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	 |  [Suggestion] A few requests , Can we has... |  |  
  
     
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           Jan 1 2014, 07:31 |  
		| Aerith12 
 
 
 
 Group: Members Posts: 207 Joined: 13-March 13 
  
 | QUOTE(Nightwishman @ Dec 31 2013, 22:24)  Imagine doing a grindfest or high round count arena and having a mob show up with some diablo 2 unique boss style modifiers
 
 Aura (Thorns + Salvation)
 Cursed (Decrepify + Life Tap)
 Cold Enchanted
 Fire Enchanted
 Lightning Enchanted
 Extra Fast
 Extra Strong
 Magic Resistant
 Spectral Hit
 Stone Sking
 THIEF
 
 No Sir, I don't like it.  Or how about something even worse then those? a mob with a reflect style modifier, meaning casting any spell on the enemy would end badly for you, like say weaken or drain, or worse yet Imperil? the Trees power to absorb any incoming spell is bad enough, but a reflect style Proc would suck beyond reason... |  
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           Jan 1 2014, 09:05 |  
		| tazmanian devil 
 
 
 
 Group: Catgirl Camarilla Posts: 3,027 Joined: 24-October 12 
  
 | QUOTE(Aerith12 @ Dec 31 2013, 23:31)  No Sir, I don't like it.
 
 Or how about something even worse then those? a mob with a reflect style modifier, meaning casting any spell on the enemy would end badly for you, like say weaken or drain, or worse yet Imperil? the Trees power to absorb any incoming spell is bad enough, but a reflect style Proc would suck beyond reason...
 
 0.79 -  - New Chaos attribute added: Monsters can now Block & Counter-attack. |  
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           Jan 1 2014, 09:11 |  
		| Aerith12 
 
 
 
 Group: Members Posts: 207 Joined: 13-March 13 
  
 | QUOTE(tazmanian devil @ Jan 1 2014, 00:05)  0.79
 
 -  - New Chaos attribute added: Monsters can now Block & Counter-attack.
 
 Yay! I am being sarcastic. ^^;; that would make it quite difficult to win regular random battles not just arenas and the grindfest. |  
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           Jan 1 2014, 09:39 |  
		| gc00018 
 
 
 
 Group: Catgirl Camarilla Posts: 3,735 Joined: 26-August 11 
  
 | 0.79 -  - New Chaos attribute added: Monsters can become an Elite, chance depends on how much token spent.  (IMG:[invalid ] style_emoticons/default/rolleyes.gif ) |  
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           Jan 1 2014, 09:46 |  
		| Aerith12 
 
 
 
 Group: Members Posts: 207 Joined: 13-March 13 
  
 | QUOTE(gc00018 @ Jan 1 2014, 00:39)  0.79 -  - New Chaos attribute added: Monsters can become an Elite, chance depends on how much token spent.  (IMG:[invalid ] style_emoticons/default/rolleyes.gif )thanks for the nightmares....they weren't bad enough with the last attribute. or worse yet, instead of monsters becoming agitated, they randomly become god rank monsters, like a normal tentacle monster becomes a flying spaghetti monster.  or monsters can divide into new monsters if not killed quickly or hit with a magic there resistant too. |  
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           Jan 1 2014, 10:11 |  
		| gc00018 
 
 
 
 Group: Catgirl Camarilla Posts: 3,735 Joined: 26-August 11 
  
 | QUOTE(Aerith12 @ Jan 1 2014, 07:46)  monsters can divide into new monsters if not killed quickly or hit with a magic there resistant too.
 
 0.79 Now, monsters get 3 new skills called mitosis,  amitosis and maiosis!!!  The effects is  damn coooooooooooooool!!!!  (IMG:[invalid ] style_emoticons/default/rolleyes.gif ) |  
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           Jan 1 2014, 10:39 |  
		| EsotericSatire 
 
 
 
 Group: Catgirl Camarilla Posts: 12,940 Joined: 31-July 10 
  
 | Some of the D3 attributes were total bs where the only only option was the flee. They designed it so that there would be combinations of attributes that made it specifically hard or impossible for each class on the highest difficulties. |  
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           Jan 1 2014, 10:53 |  
		| Ichy 
 
 
 
 Group: Catgirl Camarilla Posts: 13,061 Joined: 19-February 09 
  
 | QUOTE(EsotericSatire @ Jan 1 2014, 10:39)  Some of the D3 attributes were total bs where the only only option was the flee. They designed it so that there would be combinations of attributes that made it specifically hard or impossible for each class on the highest difficulties.
 
 Yet a lot of people where  able to brain AFK Inferno on MP 10  (IMG:[invalid ] style_emoticons/default/laugh.gif )  --- Adding Monster suffixes  would be a good ideas since PFUDOR is already a good place  to start. There can  be generic one like  2x 3x HP, free Spirit Attacks,  auto counter,  Mob starts with absorb  and a  melee equivalent, even more resist/parry/evade,  double strength,  speed and whatever. Even the rare one  called Mystic Eyes of Instant death allowing them to bypass Spark    (IMG:[invalid ] style_emoticons/default/duck.gif )  |  
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           Jan 1 2014, 13:48 |  
		| kserox 
 
 
 
 Group: Catgirl Camarilla Posts: 727 Joined: 26-December 10 
  
 | Just give us bigger rewards for these epic monsters (IMG:[invalid ] style_emoticons/default/dry.gif ) Chaos tokens still give players nothing, right? Not even more exp... And PL influences only exp and general drop chance. Meh. Or was it changed?This post has been edited by kserox: Jan 1 2014, 13:55 |  
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           Jan 1 2014, 16:48 |  
		| gc00018 
 
 
 
 Group: Catgirl Camarilla Posts: 3,735 Joined: 26-August 11 
  
 | QUOTE(kserox @ Jan 1 2014, 11:48)  Just give us bigger rewards for these epic monsters (IMG:[invalid ] style_emoticons/default/dry.gif ) Chaos tokens still give players nothing, right? Not even more exp... And PL influences only exp and general drop chance. Meh. Or was it changed?Only those Epic monster can drop BOA Peerless equipments~ Just like Diablo, People will be crazy for seeking them~ (IMG:[invalid ] style_emoticons/default/tongue.gif ) |  
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           Jan 1 2014, 16:55 |  
		| Colman 
 
 
 
 Group: Gold Star Club Posts: 7,333 Joined: 15-November 10 
  
 | Perhaps some unique gears with special name and special effect.e.g. a shortsword with Ex maxed stat and ignore PMI; a mace with Ex maxed stat and always critical; etc.
 
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           Jan 1 2014, 21:20 |  
		| Aerith12 
 
 
 
 Group: Members Posts: 207 Joined: 13-March 13 
  
 | QUOTE(Colman @ Jan 1 2014, 07:55)  Perhaps some unique gears with special name and special effect.
 e.g. a shortsword with Ex maxed stat and ignore PMI; a mace with Ex maxed stat and always critical; etc.
 
 that would be very useful, well unless it was BOA. |  
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           Jan 1 2014, 23:21 |  
		| DYasha 
 
 
 
 Group: Members Posts: 1,562 Joined: 2-August 10 
  
 | What about a new Archer class?  Most games have melee, mage, and archer.  An archer with light armor would be interesting to see. |  
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           Jan 2 2014, 03:41 |  
		| skillchip 
 
 
 
 Group: Catgirl Camarilla Posts: 5,757 Joined: 31-December 06 
  
 | Subforum for scripting so that they can be easier to update/maintain then a thread with them all being spammed or filling up the system discussion forum |  
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           Jan 2 2014, 04:29 |  
		| Lement 
 
 
 
 Group: Members Posts: 2,977 Joined: 28-February 12 
  
 | I 2nd the above. |  
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           Jan 2 2014, 04:59 |  
		| Nightwishman 
 
 
 
 Group: Members Posts: 1,512 Joined: 9-December 10 
  
 | QUOTE(Lement @ Jan 2 2014, 04:29)  I 2nd the above.
 
 I don't really play anymore; but ya. 3rd'd |  
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           Jan 2 2014, 12:52 |  
		| EsotericSatire 
 
 
 
 Group: Catgirl Camarilla Posts: 12,940 Joined: 31-July 10 
  
 | Yeah a script forum would be interesting, its rather hard to find some good scripts buried deep amongst the other stuff. |  
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           Jan 2 2014, 19:02 |  
		| Ichy 
 
 
 
 Group: Catgirl Camarilla Posts: 13,061 Joined: 19-February 09 
  
 | Add  a tiiiiiiiiiny chance  to meet a God in RE.The Chance  to meet it is getting bigger with  each RE survived.   If you die or  met a God it is reseted.
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