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> [Suggestion] A few requests, Can we has...

 
post Apr 27 2011, 17:10
Post #1001
vean



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I think we only need one change:

Don't cost stamina in arena.
Almost half of daliy stamina cost in the arena...And it will become more and more.

We should have different stamina drain rate in each most, like GF cost 0.01, IW cost 0.005 and Arena cost 0.
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post Apr 27 2011, 17:32
Post #1002
AglowGolem



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QUOTE(vean @ Apr 27 2011, 12:10) *

I think we only need one change:

Don't cost stamina in arena.
Almost half of daliy stamina cost in the arena...And it will become more and more.

We should have different stamina drain rate in each most, like GF cost 0.01, IW cost 0.005 and Arena cost 0.

If you ask for 0 cost of stamina in the arena, tenbmeister would most likely reintroduce the entry cost of credits and being the clear bonus the same as the entry...
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post Apr 27 2011, 17:51
Post #1003
marcho



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Hmm, well lowered costs in IW would be nice, that was my main issue. If I was actually working at it I should be burning 1000+ rounds a day just keeping my items up to date.


But as Tenb had a good explanation for the current setup and I derped out on factoring in grindfest, well, `\(o_O)/`
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post Apr 27 2011, 18:00
Post #1004
eovcoo5



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some [Suggestion]

this anti-cheating mechanism make normal player suffering.

i think made 2 times of code identify during each the IW/AR/GR is good

if you type wrong code

you get enforce quit out the battlefield immediately

if you type wrong code three times

you get enforce game freeze you can't not play HV in 24 hours

and system auto upload you account info to the counter blacklist

every player who has been listed will getting double code identify during the game play.

the player doing well with 7 days , no wrong coding he can be erase from the blacklist.get normal code identify test.

if this player did a lot of wrong

the system should be auto upload this player account info to the TENBRO's monitor chamber

if TENBRO think this player is cheater he shall be get killed.

if no cheaters anymore we can play HV happily
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post Apr 27 2011, 18:15
Post #1005
Eutopia



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Man its just annoying when you post with font size like that.

This post has been edited by Eutopia: Apr 27 2011, 18:16
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post Apr 27 2011, 18:18
Post #1006
eovcoo5



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QUOTE(Eutopia @ Apr 28 2011, 00:15) *

Man its just annoying when you post with font size like that.



i am sorry for this i will change it
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post Apr 27 2011, 18:23
Post #1007
eovcoo5



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i can't believe this is this necessity ?


Date Karma From Topic Comment
2011-04-27 16:15 -4 Eutopia 24170 200
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post Apr 27 2011, 18:27
Post #1008
AglowGolem



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QUOTE(teeeen @ Apr 27 2011, 13:23) *

i can't believe this is this necessity ?


Date Karma From Topic Comment
2011-04-27 16:15 -4 Eutopia 24170 200

Neither that post and double posting (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 27 2011, 18:30
Post #1009
marcho



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Might want to remove all the bolding while you're at it.

Generally people prefer to read plain text unless theirs a good reason for bold or italics.


for example you might want to consider using styles only for the emphasis of individual words.
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post Apr 27 2011, 18:35
Post #1010
eovcoo5



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i have no malice , please forgive me
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post Apr 27 2011, 18:45
Post #1011
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be happy it wasn't 1000 points (IMG:[invalid] style_emoticons/default/blink.gif)

I still think a limit of 1000 rounds of GF would be a bad idea. I still don't do them very often but if I do its only 1000-2000 rounds. But if I want to spend a day only doing that I'd like the option to still do +10,000 rounds or my +7000 rounds of IW.

I don't like not having 2nd winds. The one IW I like to do everyday on BT +360 rounds takes a ton more mana now. It use to take 8-10 godly manas now I need to use Elixirs and I don't seem to get many to drop. That may have changed along with their price, but as of the last time I tried it I don't replace what I use with what I find.

How does the maze work in a long GF? 25 rounds/100/200 ???

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post Apr 27 2011, 18:48
Post #1012
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QUOTE(4EverLost @ Apr 27 2011, 13:45) *

be happy it wasn't 1000 points (IMG:[invalid] style_emoticons/default/blink.gif)

I still think a limit of 1000 rounds of GF would be a bad idea. I still don't do them very often but if I do its only 1000-2000 rounds. But if I want to spend a day only doing that I'd like the option to still do +10,000 rounds or my +7000 rounds of IW.

I don't like not having 2nd winds. The one IW I like to do everyday on BT +360 rounds takes a ton more mana now. It use to take 8-10 godly manas now I need to use Elixirs and I don't seem to get many to drop. That may have changed along with their price, but as of the last time I tried it I don't replace what I use with what I find.

How does the maze work in a long GF? 25 rounds/100/200 ???

Yeah like that, I always get 1 before the 40-50 rounds and next one is after 100 rounds. Never got to 3rd because I can't get to the 200 xD
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post Apr 27 2011, 19:02
Post #1013
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QUOTE(Conquest101 @ Apr 27 2011, 08:43) *

I've come around to the opinion that the stamina system works pretty well actually.

I think I'm fine with it too. I've only been playing enough to use 2-3 drinks a day, and the bonuses that come with staying at Great status are pretty nice.

I'd like my credits back for Skirmisher though. It's completely useless now.
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post Apr 27 2011, 19:39
Post #1014
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Hmph I take everything back.
After some fucking around and playing like a low level would I can say it is much easier to gain credits then back in my low level days.

Only this should stay so really shitty day won`t lock you out FOREVER.
QUOTE
2. If your Stamina is below 50 Dawn of a new Day will bring it back to 50.
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post Apr 27 2011, 19:50
Post #1015
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I'm not sure what all the fuss is about but the stamina system works perfectly for its intents and purposes. The only reason I came back was because of this and the removal of the credit cap.

The maze system is fine as is also. Admittedly, I screwed up a few times initially, but it's pretty straight forward once you get the hang of it.

The only thing I suggest to change is add energy drinks to the loot table if it isn't there already and if it is, then maybe increase its drop rate a little. After playing for a few thousand rounds and not getting a single drink leads me to believe that it's either not registered in the table or the drop rate is abysmally low.
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post Apr 27 2011, 19:53
Post #1016
Eutopia



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QUOTE(sushi0 @ Apr 27 2011, 19:50) *

I'm not sure what all the fuss is about but the stamina system works perfectly for its intents and purposes. The only reason I came back was because of this and the removal of the credit cap.

The maze system is fine as is also. Admittedly, I screwed up a few times initially, but it's pretty straight forward once you get the hang of it.

The only thing I suggest to change is add energy drinks to the loot table if it isn't there already and if it is, then maybe increase its drop rate a little. After playing for a few thousand rounds and not getting a single drink leads me to believe that it's either not registered in the table or the drop rate is abysmally low.

The drinks only drops when you offer artifacts to the shrine,so far i would say once every 3 or 4 artifacts and you will get one.
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post Apr 27 2011, 20:50
Post #1017
4EverLost



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QUOTE(Eutopia @ Apr 27 2011, 17:53) *

The drinks only drops when you offer artifacts to the shrine,so far i would say once every 3 or 4 artifacts and you will get one.


I used up most of my artifacts and energy drinks were 25%

EDIT:
It would be nice is you could use an Energy Drink when you stop at the Healer between battles.

This post has been edited by 4EverLost: Apr 27 2011, 20:54
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post Apr 27 2011, 20:53
Post #1018
marcho



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I'm pretty sure that 20-25% should be dead on depending on how close to max stat bonuses you are


You turn in an artifact and it get to choose

ap / hath / *stat* / crystal / drink

I believe the chances to roll each category are the same. So if you have no bonus stats its 20% each, if you maxed your stats, its 25% as stats are not a roll option.
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post Apr 27 2011, 21:38
Post #1019
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QUOTE(marcho @ Apr 27 2011, 15:53) *

I'm pretty sure that 20-25% should be dead on depending on how close to max stat bonuses you are
You turn in an artifact and it get to choose

ap / hath / *stat* / crystal / drink

I believe the chances to roll each category are the same. So if you have no bonus stats its 20% each, if you maxed your stats, its 25% as stats are not a roll option.

Didn't the chances to get AP lower the nearer you got to Max Stats? Also you forgot to mention the special items.
NVM yes the old rares got replaced, *phew*, now i can turn in this artifacts without being afraid of getting some gum... xD

This post has been edited by AglowGolem: Apr 28 2011, 00:57
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post Apr 27 2011, 21:40
Post #1020
marcho



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I thought drinks replaced special items in the table.

Does AP taper off now? I'd forgotten. Well then after ap and stats are maxed it would be 33% assuming the drop rated for each category is equal.
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