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> EH Calculator v3 (Updated 2011-10-14), For all your E-hentai Calculation Needs

 
post Feb 13 2010, 02:55
Post #61
Sonic



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QUOTE(Boggyb @ Feb 12 2010, 19:37) *

I normally would, but I think Tenboro is bored with getting PMs from me (though he did double neg me the other day, so maybe he is just playing coy)

Well we could compare notes. My effective curative is 118.03. Regen I gives me 140 HP for 21 turns (might be 22 if it counts the turn casted) while Regen II gives me 168 HP.
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post Feb 13 2010, 06:18
Post #62
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Here are some values.

Regen I:
194 HP for 25 (26) turns with 159.41 effective proficiency.
206 HP for 26 (27) turns with 171.34 effective proficiency.

Regen II:
233 HP for 64 (65) turns with 159.41 effective proficiency.
247 HP for 67 (68) turns with 171.34 effective proficiency.

This post has been edited by cmal: Feb 13 2010, 06:19
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post Feb 13 2010, 19:47
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Do we know if level is taken into account as well with Regen?

Regen I:
177 hp for 25 (26) turns with 158.51 effective proficiency.

Regen II:
212 hp (I cast it with channeling, so duration would be off) with 158.51 effective proficiency.
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post Feb 13 2010, 21:11
Post #64
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Here's another pair of data with 121.32 effective proficiency:
RI - 160 HP for 21 (22) turns
RII - 192 HP for 54 (55) turns

This and the previous set were recorded at level 172 in case level is taken into account. Base HP might also affect Regen values.
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post Feb 14 2010, 18:51
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Shield has a /10 scaling (Tenboro posted it) and a base value of 3 points absorbed.

Regen... The amount I get changes when I take off my equipment, so it must take equipment bonuses into account. My guess would be that your proficiency determines a percentage of "base" HP to restore, where "base" includes equipment and shrine bonuses but excludes Health Tank. That would be my initial assumption if I were to try working it out, anyway. Duration looks like base 10 turns, scaling /100.
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post Feb 14 2010, 23:10
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Am I allowed to make more comments about the alignment of stars/awards?
If so:
-The twin jewel is higher than the silver aura. This might just be the check box and the name, I can't tell with the jewel picture. (The swizzle stick I conscripted to line them up visually tells me that this is due to a misalignment of the twin jewel. I'd double check that though...)
-The check box for the gold aura is to the left of where the check box is for the dull gem.
-The check box for the tristar is to the right of where the check box is for the golden @

The changelog is missing the note about the change to interference in the HV stat tool.

Tooltips:
Hath tool- Hours tooltip- Estimated Active hours per day.
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post Feb 15 2010, 00:40
Post #67
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QUOTE(Boggyb @ Feb 14 2010, 16:10) *

Am I allowed to make more comments about the alignment of stars/awards?
If so:
-The twin jewel is higher than the silver aura. This might just be the check box and the name, I can't tell with the jewel picture. (The swizzle stick I conscripted to line them up visually tells me that this is due to a misalignment of the twin jewel. I'd double check that though...)

According to the designer, they are both exactly at the same position on the x,y plane. The images themselves might be slightly different in terms of resolution. I'm not going to go and fix something that insignificant.
QUOTE(Boggyb @ Feb 14 2010, 16:10) *

-The check box for the gold aura is to the left of where the check box is for the dull gem.
-The check box for the tristar is to the right of where the check box is for the golden @

Eh...What? Again, they appear to be ok x,y wise and some of them cannot be at the same x,y coordinates due to the images. The checkboxes themselves are aligned with the images, not with each other.
QUOTE(Boggyb @ Feb 14 2010, 16:10) *

The changelog is missing the note about the change to interference in the HV stat tool.

Yes, I know. As I was pasting the changelog, I noticed I forgot to mention that in the changelog, so I added it to the changelog on the website and here. It's currently in my verison of the changelog as well.
QUOTE(Boggyb @ Feb 14 2010, 16:10) *

Tooltips:
Hath tool- Hours tooltip- Estimated Active hours per day.

Fixed.

@Sayo: If it is a percent of base HP, than that makes accumulating the data more difficult. Next time I send a PM to Tenboro, I'll ask about this; but I'm not going to bug him about it right now.
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post Feb 15 2010, 00:45
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QUOTE(Sonic @ Feb 14 2010, 14:40) *

According to the designer, they are both exactly at the same position on the x,y plane. The images themselves might be slightly different in terms of resolution. I'm not going to go and fix something that insignificant.

Eh...What? Again, they appear to be ok x,y wise and some of them cannot be at the same x,y coordinates due to the images. The checkboxes themselves are aligned with the images, not with each other.

Hmmm... Well, ok then.
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post Feb 22 2010, 17:38
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the on site description for the black white and rainbow auras has changed (vexing for someone that's fire specked and 4 days from getting the white aura)
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post Feb 22 2010, 19:29
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QUOTE(juenger1701 @ Feb 22 2010, 07:38) *

the on site description for the black white and rainbow auras has changed (vexing for someone that's fire specked and 4 days from getting the white aura)

Eh, they have been what they are for a long time, and Sonic has them correct in the calculator.
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post Feb 22 2010, 23:01
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The only description difference is that the calculator tells you the Black, White and Rainbow effect HV MP/HP and Regen rates.
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post Feb 22 2010, 23:08
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Incidentally, only the wiki has the correct description. (No Sonic, I don't expect you to add the other stuff. It isn't particularly important for the calculator)
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post Feb 23 2010, 00:24
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in the Hath tool (tool tips) the black and white auras still list as combining the effects of primary auras as of 3.0.5.81

This post has been edited by juenger1701: Feb 23 2010, 00:27
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post Feb 23 2010, 02:37
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That would be the Perk description, not the aura description. Fixed.
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post Feb 23 2010, 12:17
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QUOTE(Sonic @ Feb 22 2010, 17:37) *

That would be the Perk description, not the aura description. Fixed.


should have realized that but i guess it popped up on something that said aura and i thought aura
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post Feb 25 2010, 19:27
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Is there any reason that interference is not capped at 159?

I could probably ask the same thing about a number of the tanks as well (I'm pretty sure you are capped at 51)...
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post Feb 25 2010, 19:44
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I de-capped it and moved for a more internal check due to a comment Sayo made. As for the tanks, why do they need to be capped? I've said this over and over before that I want some 'what if' capabilities in the calculator. There is nothing wrong with someone punching in 254 MP tanks to see what that would get them.
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post Feb 25 2010, 20:30
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QUOTE(Sonic @ Feb 25 2010, 09:44) *

As for the tanks, why do they need to be capped? I've said this over and over before that I want some 'what if' capabilities in the calculator. There is nothing wrong with someone punching in 254 MP tanks to see what that would get them.

They don't need to be capped. I guess I don't see what the point of being able to see how much MP you would have with 254 tanks is.

Two questions:
Do you need more data on Regen values?

Is there a reason we don't have the calculator automatically calculate your Shadow Veil value and have it have a second output of melee evasion with shadow veil in effect?
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post Feb 25 2010, 21:19
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QUOTE(Boggyb @ Feb 25 2010, 13:30) *

They don't need to be capped. I guess I don't see what the point of being able to see how much MP you would have with 254 tanks is.

Two questions:
Do you need more data on Regen values?

I gave up on that due to the fact that it appears to be a percent of your base which makes in hell to figure out.
QUOTE(Boggyb @ Feb 25 2010, 13:30) *

Is there a reason we don't have the calculator automatically calculate your Shadow Veil value and have it have a second output of melee evasion with shadow veil in effect?

I never thought of doing that?
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post Feb 26 2010, 00:19
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QUOTE(Sonic @ Feb 25 2010, 11:19) *

I gave up on that due to the fact that it appears to be a percent of your base which makes in hell to figure out.

Why don't you PM Tenboro for the formula? I'd do it, but it would be a month before he read my message (I sent him a short PM on the 20th that he still has not gotten around to reading), and even then he wouldn't tell me it. You, however, have a catgirl aura, so he is liable to actually read and answer your PMs.

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