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> [Suggestion] A few requests, Can we has...

 
post Feb 27 2014, 03:12
Post #10361
Kidays



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It would be nice if you could interact with your monsters more, practice fighting with them to get them stronger, cuddle them if they are cute x3, even send them off on assignment for a few days that could result in them getting better stats or bringing something back.

edit: I hate the riddlemaster, I've lost 5 stam to him today alone. I don't watch MLP and never will, usually I can figure out whos who because of those emblems they have on them, but when I can't see those I usually guess and have to lose stamina for no reason :<

This post has been edited by Kidays: Feb 27 2014, 03:48
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post Feb 27 2014, 04:39
Post #10362
dark1334



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QUOTE(Lement @ Feb 27 2014, 09:07) *

Haste already increases buff durations - they are not linked to player turns.
If you want to test this, cast a buff, attack 10 turns without haste, then 10 turns with haste.

Ah, is that so? Sorry about this then
Like I said, I still have not get the haste skill, what I know is from wiki(which never said anything about haste buff increasing other buffs' duration) nevermind then, and thanks~ (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Feb 27 2014, 05:10
Post #10363
Lement



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Because if you look at mechanics, it indeed doesn't and only makes you faster.

The turns is misleading though on buffs.
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post Feb 27 2014, 05:11
Post #10364
holy_demon



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QUOTE(Colman @ Feb 25 2014, 17:13) *

Just add 5-10% critical damage to balance weapon and 2-3% critical damage to power balance is more than enough to make them popular.
3X critical rate is too much. And it make the proc chance meaningless.


2x then (IMG:[invalid] style_emoticons/default/tongue.gif) Proc chance actually matters little if your crit chance is over 50% (with DW) So if power balance is buffed, non-DW melee could enjoy the same benefit in exchange for less firepower

This post has been edited by holy_demon: Feb 27 2014, 05:13
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post Feb 27 2014, 05:14
Post #10365
holy_demon



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QUOTE(Kidays @ Feb 27 2014, 12:12) *

edit: I hate the riddlemaster, I've lost 5 stam to him today alone. I don't watch MLP and never will, usually I can figure out whos who because of those emblems they have on them, but when I can't see those I usually guess and have to lose stamina for no reason :<


Have you checked this hint yet?
http://hentaiverse.org/pages/ponychart.jpg
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post Feb 27 2014, 12:21
Post #10366
treesloth



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cast speed decreases cooldown? change blunted attack to different name with the combined effects of confuse+magnet?

overpower potency increases chance to proc overwhelming strikes and also increases crit chance.

This post has been edited by treesloth16: Feb 27 2014, 13:32
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post Feb 27 2014, 13:51
Post #10367
Frostbite



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QUOTE(Kidays @ Feb 26 2014, 14:12) *

It would be nice if you could interact with your monsters more, practice fighting with them to get them stronger, cuddle them if they are cute x3, even send them off on assignment for a few days that could result in them getting better stats or bringing something back.

edit: I hate the riddlemaster, I've lost 5 stam to him today alone. I don't watch MLP and never will, usually I can figure out whos who because of those emblems they have on them, but when I can't see those I usually guess and have to lose stamina for no reason :<


Play Monster Rancher or Pokemon (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 27 2014, 15:54
Post #10368
skillchip



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QUOTE(treesloth16 @ Feb 27 2014, 10:21) *

cast speed decreases cooldown? change blunted attack to different name with the combined effects of confuse+magnet?

overpower potency increases chance to proc overwhelming strikes and also increases crit chance.


Would be nice if dark made monsters have the chance to attack themselves/eachother, that would be cute
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post Feb 27 2014, 16:54
Post #10369
eleeinos



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I still think we should be able to use the single quotation mark ( ' ) in custom equipment names and also the comma ( , ) in custom monster names.

There's no real reason not to, is there? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Feb 27 2014, 18:18
Post #10370
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QUOTE(treesloth16 @ Feb 27 2014, 02:21) *

overpower potency increases chance to proc overwhelming strikes and also increases crit chance.

Does 1h combat style really need another improvement, compared to the other 3?
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post Feb 27 2014, 18:59
Post #10371
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It's not that 1H is that good. It's just other styles are not really playable (especially on higher difficulties).
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post Feb 28 2014, 00:18
Post #10372
Ichy



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QUOTE
It would be nice if you could interact with your monsters more, practice fighting with them to get them stronger, cuddle them if they are cute x3

I would be so busy with my Girls and Lovecraftian Horrors (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 28 2014, 00:55
Post #10373
treesloth



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QUOTE(skillchip @ Feb 27 2014, 22:54) *

Would be nice if dark made monsters have the chance to attack themselves/eachother, that would be cute


(IMG:[invalid] style_emoticons/default/laugh.gif) haha yes, that's what I was going for. The MagNet inclusion is a thinly veiled way to increase damage, since mobs attacking each other only provides 2-4k extra damage.

QUOTE(Drakewyn @ Feb 28 2014, 01:18) *

Does 1h combat style really need another improvement, compared to the other 3?


QUOTE(kserox @ Feb 28 2014, 01:59) *

It's not that 1H is that good. It's just other styles are not really playable (especially on higher difficulties).


Yes, you're right, 1H isn't broken by any means, I hope it stays the way it is. I think people categorize 1H, DW, and 2H in terms of kill speed and defense. Right now for defense, 1H>DW>2H. For round clearance (somewhat different than damage output), 1H=2H=DW. So I think DW and 2H both need more damage output. I could be wrong on round clearance, since I don't melee much, you'd have to ask the high level melees like Teana leanster, Jenga, Stonycat, Homicidal?, Skillchip?, IChy. Buffing overpower would help 2H much more than helping 1H.

Or another angle can be: 2H can proc 'Berserk Mode,' which increases both crit chance and counter-parry.

DW can get something like 'Swordsmanship Mode?,' increasing both attack accuracy and attack speed.

Niten can get 'Kenjutsu Mode,' boosting attack speed and crit chance?

Or these could be armor dependent? I just suggest style dependent bc 1H is that way.
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post Feb 28 2014, 01:02
Post #10374
J99814



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Could the riddlemaster be modified to accept the numbers 1, 2, or 3 instead of A, B, or C?

I usually play with one hand on the number pad, and that would really improve my ability to play one-handed.

Not like that, you perv.
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post Mar 1 2014, 03:18
Post #10375
EsotericSatire



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QUOTE(Lement @ Feb 26 2014, 05:35) *

Just use the forge formula with a script:

0.28 or 0.2 *ln(forges*0.1+1)



Is that accurate or am I calculating wrong?

Eg 58 mats on my staff I calculate it has increased MDB by 53.7%

Eg 32 mjolnir mats on my staff I calculate that it increased EDB by 28.7%?

This post has been edited by EsotericSatire: Mar 1 2014, 03:20
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post Mar 1 2014, 03:48
Post #10376
treesloth



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QUOTE(EsotericSatire @ Mar 1 2014, 10:18) *

Is that accurate or am I calculating wrong?

Eg 58 mats on my staff I calculate it has increased MDB by 53.7%

Eg 32 mjolnir mats on my staff I calculate that it increased EDB by 28.7%?


Yes, that's about right. I'm getting something like for 53.5% MDB and 28% for EDB.
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post Mar 1 2014, 03:59
Post #10377
skillchip



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https://forums.e-hentai.org/index.php?s=&am...t&p=2964412
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post Mar 1 2014, 12:03
Post #10378
treesloth



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open an alt.HV server on the west coast of the USA. (IMG:[invalid] style_emoticons/default/duck.gif)
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post Mar 1 2014, 17:46
Post #10379
Amaduyu Mitsumi



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QUOTE(treesloth16 @ Mar 1 2014, 17:03) *
open an alt.HV server on the west coast of the USA. (IMG:[invalid] style_emoticons/default/duck.gif)

Or somewhere in SE Asia. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 1 2014, 17:52
Post #10380
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Or my home (IMG:[invalid] style_emoticons/default/tongue.gif)
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