Welcome Guest ( Log In | Register )

696 Pages V « < 520 521 522 523 524 > »   
Closed TopicStart new topic
> [Suggestion] A few requests, Can we has...

 
post Mar 7 2014, 02:18
Post #10421
Nerzzzzz



Time Wasting Specialist
****
Group: Members
Posts: 337
Joined: 18-April 12
Level 406 (Godslayer)


QUOTE(Teresa of the Faint Smile @ Mar 6 2014, 19:27) *

http://ehwiki.org/wiki/Monster_Lab
QUOTE
Distribution Ratio
Graded materials are gifted at a ratio of 2:1:1:1 in Metal:Cloth:Leather:Wood.


Is that distribution rate only for High Grade materials?

I don't have any high level monsters so I can't say anything about High Grade Metals, but I don't recieve 2 Low/Mid Metals everytime one of my monsters give me something.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Mar 7 2014, 02:29
Post #10422
Maximum_Joe



Legendary Poster
***********
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
Level 500 (Dovahkiin)


It's for any grade.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Mar 7 2014, 07:13
Post #10423
EsotericSatire



Look, Fat.
***********
Group: Catgirl Camarilla
Posts: 12,466
Joined: 31-July 10
Level 500 (Ponyslayer)


QUOTE(Nerzzzzz @ Mar 6 2014, 14:18) *

distribution rate


No its the probability ratio for the material drops. For every two metals that drop you'd expect one of each other over a large period of time.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Mar 7 2014, 07:25
Post #10424
Nerzzzzz



Time Wasting Specialist
****
Group: Members
Posts: 337
Joined: 18-April 12
Level 406 (Godslayer)


QUOTE(EsotericSatire @ Mar 7 2014, 13:13) *

No its the probability ratio for the material drops. For every two metals that drop you'd expect one of each other over a large period of time.

Oh, that makes a lot of sense.

Now I feel stupid.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Mar 7 2014, 18:28
Post #10425
qw3rty67



Active Poster
*******
Group: Members
Posts: 1,118
Joined: 30-April 09
Level 444 (Godslayer)


Can we has increased duration on infusions used during battle, and stacking of different types? Twenty-five turns is nothing compared to stackable 15 and 60 minutes from the forge.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Mar 7 2014, 23:40
Post #10426
treesloth



नो व्हिनिन्ग अल्लोवेद
********
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13
Level 500 (Ponyslayer)


Let's buff melee and elemental weapons (and in a way buff elemental mages): Right now for melee, the only benefit to your spells through elemental spell damage is if it is holy, e.g. boost your cure. What about the other elemental strikes?

I pick all player buffs bc otherwise elemental mages get too strong. And we don't want that, do we? (IMG:[invalid] style_emoticons/default/laugh.gif)

1-Elec, boost duration/effectiveness of spirit shield
2-Cold, boost duration/effectiveness of haste
3-Fire, boost duration/effectiveness of protection
4-Wind, boost duration/effectiveness of shadowveil
5-Dark, boost duration/effectiveness of imperil (IMG:[invalid] style_emoticons/default/wink.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Mar 8 2014, 02:26
Post #10427
gc00018



A poor old monster trainer
********
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11
Level 500 (Ponyslayer)


0.80 is out:

1-Elec, boost duration/effectiveness of Blind
2-Cold, boost duration/effectiveness of Slow
3-Fire, boost duration/effectiveness of Confuse
4-Wind, boost duration/effectiveness of Sleep
5-Dark, boost health amount of Full-Cure

(IMG:[invalid] style_emoticons/default/tongue.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Mar 8 2014, 03:12
Post #10428
holy_demon



Osananajimi<3
*********
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
Level 500 (Godslayer)


-comment deleted because it's too depressing-

This post has been edited by holy_demon: Mar 8 2014, 03:13
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Mar 8 2014, 05:46
Post #10429
n125



Elite Poster
*********
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08
Level 500 (Godslayer)


QUOTE(treesloth16 @ Mar 7 2014, 13:40) *

Let's buff melee and elemental weapons (and in a way buff elemental mages): Right now for melee, the only benefit to your spells through elemental spell damage is if it is holy, e.g. boost your cure. What about the other elemental strikes?

I pick all player buffs bc otherwise elemental mages get too strong. And we don't want that, do we? (IMG:[invalid] style_emoticons/default/laugh.gif)

1-Elec, boost duration/effectiveness of spirit shield
2-Cold, boost duration/effectiveness of haste
3-Fire, boost duration/effectiveness of protection
4-Wind, boost duration/effectiveness of shadowveil
5-Dark, boost duration/effectiveness of imperil (IMG:[invalid] style_emoticons/default/wink.gif)


I like it, but it makes more sense to me thematically if fire boosted Haste and cold boosted Protection.

...

Suggestion: Have Blunted Attack also reduce MP and SP Regen rates by 25~50%...Or maybe just 10%, to be in-line with the other status effects.

This post has been edited by n125: Mar 8 2014, 05:56
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Mar 8 2014, 08:43
Post #10430
gc00018



A poor old monster trainer
********
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11
Level 500 (Ponyslayer)


QUOTE(n125 @ Mar 8 2014, 03:46) *

I like it, but it makes more sense to me thematically if fire boosted Haste and cold boosted Protection.

...

Suggestion: Have Blunted Attack also reduce MP and SP Regen rates by 25~50%...Or maybe just 10%, to be in-line with the other status effects.


Maybe cancel the holy EDB boost cure and then add a new ability allow your total edb boost spell other than damage spell?

So you can choose what you want~ (IMG:[invalid] style_emoticons/default/smile.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Mar 8 2014, 08:46
Post #10431
Colman



Where is the loli?
*********
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10
Level 500 (Ponyslayer)


Random suggestion of the week * 2 (IMG:[invalid] style_emoticons/default/smile.gif).

1: change to elemental spike shield
The damage of the current spike shield is almost non-existing, the only benefit of spike shield is the reduction of specific elemental mitigation.
I suggest to increase its damage to:
CODE
(1 * attack base damage + 2 * magic base damage) * 0.01 * A * (1+ corresponding spell damage bonus)

,where A is the ability level of the equipped spike shield.

Not like this suggestion can make a huge different, but it can make elemental damage bonus from elemental melee weapon somewhat related to the overall damage output.

2. change to Last Elixir
As a consumable item, Last Elixir is too rare so very few, if any, players carry them into battle.
To make them more useful, I suggest make it having a revive effect passively.
Detail:
When someone have been killed in a battle, all of his hp/mp/sp will be 0. If Last Elixir available, one of them will be used automatically and the player will be revived with 20% base health, 10% base mp/sp, and keep recovering for 20 turns.

This post has been edited by Colman: Mar 8 2014, 08:54
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Mar 8 2014, 08:59
Post #10432
Ichy



~ Loli Trainer ~
***********
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
Level 500 (Dovahkiin)


To boost elemental Strike:

1. Make EDB Boost elemental Strike damage.
2. Make EDB Boost Spike Shield Damage BY A LOT (and based on Setting) so it does worthwhile damage.
Also needs a max damage cap or mages will kill everything just by getting hit (IMG:[invalid] style_emoticons/default/heh.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Mar 8 2014, 11:09
Post #10433
holy_demon



Osananajimi<3
*********
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
Level 500 (Godslayer)


QUOTE(Colman @ Mar 8 2014, 17:46) *

Random suggestion of the week * 2 (IMG:[invalid] style_emoticons/default/smile.gif).

1: change to elemental spike shield
The damage of the current spike shield is almost non-existing, the only benefit of spike shield is the reduction of specific elemental mitigation.
I suggest to increase its damage to:
CODE
(1 * attack base damage + 2 * magic base damage) * 0.01 * A * (1+ corresponding spell damage bonus)

,where A is the ability level of the equipped spike shield.

Not like this suggestion can make a huge different, but it can make elemental damage bonus from elemental melee weapon somewhat related to the overall damage output.

2. change to Last Elixir
As a consumable item, Last Elixir is too rare so very few, if any, players carry them into battle.
To make them more useful, I suggest make it having a revive effect passively.
Detail:
When someone have been killed in a battle, all of his hp/mp/sp will be 0. If Last Elixir available, one of them will be used automatically and the player will be revived with 20% base health, 10% base mp/sp, and keep recovering for 20 turns.


+1
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Mar 8 2014, 14:07
Post #10434
Amaduyu Mitsumi



Active Poster
*******
Group: Gold Star Club
Posts: 1,609
Joined: 2-October 11
Level 500 (Godslayer)


I like the sound of Phoenix Down-like Last Elixir. (IMG:[invalid] style_emoticons/default/tongue.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Mar 8 2014, 15:39
Post #10435
Lement



Lalalala la~ la la~!
********
Group: Members
Posts: 2,977
Joined: 28-February 12
Level 326 (Godslayer)


I do, too. Phoenix Elixir. And it is too rare to blindly sparktank with it.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Mar 8 2014, 16:28
Post #10436
holy_demon



Osananajimi<3
*********
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
Level 500 (Godslayer)


QUOTE(Lement @ Mar 9 2014, 00:39) *

I do, too. Phoenix Elixir. And it is too rare to blindly sparktank with it.


It's currently being sold at 1k apiece.

Can't be too rare (IMG:[invalid] style_emoticons/default/heh.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Mar 8 2014, 18:40
Post #10437
gc00018



A poor old monster trainer
********
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11
Level 500 (Ponyslayer)


No.2 500 x High-Grade Cloth
Current bid: 9900k atest1

No.3 1000 x High-Grade Leather
Current bid: 3350k StonyCat 13:46

No.4 2000 x High-Grade Metals
Current bid: 8250k StonyCat 14:07

No.5 150 x High-Grade Wood
Current bid: 3100k pori_n

Done, It's the final price... (IMG:[invalid] style_emoticons/default/rolleyes.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Mar 8 2014, 19:23
Post #10438
qw3rty67



Active Poster
*******
Group: Members
Posts: 1,118
Joined: 30-April 09
Level 444 (Godslayer)


QUOTE(Colman @ Mar 8 2014, 01:46) *
When someone have been killed in a battle, all of his hp/mp/sp will be 0. If Last Elixir available, one of them will be used automatically and the player will be revived with 20% base health, 10% base mp/sp, and keep recovering for 20 turns.

What happens if you have a belt full of them?

This post has been edited by qw3rty67: Mar 8 2014, 19:24
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Mar 8 2014, 19:55
Post #10439
Pillowgirl



Grammatically Incorrect (☞゚∀゚)☞
*********
Group: Gold Star Club
Posts: 5,440
Joined: 2-December 12
Level 485 (Godslayer)


QUOTE(gc00018 @ Mar 9 2014, 02:40) *

No.2 500 x High-Grade Cloth
Current bid: 9900k atest1

No.3 1000 x High-Grade Leather
Current bid: 3350k StonyCat 13:46

No.4 2000 x High-Grade Metals
Current bid: 8250k StonyCat 14:07

No.5 150 x High-Grade Wood
Current bid: 3100k pori_n

Done, It's the final price... (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Time to buy some leather and metal.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Mar 8 2014, 20:40
Post #10440
Amaduyu Mitsumi



Active Poster
*******
Group: Gold Star Club
Posts: 1,609
Joined: 2-October 11
Level 500 (Godslayer)


QUOTE(qw3rty67 @ Mar 9 2014, 00:23) *
What happens if you have a belt full of them?

Then you would have to be dying to get the replenishment effects out of your battle slots. (IMG:[invalid] style_emoticons/default/sleep.gif)

I want the Phoenix Elixir to be another layer of overrun protection in my Hellfest. It could very well render SoL entirely obsolete though, so balancing is in order. Making the Phoenix Elixir require 2 slots should be a good trade-off I think. (IMG:[invalid] style_emoticons/default/happy.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


696 Pages V « < 520 521 522 523 524 > » 
Closed TopicStart new topic
4 User(s) are reading this topic (4 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 16th March 2025 - 03:49