game is fucking hard (really, try doing PFUDOR IW, PFUDOR DwD, and Nintendofest), we just make it easy with by throwing money at it through forging, hath perk and top-tier equipments. It's artificial easiness, not artificial difficulty. This post has been edited by holy_demon: Mar 22 2014, 06:03
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Mar 23 2014, 18:49
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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Random suggestion of the week (IMG:[ invalid] style_emoticons/default/smile.gif) Vampire weapons are completely useless now. How about make them stronger? Suggestion: - Make Siphon Health happen at 100% chance. - Increase its effect by 10 times. - Regen and heal have negative effect. (IMG:[ invalid] style_emoticons/default/tongue.gif) It mean heal and regen will deal damage to the player when Vampire weapon is in use.
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Mar 24 2014, 00:59
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A Modest Espeon
Group: Members
Posts: 211
Joined: 29-August 11

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QUOTE Random suggestion of the week smile.gif
Vampire weapons are completely useless now. How about make them stronger? Suggestion: - Make Siphon Health happen at 100% chance. - Increase its effect by 10 times. - Regen and heal have negative effect. tongue.gif It mean heal and regen will deal damage to the player when Vampire weapon is in use. This seems a little crazy to use, at least increase its effect more, regen and potions are essentially a necessity
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Mar 24 2014, 01:36
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AntiGod
Group: Gold Star Club
Posts: 587
Joined: 31-December 13

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QUOTE(Colman @ Mar 23 2014, 12:49)  Random suggestion of the week (IMG:[ invalid] style_emoticons/default/smile.gif) Vampire weapons are completely useless now. How about make them stronger? Suggestion: - Make Siphon Health happen at 100% chance. - Increase its effect by 10 times. - Regen and heal have negative effect. (IMG:[ invalid] style_emoticons/default/tongue.gif) It mean heal and regen will deal damage to the player when Vampire weapon is in use. Actually a pretty brilliant idea, not sure of the actual number tweaking, but instead of negative heal and regen, just give reduced, say 50% reduced HP returned.
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Mar 24 2014, 03:35
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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Until you combine it with bone mail and a genji glove.
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Mar 24 2014, 05:31
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Colman @ Mar 24 2014, 03:49)  - Regen and heal have negative effect. (IMG:[ invalid] style_emoticons/default/tongue.gif) It mean heal and regen will deal damage to the player when Vampire weapon is in use. That seems pointless, unless loss HP gives some sort of benefit to vampire useer (200% damage for 20 turns whenever 50% base HP is lost? )
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Mar 24 2014, 06:51
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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make drain weapons randomly proc their respective drain debuffs for fixed duration vampire procs vital theft illithid procs ether theft banshee procs spirit theft
although i'm not sure how game-breaking that would really be. btw, the reason drain weapons aren't better than they are now is to prevent bot abuse, right?
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Mar 24 2014, 07:05
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(something @ Mar 24 2014, 12:51)  make drain weapons randomly proc their respective drain debuffs for fixed duration vampire procs vital theft illithid procs ether theft banshee procs spirit theft
although i'm not sure how game-breaking that would really be. btw, the reason drain weapons aren't better than they are now is to prevent bot abuse, right?
As long as their effect is weaker than the potions, I do not see any problem here. As you know, people need to use a weaker weapon for those effect. So, to save one kind of potion, player need to use other potion more often. Anyway, vampire can not be heal (IMG:[ invalid] style_emoticons/default/smile.gif) or he will be blinded, stunned, confused, bleeding ...etc. So, vampire are forced to bring health potions. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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