QUOTE(gc00018 @ Feb 2 2014, 19:07)

What's the cost of this evolution?
I mean whatshould pay we for the evolution, hath\ materials\ labor work or else ?
( it may largely increase the payment's value I think...)
The cost is : the same type/or similar type of weapon, at least in the same 5-10 rank number range.
For example : You want to evo a
Superior Ethereal Longsword of Balance(Base Weapon) -> Superior Ethereal Longsword of Balance with rank number 297
(Material Weapon) -> [
Superior/Exquisite Ethereal Longsword of
Balance with rank number 287 - 317 ]x3 OR
[Superior/Exquisite Fiery Longsword of
Balance with rank number 287-317]x30 OR
[Superior/Exquisite
Ethereal Longsword of Slaughter with rank number 287-317]x30.
Description : If you have exactly the same type, the same element, you will only need 1x weapon if not, you need lots of it.
For below Superior grade you only need 1x/5x the exact/similar type of item to evo.
For Superior grade you only need 3x/30x the exact/similar type of item to evo.
For Exquisite grade you will need 2x/25x the exact/similar type of item to evo.
For Magnificent grade you will need 1x/20x the exact/similar type of item to evo.
For Legendary or above you will need 1x/10x the exact/similar type of item
For materials :
evolution stone (new item), some credits and the base weapon must be level 10. (max).Any additional stats will be carried over and all the upgrade materials has 50% chance to return/to be recovered.
Introduction of new difficulty, new arenas for higher tier player (>lv 300), new elite monster battle ( only >1000 PL monsters are included ), introduction of new boss battle, introduction of monster team attack skill, introduction of monster can buff/heal themselves in higher tier arena.
And I hope, later (if possible), there's a possibility to team battle ( with other players ) to enter dungeon/arena.
The requirement above is only my assumption (IMG:[
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style_emoticons/default/biggrin.gif), Mr.Tenbie should know what is the better value to balance the gameplay (IMG:[
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style_emoticons/default/wink.gif)
This post has been edited by Frostbite: Feb 4 2014, 11:51