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> [Suggestion] A few requests, Can we has...

 
post Mar 15 2014, 18:13
Post #10481
gc00018



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QUOTE(danixxx @ Mar 15 2014, 16:11) *

nerf monster's swiftness chaos upgrade and give monsters atack speed depending on agi => Nerf of END monsters successful !


So... everything turn back to the old time. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Mar 15 2014, 18:30
Post #10482
danixxx



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QUOTE(gc00018 @ Mar 15 2014, 19:13) *

So... everything turn back to the old time. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


I don't remember anyone crying over sprites and avions ...
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post Mar 15 2014, 20:30
Post #10483
gc00018



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QUOTE(danixxx @ Mar 15 2014, 16:30) *

I don't remember anyone crying over sprites and avions ...


When warriors were popular, around 0.70-0.72?, Http's sprites used to be powerful.

About avions,sorry for them. their time haven't come yet... or will never come... (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Mar 15 2014, 20:35
Post #10484
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QUOTE(Lement @ Mar 14 2014, 00:45) *

6 Mechanoid is no longer possible. The max you can have is 4.

I CAN'T HAVE FINAL DANCOUGAR?
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post Mar 15 2014, 22:08
Post #10485
Lement



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QUOTE(holy_demon @ Mar 15 2014, 05:47) *

Fortitude Chaos upgrade should only increase monster HP by 2.5%. Interception/Dissipation/Evasion should increases monster parry/resist/evade by 1%

Atm the whole chaos upgrade heavily reward END monster, whereas DEX, AGI, and WIS monsters are pretty much weak sauce, since the chaos upgrade adds pretty much nothing to their main stats.

In general, monsters got half as much HP, but twice as much in its evasive stats, so clear speed shouldn't be affected, but all those "memory of" mobs are finally nerfed (IMG:[invalid] style_emoticons/default/tongue.gif)



The problem with that plan is that monsters with lowest DEX, AGI and WIS benefit from chaosing evasion just as much as the ones with highest DEX, AGI, WIS.

If only the chaosing of evade/parry/resist was a multiplier on what monster already had....
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post Mar 17 2014, 16:41
Post #10486
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QUOTE(Lement @ Mar 15 2014, 20:08) *

The problem with that plan is that monsters with lowest DEX, AGI and WIS benefit from chaosing evasion just as much as the ones with highest DEX, AGI, WIS.

If only the chaosing of evade/parry/resist was a multiplier on what monster already had....


Even if buffed, evade is still useless... anti-evade is so strong compare with anti-resist & anti-parry.
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post Mar 19 2014, 03:52
Post #10487
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Please!! put a list that serves a a quick level changer on the left
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post Mar 20 2014, 01:08
Post #10488
treesloth



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Nobody wants 'of Battlecaster'...........

Not sure how Tenboro can add this to the game without changing the weapon itself, but have a random proc chance for battecaster users, where the weapon casts a free T3 spell respective of the weapon's prefix. For example, if it is 'Shocking,' like today's lottery, at random times the weapon can cast 'Wrath of Thor.'

If it is an ethereal battlecaster, it can cast magical void damage. (IMG:[invalid] style_emoticons/default/ohmy.gif) If it is not prefixed.... then oh well tough luck.

You can have all sorts of combos, e.g. battlecaster in mainhand AND offhand.... Along with various different spike shields for different elemental weapons.

Also, why doesn't an elemental weapon proc elemental debuffs? That would be neat for DW and Niten users.......
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post Mar 20 2014, 03:11
Post #10489
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QUOTE(treesloth16 @ Mar 20 2014, 10:08) *

If it is an ethereal battlecaster, it can cast magical void damage. (IMG:[invalid] style_emoticons/default/ohmy.gif) If it is not prefixed.... then oh well tough luck.


Too OP (IMG:[invalid] style_emoticons/default/ohmy.gif)

though your suggestion would make battlemage viable... 1H phase anyone? (IMG:[invalid] style_emoticons/default/tongue.gif)

I also suggest a new weapon: Wand. It uses 1H proficiency, and can be used with shield. It should have the same kind of stats as Staff, but inferior in numbers, for obvious reason (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by holy_demon: Mar 20 2014, 03:18
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post Mar 21 2014, 14:11
Post #10490
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Isn't it a thing to make it forbidden to post topics in HVchat, until you're a member (20 posts)? I think this will surely decrease the amount of topics.

If it's possible, make a pop-up that asks if they have checked the Ask the experts topic? (after they tried to make a topic)

This post has been edited by SoraNoAki: Mar 21 2014, 14:12
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post Mar 22 2014, 04:29
Post #10491
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I'd like to see the HentaiVerse actually have some real difficulty or in other words straight up fighting.

For example a challenge level is real difficulty while the frequencies that monsters parry and evade are artificial.

Another would be that the reason for having high damage is to kill the monsters before they kill you that's another example of 'real difficulty,' therefore when all your high damage is rendered moot by a parry, evade and resist what's the point of having high damage? Even in spirit stance (which is what I imagine to be a kind of 'sure-kill') you can still have your attack blocked and then lose 10% of your overdrive.

This coupled with Spark of Life's 1 HP or you die (which as I understood it is how it was originally supposed to work) makes players extremely weak.

So in short I'd like to see more balance. Lower the percentages of Parry/Evade/Resist/Anti-Resist/Anti-Parry/Anti-Evade while boosting monsters straight defense, the frequency that they use magic/spirit attacks (similar to PFUDOR challenge), health and power and that to me would be a straight up well-balanced fight of generally equal chances to parry/evade/resist for both player and monster and where gear and damage would generally define defeat or victory.
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post Mar 22 2014, 05:00
Post #10492
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QUOTE(Azru @ Mar 21 2014, 21:29) *
artificial difficulty

On e-hentai, of ALL places... (IMG:[invalid] style_emoticons/default/sad.gif) (IMG:[invalid] style_emoticons/default/anime_cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)
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post Mar 22 2014, 05:58
Post #10493
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QUOTE(Azru @ Mar 22 2014, 13:29) *


So in short I'd like to see more balance. Lower the percentages of Parry/Evade/Resist/Anti-Resist/Anti-Parry/Anti-Evade while boosting monsters straight defense, the frequency that they use magic/spirit attacks (similar to PFUDOR challenge), health and power and that to me would be a straight up well-balanced fight of generally equal chances to parry/evade/resist for both player and monster and where gear and damage would generally define defeat or victory.


Uhm no, END monsters are already annoyingly dangerous as they are. Giving buff to monster defence is just going to make them even harder to kill.

Not to mention, buffing defence will make rapiers even more popular than they already are.

If you want a "well-balanced" fight, don't forge your weapons. The game is fucking hard (really, try doing PFUDOR IW, PFUDOR DwD, and Nintendofest), we just make it easy with by throwing money at it through forging, hath perk and top-tier equipments.

It's artificial easiness, not artificial difficulty.

This post has been edited by holy_demon: Mar 22 2014, 06:03
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post Mar 23 2014, 18:49
Post #10494
Colman



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Random suggestion of the week (IMG:[invalid] style_emoticons/default/smile.gif)

Vampire weapons are completely useless now. How about make them stronger?
Suggestion:
- Make Siphon Health happen at 100% chance.
- Increase its effect by 10 times.
- Regen and heal have negative effect. (IMG:[invalid] style_emoticons/default/tongue.gif) It mean heal and regen will deal damage to the player when Vampire weapon is in use.
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post Mar 24 2014, 00:59
Post #10495
A Modest Espeon



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QUOTE
Random suggestion of the week smile.gif

Vampire weapons are completely useless now. How about make them stronger?
Suggestion:
- Make Siphon Health happen at 100% chance.
- Increase its effect by 10 times.
- Regen and heal have negative effect. tongue.gif It mean heal and regen will deal damage to the player when Vampire weapon is in use.


This seems a little crazy to use, at least increase its effect more, regen and potions are essentially a necessity
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post Mar 24 2014, 01:36
Post #10496
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QUOTE(Colman @ Mar 23 2014, 12:49) *

Random suggestion of the week (IMG:[invalid] style_emoticons/default/smile.gif)

Vampire weapons are completely useless now. How about make them stronger?
Suggestion:
- Make Siphon Health happen at 100% chance.
- Increase its effect by 10 times.
- Regen and heal have negative effect. (IMG:[invalid] style_emoticons/default/tongue.gif) It mean heal and regen will deal damage to the player when Vampire weapon is in use.

Actually a pretty brilliant idea, not sure of the actual number tweaking, but instead of negative heal and regen, just give reduced, say 50% reduced HP returned.
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post Mar 24 2014, 03:35
Post #10497
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Until you combine it with bone mail and a genji glove.
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post Mar 24 2014, 05:31
Post #10498
holy_demon



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QUOTE(Colman @ Mar 24 2014, 03:49) *

- Regen and heal have negative effect. (IMG:[invalid] style_emoticons/default/tongue.gif) It mean heal and regen will deal damage to the player when Vampire weapon is in use.


That seems pointless, unless loss HP gives some sort of benefit to vampire useer (200% damage for 20 turns whenever 50% base HP is lost? )
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post Mar 24 2014, 06:51
Post #10499
something



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make drain weapons randomly proc their respective drain debuffs for fixed duration
vampire procs vital theft
illithid procs ether theft
banshee procs spirit theft

although i'm not sure how game-breaking that would really be.
btw, the reason drain weapons aren't better than they are now is to prevent bot abuse, right?
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post Mar 24 2014, 07:05
Post #10500
Colman



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QUOTE(something @ Mar 24 2014, 12:51) *

make drain weapons randomly proc their respective drain debuffs for fixed duration
vampire procs vital theft
illithid procs ether theft
banshee procs spirit theft

although i'm not sure how game-breaking that would really be.
btw, the reason drain weapons aren't better than they are now is to prevent bot abuse, right?

As long as their effect is weaker than the potions, I do not see any problem here. As you know, people need to use a weaker weapon for those effect. So, to save one kind of potion, player need to use other potion more often.
Anyway, vampire can not be heal (IMG:[invalid] style_emoticons/default/smile.gif) or he will be blinded, stunned, confused, bleeding ...etc. So, vampire are forced to bring health potions. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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