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> [Suggestion] A few requests, Can we has...

 
post Jan 25 2014, 18:28
Post #10201
gc00018



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I hear many people are worrying about hath price getting lower and lower.

SO...

It's time for design a new perk for most of players? (IMG:[invalid] style_emoticons/default/laugh.gif)



Actually I have not idea..

Maybe something like Vigorous Vitality lv2-3,Effluent Ether lv2-3,Suffusive Spirit lv2-3, Resplendent Regeneration lv2-3 , Prof perk lv2-3 or maybe Tokenizer lv4-5. XD


Or something more aggressive.. like anti-parry every level give you 2% anti-parry and 5 level~ (looks like a training not perk.. (IMG:[invalid] style_emoticons/default/wink.gif)..maybe just the lv2 or lv5 will be better.. )

This post has been edited by gc00018: Jan 25 2014, 18:28
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post Jan 25 2014, 18:38
Post #10202
Colman



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QUOTE(gc00018 @ Jan 26 2014, 00:28) *

I hear many people are worrying about hath price getting lower and lower.

SO...

It's time for design a new perk for most of players? (IMG:[invalid] style_emoticons/default/laugh.gif)
Actually I have not idea..

Maybe something like Vigorous Vitality lv2-3,Effluent Ether lv2-3,Suffusive Spirit lv2-3, Resplendent Regeneration lv2-3 , Prof perk lv2-3 or maybe Tokenizer lv4-5. XD
Or something more aggressive.. like anti-parry every level give you 2% anti-parry and 5 level~ (looks like a training not perk.. (IMG:[invalid] style_emoticons/default/wink.gif)..maybe just the lv2 or lv5 will be better.. )

May be made a daily tax for credits (1% per day) so people need to stock hath (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 25 2014, 18:39
Post #10203
Ichy



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QUOTE(gc00018 @ Jan 25 2014, 18:28) *


Or something more aggressive.. like anti-parry every level give you 2% anti-parry and 5 level~ (looks like a training not perk.. (IMG:[invalid] style_emoticons/default/wink.gif)..maybe just the lv2 or lv5 will be better.. )

And then Boss Pony increases base Parry so you need to have these Perks maxed for about the same % of Monster parry we have now (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 25 2014, 21:57
Post #10204
gc00018



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QUOTE(Ichy @ Jan 25 2014, 16:39) *

And then Boss Pony increases base Parry so you need to have these Perks maxed for about the same % of Monster parry we have now (IMG:[invalid] style_emoticons/default/laugh.gif)


So the thing never change as well as hath price. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jan 26 2014, 14:44
Post #10205
Ichy



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How about a Perk called Double Time?
Changes RE to a 2 Rounds battle series.

To make it more desirable all boons are doubled in round 2 but so is Monster power!

Can even have more levels...
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post Jan 26 2014, 18:18
Post #10206
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That's the first hv-related perk I've wanted to buy since postage paid.
Come on, Tenpura. Do it.
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post Jan 26 2014, 18:38
Post #10207
Lement



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QUOTE(Ichy @ Jan 24 2014, 22:53) *

Why has everything to be equal?

isn't it be better to have some yay and some meh things?

Not equal, of equal value.

....Of course, in IchyVerse Dark, Cold and Wind have half the spell damage, twice the spell cost and all monster resist them, because they were determined to be meh things by the weather die roll.

But honestly, I think you'd prefer improvements in general since you complain about everything below Legendary being bad after throwing tens of thousands of hath at stuffs, perks and trainings.

On the other hand, Peerless equipment pretty much fulfills your desire for rare, strongest-class equips - too bad that they're, well, rare, and if they weren't rare it'd be too bad they weren't made rare. I'm honestly at loss at your wants being so contractory.

This post has been edited by Lement: Jan 26 2014, 18:39
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post Jan 26 2014, 19:05
Post #10208
Ichy



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QUOTE(Lement @ Jan 26 2014, 18:38) *


But honestly, I think you'd prefer improvements in general since you complain about everything below Legendary being bad after throwing tens of thousands of hath at stuffs, perks and trainings.

On the other hand, Peerless equipment pretty much fulfills your desire for rare, strongest-class equips - too bad that they're, well, rare, and if they weren't rare it'd be too bad they weren't made rare. I'm honestly at loss at your wants being so contractory.

Don't mix my whining with my serious whining.

My main problem is already having reached the end of the food chain. Gear up is pointless if you can already do the highest setting while half asleep. Even if I ever find a peerless ethereal Estoc of Slaughter I be happy but soon become bored again.

That is why I suggested Settings ABOVE PFUDOR where even more powerful but BoA gear can be found so you have a reason to gear up just to beat the next setting.
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post Jan 26 2014, 19:18
Post #10209
blue penguin



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Little suggestion for the incoming title revamp.

Allow three sets of titles, one increasing magical damage only (for mages), one increasing physical damage (heavy melee) and one increasing attack speed (light melee).

lv.0 Beginner
lv.10 Militia member (+1% physical damage)
lv.20 Artisan (+1% attack speed)
lv.30 Magician Apprentice (+1% magical damage)
lv.40 Expert (+2% physical damage)
lv.50 Light Feet (+2% attack speed)
lv.60 Sorcerer (+2% magical damage)
lv.70 Champion (+3% physical damage)
lv.80 Scout (+3 % attack speed)
lv.90 Wizard (+3% magical damage)
lv.110 Master Fighter (+5% physical damage)
lv.130 Ranger (+3% attack speed, +2% evade)
lv.150 High Wizard (+5% magical damage)
lv.180 Hero (+7% physical damage)
lv.210 Fencer (+4% attack speed, +3% evade)
lv.240 Mage (+7% magical damage)
lv.280 Lord (+10% physical damage)
lv.320 Master Fencer (+6% attack speed, +4% evade)
lv.360 Archmage (+10% magical damage)

Dovahkiin can be still kept as a special title
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post Jan 26 2014, 20:17
Post #10210
Lement



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@Ichy: I do wish for unlimited difficulty, it'd be cool. HP already scales pretty obviously, and damage is okay-ish too in scaling.

Though if your highest consideration is doing highest difficulty half-asleep, then why didn't you use 1H pre-0.76.i? Some styles kinda require you to fall half-asleep to even use.

You should aim to do the highest difficulty at 1 Round Per Second, or something like that (IMG:[invalid] style_emoticons/default/tongue.gif).
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post Jan 28 2014, 21:51
Post #10211
skillchip



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Make additional tickets over 1 cost more, like:
1000
1001
1004
1009
1016
1025
ect

bigger GP sink!
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post Jan 29 2014, 07:50
Post #10212
gc00018



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QUOTE(Ichy @ Jan 26 2014, 12:44) *

How about a Perk called Double Time?
Changes RE to a 2 Rounds battle series.

To make it more desirable all boons are doubled in round 2 but so is Monster power!

Can even have more levels...


New perk -- Dooouble!

Unlock a special option which can double the power of all the mob you meet anywhere and increase the drop as well~ (IMG:[invalid] style_emoticons/default/rolleyes.gif)

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post Jan 29 2014, 18:31
Post #10213
Dan31



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Tabs for Equipment and Inventory, like in Forge and Equipment Shop.

For Equipment, default tab should be the same type of equipment than the equipped piece (ie, if I have a mace and want to change weapon, default tab is 2H, and if I have some leather or shade equipped and change gear, default tab is light armor).

Bonus points for separating different types of weapon/armor into subtabs (ie Leather and Shade are separated). "All" subtab shows all gear belonging to the category. Deprecated equipment have an "Other" subtab.
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post Jan 31 2014, 18:40
Post #10214
something



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can we get the ability to niten with the other 2h-1h compatible weapons? (e.g longsword shortsword). you could change what skyward sword does for mace/club to balance it out, probably to stun/bleed since stun/PA or leaving it as is would be a bit too broken
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post Jan 31 2014, 19:59
Post #10215
Lement



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Katana is weaker than longsword because it can niten. That's why we have 2 bleed 2h weapons: option to reduce range for more main target damage while still having some.
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post Jan 31 2014, 20:07
Post #10216
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While we are at it can we get the proficiency for niten from using niten? Doesn't matter if it will be giving niten it's own proficiency, or leaving it as is and making it give dw and 2h proficiencies at half rate each.
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post Jan 31 2014, 21:28
Post #10217
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QUOTE(Paarfi @ Jan 31 2014, 10:07) *

While we are at it can we get the proficiency for niten from using niten?

http://ehwiki.org/wiki/To_Be_Added#Proficiencies
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post Feb 1 2014, 03:37
Post #10218
skillchip



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Special ability for DW'ing Axes, Beserker Mode.
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post Feb 1 2014, 04:02
Post #10219
Colman



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QUOTE(skillchip @ Feb 1 2014, 09:37) *

Special ability for DW'ing Axes, Beserker Mode.

PMI,MMI become 0?

This post has been edited by Colman: Feb 1 2014, 04:02
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post Feb 1 2014, 06:37
Post #10220
rancidmeat



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QUOTE(skillchip @ Jan 31 2014, 20:37) *

Special ability for DW'ing Axes, Beserker Mode.

More like... watch the bleeds... do nothing.
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