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> [Suggestion] A few requests, Can we has...

 
post Jan 1 2014, 07:31
Post #10001
Aerith12



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QUOTE(Nightwishman @ Dec 31 2013, 22:24) *

Imagine doing a grindfest or high round count arena and having a mob show up with some diablo 2 unique boss style modifiers

Aura (Thorns + Salvation)
Cursed (Decrepify + Life Tap)
Cold Enchanted
Fire Enchanted
Lightning Enchanted
Extra Fast
Extra Strong
Magic Resistant
Spectral Hit
Stone Sking
THIEF


No Sir, I don't like it.

Or how about something even worse then those? a mob with a reflect style modifier, meaning casting any spell on the enemy would end badly for you, like say weaken or drain, or worse yet Imperil? the Trees power to absorb any incoming spell is bad enough, but a reflect style Proc would suck beyond reason...
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post Jan 1 2014, 09:05
Post #10002
tazmanian devil



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QUOTE(Aerith12 @ Dec 31 2013, 23:31) *

No Sir, I don't like it.

Or how about something even worse then those? a mob with a reflect style modifier, meaning casting any spell on the enemy would end badly for you, like say weaken or drain, or worse yet Imperil? the Trees power to absorb any incoming spell is bad enough, but a reflect style Proc would suck beyond reason...

0.79

- - New Chaos attribute added: Monsters can now Block & Counter-attack.
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post Jan 1 2014, 09:11
Post #10003
Aerith12



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QUOTE(tazmanian devil @ Jan 1 2014, 00:05) *

0.79

- - New Chaos attribute added: Monsters can now Block & Counter-attack.



Yay! I am being sarcastic. ^^;; that would make it quite difficult to win regular random battles not just arenas and the grindfest.
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post Jan 1 2014, 09:39
Post #10004
gc00018



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0.79

- - New Chaos attribute added: Monsters can become an Elite, chance depends on how much token spent.


(IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jan 1 2014, 09:46
Post #10005
Aerith12



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QUOTE(gc00018 @ Jan 1 2014, 00:39) *

0.79

- - New Chaos attribute added: Monsters can become an Elite, chance depends on how much token spent.
(IMG:[invalid] style_emoticons/default/rolleyes.gif)


thanks for the nightmares....they weren't bad enough with the last attribute.

or worse yet, instead of monsters becoming agitated, they randomly become god rank monsters, like a normal tentacle monster becomes a flying spaghetti monster.

or

monsters can divide into new monsters if not killed quickly or hit with a magic there resistant too.
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post Jan 1 2014, 10:11
Post #10006
gc00018



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QUOTE(Aerith12 @ Jan 1 2014, 07:46) *

monsters can divide into new monsters if not killed quickly or hit with a magic there resistant too.


0.79

Now, monsters get 3 new skills called mitosis, amitosis and maiosis!!!

The effects is damn coooooooooooooool!!!!

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post Jan 1 2014, 10:39
Post #10007
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Some of the D3 attributes were total bs where the only only option was the flee. They designed it so that there would be combinations of attributes that made it specifically hard or impossible for each class on the highest difficulties.
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post Jan 1 2014, 10:53
Post #10008
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QUOTE(EsotericSatire @ Jan 1 2014, 10:39) *

Some of the D3 attributes were total bs where the only only option was the flee. They designed it so that there would be combinations of attributes that made it specifically hard or impossible for each class on the highest difficulties.

Yet a lot of people where able to brain AFK Inferno on MP 10 (IMG:[invalid] style_emoticons/default/laugh.gif)

---

Adding Monster suffixes would be a good ideas since PFUDOR is already a good place to start.
There can be generic one like 2x 3x HP, free Spirit Attacks, auto counter, Mob starts with absorb and a melee equivalent, even more resist/parry/evade, double strength, speed and whatever.
Even the rare one called Mystic Eyes of Instant death allowing them to bypass Spark (IMG:[invalid] style_emoticons/default/duck.gif)

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post Jan 1 2014, 13:48
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Just give us bigger rewards for these epic monsters (IMG:[invalid] style_emoticons/default/dry.gif)
Chaos tokens still give players nothing, right? Not even more exp... And PL influences only exp and general drop chance. Meh.

Or was it changed?

This post has been edited by kserox: Jan 1 2014, 13:55
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post Jan 1 2014, 16:48
Post #10010
gc00018



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QUOTE(kserox @ Jan 1 2014, 11:48) *

Just give us bigger rewards for these epic monsters (IMG:[invalid] style_emoticons/default/dry.gif)
Chaos tokens still give players nothing, right? Not even more exp... And PL influences only exp and general drop chance. Meh.

Or was it changed?


Only those Epic monster can drop BOA Peerless equipments~

Just like Diablo, People will be crazy for seeking them~ (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 1 2014, 16:55
Post #10011
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Perhaps some unique gears with special name and special effect.
e.g. a shortsword with Ex maxed stat and ignore PMI; a mace with Ex maxed stat and always critical; etc.
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post Jan 1 2014, 21:20
Post #10012
Aerith12



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QUOTE(Colman @ Jan 1 2014, 07:55) *

Perhaps some unique gears with special name and special effect.
e.g. a shortsword with Ex maxed stat and ignore PMI; a mace with Ex maxed stat and always critical; etc.


that would be very useful, well unless it was BOA.
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post Jan 1 2014, 23:21
Post #10013
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What about a new Archer class? Most games have melee, mage, and archer. An archer with light armor would be interesting to see.
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post Jan 2 2014, 03:41
Post #10014
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Subforum for scripting so that they can be easier to update/maintain then a thread with them all being spammed or filling up the system discussion forum
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post Jan 2 2014, 04:29
Post #10015
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I 2nd the above.
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post Jan 2 2014, 04:59
Post #10016
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QUOTE(Lement @ Jan 2 2014, 04:29) *

I 2nd the above.

I don't really play anymore; but ya. 3rd'd
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post Jan 2 2014, 08:25
Post #10017
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Also, script bounty (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 2 2014, 08:49
Post #10018
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Subforum for an auctions. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jan 2 2014, 12:52
Post #10019
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Yeah a script forum would be interesting, its rather hard to find some good scripts buried deep amongst the other stuff.
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post Jan 2 2014, 19:02
Post #10020
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Add a tiiiiiiiiiny chance to meet a God in RE.
The Chance to meet it is getting bigger with each RE survived. If you die or met a God it is reseted.
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