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[Suggestion] A few requests, Can we has... |
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Jul 8 2010, 08:03
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MasakiLHW
Group: Members
Posts: 2,136
Joined: 10-October 09

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IA Regen
I already read some of the users opinions and Tenboro decision about the IA regen, but here some suggestions.
The overpower matter could be solved be turning the reduced upkeep 45% to 25% for curative spells and adding a level 5 hath perk IA to activate the curative spells. The mana waste when you don't need the spell activated, could be solved by only activating the spell when your heath bar had dropped below 1/3rd and deactivating when is up to 90%. If it's impossible to balance the IA regen, any chance to add Heartseeker and Arcane Meditation to IA?
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Useless Deprecating abilities
Some abilities you rarely gonna use, making them a waste of AP (Sleep, Confuse, Blind). How about to make "melee" users have a chance to proc a random deprecating spell that last for 1~2 turns (the random deprecating spell can dispel other random deprecating spells, but can't dispel a spell you already casted using mp)? Or could be a new fighting style or a new hath perk.
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Equipment name with link
Would be easier to post at "WTS/WTB/Ask the experts" thread if when you press C the system automatically copied the equipment name and link to post in the forum.
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Equipment chest/bag
I like the ideia to have a place to keep your important equip. That way will be easier to sell the garbage (I already sold a kevlar piece by mistake).
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Jul 8 2010, 08:17
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(MasakiLHW @ Jul 7 2010, 23:03)  IA Regen The overpower matter could be solved be turning the reduced upkeep 45% to 25% for curative spells and adding a level 5 hath perk IA to activate the curative spells. The mana waste when you don't need the spell activated, could be solved by only activating the spell when your heath bar had dropped below 1/3rd and deactivating when is up to 90%.
The idea of having autocast regen turn off is probably one of the the things people think is overpowered. If IA regen (and regen II) existed, I'd set it to autocast assuming it activated when I was less than 80-90% hp and turned off when I was over 90%. I wouldn't need any mana reduction. QUOTE(MasakiLHW @ Jul 7 2010, 23:03)  any chance to add Heartseeker and Arcane Meditation to IA?
That's been asked for. As far as I know, the reason it hasn't happened is because Tenb would have to write something to prevent someone from setting both to autocast. QUOTE(MasakiLHW @ Jul 7 2010, 23:03)  Useless Deprecating abilities
Some abilities you rarely gonna use, making them a waste of AP (Sleep, Confuse, Blind).
There are uses for blind. QUOTE(MasakiLHW @ Jul 7 2010, 23:03)  Equipment name with link
Would be easier to post at "WTS/WTB/Ask the experts" thread if when you press C the system automatically copied the equipment name and link to post in the forum.
I can think of reasons that wouldn't be possible, and, really, it would likely take way more effort for Tenb to do this than it is worth.
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Jul 8 2010, 15:59
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Boggyb @ Jul 8 2010, 07:17)  The idea of having autocast regen turn off is probably one of the the things people think is overpowered. If IA regen (and regen II) existed, I'd set it to autocast assuming it activated when I was less than 80-90% hp and turned off when I was over 90%. I wouldn't need any mana reduction.
Still the same problem with HS/AF, because Tenb would have to write something to prevent someone from setting both regens to autocast. QUOTE Red aura +7% EXP gain and Power +2% Physical Damage per aura rank +2 Strength per aura rank +2% / +4% / +6% / +8% bonus to Fire Elemental Rating
Why don't change the primary auras for +7% exp per rank instead of only +7% exp for been active?
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Jul 8 2010, 16:44
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Golden Sun
Group: Members
Posts: 2,079
Joined: 9-April 10

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QUOTE Still the same problem with HS/AF, because Tenb would have to write something to prevent someone from setting both regens to autocast. I don{t have regen II yet, but I{m pretty sure the effect of regen II will replace regen I, like a mana gem effect replacing a mana pot effect.
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Jul 8 2010, 16:56
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Golden Sun @ Jul 8 2010, 15:44)  I don{t have regen II yet, but I{m pretty sure the effect of regen II will replace regen I, like a mana gem effect replacing a mana pot effect.
That's only if regen II is casted after regen I, if you do the other way around regen I will dispel regen II, but that's not the issue with IA, since both will be running at same time. This post has been edited by cmdct: Jul 8 2010, 17:08
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Jul 8 2010, 17:07
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Golden Sun
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Joined: 9-April 10

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QUOTE That's only if regen II is casted after regen I, if you do the other way around regen I will dispel regen II Thank you again for stating the obvious. QUOTE but that's not the issue with IA, since both will be running at same time. How is that not the issue_ If you run both at the same time, one will dispel the other. There isn{t going to be 2 regens on the status bar. They don{t stack. So, I would assume that one regen will replace the other. This post has been edited by Golden Sun: Jul 8 2010, 17:08
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Jul 8 2010, 17:13
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Golden Sun @ Jul 8 2010, 16:07)  Thank you again for stating the obvious.
How is that not the issue_ If you run both at the same time, one will dispel the other. There isn{t going to be 2 regens on the status bar. They don{t stack. So, I would assume that one regen will replace the other.
If it's oblivious, why isn't oblivious that none of the regens takes priority over the other. If both are casted and upkeep-ed at same time, Tenboro would need to program in other to give a priority to one. QUOTE(Boggyb @ Jul 8 2010, 07:17)  I'd set it to autocast assuming it activated when I was less than 80-90% hp and turned off when I was over 90%. I wouldn't need any mana reduction.
That's the main reason why it would be overpowered, and reducing the upkeep mana cost could be also overpowered. Quite frankly I'm against that idea, if one day regen would be added to IA list, it should be without any benefit unless the recasting over and over.
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Jul 8 2010, 20:09
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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I forgot to mention, but Tenb pretty much told me that IA regen won't happen in any form. QUOTE(cmdct @ Jul 8 2010, 06:59)  Why don't change the primary auras for +7% exp per rank instead of only +7% exp for been active?
I've suggested that.
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Jul 8 2010, 22:05
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Boggyb @ Jul 8 2010, 19:09)  I've suggested that.
What Tenb said? No?
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Jul 8 2010, 22:14
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(cmdct @ Jul 8 2010, 13:05)  QUOTE(Boggyb @ Jul 8 2010, 11:09)  I've suggested that.
What Tenb said? No? I didn't get a comment.
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Jul 10 2010, 06:03
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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I wish I could buy more Aura Points without having to donate towards more Stars.
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Jul 10 2010, 06:13
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(cmal @ Jul 9 2010, 21:03)  I wish I could buy more Aura Points without having to donate towards more Stars.
Assuming it didn't cost a million credits, I could support this.
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Jul 12 2010, 06:16
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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Widget on Classic that shows current/max HP, MP and SP.
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Jul 27 2010, 22:14
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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Yet another suggestion/request that I'm putting forth just in case it hasn't already been asked:
I, for one, would like to see the "R" (repeat) button continue to remember the previous request between Rounds of an entire Battle....perhaps even as a Switch that one could turn on and off in Character/Settings as one desired. It would simply cast the same Spell on the same Slot (not monster specific) as the last round -provided, of course, that there is a monster in that slot in the first place.
That way, it would make things a bit easier in places like Grindfest, Battle World, and perhaps even the Arenas.
2nd request:
I would like a way to be able to scroll down by keyboard in a list of Spells once you press your "W" button; maybe even a way for you to selectively scroll down the list of potions and/or Scrolls in your inventory.
Unless there is something that I am simply missing in the HV Info Threads and Wikis that I've found, you still can't use your Keyboard 100% of the time, and I'd really like to instead of having to frequently go back to the mouse.
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Jul 27 2010, 22:18
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Golden Sun
Group: Members
Posts: 2,079
Joined: 9-April 10

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there's hotkeys for all of the quickcast spells
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Jul 27 2010, 22:24
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Thanos008 @ Jul 27 2010, 13:14)  I, for one, would like to see the "R" (repeat) button continue to remember the previous request between Rounds of an entire Battle....
I'm not sure this is possible. QUOTE(Thanos008 @ Jul 27 2010, 13:14)  perhaps even as a Switch that one could turn on and off in Character/Settings as one desired. It would simply cast the same Spell on the same Slot (not monster specific) as the last round -provided, of course, that there is a monster in that slot in the first place.
So, you want Tenboro to write an auto-grinding script?
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Jul 27 2010, 22:29
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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QUOTE(Golden Sun @ Jul 27 2010, 13:18)  there's hotkeys for all of the quickcast spells I don't just mean those Spells; I also mean when you click on "W" and a list of all Spells opens up. I want to be able to access those Spells by Keyboard as well, instead of having to go to the Mouse.
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Aug 16 2010, 06:56
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Charkan
Group: Members
Posts: 1,471
Joined: 11-April 09

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Melee abilities that use the overcharge, they may have use restrictions as an asset in a fury that does not permit use of skills that use MP for a number of turns.
Significant bonus for anyone who uses only one type of armor, nowadays people only mix cloth with heavy because they think the light is junk.
More attack speed to DW since this method has no area attack.
This post has been edited by Charkan: Aug 16 2010, 06:57
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Aug 16 2010, 07:10
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Charkan @ Aug 16 2010, 00:56)  Melee abilities that use the overcharge, they may have use restrictions as an asset in a fury that does not permit use of skills that use MP for a number of turns.
Its coming. QUOTE(Charkan @ Aug 16 2010, 00:56)  Significant bonus for anyone who uses only one type of armor, nowadays people only mix cloth with heavy because they think the light is junk.
Probably not going to happen. QUOTE(Charkan @ Aug 16 2010, 00:56)  More attack speed to DW since this method has no area attack.
Moot point, since action speed is capped at 200.
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Aug 16 2010, 07:49
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Charkan
Group: Members
Posts: 1,471
Joined: 11-April 09

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QUOTE(cmal @ Aug 16 2010, 02:10)  Moot point, since action speed is capped at 200.
It can be a bonus similar to the X-Attack. Based on the proficiency of the DW.
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