I don't know if this is allowed or if it'll be useful to other people.I made this rough stat calculator so I could test equipment values and determine what equipment I want to acquire. I tried looking in this section but there didn't seem to be anything like it so I just made my own.
From that casual whim, and Noni saying Scremaz did something like this, you now have this rough version of an equipment calculator. It lets you generate equipment or use your own, and then further apply Forge_levels to them. You can see a rough estimate of what HV's sidebar stats might look like.
[
drive.google.com]
HVtool Equip calc 0.1Feel free to copy it and use your copy. I hope it's helpful!General Usage:-Sheets
data and
data2: Shouldn't be changed. Formulas will easily break if you change cells in their tables.
-Other sheets: For the most part, the light and dark green cells are used in formulas. These will be what you edit.
-Empty white cells can be used freely. Don't feel limited by the sheet and add more rows to write notes or copy-paste your stats to and from!
-Sheet
user: Primary sheet
--
Stats by will decide whether
Calculated Stats will use generated stats or recalculated stats.
--
Fully Forged will decide whether Forge_level of items will be 0 or their max. <see
dGen>
--
Custom Armor Status table can force a slot to use generated gear in one or more slots. Do not add bonuses from armor/shield IW potency's here but in the table underneath.
--
FORCE calc stats will make it so your custom stats add Forge_levels. Make sure to remove existing Forge_levels and Weapon IW's with
deF.
--
Calculated Stats ONLY - Weapon Item World Potency section only modifies Calculated Stats. FORCE calc stats, by default will apply them when enabled.
--
Persona Stats doesn't change anything. It's there to help you manage your different Persona PABs.
-Sheet
deF: Support sheet. Something similar to the Forge_Opt sheet Scremaz made.
--Item Levels and Item PXP0 is very important. PXP0 Estimator included for items between IW1-IW9.
--Add your equipment's stats, their forge levels, and the Weapon IW boosts to remove the Forge_levels and IW boosts. The stats you receive can be added back into the custom stats table on
user.
-Sheet
dGen: Calculation sheet.
--There are two sets of 7 rows you can play with. The left-most colums (A & B) have been merged for these and they say
These rows can be altered. These Rows initial values point to cell 7 rows up. This makes it easy for you to fix them later if you're not making a copy of the sheet.
->Set1:
the Base Values *FOR USE* These are values from hovering over a stat on an equipment. Though you shouldn't change these, feel free! *averts eyes*
(note: Changing these will permanently change Calculated Stats on the user page. Change it back to fix!)->Set2:
the Forge levels *FOR USE* These are the Forge_levels. Because the default is either 0 or 100(ADB/MDB)/50(others), changing these means you can alter the Forge_level scaling. Some bindings are expensive and Coruscating Catalyst aren't berries growing on bushes! You can change these as you see fit!
..And if you're adventurous, you can see what's beyond the HENTAIVERSE! Don't let Tenboro tell you ADB Forge_level stops at 100! PLUS ULTRA! (note: Changing these will permanently change Calculated Stats on the user page. Change it back to fix!)Notes:-HP seems to work but is off by a minor amount.
-
reference: I used the EHWiki quite a bit for formulas and tried building off from there.
-
reference: Thanks to Scremaz and Lestion for replying to my questions!
Edits:4/27/2020 A new major version!
Rather than Generated stats, the column is now Generated stats or Recalculated stats.
Armor/Shield Item World has been moved out of custom table.
Weapon IW options have been added for calculated stats.
Force calc stats can apply them but will use recalculated stats.
Includes
deF (De-Forge) that removes Forge_levels and Weapon IWs. You can thank
Scremaz.
3/27/2020Added the ability to force specific slots to be generated. Read the table title NOTE about
#REF!.
*Should be stable and working properly.3/26/2020Corrected Melee & Magical critical chance formulas. Added Block formula condition of (Weapon style = 1H).
Corrected: Block, Parry, Evasion formula issues found during testing. Attack Speed, Melee & Magical critical damage. Magic Critical chance issue.
Corrected: Physical & Magical Critical chance formula. The Wiki's forgets to do 1 layer of encapsulation.
Moved some Entry fields to the top.
Added Version ID to the name for big changes (ie: fixes, new features).
Retired versions:[
drive.google.com]
https://drive.google.com/open?id=1xXIJpQ1ZY...xJH8iQg9yw-QTQoThis post has been edited by Lost_case: Apr 28 2020, 11:20