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> [Suggestion] A few requests, Can we has...

 
post Apr 29 2011, 04:57
Post #1041
skillchip



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Thanks (IMG:[invalid] style_emoticons/default/smile.gif) I like many of your suggestions
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post Apr 29 2011, 08:27
Post #1042
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Request about rainbow aura: I think that it would be nice and correct to add +50% stamina regen with the active rainbow aura.
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post Apr 29 2011, 09:27
Post #1043
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QUOTE(cryomorph @ Apr 28 2011, 23:27) *

Request about rainbow aura: I think that it would be nice and correct to add +50% stamina regen with the active rainbow aura.

That would be beyond retarded.
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post Apr 29 2011, 09:39
Post #1044
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QUOTE(Boggyb @ Apr 29 2011, 17:27) *

That would be beyond retarded.

Not especially if you think about it... since we lost the in-battle health regen which was part of the bonus of the rainbow aura, and +50% stamina regen would give us 30 regen per day, which is quite reasonable given the 500hath the perk costs.

Edit: though thinking about it... 50% regen bonus would give us the equivalent of an extra energy drink every 2 days... perhaps 25% would be better

This post has been edited by Koshinator: Apr 29 2011, 09:41
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post Apr 29 2011, 10:29
Post #1045
Tenboro

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I have thought about ditching one of the cloth variants and make the entire cloth class into "mage gear", but I was actually planning on ditching Silk. Then again, Cotton would likely be completely different from what it is today.

But the thing is, if you start removing too many bonuses from gear without making it up in other stats, you'll end up with people only using "vintage" gear and ignoring all new drops. Which is less fun, for all parties involved. The equipment ID has counted up to 1762715 by now, and you can't just disregard those. (IMG:[invalid] style_emoticons/default/smile.gif)

PS: And you can stop lobbying for having existing Hath Perks add any form of stamina advantage. If one is created at all, it will be new, and it will be expensive. As mana regen was boosted, Rainbow Aura is more useful than ever.
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post Apr 29 2011, 14:30
Post #1046
Eutopia



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TB you really need to look over the mana elixir drop rate, they are more rare then exquisite quality equipments. It have dropped once for me in almost 3 month now.

Also since you have lowered the sell prize for like everything "farmable" couldnt you increase the credit hath perks percentages with 1-2%?

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post Apr 29 2011, 14:33
Post #1047
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QUOTE(Eutopia @ Apr 29 2011, 22:30) *

TB you really need to look over the mana elixir drop rate, they are more rare then exquisite quality equipments. It have dropped once for me in almost 3 month now.

Hmm.. not that i've seen - i usually get one every couple of days.
What level of LOTD do you have? (I have lvl 14)
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post Apr 29 2011, 14:35
Post #1048
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QUOTE(Koshinator @ Apr 29 2011, 14:33) *

Hmm.. not that i've seen - i usually get one every couple of days.
What level of LOTD do you have? (I have lvl 14)

Lotd doesnt increase mana elixir drops from what i know, but even if it did i have more trained in it then you do.
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post Apr 29 2011, 15:57
Post #1049
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QUOTE(Tenboro @ Apr 29 2011, 03:29) *

I have thought about ditching one of the cloth variants and make the entire cloth class into "mage gear", but I was actually planning on ditching Silk. Then again, Cotton would likely be completely different from what it is today.

But the thing is, if you start removing too many bonuses from gear without making it up in other stats, you'll end up with people only using "vintage" gear and ignoring all new drops. Which is less fun, for all parties involved. The equipment ID has counted up to 1762715 by now, and you can't just disregard those. (IMG:[invalid] style_emoticons/default/smile.gif)



Hmm, well that would be interesting. Cause yeah, as is it should be pretty telling that one of the 3 legendary drops from that almost 2 million pieces of equip is cotton, and its still garbage. Something about that just ain't right.

The current silk role (high evade/agi) could roll into kevlar, with its added protection I think people would replace their old silk if they still use it.

I know I made a massive post of suggestions and some of them may just be straight out not viable for reasons I hadn't thought of, but I hope it's at least helpful to you in sparking new ideas.
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post Apr 29 2011, 16:28
Post #1050
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New cloth type, pajamas! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Apr 29 2011, 16:34
Post #1051
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QUOTE(Ballistic9 @ Apr 29 2011, 22:28) *

New cloth type, pajamas! (IMG:[invalid] style_emoticons/default/biggrin.gif)


May i have bunny tail, bunny ear and bunny suit? (IMG:[invalid] style_emoticons/default/tongue.gif)

But seriously, i would oppose to some new suit types. In every gaming there should be some drops that's entirely useless, to balance the loot system. We all hope that we will have phase drop instead of cottons, but in a gaming way it just destroy the loot system.

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post Apr 29 2011, 16:40
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QUOTE(varst @ Apr 29 2011, 16:34) *

May i have bunny tail, bunny ear and bunny suit? (IMG:[invalid] style_emoticons/default/tongue.gif)

But seriously, i would oppose to some new suit types. In every gaming there should be some drops that's entirely useless, to balance the loot system. We all hope that we will have phase drop instead of cottons, but in a gaming way it just destroy the loot system.

Agreed. if every drop would be good where is the fun hunting for good equipment?
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post Apr 29 2011, 16:49
Post #1053
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Well, we all hope for phase, but theres also silk and gossamer that we use. They may not be as good as phase, but they can be good enough to use.

Cotton is 100% pure cotton garbage. There is plenty of junk gossamer and junk silk without an entire armor type that is always useless no matter what mod it spawns with.
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post Apr 29 2011, 16:59
Post #1054
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QUOTE(marcho @ Apr 29 2011, 22:49) *

Well, we all hope for phase, but theres also silk and gossamer that we use. They may not be as good as phase, but they can be good enough to use.

Cotton is 100% pure cotton garbage. There is plenty of junk gossamer and junk silk without an entire armor type that is always useless no matter what mod it spawns with.


You also have to consider the drop table from the point of credits. Gossamer and silk values more than cotton; if cotton is ditched then we probably need some other things to balance the gain in credits for players, which is not something i would like to see.
If the current system is not so broken, and changes in system would cause much trouble, it's better to leave it alone.
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post Apr 29 2011, 17:06
Post #1055
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Cotton can be useful in mitigation sets, if you're that way inclined - but yeah, i don't see any reason to get rid of cotton (even though i hate seeing it drop)
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post Apr 29 2011, 17:09
Post #1056
marcho



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Yes, aside from mitigation sets, which I'd be inclined to see assigned to a different armor type.

The credit balance is really quite simple, lower the bazaar sell value of silk/gossamer. Or if Tenb follows through with ditching silk and making cotton useful, nothing need be done.

This post has been edited by marcho: Apr 29 2011, 17:10
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post Apr 29 2011, 20:03
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QUOTE(Tenboro @ Apr 29 2011, 01:29) *

.But the thing is, if you start removing too many bonuses from gear without making it up in other stats, you'll end up with people only using "vintage" gear and ignoring all new drops.

Simple solution: Make the new gear so much stronger than the old gear, that people would have to migrate to the new gear. (Of course, you would combine this with an approximately equal boost to monster difficulty)
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post Apr 29 2011, 20:06
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QUOTE(Boggyb @ Apr 29 2011, 20:03) *

Simple solution: Make the new gear so much stronger than the old gear, that people would have to migrate to the new gear. (Of course, you would combine this with an approximately equal boost to monster difficulty)

Add some cash shop items and HV has officially become a MMORPG (IMG:[invalid] style_emoticons/default/heh.gif)
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post Apr 29 2011, 20:10
Post #1059
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QUOTE(Ichy @ Apr 29 2011, 13:06) *

Add some cash shop items and HV has officially become a MMORPG (IMG:[invalid] style_emoticons/default/heh.gif)


Oh god micro-transactions. Why you do this?
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post Apr 29 2011, 20:10
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QUOTE(Eutopia @ Apr 29 2011, 12:30) *

TB you really need to look over the mana elixir drop rate, they are more rare then exquisite quality equipments. It have dropped once for me in almost 3 month now.


I've pointed that out before. They just don't drop at a rate where you can replace what you use. If you want to do BT-IW over 300 rounds you'll need 3-5 of them. Not having 2nd wind doesn't help that.
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