First of all, a quick announcement. I will be packing up and moving tomorrow and most likely won't be settled in till this Weekend again. However, after this move, my spare time should increase and I'll be able to respond more during the weekdays with EH Calculator. I should also have the time to finally get the new website up that will include the online help section that is currently missing.
QUOTE(xlee @ Feb 6 2010, 11:44)

hello.. i just downloaded this app and still new to it... so i am quite confuse on few things...
1) what value should i enter into the equipment tab?? i don get it?? as there are so many items such as main hand, off hand, etc...
2) what is a mob hit chance?
3) how do u use the power regen tool?
thank you.
1. The equipment tab is essentially a small calculator that you can use to determin certain statistics out. For example, attack damage bonus. Any piece of equipment can potentially have a bonus to this, and since 7 is the max pieces of equipment you can have, there is 7 slots. From here, you plug in numbers such as:
Piece 1 (Main Hand): 21.0
Piece 2 (Off Hand): 42.26
Piece 3 (Helmet): 0
Piece 4 (Body): 0
Piece 5 (Gloves): 1.25
Piece 6 (Legs): 0
Piece 7 (Feet): 0
When you plug in these, you will find that your total for damage bonus will be 54.96. You might think it should be 64.51, but that is not how damage bonus/attack accuracy/parry/etc are calculated. In addition now, we have the Add field which is used to add in bonuses you get from auras. If you have a rank 2 red aura, you would place 4 here to get a total of 58.96.
2. The mob hit chance is exactly like your hit chance on the character page. Mobs use the same stats we do, they just have different numbers. A ball park figure for mob accuracy however is most likely 1 less to 1 more than yours with the exception of some of the higher bosses. This is ultimately used to help determine the chance of a mob landing an attack on you.
3. The Power Regen tool is simple, you tell it what your current power is, what your max power is and how many power regen you have trained. Once you hit calculate, it will determine how long it will take to reach full power and will even notify you via the system tray when you are at full power, assuming you have the calc still running.
QUOTE(Boggyb @ Feb 6 2010, 12:43)

I actually already had a list of more things that need to be changed...
First, it doesn't look like you updated the link on your site though I managed to download it.
Fixed.
QUOTE(Boggyb @ Feb 6 2010, 12:43)

A question before I get to the changes:
Where did you come up with 154.8 for the max interference?
I believe Sayo answered that. I don't believe that is the 'max' interference, but the max interference that will apply against your proficiencies.
QUOTE(Boggyb @ Feb 6 2010, 12:43)

Changes:
-The power regen calculator still seems to be screwed up. Jumping from one Power regen level to the next should NEVER cause it to increase the time.
You will have to give me the details of what your doing, because it appears to work fine for me.
QUOTE(Boggyb @ Feb 6 2010, 12:43)

-Apparently, Tenboro made changes to the required P:N ratio for the various karma levels. That was one of 3 things he did not mention in his Twitter in regards to karma (the obvious one being the change to the exhaustion calculation). I haven't figured out the 3rd and he won't tell me it.
As in the required ratio needed to be at a certain level? Do you know if he updated that info to his Karma thread?
QUOTE(Boggyb @ Feb 6 2010, 12:43)

-I've wondered for awhile, but why are the stars aligned at a different height than the auras and the awards? That is true in the three different places they occur (the Karma and Power calculator, the Hath tool, and the Profile page) The text is also aligned at different heights in the various pages in the HV stat tool (Derived Attributes, Additional info, Health items, etc.) Having them at different heights is somewhat annoying visually, because the text/images shift between pages rather than simply changing.
Oh for pete sakes; its because the system doesn't make it easy for me to visually make sure they are at the same x,y coordinates without me paying absolute attention to the raw x,y fields. I'll fix that later.
QUOTE(Boggyb @ Feb 6 2010, 12:43)

-In the HV stat tools, the Actual IA upkeep values do not change unless you exit the page, or make a change to something on the IA tab. I'm specifically referring to changes in your MP regen not being calculated until you make another change.
So I need to call the IA Upkeep function when assessing the MP Regen.
QUOTE(Boggyb @ Feb 6 2010, 12:43)

-Is there any reason the default location to search for backed up settings is different than the default save location? For me, it looks in the application folder in Chrome...
Depends, did you mess with the browser settings first? The default restore location should 'remember' where you were looking last in one of the save dialogs. I'll look at that too just incase I have a logic error somewhere in there.
QUOTE(Boggyb @ Feb 6 2010, 12:43)

Tooltip Fixes:
In the Main UI:
Change the tooltip for “My Profile” to “stores many of your common settings and factors for determining your EXP bonus”
In the Hath Calculator-
Soul Barrier tooltip- change to “Decreases the damage you take from Soul attacks by 25%”
Radiant Soul tooltip- change to “Increases the damage dealt by your Soul attacks by 25%”
HV Battle Timer tooltip- change to “Sets up a timer to notify you of your next random encounter in the HentaiVerse”
Inside the HV Battle Timer- change “like” to “want”, add “to” after “or”
Backup settings tooltip- change to “Saves your settings in another location on your hard disk.”
Recover settings tooltip- change to “Loads your backed up settings.”
Are you writing the changes in word or something? Your fancy double quotes don't show up well in ascii text. (IMG:[
invalid]
style_emoticons/default/tongue.gif)
QUOTE(Sayo Aisaka @ Feb 6 2010, 19:28)

AFAIK there isn't a limit on interference as such, but there is a limit on its effects.
Hmm. Actually, having checked the numbers, that should be 158.3, not 154.8.
You sure that should be 158.3, could have sworn I actually did a little math and it came out to 158.3. I suppose I could just have the system check to see if you hit negative numbers and cap it at that point instead of forcing a cap on the interference you can put in. (Granted, I think I will cap that at 250)