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[Suggestion] A few requests, Can we has... |
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Mar 12 2014, 05:08
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(EsotericSatire @ Mar 12 2014, 00:58)  Tenboro can just patch in 10 levels of exponentially excruciating grinding to 510 XD.
*runs*
with no dawn exp
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Mar 12 2014, 06:57
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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QUOTE(skillchip @ Mar 12 2014, 06:08)  with no dawn exp
You already need 144 days of dawn xp to go from 499 to 500, that's not really significant. This post has been edited by danixxx: Mar 12 2014, 07:13
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Mar 12 2014, 07:27
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Why make it easier?
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Mar 12 2014, 15:51
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elda88
Group: Gold Star Club
Posts: 15,850
Joined: 30-June 09

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QUOTE(holy_demon @ Mar 12 2014, 20:47)  Random suggestion: Riddlemaster should recover HP, MP and SP instead of just HP and MP.
FIFY
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Mar 12 2014, 20:19
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Pillowgirl
Group: Gold Star Club
Posts: 5,440
Joined: 2-December 12

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Riddlemaster should just give you credits & hath.
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Mar 13 2014, 02:20
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(hujan86 @ Mar 13 2014, 00:51)  FIFY
QUOTE(Colman @ Mar 13 2014, 00:56)  Riddlemaster should let you choose the reward (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Mar 13 2014, 03:21
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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Voting for rename to Diddlemaster.
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Mar 13 2014, 09:20
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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how about monster synergy, between # of mobs and types of mobs. both buffs and debuffs.
example: sprites get attack/evade bonus when in a group w/ giants (big guys easier to attack). celestials and daimons get an attack debuff when together (opposing elements). > 3 giants get a accuracy debuff (too many big guys make it hard to hit small target). Humans and undead don't mix, so attack/pmi debuff. Elementals boost same (or even all) element attacks for other mobs. 4+ fliers get a scaling bonus. 4+ mages get a scaling bonus, etc.
This might allow other mobs be a threat (besides oh look it's a giant, a giant, a giant, an athropod) w/o needing to fiddle with stats or anything else.
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Mar 13 2014, 11:49
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Amaduyu Mitsumi
Group: Gold Star Club
Posts: 1,609
Joined: 2-October 11

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QUOTE(skillchip @ Mar 12 2014, 12:27)  Why make it easier? Self-fulfilled prophecy... What? Am I using the word wrong? (IMG:[ invalid] style_emoticons/default/duck.gif)
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Mar 13 2014, 12:03
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(etothex @ Mar 13 2014, 07:20)  how about monster synergy, between # of mobs and types of mobs. both buffs and debuffs.
example: sprites get attack/evade bonus when in a group w/ giants (big guys easier to attack). celestials and daimons get an attack debuff when together (opposing elements). > 3 giants get a accuracy debuff (too many big guys make it hard to hit small target). Humans and undead don't mix, so attack/pmi debuff. Elementals boost same (or even all) element attacks for other mobs. 4+ fliers get a scaling bonus. 4+ mages get a scaling bonus, etc.
This might allow other mobs be a threat (besides oh look it's a giant, a giant, a giant, an athropod) w/o needing to fiddle with stats or anything else.
like a giant will tank damage for the Celestials and Sprites heal it, 6 Mechanoid can transform into Six God United Godmars, and 3 Mechanoid + 3 Humanoid you will get a Getter Robo. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Mar 13 2014, 16:45
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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6 Mechanoid is no longer possible. The max you can have is 4.
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Mar 13 2014, 22:10
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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Doesn't Breached Defense look like Deep Burns? Can we get a different breached defense icon? Anomtai, where are you??
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Mar 14 2014, 01:31
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muffinfucker
Newcomer
 Group: Members
Posts: 21
Joined: 13-July 08

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id love it if we could get an option to turn riddlemaster OFF, admins can love ponies all you guys liek go right ahead, I am not a fan of em and would rather not be force to play "name the characters I really dont like other wise hur hur hur lose stamina no you cant back out!" between my phones hella long load times and this fuckin thing it has killed many of my grind attempts :/
Could we also please get more mage weapons perhaps? like orb and wand? or something that allows for more offensive less squishy oriented mages? also more equipment varients or atleast skills for exsisting ones.
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Mar 15 2014, 05:32
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Change hourlies to be be able to be forced. A forced hourly takes 1 stamina while in great stamina, or 0.25 while in good and can not be triggered while in exhausted stamina ranges.
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Mar 15 2014, 05:47
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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Fortitude Chaos upgrade should only increase monster HP by 2.5%. Interception/Dissipation/Evasion should increases monster parry/resist/evade by 1% Atm the whole chaos upgrade heavily reward END monster, whereas DEX, AGI, and WIS monsters are pretty much weak sauce, since the chaos upgrade adds pretty much nothing to their main stats. In general, monsters got half as much HP, but twice as much in its evasive stats, so clear speed shouldn't be affected, but all those "memory of" mobs are finally nerfed (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by holy_demon: Mar 15 2014, 05:50
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Mar 15 2014, 07:42
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,468
Joined: 31-July 10

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Wisdom is awesome too, resist got a buff if you forgot. The monsters that do seem overly weak are the ones that rely on dex and agi alone but they have high offense potential at high levels so its hard to balance.
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Mar 15 2014, 16:45
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(holy_demon @ Mar 15 2014, 03:47)  Fortitude Chaos upgrade should only increase monster HP by 2.5%. Interception/Dissipation/Evasion should increases monster parry/resist/evade by 1% Atm the whole chaos upgrade heavily reward END monster, whereas DEX, AGI, and WIS monsters are pretty much weak sauce, since the chaos upgrade adds pretty much nothing to their main stats. In general, monsters got half as much HP, but twice as much in its evasive stats, so clear speed shouldn't be affected, but all those "memory of" mobs are finally nerfed (IMG:[ invalid] style_emoticons/default/tongue.gif) Addition: 1 Make mob's evade more useful. 2 Magical defense and resist are much more useful than physical defense for Monsters. But Physical defense are much more useful than Magical ones for players... Why not try to balance them a little? (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Mar 15 2014, 18:11
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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nerf monster's swiftness chaos upgrade and give monsters atack speed depending on agi => Nerf of END monsters successful !
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