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> EH Calculator v3 (Updated 2011-10-14), For all your E-hentai Calculation Needs

 
post Jan 23 2010, 04:29
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Sonic



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QUOTE(Boggyb @ Jan 21 2010, 16:49) *

Which should I be using? And do you honestly think I have Visual Studio?

Considering you can download and install Visual Studio 2008 VB.net Express for free?

QUOTE(3d0xp0xy @ Jan 21 2010, 16:59) *

Couldn't you write it in a different language? :<

No, I don't have the time or patience to use C++ and I hate programing in Java.
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post Jan 23 2010, 11:58
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Do you ever plan on making a linux native version? I don't like using wine in karmic, karmic itself is buggy enough without another layer that gives mixed results.
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post Jan 23 2010, 19:27
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QUOTE(Sonic @ Jan 22 2010, 18:29) *

Considering you can download and install Visual Studio 2008 VB.net Express for free?

I did not know it was free. And even if I had, I am almost positive I would not have had it.

More stuff:
Atonement calculator-
Change the tooltips to:
“Your current negative karma”
“Your desired negative karma”
How they are written currently is way too convoluted.

Training Calculator-
The names (of the things to be trained) are not aligned correctly with the boxes denoting time, cost, etc.
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post Jan 23 2010, 22:59
Post #24
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QUOTE(Marvin666 @ Jan 23 2010, 04:58) *

Do you ever plan on making a linux native version? I don't like using wine in karmic, karmic itself is buggy enough without another layer that gives mixed results.

VB is the language I know the best right now and I don't have time maintaining different code bases while Java would be a PITA in my opinion. There is nothing stopping someone from taking my source code as is currently and importing it into a more Linux friendly environment, but I just don't have the time as of late to even consider that.

For native Linux support on Visual Basic .net however, you might want to look into [www.mono-project.com] Mono.
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post Jan 25 2010, 19:37
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So, Sonic, are you waiting for me to fix all of your tooltips myself before fixing the other things I pointed out?

Here are some other things I noticed:

HV Stat calculator
Equipment helper Page:
Shadow Veil tooltip (change to):
Input how much Shadow Veil increases your evade here to see your Physical Avoidance with it active.

Leave it at 0 to see your Physical Avoidance without it active.

Abilities Page:
The tooltips for Haste and Shadow Veil are the same as Absorb and Spark of Life respectively. (Did I mention that already?)
Why is The Spark of Life in quotations in the tooltip for the number of points?
There is no tooltip for the numbers in the left hand column. (There is on the right)
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post Jan 26 2010, 02:08
Post #26
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I may have missed a few of your tooltip notes while working at the calc while half asleep. As for other fixes, the only thing I can think of was the ratio which I decided against. Looking into it, I find that simply having 2.0 show up instead of 2:1 is better because down the road, when I had it display my ratio, it filled the screen with something like 8000:511 or something like that. It didn't fit and I decided it wasn't worth it. Technically, the thing is already <bla>:1, the only change I might do is have it break it down to 0.5:1 when you have 2x the neg.

And yes, I saw the EHG update with the new toplist. I'll add that hopefully this weekend. (If you haven't figure it out, I'm away from home on the weekdays)
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post Jan 26 2010, 19:44
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There was also the snowflake stats being misaligned in the HV stat calculator and the names of things to Train being misaligned in the Training Calculator.
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post Jan 27 2010, 01:42
Post #28
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I fixed those.
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post Jan 27 2010, 19:36
Post #29
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QUOTE

moved the Shadow Veil calculations into Hit Chance

What does this mean exactly? And did Tenboro lie to me when he said that it added to your physical evasion?

Edit:
-The first row of the Shrine stats is still misaligned.
-The tooltip for absorb in the Abilities tab of the HV stat calculator is the only one of those that does not start with "The"
-The tooltips for the number for Haste and SV are that of Absorb and Spark respectively.
-Mob hit chance has no place in the Avoidance calculator because it is not calculating "avoidance". Them missing is not you avoiding the attack. It is them missing.

Edit 2:
It might just be me, but it might be nice to add an additive amount to the multiplicative calculator.

This post has been edited by Boggyb: Jan 27 2010, 21:41
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post Jan 28 2010, 01:24
Post #30
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According to additional info gathered from Tenboro, SV adds to your base evade, which is always 25%. So effectively, its reducing the mob's 'hit chance' variable. Calculation wise what I've done is simply change a mob's hit chance of say 80% with a shadow veil of 10% to make it 70% essentially.

Additive as in placing an additional number block under peice 7 but before total that allows the user to say "Add 15" to the total"?
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post Jan 28 2010, 02:06
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QUOTE(Sonic @ Jan 27 2010, 15:24) *

According to additional info gathered from Tenboro, SV adds to your base evade, which is always 25%. So effectively, its reducing the mob's 'hit chance' variable. Calculation wise what I've done is simply change a mob's hit chance of say 80% with a shadow veil of 10% to make it 70% essentially.

Ah, yes. He really should actually check the code when he answers my questions...

QUOTE(Sonic @ Jan 27 2010, 15:24) *

Additive as in placing an additional number block under peice 7 but before total that allows the user to say "Add 15" to the total"?

Something along those lines. I want to be able to calculate hypothetical dark mitigations and include my mitigation granted by Dark Rating.
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post Jan 29 2010, 19:25
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I think there is something wrong with the Power Regen calculator. I set my current power to half my total, then test various different Power Regen levels (i.e. levels trained), and the time seems to go up from 11 levels trained to 12.
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post Feb 6 2010, 05:47
Post #33
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Updated; lets see how long it takes Boggyb to find something else wrong with it. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Feb 6 2010, 18:44
Post #34
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hello.. i just downloaded this app and still new to it... so i am quite confuse on few things...

1) what value should i enter into the equipment tab?? i don get it?? as there are so many items such as main hand, off hand, etc...

2) what is a mob hit chance?

3) how do u use the power regen tool?

thank you.
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post Feb 6 2010, 19:43
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QUOTE(Sonic @ Feb 5 2010, 19:47) *

Updated; lets see how long it takes Boggyb to find something else wrong with it. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

I actually already had a list of more things that need to be changed...

First, it doesn't look like you updated the link on your site though I managed to download it.

A question before I get to the changes:
Where did you come up with 154.8 for the max interference?

Changes:
-The power regen calculator still seems to be screwed up. Jumping from one Power regen level to the next should NEVER cause it to increase the time.

-Apparently, Tenboro made changes to the required P:N ratio for the various karma levels. That was one of 3 things he did not mention in his Twitter in regards to karma (the obvious one being the change to the exhaustion calculation). I haven't figured out the 3rd and he won't tell me it.

-I've wondered for awhile, but why are the stars aligned at a different height than the auras and the awards? That is true in the three different places they occur (the Karma and Power calculator, the Hath tool, and the Profile page) The text is also aligned at different heights in the various pages in the HV stat tool (Derived Attributes, Additional info, Health items, etc.) Having them at different heights is somewhat annoying visually, because the text/images shift between pages rather than simply changing.

-In the HV stat tools, the Actual IA upkeep values do not change unless you exit the page, or make a change to something on the IA tab. I'm specifically referring to changes in your MP regen not being calculated until you make another change.

-Is there any reason the default location to search for backed up settings is different than the default save location? For me, it looks in the application folder in Chrome...

Tooltip Fixes:
In the Main UI:
Change the tooltip for “My Profile” to “stores many of your common settings and factors for determining your EXP bonus”

In the Hath Calculator-
Soul Barrier tooltip- change to “Decreases the damage you take from Soul attacks by 25%”
Radiant Soul tooltip- change to “Increases the damage dealt by your Soul attacks by 25%”

HV Battle Timer tooltip- change to “Sets up a timer to notify you of your next random encounter in the HentaiVerse”
Inside the HV Battle Timer- change “like” to “want”, add “to” after “or”

Backup settings tooltip- change to “Saves your settings in another location on your hard disk.”
Recover settings tooltip- change to “Loads your backed up settings.”
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post Feb 7 2010, 02:28
Post #36
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QUOTE(Boggyb @ Feb 6 2010, 17:43) *

Where did you come up with 154.8 for the max interference?

AFAIK there isn't a limit on interference as such, but there is a limit on its effects.
QUOTE(Tenboro @ Sep 6 2009, 08:10) *

-- Every point of interference above 25 reduces all effective proficiencies by 0.75% of the base proficiency. Since you can't have negative proficiency, this naturally caps at about 154.8 interference.

Hmm. Actually, having checked the numbers, that should be 158.3, not 154.8.
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post Feb 7 2010, 03:52
Post #37
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First of all, a quick announcement. I will be packing up and moving tomorrow and most likely won't be settled in till this Weekend again. However, after this move, my spare time should increase and I'll be able to respond more during the weekdays with EH Calculator. I should also have the time to finally get the new website up that will include the online help section that is currently missing.

QUOTE(xlee @ Feb 6 2010, 11:44) *

hello.. i just downloaded this app and still new to it... so i am quite confuse on few things...

1) what value should i enter into the equipment tab?? i don get it?? as there are so many items such as main hand, off hand, etc...

2) what is a mob hit chance?

3) how do u use the power regen tool?

thank you.

1. The equipment tab is essentially a small calculator that you can use to determin certain statistics out. For example, attack damage bonus. Any piece of equipment can potentially have a bonus to this, and since 7 is the max pieces of equipment you can have, there is 7 slots. From here, you plug in numbers such as:
Piece 1 (Main Hand): 21.0
Piece 2 (Off Hand): 42.26
Piece 3 (Helmet): 0
Piece 4 (Body): 0
Piece 5 (Gloves): 1.25
Piece 6 (Legs): 0
Piece 7 (Feet): 0

When you plug in these, you will find that your total for damage bonus will be 54.96. You might think it should be 64.51, but that is not how damage bonus/attack accuracy/parry/etc are calculated. In addition now, we have the Add field which is used to add in bonuses you get from auras. If you have a rank 2 red aura, you would place 4 here to get a total of 58.96.

2. The mob hit chance is exactly like your hit chance on the character page. Mobs use the same stats we do, they just have different numbers. A ball park figure for mob accuracy however is most likely 1 less to 1 more than yours with the exception of some of the higher bosses. This is ultimately used to help determine the chance of a mob landing an attack on you.

3. The Power Regen tool is simple, you tell it what your current power is, what your max power is and how many power regen you have trained. Once you hit calculate, it will determine how long it will take to reach full power and will even notify you via the system tray when you are at full power, assuming you have the calc still running.

QUOTE(Boggyb @ Feb 6 2010, 12:43) *

I actually already had a list of more things that need to be changed...

First, it doesn't look like you updated the link on your site though I managed to download it.

Fixed.
QUOTE(Boggyb @ Feb 6 2010, 12:43) *

A question before I get to the changes:
Where did you come up with 154.8 for the max interference?

I believe Sayo answered that. I don't believe that is the 'max' interference, but the max interference that will apply against your proficiencies.

QUOTE(Boggyb @ Feb 6 2010, 12:43) *

Changes:
-The power regen calculator still seems to be screwed up. Jumping from one Power regen level to the next should NEVER cause it to increase the time.

You will have to give me the details of what your doing, because it appears to work fine for me.
QUOTE(Boggyb @ Feb 6 2010, 12:43) *

-Apparently, Tenboro made changes to the required P:N ratio for the various karma levels. That was one of 3 things he did not mention in his Twitter in regards to karma (the obvious one being the change to the exhaustion calculation). I haven't figured out the 3rd and he won't tell me it.

As in the required ratio needed to be at a certain level? Do you know if he updated that info to his Karma thread?
QUOTE(Boggyb @ Feb 6 2010, 12:43) *

-I've wondered for awhile, but why are the stars aligned at a different height than the auras and the awards? That is true in the three different places they occur (the Karma and Power calculator, the Hath tool, and the Profile page) The text is also aligned at different heights in the various pages in the HV stat tool (Derived Attributes, Additional info, Health items, etc.) Having them at different heights is somewhat annoying visually, because the text/images shift between pages rather than simply changing.

Oh for pete sakes; its because the system doesn't make it easy for me to visually make sure they are at the same x,y coordinates without me paying absolute attention to the raw x,y fields. I'll fix that later.
QUOTE(Boggyb @ Feb 6 2010, 12:43) *

-In the HV stat tools, the Actual IA upkeep values do not change unless you exit the page, or make a change to something on the IA tab. I'm specifically referring to changes in your MP regen not being calculated until you make another change.

So I need to call the IA Upkeep function when assessing the MP Regen.
QUOTE(Boggyb @ Feb 6 2010, 12:43) *

-Is there any reason the default location to search for backed up settings is different than the default save location? For me, it looks in the application folder in Chrome...

Depends, did you mess with the browser settings first? The default restore location should 'remember' where you were looking last in one of the save dialogs. I'll look at that too just incase I have a logic error somewhere in there.
QUOTE(Boggyb @ Feb 6 2010, 12:43) *

Tooltip Fixes:
In the Main UI:
Change the tooltip for “My Profile” to “stores many of your common settings and factors for determining your EXP bonus”

In the Hath Calculator-
Soul Barrier tooltip- change to “Decreases the damage you take from Soul attacks by 25%”
Radiant Soul tooltip- change to “Increases the damage dealt by your Soul attacks by 25%”

HV Battle Timer tooltip- change to “Sets up a timer to notify you of your next random encounter in the HentaiVerse”
Inside the HV Battle Timer- change “like” to “want”, add “to” after “or”

Backup settings tooltip- change to “Saves your settings in another location on your hard disk.”
Recover settings tooltip- change to “Loads your backed up settings.”

Are you writing the changes in word or something? Your fancy double quotes don't show up well in ascii text. (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(Sayo Aisaka @ Feb 6 2010, 19:28) *

AFAIK there isn't a limit on interference as such, but there is a limit on its effects.

Hmm. Actually, having checked the numbers, that should be 158.3, not 154.8.

You sure that should be 158.3, could have sworn I actually did a little math and it came out to 158.3. I suppose I could just have the system check to see if you hit negative numbers and cap it at that point instead of forcing a cap on the interference you can put in. (Granted, I think I will cap that at 250)
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post Feb 7 2010, 06:17
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QUOTE(Sonic @ Feb 7 2010, 01:52) *

1. The equipment tab is essentially a small calculator that you can use to determin certain statistics out. For example, attack damage bonus. Any piece of equipment can potentially have a bonus to this, and since 7 is the max pieces of equipment you can have, there is 7 slots. From here, you plug in numbers such as:
Piece 1 (Main Hand): 21.0
Piece 2 (Off Hand): 42.26
Piece 3 (Helmet): 0
Piece 4 (Body): 0
Piece 5 (Gloves): 1.25
Piece 6 (Legs): 0
Piece 7 (Feet): 0

When you plug in these, you will find that your total for damage bonus will be 54.96. You might think it should be 64.51, but that is not how damage bonus/attack accuracy/parry/etc are calculated. In addition now, we have the Add field which is used to add in bonuses you get from auras. If you have a rank 2 red aura, you would place 4 here to get a total of 58.96.

I know most of these stats combine multiplicatively, but it didn't seem right that attack damage should work that way (no reason to cap it at +100% after all), so I did some investigating. It appears to be additive... but it's a little complicated.

First of all, the stats are all affected by the relevant proficiency. I don't know whether you've taken that into account, as I haven't actually used the calculator, but your example ignores the effect. So the damage from each weapon is boosted by 0.1% for each point of DW proficiency in this case.

Second, and this is the bit that caused me a lot of head scratching, there's another modifier that reduces the offhand weapon's damage: it's multiplied by (50 + prof/10)%. You can test this out by switching a single weapon from one hand to the other and comparing the results (1H prof applies if there's a weapon in the off hand only, btw).

To give a specific example: I have a club with +31.49 damage in my main hand, and another with +30.46 damage in the off hand. My DW proficiency is 93.58. I have the Ascended title (+5) and one rank of Red Aura (+2).

Expected damage modifier = 5 + 2 + (100 + 93.58/10)% * (31.49 + 30.46 * (50 + 93.58/10)%) = 61.2
...which matches what it says on the screen. \o/

Unfortunately I don't have any armour with an attack damage bonus, so I couldn't check how that adds up. Someone should probably test that.

As for magic damage, I suspect that would also be additive, but I don't have the right equipment to test it out. I can confirm that the damage is not reduced for the off hand though.

QUOTE

You sure that should be 158.3, could have sworn I actually did a little math and it came out to 158.3.

No, I make it 158.3. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 7 2010, 07:17
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OK, so make that Attack Accuracy. Or if you want to go nuts, make it evade. (IMG:[invalid] style_emoticons/default/tongue.gif)

And Bah on the typo.
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post Feb 7 2010, 23:21
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QUOTE(Sonic @ Feb 6 2010, 17:52) *

Are you writing the changes in word or something? Your fancy double quotes don't show up well in ascii text. (IMG:[invalid] style_emoticons/default/tongue.gif)

Something like that. I keep a log to give to you when I come on the site.

Here are some more things:
HV stats-
Abilities tab
Absorb input tooltip- Add “The” to the beginning and drop the “N” in “Number” to lowercase.
Haste input tooltip- Change to add “The” to the beginning and replace “Numer” with “number”.

Innate Arcana tab-
Interference tooltip- The old tooltip still survives when you toggle over the word “interference”.

Profile Page-
The number of the level input is right aligned while it should be left aligned.

There are 3 different tooltips for your “level”
There is “Your current Henjutsu Level” which is used in both tooltips in the Karma and Power calculator
Then there is “Your level” for the tooltip for “Level” in the profile page.
Finally, there is “Your Henjutsu Level” used for the tooltip for the input in the profile page.
Choose one and use it for all 3.

QUOTE(Sonic @ Feb 6 2010, 17:52) *

As in the required ratio needed to be at a certain level?

Yes.

QUOTE(Sonic @ Feb 6 2010, 17:52) *

Do you know if he updated that info to his Karma thread?

He did not. Apparently you need 25:1 to get 2nd class sainthood. (I asked him earlier about that)

This post has been edited by Boggyb: Feb 7 2010, 23:26
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