QUOTE(skillchip @ Feb 27 2014, 22:54)

Would be nice if dark made monsters have the chance to attack themselves/eachother, that would be cute
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style_emoticons/default/laugh.gif) haha yes, that's what I was going for. The MagNet inclusion is a thinly veiled way to increase damage, since mobs attacking each other only provides 2-4k extra damage.
QUOTE(Drakewyn @ Feb 28 2014, 01:18)

Does 1h combat style really need another improvement, compared to the other 3?
QUOTE(kserox @ Feb 28 2014, 01:59)

It's not that 1H is that good. It's just other styles are not really playable (especially on higher difficulties).
Yes, you're right, 1H isn't broken by any means, I hope it stays the way it is. I think people categorize 1H, DW, and 2H in terms of kill speed and defense. Right now for defense, 1H>DW>2H. For round clearance (somewhat different than damage output), 1H=2H=DW. So I think DW and 2H both need more damage output. I could be wrong on round clearance, since I don't melee much, you'd have to ask the high level melees like Teana leanster, Jenga, Stonycat, Homicidal?, Skillchip?, IChy. Buffing overpower would help 2H much more than helping 1H.
Or another angle can be: 2H can proc 'Berserk Mode,' which increases both crit chance and counter-parry.
DW can get something like 'Swordsmanship Mode?,' increasing both attack accuracy and attack speed.
Niten can get 'Kenjutsu Mode,' boosting attack speed and crit chance?
Or these could be armor dependent? I just suggest style dependent bc 1H is that way.