@Tenboro: Cottom/Phase is easier and already in place of sorts - Prof's resistance reduction shines at lower difficulties where you don't want to spend too many turns casting imperil and higher ones use imperil to flatline resistances and ignore prof. Expect prof is too weak, there is no longer any sufficiently damaging spell with enough reach that's spammable to take advantage of the reductions in surviving monsters, there is a cap on rounds to prevent anyone from investing heavily into it and as arenas have a limit and are far easier than 1k grindfest even on IWBTH and the other alternative - making the optimal configuration half prof/half phase runs into the "too similar" vein. Oh and is shoot into the foot due minimum 0 resistance.
QUOTE(Ichy @ Jan 15 2014, 22:24)

Drops are okay, what is lacking is a great difference in power between quality tiers.
QUOTE(Ichy @ Jan 16 2014, 17:11)

But they already are (IMG:[
invalid]
style_emoticons/default/duck.gif)
Make up your mind (IMG:[
invalid]
style_emoticons/default/rolleyes.gif)
QUOTE
And everyone could enjoy climbing up the settings again.
I have suggested unlimited₁ difficulty in the past.
QUOTE
whoops good point but still I'd like to have more advantages for the best Quality tiers. maybe some neat Forge Stuff?
Anyone knows about the Mystic in Reaper of Souls who allows you to change certain stats?
How about use this System here and give High Tier Gear much less restrictions so you can turn your piece in something unique.
This is planned for high forging level perks. And admit it, soon you'll get everything with econ5 like usual.
₁ Up to 32352 or whatever the int limit was.