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post Dec 20 2009, 10:26
Post #101
Tenboro

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QUOTE(Boggyb @ Dec 19 2009, 22:50) *

I got a second wind that restored "49" SP.
I actually have 48 SP.


That's due to rounding.
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post Dec 20 2009, 16:00
Post #102
dlhmmr



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@Tenboro,

I've had two hourly battles while montage was running, one last night right after I started montage & one this morning as soon as I logged back in & before I went to the montage page. I didn't think that was supposed to happen (IMG:[invalid] style_emoticons/default/blink.gif) so I thought I'ed let you know.
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post Dec 20 2009, 21:15
Post #103
flint



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So, I'm there, casting shied, right?

QUOTE

1 2 You gain the effect Shield.
1 1 You cast Shield.


And then, like, there's this monster I wanna hit and I was like 'duh' and like:

QUOTE

2 1 You cannot cast friendly spells on monsters


And so like, like... y'know~~
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post Dec 21 2009, 04:26
Post #104
dap00



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QUOTE(cmdct @ Dec 19 2009, 12:47) *

the gens aren't supposed to have 0 time action?
i mean, i just get hit after use 1 fire gen, so probably is just a bug?


I've noticed a pattern with the gems. So long as I use them first thing in a battle, they're instant and the monsters don't get a turn. But using them at any other time generally allows at least one monster to attack. So if you don't want to get hit while using one, save them until the start of the round. At least, that works for me. Maybe it doesn't work as well if you have more burden than I do. I think my heaviest build right now is 44.3.
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post Dec 21 2009, 04:31
Post #105
dap00



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@ flint: I guess that means all of the monsters really will always be "hostile." Which again makes me wonder why it's necessary to label them as such, if there's no other kind. It'd be a little less text in the log, anyway.

Edit: Weird, I hit a wrong button somewhere...

This post has been edited by dap00: Dec 21 2009, 04:37
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post Dec 21 2009, 07:03
Post #106
hitokiri84



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QUOTE(dap00 @ Dec 20 2009, 20:26) *

I've noticed a pattern with the gems. So long as I use them first thing in a battle, they're instant and the monsters don't get a turn. But using them at any other time generally allows at least one monster to attack. So if you don't want to get hit while using one, save them until the start of the round. At least, that works for me. Maybe it doesn't work as well if you have more burden than I do. I think my heaviest build right now is 44.3.

I've never had an enemy attack when I use a gem, and I generally have over 50 Burden using all plate.
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post Dec 21 2009, 07:23
Post #107
dap00



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QUOTE(hitokiri84 @ Dec 20 2009, 21:03) *

I've never had an enemy attack when I use a gem, and I generally have over 50 Burden using all plate.


In that case, I dunno why the timing is so different depending on when I use one. Of course, in your case, I'd assume the difference in level and proficiency had something to do with it, but I'd still want to know why my timing changes.

For example, if I cast Weaken first thing, monsters don't attack until the following turn. But as it is, I have time to use a gem and cast Weaken before an attack, so long as I do it first thing. That's where I got the impression it was best to use them at the start, any other time I get attacked. Which isn't so much a problem as it is puzzling.

This post has been edited by dap00: Dec 21 2009, 07:24
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post Dec 21 2009, 10:38
Post #108
uth



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Hito has significantly higher action speed then everyone else so even with the slight slow down from his burden its not enough to make him slow enough to get attacked. Basically 50 burden on Hito is probably as fast as you in all cloth...ehh maybe faster....mine is up to 170 before burden so Hito might be as high as 200, which would be about equal to me in all cloth.
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post Dec 21 2009, 12:21
Post #109
dap00



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Somehow, that doesn't surprise me. Although suddenly the gem problem seems to have mostly vanished, so maybe Snowflake likes me today.

Edit: Nope, still fickle.

3 4 Peck hits you for 25 piercing damage.
3 3 Mutant Peacock uses Peck
3 2 You gain the effect Channeling.
3 1 You use Mystic Gem.

This post has been edited by dap00: Dec 21 2009, 21:14
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post Dec 21 2009, 12:59
Post #110
Lunatic2



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Tenb: Just a thought here, could you change the message colour for Gem drops?
As they are usable items it would be better for them to be visible as every other item.
As it is now we have to watch the battle log like crazy if we do not want to miss them.
Thanks.
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post Dec 22 2009, 22:50
Post #111
the14th



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Oddly enough, the part I wanted the most was the text formating fix.
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post Dec 25 2009, 01:21
Post #112
알바트로스



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I liked New Gem systems (IMG:[invalid] style_emoticons/default/smile.gif)
But, I cannot notice Gem easily cuz the color of announcement is the same when mobs dead.
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post Dec 29 2009, 05:23
Post #113
grumpymal



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Huh. None of the hotkeys work when Caps Lock is on.
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post Dec 29 2009, 15:05
Post #114
uth



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QUOTE(cmal @ Dec 28 2009, 22:23) *

Huh. None of the hotkeys work when Caps Lock is on.

Hasn't it always done that...
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post Dec 31 2009, 05:33
Post #115
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I know it has been mentioned multiple times (first by me) that you can get attacked while using a gem, but I just had it happen with haste in effect which should NEVER happen.
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post Dec 31 2009, 05:45
Post #116
Sonic



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QUOTE(Boggyb @ Dec 30 2009, 22:33) *

I know it has been mentioned multiple times (first by me) that you can get attacked while using a gem, but I just had it happen with haste in effect which should NEVER happen.

No, you are still forgetting the reason this bug is showing up. Haste modifies your action speed, which in turn is used to calculate your Time Unit (Action Speed * Action Modifier). A normal attack has a mod of 1.0 unless you have x-attack, than its 0.75. The bug shows up because after the TU is calculated from your action speed and current action, one additional calculation is than added: burden. So essentially, you now have the following:
CODE
(Action Speed * Action Modifier) + burden = TU

So if you have a burden of say 15, action speed of 155 with haste boosting it by 20 and you use a gem, we get
CODE
(175 * 0) + 15 = 15 TU

If one of the mobs currently has a TU 15 or less, they will get an attack off. How does a mob get a TU of 15 or less? It depends on what has happened in the course of a battle. If a mob's normal attack costs 100 TU and your last action cost a TU of 90, the mob now has a TU of 10 for its attack on the next round. 10 is lower than 15, thus it gets to attack you while the gem is being used.

Sorry if this is too mathematical for some, but this is basically how I understand the issue is occurring.
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post Dec 31 2009, 07:57
Post #117
GreenKoZu



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Can there be a little rebalancing of the Poison spell, please, since I have three points going completely to waste on a spell that only does 14 damage per turn.

The Bleeding Wound procs I inflict with my current weapons can do over 500% of that damage .
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post Dec 31 2009, 08:09
Post #118
Sonic



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Poison seems fine the way it is; the damage inflicted by poison is based on your magical rating and depreciation rating. Right now, I can cast poison on a Manthra and it will die within 10-12 turns.

Also, if you combine Penetrated Armor with Poison, the effect is devastating to the monster.
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post Dec 31 2009, 08:39
Post #119
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QUOTE(Sonic @ Dec 31 2009, 13:09) *

Poison seems fine the way it is; the damage inflicted by poison is based on your magical rating and depreciation rating. Right now, I can cast poison on a Manthra and it will die within 10-12 turns.

Also, if you combine Penetrated Armor with Poison, the effect is devastating to the monster.

Ohh... I wonder if it's applied to legendary too. (IMG:[invalid] style_emoticons/default/laugh.gif)

Is it possible to defeat legendary from Konata above without silence?
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post Dec 31 2009, 08:44
Post #120
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QUOTE(Skotavus @ Dec 30 2009, 21:57) *

Can there be a little rebalancing of the Poison spell, please, since I have three points going completely to waste on a spell that only does 14 damage per turn.

The Bleeding Wound procs I inflict with my current weapons can do over 500% of that damage .

Poison is a situational spell and always will be (mainly for use against mini-bosses and above though really just the above). That being said, it is one of the better spells and not necessarily because of the damage though the damage when combined with PA is a nice plus. The reduction in MP and SP regen when used on bosses and legendaries can be a life saver when their attacks can be instant kills. There are some spells that do not scale well, but poison might be the reverse in that it is much better for higher levels than for lower.

QUOTE(Forth_Lancer @ Dec 30 2009, 22:39) *

Ohh... I wonder if it's applied to legendary too. (IMG:[invalid] style_emoticons/default/laugh.gif)

Is it possible to defeat legendary from Konata above without silence?

The PA bonus is applied to the legendary/spirit attack. And yes, it is possible to defeat all the legendaries without silence (I did it).

This post has been edited by Boggyb: Dec 31 2009, 08:46
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