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HentaiVerse 0.4.4, In before post |
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Dec 13 2009, 15:46
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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So I just picked up the first two Innate Arcane ranks, and I think I've noticed a small bug. Every time I start a round, I my auto-cast upkeep gets deducted from my mana pool. And then after I take my first turn, it gets deducted again. So, I'm getting charged for my auto-casts for 1 extra turn per round than I should be. It's a pretty minor thing, but it does seem to be a bug.
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Dec 13 2009, 17:58
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Sonic @ Dec 12 2009, 23:14)  You are asking for something that most likely is not supposed to be giving you that much of an advantage when it does drop to now give you a better advantage.
I completely agree. I don't want anything that is going to cause Tenboro to readjust the enemy difficulty to take these things into account.
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Dec 13 2009, 22:45
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Sonic
Group: Catgirl Camarilla
Posts: 4,692
Joined: 16-November 07

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QUOTE(coredumperror @ Dec 13 2009, 03:35)  Not quite. When you use a gem, it's supposedly takes 0 action time (which seems to be slightly bugged), but it still uses up a turn. That means that any supportive spells you've got active on yourself just lost one turn of usefulness. That's not meaningful if you're using Innate Arcana, but not everyone is swimming in Hath.
I only use shield in my innate list right now. Haste/Shadow Veil I cast manually so it would hurt me a turn, not to mention regen. But as you said, it might be a bug, so eventually you won't get that 'hurt'. On the other hand, if its working as intended, don't use the gems until you either need it or get something worth while. Thinking about it, in a sense, this actually helps you with regen or any other restore items if this isn't a bug. Since your turn counter ticks by 1, you get healed without the enemy getting a turn. Unlike defend where all the enemies get a turn on you. This post has been edited by Sonic: Dec 13 2009, 22:46
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Dec 14 2009, 02:37
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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I'm not sure if this is intentional, but if you manually cast one of the spells you have set on auto-cast, and it expires when you have between 10% and 25% MP, the auto-cast version won reactivate. Shouldn't it re-activate since you've above 10%?
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Dec 14 2009, 03:33
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Sonic
Group: Catgirl Camarilla
Posts: 4,692
Joined: 16-November 07

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QUOTE(coredumperror @ Dec 13 2009, 19:37)  I'm not sure if this is intentional, but if you manually cast one of the spells you have set on auto-cast, and it expires when you have between 10% and 25% MP, the auto-cast version won reactivate. Shouldn't it re-activate since you've above 10%?
I just tested, I cast shield manually and after my spell expired, the auto-cast came back up the next turn. Btw, your mana has to be above 25% for auto-cast to start up again.
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Dec 14 2009, 06:32
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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Hmm, I hadn't through of that. I guess it's simply intentional that auto-cast spells will only restart when above 25%, regardless of why the spell has to restart. EDIT: I think I found a bug with Coalesced Mana: (IMG:[ i48.tinypic.com] http://i48.tinypic.com/3499nhs.png) You can see CM procing in the combat log, but the screenshot shows that it's gone, even though it hasn't expired. CM vanished on the turn that I attempted to cast Condemn, but Condemn failed due to not enough MP. This happened the turn after CM proced, so it's not like CM simply faded without a combat log entry for it's expiration. EDIT2: This happened to me again. It's obviously a really minor bug that probably isn't worth Tenb's time to fix, but I figured that reporting it would be the right thing to do. This post has been edited by coredumperror: Dec 15 2009, 15:05
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Dec 15 2009, 19:40
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dlhmmr
Group: Catgirl Camarilla
Posts: 2,578
Joined: 20-March 09

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Gaining prof with a gem is (IMG:[ invalid] style_emoticons/default/cool.gif) Thanks Tenboro, I'm really liking 4.4 (IMG:[ invalid] style_emoticons/default/biggrin.gif) 4 3 You gain 0.03 points of supportive magic proficiency. 4 2 You gain the effect Shock Spikes. 4 1 You use Shock Gem. I don't see why people need color for the gems, it's already bold. Just scan the battle log for double bold lines or check items if you're not sure (IMG:[ invalid] style_emoticons/default/huh.gif)
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Dec 16 2009, 03:51
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Sonic
Group: Catgirl Camarilla
Posts: 4,692
Joined: 16-November 07

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QUOTE(dlhmmr @ Dec 15 2009, 12:40)  Gaining prof with a gem is (IMG:[ invalid] style_emoticons/default/cool.gif) Thanks Tenboro, I'm really liking 4.4 (IMG:[ invalid] style_emoticons/default/biggrin.gif) 4 3 You gain 0.03 points of supportive magic proficiency. 4 2 You gain the effect Shock Spikes. 4 1 You use Shock Gem. I don't see why people need color for the gems, it's already bold. Just scan the battle log for double bold lines or check items if you're not sure (IMG:[ invalid] style_emoticons/default/huh.gif) I've seen that too but I have innate spells active so I figured that was what caused my prof. As for the double bold lines, a little hard to do seeing I can get FOUR bold lines in a row at times. Oh, and when I blast the field with my fire spell, I tend to get over a page worth of log data. @coredumperror: Sounds like a bug that happened a while back where absorb would just 'vanish' without being triggered or expiring. I'm sure Tenboro will look into it when he has the chance.
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Dec 16 2009, 05:37
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dlhmmr
Group: Catgirl Camarilla
Posts: 2,578
Joined: 20-March 09

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QUOTE(Sonic @ Dec 15 2009, 18:51)  I've seen that too but I have innate spells active so I figured that was what caused my prof.
As for the double bold lines, a little hard to do seeing I can get FOUR bold lines in a row at times. Oh, and when I blast the field with my fire spell, I tend to get over a page worth of log data.
@coredumperror: Sounds like a bug that happened a while back where absorb would just 'vanish' without being triggered or expiring. I'm sure Tenboro will look into it when he has the chance.
After watching the log a little closer I think it profs because I have shield innate, & I know what you mean about a page & 1/2 of battle log to go thru making it hard to see when a gem drops, still it doesn't seem that big a deal to me.
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Dec 16 2009, 12:56
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nick321
Group: Gold Star Club
Posts: 1,549
Joined: 24-May 08

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A pain for me to check if a gem has dropped.
I think a little symbol up above quickcast would be really nice
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Dec 16 2009, 12:58
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Forth_Lancer
Group: Gold Star Club
Posts: 43,118
Joined: 11-September 08

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@Tenboro or HV'ers who already know the answer: Is mystic gem stack with the focus or not? Kinda want to know about it.
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Dec 16 2009, 13:44
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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Since the Mystic Gem makes it impossible for the next spell to be resisted or interfered with, I don't see how Focus could have any effect on top of that.
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Dec 16 2009, 14:07
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Forth_Lancer
Group: Gold Star Club
Posts: 43,118
Joined: 11-September 08

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QUOTE(Sayo Aisaka @ Dec 16 2009, 18:44)  Since the Mystic Gem makes it impossible for the next spell to be resisted or interfered with, I don't see how Focus could have any effect on top of that.
Ow, so mystic gem is 100% hit with magic. I don't know that... or maybe I don't read the description well. Thanks anyway.
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Dec 17 2009, 23:18
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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This is more of an annoyance and minor distraction than a horrible game-breaking bug, but can you do anything about the icons for auto-cast spells switching positions? They'll sometimes switch places around whenever the status effects rearrange themselves for duration order or when something expires.
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Dec 18 2009, 21:37
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hen_Z
Group: Members
Posts: 499
Joined: 31-August 09

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QUOTE('http://www.hentaiverse.org') 403
Forbidden
You don't have permission to access / on this server. (IMG:[ invalid] style_emoticons/default/cry.gif) This post has been edited by hen_Z: Dec 18 2009, 21:37
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Dec 19 2009, 01:44
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Master_S
Group: Gold Star Club
Posts: 2,063
Joined: 18-April 09

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Dec 19 2009, 22:47
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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the gens aren't supposed to have 0 time action? i mean, i just get hit after use 1 fire gen, so probably is just a bug? (IMG:[ i49.tinypic.com] http://i49.tinypic.com/6gd4qs.jpg) well it's the only time that happened and didn't bother me, but that might explain why using gens make supportive spells consume a turn (IMG:[ invalid] style_emoticons/default/dry.gif)
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Dec 19 2009, 23:06
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Tenboro

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Well, what happens is that if your burden is high enough, the time penalty for the burden is applied even if the action itself takes no time. Essentially it's a bug. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Dec 19 2009, 23:50
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Tenboro @ Dec 19 2009, 13:06)  Well, what happens is that if your burden is high enough, the time penalty for the burden is applied even if the action itself takes no time. Essentially it's a bug. (IMG:[ invalid] style_emoticons/default/smile.gif) Wouldn't the simple fix then be to have using a gem reset the time penalty or is that easier said than done? Edit: Also, I just got a bug. A picture shows it better: [ s715.photobucket.com] (IMG:[i715.photobucket.com] http://i715.photobucket.com/albums/ww154/reclaimer456/th_Bug.jpg) Here is what happened: I used my spirit attack and won the battle. I got a second wind that restored "49" SP. I actually have 48 SP. This post has been edited by Boggyb: Dec 20 2009, 01:14
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Dec 20 2009, 02:26
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Cronauron
Group: Members
Posts: 3,406
Joined: 29-November 06

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I had the second wind thing happen to me where I actually received one less mana than the second wind listed about 3 times now, but I kept hitting spacebar too fast to take a screenshot....
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