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[Suggestion] A few requests, Can we has... |
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Feb 24 2014, 20:06
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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QUOTE(danixxx @ Feb 24 2014, 21:15)  I'd like a change with innate arcana, debuffs should vanish at 5% and recast at 15%, it's a pain to manage your mana pool if you have to constantly keep your mana above 25% to keep spark of life.
Didn't know 490'ers even worried about sparking. (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(Colman @ Feb 25 2014, 02:26)  Random suggestion (IMG:[ invalid] style_emoticons/default/biggrin.gif) How about adding INT and WIS bonus for battlecaster melee weapon? there is no meaning if they cannot boost magic damage output. You mean like this bad boy?
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Feb 24 2014, 20:28
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(treesloth16 @ Feb 25 2014, 02:06)  You mean like this bad boy? yes, but I do not care about magic damage bonus. Just mana con + int/wis is what I want.
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Feb 25 2014, 01:52
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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Can we has an extremely expensive method to raise all stats on an item, raising its quality level? You cannot reach peerless, and the cost multiples with each additional increase. There is a chance to fail, which increases with the level of the item and the number of raises, and decreases with forge level. Failed raises have a chance to destroy the item; higher levels have a higher chance to be destroyed. The cost is a combination of credits, materials, tokens, and new quality-specific shards.
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Feb 25 2014, 02:01
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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treesloth: PFUDOR GF maging.
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Feb 25 2014, 04:24
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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Adds force shield of battlecaster, kite shield of slaughter, and savage buckler Let's make 1H even better (IMG:[ invalid] style_emoticons/default/tongue.gif) I wonder which would be more expensive, force shield of battlecaster or kite shield of slaughter ? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by holy_demon: Feb 25 2014, 04:27
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Feb 25 2014, 05:25
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Slaughter one, obviously. Anything <of Slaughter> is automatically ten times more expensive.
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Feb 25 2014, 05:27
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Frostbite
Group: Members
Posts: 7,107
Joined: 3-July 08

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QUOTE(holy_demon @ Feb 24 2014, 15:24)  Adds force shield of battlecaster, kite shield of slaughter, and savage buckler Let's make 1H even better (IMG:[ invalid] style_emoticons/default/tongue.gif) I wonder which would be more expensive, force shield of battlecaster or kite shield of slaughter ? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Kite shield of slaughter Request : Savage Shade of Slaughter
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Feb 25 2014, 06:08
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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You won't be able to afford it, though.
Anyway, suggestion: <Quality> Slaughter of Slaughter weapons. Even more damage than Longsword or Axe. Amusingly most useful against weaklings.
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Feb 25 2014, 06:15
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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Talking about slaughter and its pricing, what if balance suffix is revamped so that it no longer gives accuracy, but 3x more crit chance (so 100% crit chance is possible with full power balance), would that make balance more appealing, and makes 2H good again, since 100% crit = stun/PA all day
EDIT: btw, if you roll a crit, can you still get parried/evaded? Or crit is only determined if you successfully hit the target?
This post has been edited by holy_demon: Feb 25 2014, 06:26
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Feb 25 2014, 08:13
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(holy_demon @ Feb 25 2014, 12:15)  Talking about slaughter and its pricing, what if balance suffix is revamped so that it no longer gives accuracy, but 3x more crit chance (so 100% crit chance is possible with full power balance), would that make balance more appealing, and makes 2H good again, since 100% crit = stun/PA all day
EDIT: btw, if you roll a crit, can you still get parried/evaded? Or crit is only determined if you successfully hit the target?
Just add 5-10% critical damage to balance weapon and 2-3% critical damage to power balance is more than enough to make them popular. 3X critical rate is too much. And it make the proc chance meaningless.
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Feb 25 2014, 11:37
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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QUOTE(holy_demon @ Feb 24 2014, 21:24)  Adds force shield of battlecaster
If i remember correctly, Tenboro did say he might add that once a peerless force shied dropped in the 0.78 thread. too lazy to look for it though
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Feb 25 2014, 13:30
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Is there even a Peerless rare drop yet?
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Feb 25 2014, 13:58
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,468
Joined: 31-July 10

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QUOTE(Ichy @ Feb 25 2014, 01:30)  Is there even a Peerless rare drop yet?
Yeah I think I've seen a few troll peerless items at auctions.
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Feb 26 2014, 08:19
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Pillowgirl
Group: Gold Star Club
Posts: 5,440
Joined: 2-December 12

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Peerless power leggins of warding.
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Feb 26 2014, 14:18
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,468
Joined: 31-July 10

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Peerless cotton of demon-fiend.
Request: To be able to have a way of seeing the base stats of an item accurately after it has been forged with mats. Or to see the percentage mats have increased a stat.
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Feb 26 2014, 14:25
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Paarfi
Group: Gold Star Club
Posts: 929
Joined: 30-December 13

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QUOTE(EsotericSatire @ Feb 26 2014, 13:18)  Request: To be able to have a way of seeing the base stats of an item accurately after it has been forged with mats. Or to see the percentage mats have increased a stat.
I join you in this request.
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Feb 26 2014, 17:35
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Just use the forge formula with a script:
0.28 or 0.2 *ln(forges*0.1+1)
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Feb 27 2014, 03:05
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dark1334
Newcomer
  Group: Members
Posts: 59
Joined: 17-May 10

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Hiya, A newbie here. I don't know if it is feasible to do this, but I have a suggestion What if haste give an increase in buff duration, since I noticed, at least in the wiki(still havent got the spell yet) haste in practice only slowed the monster instead of making the player faster. So my suggestion is since haste give 25% speed increase and lasted between 10 turns(basic one) to 20 turns, when casted, any supportive buff/infusion between 2-4 gained 1 extra turn,between 5-10 gain 2 extra turns, between 11-15 turns left last 3 turns longer,16-20turns gained 4 extra turn, and more than 20 gained 5 extra turns. Also, the max number extra turns gained depends on the "Better Haste" abilities level, starting from level 2, i.e if you have not spend any point on the ability or if you only increase a level, you can only have at most 2 extra turn.If you leveled the "better haste" ability to 2, you can have max 3 turns, level 4= max 4 turns and level 5=5 turns all of this assuming 25% increased speed, since logically,as lvl 5 "better haste" gained 50% extra speed, the number of turns gained should be increased 50% more(example, 20+ duration of protection buff lasted 30 turns, 50% extra) but I felt that it would be too imbalanced For supportive buff that is gained while haste is still in effect,(e.g cast protection after casting haste): If haste has 16 or more turns left, the protection buff will last 4 turns longer. 11-15= 3 extra turn, 6-10= 2 extra turns, and 2-5= 1 extra turns Also, maybe restorative buffs(cure, regen, potions, defend, etc) should be excluded from this effect because it might be too overpowered then. I do not know how hard to implement this, but this is just a suggestion anyway (IMG:[ invalid] style_emoticons/default/smile.gif)
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Feb 27 2014, 03:07
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Haste already increases buff durations - they are not linked to player turns. If you want to test this, cast a buff, attack 10 turns without haste, then 10 turns with haste.
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